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Encyclopedia > Super Smash Bros. (series)
The logo of the Super Smash Bros. series.

Super Smash Bros. (大乱闘スマッシュブラザーズ Dairantō Sumasshu Burazāzu?, Great Melee Smash Brothers) is a series of fighting games published by Nintendo, featuring characters from established video games. The gameplay differs from traditonal fighters for focusing on knocking opponents out of the stage instead of depleting life bars. The original Super Smash Bros., released in 1999 on the Nintendo 64, had a small budget and was originally a Japan-only release, but its success led to a worldwide release. The series achieved even greater success with Super Smash Bros. Melee, released in 2001 for the Nintendo GameCube, becoming the best selling game on that system. The third installment, Super Smash Bros. Brawl, was released on Wii on January 31, 2008 in Japan, and on March 9, 2008 in North America. Although HAL Laboratory has been the developer of the first two titles, the third game was developed by a cooperation of different developers. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Screenshot of The King of Fighters XI (2005, SNK Playmore). ... This article or section does not cite its references or sources. ... For the video game system, see Nintendo Entertainment System. ... There have been many franchises established on Nintendo systems in addition to Nintendos notable first party franchises. ... This article is about the original Nintendo 64 game. ... The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ... Super Smash Bros. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Super Smash Bros. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... is the 31st day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 68th day of the year (69th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... HAL Laboratory, Inc. ... A video game developer is a software developer (a business or an individual) that creates video games. ...


The game features many characters from Nintendo's most popular games, like Mario, Fox, Link, and Samus Aran. Super Smash Bros. had 12 characters, and the number rose to 25 characters in Melee and 35 in Brawl. Some characters are able to transform into different forms that have different styles of play and sets of moves. The games also feature non-playable Nintendo characters, like Ridley and Petey Piranha. In Brawl, two third party characters were added, Sonic the Hedgehog and Solid Snake. Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... Fox McCloud ) is an anthropomorphic video game character from the Star Fox series. ... Rinku redirects here. ... Samus Aran ), is the fictional protagonist of the Metroid video game series. ... The Metroid ) games are a series of video games produced by Nintendo. ... // This is a list of various fictional and recurring characters who appear in the Mario series of video games created by Nintendo, as well as spin-off media, such as books, comics, and animated series. ... In the video game industry, a third-party developer is a developer that is not directly tied to the primary product the consumer is using. ... This article is about the character. ... Solid Snake ) is the predominant anti-hero protagonist of the Metal Gear series. ...


The series has been well-received by critics, with much praise to the multiplayer mode, although their single player modes did not get the same praise. Although the original had mixed reviews, both Melee and Brawl were widely acclaimed.

Contents

History

Super Smash Bros.

Ness fighting Kirby in the Mushroom Kingdom.
Ness fighting Kirby in the Mushroom Kingdom.
Main article: Super Smash Bros.

Super Smash Bros. was introduced in 1999 for the Nintendo 64. It was released worldwide after selling over a million copies in Japan.[1] It featured eight characters from the start, with four unlockable characters, all of them created by Nintendo or one of its second-party developers. Image File history File links Metadata No higher resolution available. ... Image File history File links Metadata No higher resolution available. ... This is a list of characters from the Super Nintendo role-playing game EarthBound. ... Kirby ) is a fictional character and hero of Nintendos Kirby video game series created by Masahiro Sakurai and developed by HAL Laboratory. ... The Mushroom Kingdom as seen in Super Mario RPG. The Mushroom Kingdom or Toadsville (Japanese:キノコ王国) is a setting in the series where most of the games take place. ... This article is about the original Nintendo 64 game. ... The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ... In the video game industry, a second-party developer is a developer who, while being a separate entity from any console manufacturer, is tied to a specific one usually through contract or partial ownership and makes games specifically for that console manufacturer. ...


In multiplayer (Versus) mode, up to four people can play, with the specific rules of each match being predetermined by the players. There are two different types that can be chosen: Time, where the person with the most KOs at the end of the set time wins; and stock, where each person has a set amount of lives, and when they are gone, the player is eliminated. Online gaming redirects here. ...


This game's one-player mode included one adventure mode that always followed the same series of opponents although the player could change the difficulty. Other single player modes exist such as Training and several mini-games, including "Break the Targets" and "Board the Platforms". All of these were included in the sequel, with the exception of "Board the Platforms". In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A minigame is a (usually short) segment of a video game that uses a different style of gameplay than the rest of the game. ... Super Smash Bros. ...


In Versus mode, there are nine playable stages: eight based on each of the starting characters (such as Princess Peach's Castle for Mario, Zebes for Samus, and Sector Z for Fox) and the unlockable Mushroom Kingdom. Princess Peachs Castle is one of the Mushroom Kingdoms most famous landmarks and the home of Princess Peach. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... The Metroid ) games are a series of video games produced by Nintendo. ... Samus Aran ), is the fictional protagonist of the Metroid video game series. ... Fox McCloud ) is an anthropomorphic video game character from the Star Fox series. ... The Mushroom Kingdom as seen in Super Mario RPG. The Mushroom Kingdom or Toadsville (Japanese:キノコ王国) is a setting in the series where most of the games take place. ...


Super Smash Bros. Melee

Bowser knocks out Ness, Kirby, and Yoshi in Super Sudden Death mode on Corneria.
Bowser knocks out Ness, Kirby, and Yoshi in Super Sudden Death mode on Corneria.

Super Smash Bros. Melee was released November 21, 2001, in Japan; December 3, 2001, in North America; May 24, 2002, in Europe; and May 31, 2002, in Australia for the GameCube video game console. It had a larger budget and development team than Super Smash Bros. did[2] and was released to much greater praise and acclaim among critics and consumers. Since its release, Super Smash Bros. Melee has sold more than 7 million copies and was the best-selling game on the GameCube.[3] Super Smash Bros. Melee features 26 characters, of which 15 are available initially, more than doubling the number of characters in its predecessor. There are also 29 stages. Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... This is a list of characters from the Super Nintendo role-playing game EarthBound. ... Kirby ) is a fictional character and hero of Nintendos Kirby video game series created by Masahiro Sakurai and developed by HAL Laboratory. ... This article is about the Nintendo character Yoshi. ... The Star Fox series ) is a video game franchise published by Nintendo. ... Super Smash Bros. ... is the 325th day of the year (326th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... North American redirects here. ... is the 144th day of the year (145th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... For other uses, see Europe (disambiguation). ... is the 151st day of the year (152nd in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... Game console redirects here. ...


It introduced two new single-player modes alongside the Classic mode: Adventure mode and All-Star mode. Adventure mode has platforming segments similar to the original's "Race to the Finish" mini-game, and All-Star is a fight against every playable character in the game, allows the player only one life in which damage is accumulated over each battle, and a limited number of heal items in between battles.


There are also significantly more multiplayer modes and a tournament mode allowing for 64 different competitors whom can all be controlled by a human player, although only up to four players can participate at the same time. Additionally, the game featured alternative battle modes, called "Special Melee," which involve some sort of alteration to the battle (ex: all characters are giant by default, the speed is faster than normal, etc), along with alternative ways to judge a victory, such as through collecting coins throughout the match..[4]


In place of Super Smash Bros.' character profiles, Melee introduced trophies (called "figures" in the Japanese version). The 293 trophies include three different profiles for each playable character, one unlocked in each single-player mode. In addition, unlike its predecessor, Melee contains profiles for many Nintendo characters who are either non-playable or do not appear in the game, as well as Nintendo items, stages, enemies, and elements.


Super Smash Bros. Brawl

Although a third Super Smash Bros. game had been announced long before E3 2006, Nintendo unveiled its first information in the form of a trailer on May 10, 2006, and the game was named Super Smash Bros. Brawl. The trailer featured Solid Snake, of Konami's Metal Gear fame, marking the first time that a third-party character had been introduced as a playable character in a Super Smash Bros. title. A second third-party character, Sonic the Hedgehog, from Nintendo's former rival Sega was also confirmed as a playable character on October 10, 2007. Super Smash Bros. Brawl was released in Japan on January 31, 2008 and in North America on March 9, 2008. Brawl is also the first game in the franchise to support online play, via the Nintendo Wi-Fi Connection[5] and offer the ability for players to construct their own original stages.[6] Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... Super Mario Sunshine ) is a platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo GameCube. ... Super Smash Bros. ... E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ... is the 130th day of the year (131st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Solid Snake ) is the predominant anti-hero protagonist of the Metal Gear series. ... Konami Corporation ) (TYO: 9766 NYSE: KNM SGX: K20) is a leading developer and publisher of numerous popular and strong-selling toys, trading cards, anime, tokusatsu, slot machines and video games. ... For other uses, see Metal Gear (disambiguation). ... This article is about the character. ... This article is about the video game company. ... is the 283rd day of the year (284th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 31st day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 68th day of the year (69th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... Nintendo Wi-Fi Connection (Abbreviated WFC) is an online service run by Nintendo to facilitate free Internet play in compatible Nintendo DS and Wii games. ...


Brawl also features compatibility with four kinds of controllers (the Wii Remote on its side, the Wii Remote and Nunchuk combination, the Classic Controller, and the Nintendo GameCube controller),[7] while its predecessors only used the one controller designed for that system. The player also has the ability to change the configuration of controls and the controller type.[8] The Wii Remote, sometimes nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... The Wii Remote, sometimes nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... The Wii Remote, sometimes nicknamed Wiimote, is the primary controller for Nintendos Wii console. ... The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...


Super Smash Bros. Brawl features a new Adventure Mode titled Super Smash Bros. Brawl: The Subspace Emissary. This mode features unique character storylines along with numerous side scrolling levels and multiple bosses to fight, as well as CG cut scenes explaining the storyline. The Subspace Emissary features a new group of antagonists called the Subspace Army, who are led by the Ancient Minister. Some of these enemy characters appeared in previous Nintendo video games, such as Petey Piranha from the Mario series and a squadron of R.O.B.s based on classic Nintendo hardware. The Subspace Emissary also boasts a number of original enemies, such as the Roader, a robotic unicycle; the Bytan, a one-eyed ball-like creature which can replicate itself if left alone; and the Primid, enemies that come in many variations.[9] Though primarily a single-player mode, The Subspace Emissary allows for cooperative multiplayer. There are five difficulty levels for each stage, and there is a method of increasing characters' powers during the game.[10] This is done by placing collected stickers onto the bottom of a character's trophy between stages to improve various aspects of a fighter.[11] It has been suggested that this article or section be merged with Side-scrolling game. ... Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ... This article is about the scientific discipline of computer graphics. ... A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ... // This is a list of various fictional and recurring characters who appear in the Mario series of video games created by Nintendo, as well as spin-off media, such as books, comics, and animated series. ... Over the years, Mario has appeared in at least 140 popular video games to date, both with starring and less significant roles. ... For other uses of R.O.B., see Rob. ...


Gameplay

The Super Smash Bros. series is a dramatic departure from many fighting games. Instead of winning by depleting an opponent's life bar, Smash Bros players seek to knock opposing characters off the stage. In Super Smash Bros., characters have a damage total, represented by a percentage value, which rises as they take damage and can exceed 100%. As a character's percentage rises, the character can be knocked progressively farther by an opponent's attacks. To KO an opponent, the player must send that character flying off the edge of the stage, which is not an enclosed arena but rather an area with open boundaries, usually a set of suspended platforms. [12] When a character is knocked off the stage, the character may use jumping moves to (attempt to) return; as some characters' jumps are longer-ranged, they may have an easier time "recovering" than others.[13] Additionally, some characters are heavier than others, making it harder for an opponent to knock them off the edge but likewise harder to recover.


Smash Bros.'s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games such as Street Fighter or Soul Calibur require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), Smash Bros uses the same one-attack-button, one-control-stick-direction combinations to access all moves for all characters. [14]Characters are not limited to constantly facing their opponent, but may run around freely. Smash Bros. also implements blocking and dodging mechanics, which can be used both on the ground and in the air. Grabbing and throwing other characters are also possible, allowing for a large variety of ways to attack. Screenshot of Street Fighter (arcade version). ... This article does not cite any references or sources. ...


One additional major element in the Super Smash Bros. series is the inclusion of battle items, of which players can control the frequency of appearance. There are conventional "battering items", with which a player may hit an opponent, such as a baseball bat or a sword; throwing items, including Bob-ombs and shells; and shooting items, either single shot guns or rapid fire blasters. Recovery items allow the user to lose varying amounts of their damage percent. From the Pokémon franchise come Poké Balls that release a random Pokémon onto the battlefield to assist the user; Brawl introduces a new "Assist Trophy" item which serves a similar purpose, albeit being capable of summoning a wider range of characters from a variety of franchises. Brawl also introduces a new item called a "Smash Ball", which allow fighters to perform character-specific supers known as "Final Smashes." Four historically significant baseball bats showcased in the National Baseball Hall of Fames traveling exhibit Baseball As America. ... Swiss longsword, 15th or 16th century Look up Sword in Wiktionary, the free dictionary. ... It has been suggested that this article or section be merged into List of Mario series enemies. ... A Koopa Troopa ) is a creature of the fictional turtle species in the Mario video game series. ... The official Pokémon logo. ... The Poké Ball , Monster Ball in original Japanese language versions) is a spherical contrivance in the Pokémon video games and anime television series that is used by Pokémon Trainers to capture new Pokémon and store them when not in use. ... Super (short for super move or super combo) is a term regarding fighting games. ...


Characters

Playable characters

Characters are listed in alphabetical order. Shaded cells denote unlockable characters.

Fighter SSB Melee Brawl Series
Bowser N Y Y Mario
Captain Falcon Y Y Y F-Zero
Diddy Kong N N Y Donkey Kong
Donkey Kong Y Y Y Donkey Kong
Dr. Mario N Y N Mario
Falco N Y Y Star Fox
Fox Y Y Y Star Fox
Ganondorf N Y Y The Legend of Zelda
Ice Climbers N Y Y Ice Climber
Ike N N Y Fire Emblem
Jigglypuff Y Y Y Pokémon
King Dedede N N Y Kirby
Kirby Y Y Y Kirby
Link Y Y Y The Legend of Zelda
Lucario N N Y Pokémon
Lucas N N Y EarthBound (Mother)
Luigi Y Y Y Mario
Mario Y Y Y Mario
Marth N Y Y Fire Emblem
Meta Knight N N Y Kirby
Mewtwo N Y N Pokémon
Mr. Game & Watch N Y Y Game & Watch
Ness Y Y Y EarthBound (Mother)
Olimar N N Y Pikmin
Peach N Y Y Mario
Pichu N Y N Pokémon
Pikachu Y Y Y Pokémon
Pit N N Y Kid Icarus
Pokémon Trainer1 N N Y Pokémon
R.O.B. N N Y R.O.B.
Roy N Y N Fire Emblem
Samus Y Y Y Metroid
Sheik2 N Y Y The Legend of Zelda
Snake N N Y Metal Gear
Sonic N N Y Sonic the Hedgehog
Toon Link N N Y The Legend of Zelda
Wario N N Y Wario
Wolf N N Y Star Fox
Yoshi Y Y Y Yoshi
Young Link N Y N The Legend of Zelda
Zelda2 N Y Y The Legend of Zelda
Zero Suit Samus3 N N Y Metroid
Notes:
1 Pokémon Trainer stays in the background while the player takes direct control of Squirtle, Ivysaur, or Charizard. The set is listed under the name "Pokémon Trainer". The player may choose which Pokémon to begin playing with, and can switch during the battle.
2 Sheik is not a stand alone character but is an alternate form of Zelda. The player may change between Princess Zelda and Sheik before or during battle at will.
3 In Super Smash Bros. Brawl, Samus Aran can become Zero Suit Samus when her armor is destroyed under certain conditions.

Non-playable characters

The following characters are non-playable characters that appear only in the various Single Player modes throughout the series, controlled by the computer. Most of the non-playable characters were created for use in the Super Smash Bros. series although some of them, such as Goombas, come from other game franchises. This article is about the original Nintendo 64 game. ... Super Smash Bros. ... Super Smash Bros. ... This is a list of video game franchises organised alphabetically by name. ... Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Official logo taken from F-Zero GX The F-Zero ) games is a series of futuristic racing video games created by Nintendo EAD with Shigeru Miyamoto serving mainly as producer. ... Diddy Kong is a fictional character in the Donkey Kong series of video games. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Donkey Kong is a video game series created by Shigeru Miyamoto, featuring a gorilla called Donkey Kong. ... Donkey Kong ), sometimes abbreviated to DK, is a fictional character who first appeared in Nintendos popular 1981 video game bearing the same name. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Donkey Kong is a video game series created by Shigeru Miyamoto, featuring a gorilla called Donkey Kong. ... Box art of Dr. Mario for the NES. The Dr. Mario series (Dr. マリオ Dokutā Mario) is a series of puzzle video games made by Nintendo, beginning with Dr. Mario that first appeared on the NES. games feature a grid that starts out partially filled with viruses of three colors (red... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links X_mark. ... The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... This is a list of characters from the Star Fox series of video games. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The Star Fox series ) is a video game franchise published by Nintendo. ... Fox McCloud ) is an anthropomorphic video game character from the Star Fox series. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The Star Fox series ) is a video game franchise published by Nintendo. ... Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The Legend of Zelda ) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto and developed and published by Nintendo. ... Ice Climber ) is a climbing platform video game developed and published by Nintendo for the release of the Nintendo Entertainment System in 1985. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Ice Climber ) is a climbing platform video game developed and published by Nintendo for the release of the Nintendo Entertainment System in 1985. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... For the game released outside of Japan as Fire Emblem, see Fire Emblem (video game). ... Jigglypuff Purin in original Japanese language versions) are one of the 493 fictional species of Pokémon creatures from the multi-billion-dollar[1] Pokémon media franchise – a collection of video games, anime, manga, books, trading cards and other media created by Satoshi Tajiri. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Pokémon logo This article is about the video games. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... A variation of the current logo of the series. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... A variation of the current logo of the series. ... Rinku redirects here. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The Legend of Zelda ) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto and developed and published by Nintendo. ... At the core of the multi-billion dollar[1] Pokémon media franchise of various electronic games, ongoing anime, several manga series, collectible trading card games and other media are 493 distinctive fictional species classified as the titular Pokémon. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Pokémon logo This article is about the video games. ... This is a list of characters from the Nintendo role-playing game Mother 3 for the Game Boy Advance. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... This article is about the Nintendo video game character. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... Marth ) is a character from the Fire Emblem series of video games. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... For the game released outside of Japan as Fire Emblem, see Fire Emblem (video game). ... Metaknight, as shown in Kirby Air Ride Meta-Knight is a boss that appears in most Kirby games, usually as the boss right before Dedede, though his evil twin, Dark Meta-Knight, once took the usual role of Dedede himself. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... A variation of the current logo of the series. ... At the core of the multi-billion dollar[1] Pokémon media franchise of various electronic games, ongoing anime, several manga series, collectible trading card games, and other media are 493 distinctive fictional species classified as the titular Pokémon. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links X_mark. ... Pokémon logo This article is about the video games. ... Mr. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... (New Wide Screen), 1982 The Game & Watch (G&W) series were handheld electronic games made by Nintendo and created by its game designer Gunpei Yokoi from 1980 to 1991. ... This is a list of characters from the Super Nintendo role-playing game EarthBound. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... For the 1970s BBC Childrens TV Series, see Olimar The Wondercat. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Pikmin is the name of a video game series developed by Nintendos Shigeru Miyamoto, and released exclusively for the Nintendo GameCube platform. ... Princess Peach ) is a video game character in Nintendos Mario video games series, often playing the damsel in distress role in the adventure series. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The title screen The Mario series is a series of platform games by Nintendo, featuring the Mario brothers themselves, Nintendos mascot Mario, and in most of the games, his brother Luigi. ... 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Image File history File links X_mark. ... Image File history File links Yes_check. ... Kid Icarus is a series of video games first published in 1986 by Nintendo. ... The playable characters of Pokémon Emerald In the Pokémon franchise, a Pokémon Trainer is a person who captures wild Pokémon with Poké Balls, raises them, and trains them to battle other trainers Pokémon. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Pokémon logo This article is about the video games. ... For other uses of R.O.B., see Rob. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links X_mark. ... For the game released outside of Japan as Fire Emblem, see Fire Emblem (video game). ... 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Image File history File links X_mark. ... Image File history File links Yes_check. ... The Sonic the Hedgehog series is a franchise of video games released by Sega starring and named after its mascot character Sonic the Hedgehog. ... Rinku redirects here. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... The Legend of Zelda ) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto and developed and published by Nintendo. ... Wario ) is a fictional Nintendo video game character created by Gunpei Yokoi. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Wario has appeared in dozens of Nintendo-published games, primarily as a villain or protagonist, but also as part of the Mario crossover cast. ... This is a list of characters from the Star Fox series of video games. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... The Star Fox series ) is a video game franchise published by Nintendo. ... This article is about the Nintendo character Yoshi. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... This article is about the Nintendo character Yoshi. ... Rinku redirects here. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links X_mark. ... The Legend of Zelda ) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto and developed and published by Nintendo. ... This article is about the fictional character. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... Image File history File links Yes_check. ... The Legend of Zelda ) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto and developed and published by Nintendo. ... Samus Aran ), is the fictional protagonist of the Metroid video game series. ... Image File history File links X_mark. ... Image File history File links X_mark. ... Image File history File links Yes_check. ... The Metroid ) games are a series of video games produced by Nintendo. ... The playable characters of Pokémon Emerald In the Pokémon franchise, a Pokémon Trainer is a person who captures wild Pokémon with Poké Balls, raises them, and trains them to battle other trainers Pokémon. ... At the core of the multi-billion dollar[1] Pokémon media franchise of various electronic games, ongoing anime, several manga series, collectible trading card games, and other media are 493 distinctive fictional species classified as the titular Pokémon. ... At the core of the multi-billion dollar[1] Pokémon media franchise of various electronic games, ongoing anime, several manga series, collectible trading card games, and other media are 493 distinctive fictional species classified as the titular Pokémon. ... Charizard , Lizardon in original Japanese language versions) is one of the 493 fictional species of Pokémon creatures from the Pokémon media franchise. ... This article is about the fictional character. ... This article is about the fictional character. ... Super Smash Bros. ... Samus Aran ), is the fictional protagonist of the Metroid video game series. ... Samus Aran ), is the fictional protagonist of the Metroid video game series. ... An NPC from the video game The Elder Scrolls IV: Oblivion. ... For the Game Boy emulator, see Goomba (emulator). ...

Bosses

Throughout the Super Smash Bros. series, most single-player modes have included several non-playable boss characters. These bosses generally have a number of advantageous characteristics, such as extreme resistance to being knocked off of the screen. Most of these bosses were created specifically for the Super Smash Bros. franchise, though some have made appearances in other games. Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ...


Master Hand (マスターハンド Masutā Hando?) appears in all three games to date, serving as the final boss of Classic Mode and, in Super Smash Bros. Melee, the 50th Event Match "Final Destination Match". Super Smash Bros. Melee introduced a left-hand counterpart to Master Hand named Crazy Hand (クレイジーハンド Kureijī Hando?), which appears alongside Master Hand in some scenarios. Master Hand also makes several appearances in Kirby & the Amazing Mirror as a miniboss, and partnered with Crazy Hand as the bosses of Candy Constellation. He also makes an appearance in Kirby: Squeak Squad as a gray hand that can shift its shape to form swords and the like. Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ... Super Smash Bros. ... Kirby & the Amazing Mirror, known in Japan as Hoshi no Kirby: Kagami no DaimeikyÅ« , lit. ... Flag Ship from the video game Gorf In video games, a boss (sometimes called a guardian) is a particularly large or difficult computer-controlled character that must be defeated at the end of a segment of a game, whether it be for a level, an episode, or the very end...


Master Hand and Crazy Hand look identical aside from their laterality, but Crazy Hand's fingers act in a more erratic and chaotic way. While Master Hand is more relaxed and mature, Crazy Hand is impulsive and destructive and his fingers move differently when he's preparing for an attack. His attacks are also wilder and faster than those of Master Hand. When being fought simultaneously, Crazy Hand and Master Hand are able to execute moves together, including a series of claps, and the two hands making fists. This does not adequately cite its references or sources. ...


Super Smash Bros. also introduced Metal Mario (originally from Super Mario 64) and Giant Donkey Kong, who are simply enhanced versions of their respective characters. Metal Mario is simply Mario with increased resistance to being knocked out of the stage as well as a faster falling speed and more attack power, while Giant Donkey Kong is simply a larger and more powerful version of Donkey Kong. Both characters reappear in Super Smash Bros. Melee's Adventure Mode along with Giant Kirby, Metal Luigi and two Tiny Donkey Kongs. However, due to items introduced in Melee (the Metal Box, Super Mushroom, and Poison Mushroom, specifically), all of these seemingly non-playable characters (including the enhanced characters that were unplayable bosses in the first game) are indeed playable for short amounts of time as they allow all characters to become Metal, Giant, or Tiny, respectively. Dark Link, a completely black form of Link, appears in Melee and Brawl as an opponent in an Event Match.[15] For the Nintendo DS enhanced remake, see Super Mario 64 DS. Super Mario 64 ) is a top-selling platform game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Nintendo 64. ... This is a list of recurring characters in The Legend of Zelda series of video games. ...


Giga Bowser, known in Japan as Giga Koopa (ギガクッパ Giga Kuppa?), is a gigantic, enhanced version of Bowser introduced in Melee. He is the secret final boss of Melee's Adventure mode, only appearing if certain conditions are met. He is also one of the fighters in the final match of Melee's Event mode, "The Showdown", with Mewtwo and Ganondorf by his side. Giga Bowser has several abilities that the regular Bowser does not. He is so large that he is immune to grabs and similar grabbing moves. Giga Bowser becomes playable for short periods of time in Super Smash Bros. Brawl when Bowser performs his "Final Smash" attack. Bowser transforms into Giga Bowser, and is near invincible until the effect of the Final Smash wears off.[16] Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ... Super Smash Bros. ... Mewtwo ) is one of the 493 fictional species of Pokémon creatures from the Japanese Pokémon media franchise, designed by Ken Sugimori. ... Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ... Super Smash Bros. ... Bowser, full name being Bowser Koopa sometimes referred to as King Koopa and known in Japan, and Norway as simply Koopa ), is a video game character in Nintendos Mario series. ...

Tabuu, in his second winged form.

Tabuu (タブー Tabū?) is the final boss of Super Smash Bros. Brawl's adventure mode, The Subspace Emissary. He is a human-shaped apparition composed of pure energy, with a single eye-shaped object located where a person's stomach would be. He is able to conjure several weapons for use in battle, including a rapier and a large chakram. Other powers he possesses include the ability to change his size at will and teleportation. He has a second form, which is identical to the first, but with a set of large multi-colored wings. His penultimate attack, Off Waves, involves adopting this form and producing destructive waves of energy powerful enough to revert the denizens of the Smash Bros. world to trophy form in a single attack. Towards the end of The Subspace Emissary, it is revealed that Tabuu is the entity that controls Master Hand and the true antagonist behind the events of the story.[17] Super Smash Bros. ... Generally, an apparition is act or instance of appearing. ... For other uses, see Antagonist (disambiguation). ...


The Subspace Emissary also features other boss characters.[18] Some of these characters, such as Petey Piranha and Rayquaza, are characters borrowed from other franchises. Three original bosses are also introduced: the aforementioned Tabuu, Galleom (ガレオム Gareomu?) and Duon (デュオン Dyuon?).[19] Galleom is a giant cyborg that is fought two times in The Subspace Emissary. It usually attacks with its fists and body, but can also shoot missiles and transform into a tank-like form. Duon is a giant robot that has two upper bodies situated on top of a wheel. Its pink side uses many projectile attacks, while the blue side predominately uses the blades on its arms and head. // This is a list of various fictional and recurring characters who appear in the Mario series of video games created by Nintendo, as well as spin-off media, such as books, comics, and animated series. ... At the core of the multi-billion dollar[1] Pokémon media franchise of various electronic games, ongoing anime, several manga series, collectible trading card games and other media are 493 distinctive fictional species classified as the titular Pokémon. ...

Other characters

Aside from bosses, other non-playable characters can be fought in certain single-player modes.


In each of the games, there is a group of characters that resemble the designs for the initial characters. In the Japanese versions of the games, these characters have always been called the "Mysterious Small Fry Enemy Corps" (謎のザコ敵軍団 Nazo no Zako Teki Gundan?). In the English regionalized versions of the games, they are given names that describe their physical form.

  • The Fighting Polygon Team is made up of metallic-looking purple clones of playable characters made completely out of polygons. They use near-perfect models and most of the same attacks as their character counterparts with minute changes to their anatomy. 30 of these characters appear in the next to last level of the single player mode of Super Smash Bros.
  • In Super Smash Bros. Melee, the Fighting Polygons are replaced by the Fighting Wire Frames. Unlike the original game, there are only two types of Fighting Wire Frames (male and female) as opposed to a Polygon corresponding to each individual character base. The only distinct characteristics Fighting Wire Frames have is that they have a Heart inside their chest, and the Super Smash Bros. symbol where their face should be. Male and female Wire Frames have the same frame and gait of Captain Falcon and Zelda, respectively, and both models lack special moves.
  • In Super Smash Bros. Brawl, the Fighting Wire Frames are in turn replaced by the Fighting Alloy Team. This team consists of four different types of members: Red Alloy (ザコレッド Zakoreddo?, ZakoRed), Blue Alloy (ザコブルー Zakoburū?, ZakoBlue), Yellow Alloy (ザコイエロー Zakoierō?, ZakoYellow), and Green Alloy (ザコグリーン Zakogurīn?, ZakoGreen). The Red Alloy's body and moves are based on Captain Falcon, the Blue Alloy's body and moves are based on Zelda, the Yellow Alloy is based on Mario, and the Green Alloy is based on Kirby. The Alloys lack special moves. Their bodies are metallic and are made up of two parts, an upper and lower body, that are connected by a meshed sphere. In place of faces, hands, and heels are glowing spheres of white light.[20]

Along with Melee's Adventure Mode came the inclusion of minor, generic enemies, such as Goombas from the Super Mario series and Octoroks from the Legend of Zelda series. This trend continues into Super Smash Bros. Brawl, which also includes an assortment of original characters to serve as non-playable generic enemies led by the Subspace Army. This article is about the original Nintendo 64 game. ... Super Smash Bros. ... Super Smash Bros. ... For the Game Boy emulator, see Goomba (emulator). ... The Legend of Zelda ) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto and developed and published by Nintendo. ... Super Smash Bros. ...


The Subspace Army (亜空軍 Akūgun?) are the antagonists of Super Smash Bros. Brawl, appearing in The Subspace Emissary and led by the Ancient Minister (エインシャント卿 Einshanto Kei?). Their goal is to bring the entire world to Subspace piece by piece with devices called Subspace bombs (detonated with the aid of two R.O.B.s). Among their foot soldiers are the Primid (プリム Purimu?). The Primid are the primary offensive force of the Subspace Army. They are said to come in various forms to do battle.[21] They can be seen forming out of Shadow Bugs that clump together. A variety of other enemies exist; along with a Squad of R.O.B.s, assorted original enemies include Bytans (バイタン Baitan?), small spherical enemies capable of self-replication; Greaps (ギラーン Girān?), large robotic figures that attack with large sickles; and Trowlons (ファウロン Fauron?), enemies with trowel-like arms that attack by lifting opponents, amongst many others.[22] Super Smash Bros. ... For other uses of R.O.B., see Rob. ... For other uses of R.O.B., see Rob. ... A gardening trowel Trowel used by the Hon. ...


Sandbag (サンドバッグくん Sandobaggu-kun?) appears in the "Home-Run Contest" minigame in Super Smash Bros. Melee and Super Smash Bros. Brawl. The object is to strike it as far as possible with either a Home-Run Bat or a fighting move. Sandbag's only purpose is to get hit in the Home-Run Contest. Being hit all the time does not hurt it; it actually loves to see players "wind up and let loose," according to the trophy description. During the actual Home-Run Contest challenge, a player will use their chosen character to hit Sandbag off the pedestal on which it rests within ten seconds. Players damage Sandbag as much as possible while keeping on the orange platform so that it will fly farther. In addition, players are supplied with a Home-Run Bat with which to smash it. In Brawl, the "Home-Run Contest" features two-player modes, online play, and a shield that keeps Sandbag on the platform while it is being damaged. While an online match is waiting to connect, players may entertain themselves by attacking Sandbag. Sandbag also appears randomly as an item that drops other items when hit in various other modes in Brawl. Super Smash Bros. ... Super Smash Bros. ... Four historically significant baseball bats showcased in the National Baseball Hall of Fames traveling exhibit Baseball As America. ...

Music

The cover of Smashing...Live!
Super Smash Bros. features music from some of Nintendo's popular gaming franchises. While most are newly arranged for the game, some pieces are taken directly from their sources. The music for the Nintendo 64 game was composed by Hirokazu Ando, who later returned as sound and music director in Melee. Melee also features tracks composed by Tadashi Ikegami, Shougo Sakai, and Takuto Kitsuta.[23] Brawl features the collaboration of 38 composers, [24] not including Final Fantasy composer Nobuo Uematsu, which composed the main theme.[25]

Two soundtrack albums for the series have been released. An album with the original music for Super Smash Bros. was released in Japan by Teichiku Records in 2000.[26] In 2003, Nintendo released Smashing…Live!, a live orchestrated performance of various pieces featured in Melee by the New Japan Philharmonic .[27] This article does not cite any references or sources. ... Hirokazu Ando is a Japanese video game music composer who is best known for his work on the Super Smash Bros. ... This article is about the Final Fantasy franchise. ... Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ... A soundtrack album is any album that incorporates music from a particular feature film. ... Teichiku Record, c. ... Super Smash Bros. ... The New Japan Philharmonic is a symphony orchestra based in Japan. ...

Development

Super Smash Bros. was developed by HAL Laboratory, a Nintendo second-party developer, during 1998. It began life as a prototype created by Masahiro Sakurai and Satoru Iwata in their spare time titled "Dragon King: The Fighting Game", and originally featured no Nintendo characters. However, Sakurai hit on the idea of including fighters from different Nintendo franchises in order to provide "atmosphere" which he felt was necessary for a home console fighting game, and his idea was approved.[28] The game had a small budget and little promotion, and was originally a Japan-only release, but its huge success saw the game released worldwide.[29] HAL Laboratory, Inc. ... In the video game industry, a second-party developer is a developer who, while being a separate entity from any console manufacturer, is tied to a specific one usually through contract or partial ownership and makes games specifically for that console manufacturer. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ...


HAL Laboratory developed Super Smash Bros. Melee, with Masahiro Sakurai as the head of production. The game was one of the first games released on the Nintendo GameCube and highlighted the advancement in graphics from the Nintendo 64. The developers wanted to pay homage to the debut of the GameCube by making an opening full motion video sequence that would attract people's attention to the graphics.[30] HAL worked with three separate graphic houses in Tokyo to make the opening sequence. On their official website, the developers posted screenshots and information highlighting and explaining the attention to physics and detail in the game, with references to changes from its predecessor.[31] The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ... The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ... Screenshot of an FMV from Final Fantasy VIII using Bink Video. ... For other uses, see Tokyo (disambiguation). ... A magnet levitating above a high-temperature superconductor demonstrates the Meissner effect. ...


At the pre-E3 2005 press conference, the president of Nintendo, Satoru Iwata, announced the next installment of Super Smash Bros. was not only already in development for their next gaming console, but hoped it would be a launch title with Wi-Fi compatibility for online play.[32] The announcement was unexpected to the creator of the Super Smash Bros. series, Masahiro Sakurai. Back in 2003, he had left HAL Laboratory, the company that was in charge with the franchises' development and was never informed of this announcement despite the fact shortly after resigning from the company, Iwata said if a new game was to be made, he would be in charge. It was not until after the conference Sakurai was called to Satoru Iwata's room on the top floor of a Los Angeles hotel, where he was told by Iwata "We'd like you to be involved in the production of the new Smash Bros., if possible near the level of director".[33] Although Iwata had said he was hoping for it to be a launch title, Sakurai stated "I decided to become director. And as of May, 2005, I was the only member of the new Smash Bros. development team". Development of the game never actually started until October 2005,[34] when Nintendo opened a new office in Tokyo just for its production. Nintendo also enlisted outside help from various developer studios, mainly Game Arts. Sakurai also stated that these people had spent excessive amounts of time playing Super Smash Bros. Melee. This team was given access to all the original material and tools from the development of Melee, courtesy of HAL Laboratory. Also, several Smash Bros. staff members that reside around the area of the new office joined the project's development.[35][36] Satoru Iwata , born December 6, 1959) is the fourth president and CEO of Nintendo succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Satoru Iwata , born December 6, 1959) is the fourth president and CEO of Nintendo succeeding the long-standing previous president of the company, Hiroshi Yamauchi in 2002. ... Game Arts is a Japanese video game developer. ...


On the game's official Japanese website, the developers explain reasons for making particular characters playable and explain why some characters were not available as playable characters upon release. Initially, the development team wanted to replace Ness with Lucas, the main character of Mother 3 for the Game Boy Advance, but they retained Ness in consideration of delays.[37] The game's creators have included Lucas in the game's sequel, Super Smash Bros. Brawl.[38][39] Video game developer Hideo Kojima originally requested Solid Snake, the protagonist of the Metal Gear series, to be a playable character in Super Smash Bros. Melee, but the game was too far in development for him to be included. As with Lucas, development time allowed for his inclusion in Brawl. Roy and Marth were initially intended to be playable exclusively in the Japanese version of Super Smash Bros. Melee. However, they received favorable attention during the game's North American localization, leading to the decision for the developers to include them in the Western version. Comparisons have been formed by the developers between characters which have very similar moves to each other on the website. Such characters have been referred to as "clones" in the media. This is a list of characters from the Nintendo role-playing game Mother 3 for the Game Boy Advance. ... Mother 3 ) is a role-playing video game for the Game Boy Advance handheld game console, developed by HAL Laboratory and Brownie Brown, published by Nintendo. ... “GBA” redirects here. ... Super Smash Bros. ... Hideo Kojima Hideo Kojima , born August 24, 1963) is a Japanese video game designer originally employed at Konami. ... Solid Snake ) is the predominant anti-hero protagonist of the Metal Gear series. ... For the original video game titled Metal Gear, see Metal Gear. ... Roy (ロイ Roi) is a fictional swordfighter from the Fire Emblem series of video games. ... Marth ) is a character from the Fire Emblem series of video games. ...


At the Nintendo Media Conference at E3 2007, it was announced by Nintendo of America president Reggie Fils-Aime that Super Smash Bros. Brawl would be released on December 3, 2007 in the Americas. However, just 2 months before its anticipated December release, the development team asked for more time to work on the game. During the Nintendo Conference on October 10, 2007, Nintendo of Japan president Iwata announced the delay. The history of the Electronic Entertainment Expo (E3) began with its creation in 1995 and has continued through the most recent expo in 2007. ... Reginald Reggie Fils-Aime (IPA pronunciation: ) (born March 1961) is the President and Chief Operating Officer of Nintendo of America, the North American division of Japan-based video game company Nintendo. ... is the 337th day of the year (338th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 283rd day of the year (284th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...


On October 11, 2007, George Harrison of Nintendo of America announced that Super Smash Bros. Brawl would be released on February 10, 2008 in North America.[40] On January 15, 2008, the game's release was pushed back one week in Japan to January 31 and nearly a month in the Americas to March 9.[41] Similarly a representative on behalf of Nintendo of Europe on December 6, 2007 confirmed with the media that the game will not be released until after June 2008. However, a day later, a spokesman refuted these claims insisting that there was no solid release date for Europe yet. is the 284th day of the year (285th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 41st day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 15th day of the year in the Gregorian calendar. ... is the 31st day of the year in the Gregorian calendar. ... is the 68th day of the year (69th in leap years) in the Gregorian calendar. ... is the 340th day of the year (341st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...

Reception

Aggregate review scores
Game Metacritic Game Rankings
Super Smash Bros.
79 out of 100[42]
80.2%[43]
Super Smash Bros. Melee
92 out of 100[44]
89.8%[45]
Super Smash Bros. Brawl
95 out of 100[46]
94.0%[47]

Reviews for the Super Smash Bros. series are mixed, but usually positive. Many criticisms found in the original game and in Melee were addressed in Melee and Brawl, respectively. This drastically increased their reception from critics. Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... This article is about the original Nintendo 64 game. ... Super Smash Bros. ... Super Smash Bros. ...


Super Smash Bros. had praise going to the multiplayer mode of the game. There were criticisms, however, such as the game's scoring being difficult to follow.[48] In addition, the single-player mode was criticized for its perceived difficulty and lack of features.


Super Smash Bros. Melee generally received a positive reception from reviewers, most of whom credited Melee's expansion of gameplay features from Super Smash Bros. Focusing on the additional features, GameSpy commented that "Melee really scores big in the 'we've added tons of great extra stuff' department." Reviewers compared the game favorably to Super Smash Bros.IGN's Fran Mirabella III stated that it was "in an entirely different league than the N64 version"; GameSpot's Miguel Lopez praised the game for offering an advanced "classic-mode" compared to its predecessor, while detailing the Adventure Mode as "really a hit-or-miss experience."Despite a mixed response to the single-player modes, most reviewers expressed the game's multiplayer mode as a strong component of the game. In their review of the game, GameSpy stated that "you'll have a pretty hard time finding a more enjoyable multiplayer experience on any other console." GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Francis Michael Mirabella III (born 1980) is an editor at IGN.com. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


Brawl received a perfect score from the Japanese magazine Famitsu. The reviewers praised the variety and depth of the single-player content,[49] the unpredictability of Final Smashes, and the dynamic fighting styles of the characters. Thunderbolt Games gave the game 10 out of 10, calling it "a vastly improved entry into the venerable series". Chris Slate of Nintendo Power also awarded Brawl a perfect score in its March 2008 issue, calling it "one of the very best games that Nintendo has ever produced". IGN critic Matt Casamassina, in his February 11 Wii-k in Review podcast, noted that although Brawl is a "solid fighter," it does have "some issues that need to be acknowledged," including "long loading times" and repetition in The Subspace Emissary. Cover art for Issue 1 of Famitsū magazine, June 1986, then known as Famicom Tsūshin Famitsū abbreviated ファミ Fami) is a Japanese video game magazine published by Enterbrain, Inc. ... Cover art for Issue 1 of Famitsū magazine, June 1986, then known as Famicom Tsūshin Famitsū abbreviated ファミ Fami) is a Japanese video game magazine published by Enterbrain, Inc. ... Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ... Matt Casamassina (born December 1975) is a video game journalist working for IGN. He is the author of many reviews and previews of Nintendo games,[1] and the editor-in-chief of the IGN Nintendo Team. ... A podcast is a series of digital-media files which are distributed over the Internet using syndication feeds for playback on portable media players and computers. ...


Super Smash Bros sold 1.4 million copies in Japan, [50] and 2.3 million in the U.S.[51] Melee sold over 7 million units worldwide, becoming the best-selling GameCube title.[3] Brawl has also sold 1.524 million units in Japan as of March 30, 2008.[52] The game also sold 1.4 million units in its first week in America, becoming Nintendo of America's fastest selling title.[53]
is the 89th day of the year (90th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...

References

  1. ^ Smashing Success: Nintendo's Super Smash Bros. continues to top the charts in Japan. IGN (1999-10-28). Retrieved on 2007-08-05.
  2. ^ www.n-sider.com article.
  3. ^ a b At Long Last, Nintendo Proclaims: Let the Brawls Begin on Wii!. Nintendo (2008-03-10). Retrieved on 2008-03-15.
  4. ^ Nintendo (2001). Super Smash Bros. Melee Instruction Booklet (in English). Nintendo of America, Inc.. 
  5. ^ Wi-Fi Play. Smash Bros. DOJO!!. Smashbros.com (2007-09-18). Retrieved on 2007-09-18.
  6. ^ Stage Builder. Smash Bros. DOJO!!. Smashbros.com (2008-02-27). Retrieved on 2008-02-27.
  7. ^ Four Kinds of Control. Smash Bros. DOJO!!. Smashbros.com. Retrieved on 2008-04-15.
  8. ^ www.smashbros.com/en_us/gamemode/various/various02.html. Smash Bros. DOJO!!. Smashbros.com.}
  9. ^ The Enemies From Subspace. Smash Bros. DOJO!!. Smashbros.com (2007-09-19). Retrieved on 2007-09-19.
  10. ^ Team. Smash Bros. DOJO!!. Smashbros.com (2007-10-05). Retrieved on 2007-10-05.
  11. ^ Sticker Power-ups. Smash Bros. DOJO!!. Smashbros.com. Retrieved on 2008-01-18.
  12. ^ The Basic Rules. Smash Bros. DOJO!!. Smashbros.com. Retrieved on 2008-04-15.
  13. ^ You Must Recover!. Smash Bros. DOJO!!. Smashbros.com. Retrieved on 2008-04-15.
  14. ^ Peer Schneider (1999-04-27). Super Smash Bros. review. IGN. Retrieved on 2008-04-16.
  15. ^ Events. Smash Bros. DOJO!!. Smashbros.com (2007-11-29). Retrieved on 2008-01-08.
  16. ^ Bowser's page on the official Super Smash Bros. Brawl website. Smashbros.com.
  17. ^ Mysteries of the Subspace Emissary. Smash Bros. DOJO!!. Smashbros.com.
  18. ^ Petey Piranha.
  19. ^ Boss Strategies. Smash Bros. DOJO!!. Smashbros.com.
  20. ^ STADIUM: Multi-Man Brawl. Smash Bros. DOJO!!. Smashbros.com.
  21. ^ The Subspace Army.
  22. ^ The Enemies From Subspace. Smash Bros. DOJO!!. Smashbros.com.
  23. ^ Discussions music staff (Japanese). Nintendo (2002-01-18). Retrieved on 2008-01-10.
  24. ^ The Musicians. Smash Bros Dojo!! (2007-05-22). Retrieved on 2008-04-15.
  25. ^ Super Smash Bros. Brawl: Main Theme. Smash Bros Dojo!! (2007-09-07). Retrieved on 2008-04-15.
  26. ^ Nintendo All-Star! Dairanto Smash Brothers Original Soundtrack. Soundtrack Central (2002-01-17). Retrieved on 2008-04-16.
  27. ^ Wachman, Dylan (2005-08-21). Smashing…Live! Review. Sputnik Music. Retrieved on 2008-03-15.
  28. ^ Wii.com — Iwata Asks: Super Smash Bros. Brawl. Nintendo.com. Retrieved on 2008-01-31.
  29. ^ Super Smash Bros. Melee. n-Sider.
  30. ^ Smash Bros. FMV Explained. IGN (2001-08-31). Retrieved on 2007-11-24.
  31. ^ A Detailed Melee. IGN (2001-09-07). Retrieved on 2007-11-24.
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  35. ^ Gantayat, Anoop (2005-12-05). Sakurai Elaborates on Smash Bros. Revolution. IGN. Retrieved on 2007-06-21.
  36. ^ Sakurai, Masahiro. Masahiro Sakurai's Thoughts About Games. Famitsu pp. 1, 3, 4. Smashbros.com. Archived from the original on 2006-07-17. Retrieved on 2007-09-12.
  37. ^ Sakurai, Masahiro (2001-07-17). Super Smash Bros. Melee. Retrieved on 2007-11-24.
  38. ^ Sakurai, Masahiro (2007-10-01). Super Smash Bros. Brawl—Lucas. Retrieved on 2007-11-24.
  39. ^ Sakurai, Masahiro (2001-09-21). Super Smash Bros. Brawl—Snake. Retrieved on 2007-11-24.
  40. ^ Smash Release Date Confirmed. Retrieved on 2007-10-14.
  41. ^ Casamassina, Matt (2008-01-14). Breaking: Smash Bros. Delayed. IGN. Retrieved on 2008-01-20.
  42. ^ Super Smash Bros.. Metacritic. Retrieved on 2008-02-20.
  43. ^ Super Smash Bros. - N64. Game Rankings. Retrieved on 2008-02-20.
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  45. ^ Super Smash Bros. Melee — GC. Game Rankings. Retrieved on 2008-02-20.
  46. ^ Super Smash Bros. Brawl. Metacritic. Retrieved on 2008-02-28.
  47. ^ Super Smash Bros. Brawl — WII. Game Rankings. Retrieved on 2008-02-28.
  48. ^ Game Critics Review. gamecritics.com.
  49. ^ Perfect Score for Smash Bros.. IGN (2008-01-16). Retrieved on 2008-01-29.
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  51. ^ US Platinum Game Chart. MagicBox.com.
  52. ^ Michael McWhertor (2008-04-03). Simple 2000: The Japanese Software Chart. Kotaku. Retrieved on 2008-04-04.
  53. ^ Super Smash Bros. Brawl Smashes Nintendo Sales Records. Nintendo (2008-03-17). Retrieved on 2008-03-17.

External links

IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 301st day of the year (302nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 217th day of the year (218th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 69th day of the year (70th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 74th day of the year (75th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 261st day of the year (262nd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 261st day of the year (262nd in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 58th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 58th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 262nd day of the year (263rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 262nd day of the year (263rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... For other uses, see 5th October (Serbia). ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... For other uses, see 5th October (Serbia). ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 18th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 117th day of the year (118th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 106th day of the year (107th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 333rd day of the year (334th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 8th day of the year in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... Also see: 2002 (number). ... is the 18th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 10th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 142nd day of the year (143rd in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 105th day of the year (106th in leap years) in the Gregorian calendar. ... Also see: 2002 (number). ... is the 17th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 106th day of the year (107th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 233rd day of the year (234th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 74th day of the year (75th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 31st day of the year in the Gregorian calendar. ... N-Sider is a website that provides news, history, and opinion articles relating to Nintendo Co. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 243rd day of the year (244th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 250th day of the year (251st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Matt Casamassina (born December 1975) is a video game journalist working for IGN. He is the author of many reviews and previews of Nintendo games,[1] and the editor-in-chief of the IGN Nintendo Team. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 137th day of the year (138th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 123rd day of the year (124th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 320th day of the year (321st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 172nd day of the year (173rd in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 320th day of the year (321st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 315th day of the year (316th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 339th day of the year (340th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 172nd day of the year (173rd in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Cover art for Issue 1 of Famitsū magazine, June 1986, then known as Famicom Tsūshin Famitsū abbreviated ファミ Fami) is a Japanese video game magazine published by Enterbrain, Inc. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 198th day of the year (199th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 255th day of the year (256th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 198th day of the year (199th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 274th day of the year (275th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Masahiro Sakurai ) (born on August 3, 1970 in Tokyo, Japan) is a game concept designer, the creative force behind both the Kirby and the Super Smash Bros. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... is the 264th day of the year (265th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ... is the 287th day of the year (288th in leap years) in the Gregorian calendar. ... Matt Casamassina (born December 1975) is a video game journalist working for IGN. He is the author of many reviews and previews of Nintendo games,[1] and the editor-in-chief of the IGN Nintendo Team. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 14th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 20th day of the year in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 51st day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 51st day of the year in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 51st day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 51st day of the year in the Gregorian calendar. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 59th day of the year in the Gregorian calendar. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 59th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 16th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 29th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 93rd day of the year (94th in leap years) in the Gregorian calendar. ... Kotaku is a blog which focuses on video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 94th day of the year (95th in leap years) in the Gregorian calendar. ... For the video game system, see Nintendo Entertainment System. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 76th day of the year (77th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ... is the 76th day of the year (77th in leap years) in the Gregorian calendar. ... This article is about the original Nintendo 64 game. ... Super Smash Bros. ... Super Smash Bros. ...


 

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