| Super Street Fighter II |
 Super Street Fighter II title screen | | Developer(s) | Capcom | | Publisher(s) | Capcom | | Release date(s) |
September 10, 1993
September 11, 1993 | | Genre(s) | Versus fighting | | Mode(s) | Up to 2 players simultaneously | | Platform(s) | Arcade Computers: Amiga, PC-DOS, Sharp X68000 Consoles: 3DO, Dreamcast, GBA, PlayStation, Sega Saturn, Sega Genesis, SNES | | Input | 8-way Joystick, 6 Buttons | | Arcade cabinet | Upright | | Arcade system(s) | CPS-2 | | Arcade display | Raster, 384 x 224 pixels (Horizontal), 4096 colors | Super Street Fighter II: The New Challengers was the penultimate release of a long string of fighting games in the Street Fighter II series. Image File history File links Superstreetfighter2_title. ...
A video game developer is a software developer (a business or an individual) that creates computer or video games. ...
Capcom ) TYO: 9697 is a leading Japanese developer and publisher of video games. ...
Video game publishers are companies that publish video games that they have either developed internally or have had developed by a video game developer. ...
Capcom ) TYO: 9697 is a leading Japanese developer and publisher of video games. ...
Image File history File links Flag_of_Japan_(bordered). ...
Notable events of 1993 in computer and video games. ...
Image File history File links Flag_of_the_United_States. ...
Image File history File links European_flag. ...
Notable events of 1993 in computer and video games. ...
Computer and video games are generally and popularly categorised into genres. ...
Screenshot of Street Fighter II (1991, Capcom). ...
Centipede by Atari is a typical example of a 1980s era arcade game. ...
The original Amiga 1000 (1985) with Commodore 1080 monitor The Amiga is a family of home/personal computers originally developed by Amiga Corporation as an advanced home entertainment and productivity machine. ...
IBM PC-DOS was one of the three major operating systems that dominated the personal computer market from about 1985 to 1995. ...
The Sharp X68000, often referred to as the X68K, was a home computer released only in Japan. ...
3DO Interactive Multiplayer (most commonly referred to as the 3DO) was a line of video game consoles released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ...
The Sega Dreamcast (Japanese: ããªã¼ã ãã£ã¹ã; code-named Dural and Katana during development) was Segas fourth and final video game console and the successor to the Sega Saturn. ...
This article or section does not cite its references or sources. ...
For other versions of PlayStation, please see PlayStation (disambiguation) The PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ...
The Sega Mega Drive ) was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ...
The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ...
Joystick elements: 1. ...
A button (control) is a simple physical mechanism for controlling some aspect of a machine. ...
This arcade cabinet, containing Centipede, is an upright. ...
An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ...
The CPS-2, or Capcom Play System 2 is an arcade system board that debuted in 1993 with the game Super Street Fighter 2. ...
A computer display A computer display or computer monitor is an output device that is part of a computers display system. ...
Suppose the smiley face in the top left corner is an RGB bitmap image. ...
Screenshot of Street Fighter II (1991, Capcom). ...
Street Fighter II: The World Warrior (1991) was a highly popular and immensely successful fighting game created by Capcom. ...
History
Super Street Fighter II was originally released in September 1993 in arcades around the world by Capcom on the CPS-2 arcade system, and was later ported to the SNES and the Sega Genesis home consoles. It was originally planned to be a true sequel to Street Fighter II, but this was abandoned due to time constraints. The game strove to capture the feel of the original Street Fighter II after the tangential Street Fighter II' Turbo, while introducing new features to keep existing fans' interest. Notable events of 1993 in computer and video games. ...
A video arcade (known as an amusement arcade in the United Kingdom) is a place where people play arcade video games. ...
Capcom ) TYO: 9697 is a leading Japanese developer and publisher of video games. ...
The CPS-2, or Capcom Play System 2 is an arcade system board that debuted in 1993 with the game Super Street Fighter 2. ...
The Super Nintendo Entertainment System, also known as Super Nintendo, Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australia. ...
The Sega Mega Drive was a 16-bit video game console released by Sega in Japan (1988), Europe (1990) and most of the rest of the world. ...
The Atari 2600, Sony PSOne, Nintendo Gamecube, and Xbox 360 A video game console is an interactive entertainment computer. ...
A sequel is a work of fiction in literature, film, and other creative works that is produced after a completed work, and is set in the same universe but at a later time. ...
Changes from Street Fighter II Turbo Super Street Fighter II made several significant deviations from the well-established Street Fighter II Turbo. Notes Defined its genre and caused a boom of fighting games; The original Street Fighter II had many updates. ...
Characters Super Street Fighter II introduced four new playable characters: Cammy, an English Delta Red agent; Fei Long, modeled after actor Bruce Lee; T. Hawk (short for Thunder Hawk), the first Native American fighting game character; and Dee Jay, a kickboxer from Jamaica. This article or section should be merged with Player character A playable character is a character in a video game that can be used as the players avatar within the game world. ...
Cammy White (ãã£ã㣠or ãã£ãã¼ã»ãã¯ã¤ã) is a video game character in the Street Fighter series. ...
This article or section does not cite its references or sources. ...
Fei Long (é£é¾) is a character from Capcoms Street Fighter series of fighting games. ...
This article or section does not cite its references or sources. ...
To meet Wikipedias quality standards, this article may require cleanup. ...
This article refers to a character from the fictional Street Fighter universe. ...
A Hupa man, 1923 The term Indigenous peoples of the Americas encompasses the inhabitants of the Americas before its European discovery in the late 15th century, as well as many present-day ethnic groups who identify themselves with those historical peoples. ...
For other meanings of DJ, see DJ (disambiguation). ...
Categories: Martial arts stubs | Martial arts ...
Sound Super Street Fighter II featured an entirely updated soundtrack using Capcom QSound, sporting applied acoustics making for crisper music. Stereo sound was also implemented. QSound is a sound enhancement system from QSound Labs to create 3D audio effects from a stereo source. ...
Several character voices were added, giving each character a unique throw and knock-out cry, as opposed to the generic male and female audio samples of previous games. Moreover, the announcer was changed from a fairly deep voice to a clearer, higher voice. Guile's voice also changed to this new voice as well, but was changed back to having a deeper voice in later games. Guile is a video game character in Capcoms Street Fighter series of fighting games. ...
Chun Li was given a Kikouken audio sample. Dee Jay's Max Out audio sample is Slash in Japan, and in subsequent games. Cammy's Thrust Kick and Cannon Drill are Cannon Spike and Spiral Arrow in Japan and subsequent games. Super Street Fighter II also established many new conventions for the Street Fighter series, including a combo hit counting system, bonus points awarded for first attacks, combos, recovery attacks, and dizzy recoveries. Screenshot of Street Fighter (arcade version). ...
Visuals A brand new introduction was included in the attract mode featuring Ryu executing a Hadouken toward the screen. An arcade games attract mode is the display it shows when nobody is playing the game. ...
Hadouken or the Wave Motion Fist (often mistaken for a Fireball), is an attack that originated in the classic Capcom fighting video game series Street Fighter. ...
The game update included faster rendering, improved animation, and redrawn character portraits. Each character had eight different outfit colors, to facilitate tournament play. Examples of individual graphical updates are as follows: Ryu's fireball, the Hadouken, was redrawn, while Ken's Hadouken used the same sprites from the previous games; however Ken's Shoryuken was redrawn to leave a fire trail, whereas Ryu's remained the same. In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional image or animation that is integrated into a larger scene. ...
Each of the returning characters was given a fully redrawn ending, and the bosses received individualized endings with unique artwork, instead of the generic image of their faces with scrolling text used in Street Fighter II'. Chun-Li's ending allowed players to choose whether she would continue being a detective or return to the exciting life of a young, single girl. Chun-Li (春麗) is a video game character created by Capcom. ...
Gameplay Super Street Fighter II played at a slightly faster speed than Street Fighter II, which is nowhere near as fast as Street Fighter II' Turbo. This was seen as a step back by long time players who had been accustomed to the faster speed. Many gameplay elements were adjusted. For example, Ken and Ryu, whose play styles were similar in previous games, have more pronounced changes to their arsenal to more clearly distinguish them, e.g. Ryu having a much faster fireball attack, Ken having a multi-hit Dragon Punch. Ken Masters ) is a video game character created by Capcom. ...
Ryu (ãªã¥ã¦, é in Japanese) is a video game character created by Capcom, and is one of the main characters in the Street Fighter series. ...
Dizzy/Stun animations were added. Grim Reapers signified a dizzy that would be difficult to recover from, stars or birds represented a standard recovery time dizzy, and angels represented a dizzy that could be escaped from quickly. Death, personified is an anthropomorphic figure or a fictional character who has existed in mythology and popular culture since the earliest days of storytelling. ...
The Annunciation - the Angel Gabriel announces to Mary that she will bear Jesus (El Greco, 1575) An angel is an ethereal being found in many religions, whose duties are to assist and serve God. ...
Other subtle changes took place with most of the characters: new moves were added and parameters of the moves were altered, generally making the game more balanced than its previous iterations. Re-dizzies were removed, making it impossible to execute an unblockable combination on a stunned character that results in the target character becoming dizzy again.
Super Street Fighter II Turbo An update of the game, Super Street Fighter II X - Grand Master Challenge (known as Super Street Fighter II Turbo in America and abbreviated as ST), was released in 1994 which featured enhanced speed and difficulty, as well as the first appearance of the then secret fighter Akuma. It also was the first game in the series to have super combos. The game was ported to the 3DO in the same year, with an exclusive remixed soundtrack, which has since been added into other compilations of the Street Fighter franchise as well as the console version of Hyper Street Fighter II, a version of this game that allowed the player to select every playable incarnation of each character from Street Fighter II to Super Street Fighter II Turbo. It was later also ported to the PC, the Sega Dreamcast, the PlayStation and the Sega Saturn (both the last two as part of Street Fighter Collection). Another version of SSF2, called Super Street Fighter II X Revival (Super Street Fighter II Turbo Revival in America) was released on the Game Boy Advance in 2001. It is the current canonical version of Street Fighter II. A direct arcade port of the game will be released as a game on the Capcom Collection Volume 2 disc. United States is the current Good Article Collaboration of the week! Please help to improve this article to the highest of standards. ...
1994 (MCMXCIV) was a common year starting on Saturday of the Gregorian calendar, and was designated as the International Year of the Family and the International Year of the Sport and the Olympic Ideal by United Nations. ...
A secret character (not to be confused with an unseen character) is a playable character in a video game that can only be played by completing some task in the game. ...
This article or section may need to be cleaned up and rewritten because it describes a work of fiction in a primarily in-universe style. ...
3DO Interactive Multiplayer (most commonly referred to as the 3DO) was a line of video game consoles released in 1993 and 1994 by Panasonic, Sanyo and Goldstar, among other companies. ...
One of the first PCs from IBM - the IBM PC model 5150. ...
Sega Dreamcast The Sega Dreamcast (Japanese: ドリームキャスト; code-named Katana during development) was Segas last video game console. ...
For other versions of PlayStation, please see PlayStation (disambiguation) The PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ...
2001: A Space Odyssey. ...
Street Fighter II: The World Warrior (1991) was a highly popular and immensely successful fighting game created by Capcom. ...
Capcom Classics Collection Vol. ...
External links - General resources
- Super Street Fighter II at The Killer List of Video Games
- Super Street Fighter II Turbo at The Killer List of Video Games
- Shoryuken.com (the online center of competitive Street Fighter)
- Super Street Fighter II Turbo at MobyGames
- StrategyWiki's official Super Street Fighter II move list page.
- StrategyWiki's official Super Street Fighter II Turbo move list page.
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