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Survival horror is a video game genre in which the player has to survive against often undead or otherwise supernatural enemies, typically in claustrophobic environments and from a third-person perspective.[1] The genre makes liberal use of both Western and Japanese horror film elements.[2][3] The term "survival horror" was first used as a genre for the original Japanese release of Resident Evil (1996),[4] although the earlier game Alone in the Dark was pioneering in the genre. The term has since been often used to describe games of a similar nature, including some that were released before Resident Evil.[5] To meet Wikipedias quality standards, this article may require cleanup. ...
For other uses, see Undead (disambiguation). ...
Poster for Dark Water J-Horror is a term used to refer to Japanese contributions to horror fiction in popular culture. ...
Resident Evil, known in Japan as Biohazard ), is a survival horror video game by Capcom and is the inaugural title and 1st installment in the Resident Evil series. ...
1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ...
Alone in the Dark (1992) is a survival horror video game developed by Infogrames (now Atari). ...
Themes of survival horror games
Survival horror is possibly the only video game genre that is defined by theme as well as gameplay style. It is most commonly associated with the Resident Evil and Silent Hill game mechanics, though the genre contains titles which borrow heavily from gameplay styles associated with other genres. These games can resemble beat 'em ups, point-and-click adventures, RPGs and first-person shooters. They all deal with dark, violent and supernatural themes typical of horror movies. This helps to define the genre more than any specific gameplay mechanic.[1] In literature, a theme is a broad idea in a story, or a message or lesson conveyed by a work. ...
Gameplay includes all player experiences during the interaction with game systems, especially formal games. ...
Silent Hill is a video game, the first in the survival horror series with the same name. ...
Beat Em Up is the Iggy Pop album on which the band were first labeled as The Trolls: Iggy Pop, Whitey Kirst, Pete Marshall, Alex Kirst, Lloyd Mooseman Roberts. ...
This article is about the computer and video game genre. ...
This article does not cite any references or sources. ...
This article is about video games. ...
Survival horror games use puzzle solving and exploration as routes of progression through the game.[6][7] The player often must contend with limited supplies such as ammunition and health - hence "survival" horror.[8] The player character is often portrayed as being unfamiliar with the area the game takes place, contributing to the feeling of isolation and discomfort in the player. Some games provide 'safe' rooms or areas, where characters can heal, consult a map or save the game without fear of attack. In some games, even these areas can become corrupted or besieged by enemies, allowing no respite. Survival horror games are also infamous for having several enemies who are capable of killing the player character in just one attack. Most of the enemies in survival horror are usally melee attackers, but overwhelm the player with huge numbers of enemies. More uncommon are enemies which are able to attack from a distance, either by throwing bodily fluids or using firearms. This article does not cite any references or sources. ...
Most survival horror games are single player only, though a few exceptions have appeared.[6] Player characters are typically armed, but rarely as well-armed as characters in other genres such as first-person shooters. Makeshift weapons such as metal pipes, kitchen knives and other implements are often used in place of firearms. The player's goal is generally to escape from an isolated building or town that is overrun by zombies or monsters. Enemies can be defeated in combat, though avoiding enemies is often preferred or even necessary in order for the player to progress.[6][7] This article is about the undead. ...
This article is about the legendary creature. ...
Game developers use several techniques to unsettle the player and make him/her feel underpowered, with the strength or number of enemies reflecting how well-prepared a player character is. If players control an 'average Joe' type character wielding a makeshift weapon, that character seems more vulnerable, allowing even human-sized monsters in small numbers to threaten the player. Should the player be controlling a soldier armed with firearms, then the enemies will be made larger, more powerful and appear in greater numbers in order to achieve the same effect.[8] Many survival horror games feature protagonists who are stereotypical weak females; again this is often the developers trying to make the player feel under-prepared to face countless monsters.[9] For the reality show, see Average Joe (show). ...
History The early 1990s saw the introduction of gameplay mechanics found regularly in more modern examples of the genre. Although the survival horror genre was popularized by Resident Evil,[10] it was predated by earlier works such as Sweet Home, Clock Tower: The First Fear,[1] and Alone in the Dark, which clearly had an influence on the creation of Resident Evil.[11][10][2]Alone in the Dark introduced many elements, both graphical and gameplay-related, that were used in Capcom's creation; the use of static prerendered "camera" views as the gameplay field in which dynamically rendered polygonal models would act as the characters and objects, as well as a very similar character movement and combat control scheme would be some of the most similar features. Alone in the Dark's action scenes were much more sparse, though, and many of the enemies and monsters found across the game couldn't be defeated directly, and had to be avoided or outsmarted, defining the gameplay as more puzzle-oriented.[12] For the band, see 1990s (band). ...
Suito Homu, or Sweet Home in English, is a survival horror video game released for the Famicom, the Japanese Nintendo Entertainment System. ...
Alone in the Dark (1992) is a survival horror video game developed by Infogrames (now Atari). ...
For the original NASA meaning, see capsule communicator. ...
Prerendered objects in video games are rendered by the creator of the game while it is being made. ...
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The term "survival horror" was first used by Resident Evil, published in 1996.[2] The original Japanese version of Resident Evil was marketed under the previously non-existent Survival horror genre on the game's cover. A line of text also displayed the phrase "Enter the world of survival horror..." while the game was loading. Sweet Home in particular served as inspiration for Shinji Mikami to create Resident Evil.[1] Suito Homu, or Sweet Home in English, is a survival horror video game released for the Famicom, the Japanese Nintendo Entertainment System. ...
Shinji Mikami, circa 2002. ...
Some common elements of survival horror games can be found in the 1981 Atari 2600 game Haunted House, which has been considered by some to be the earliest example of the genre.[13] The Atari 2600, released in October 1977, is the video game console credited with popularizing the use of microprocessor based hardware and cartridges containing game code, instead of having non-microprocessor dedicated hardware with all games built in. ...
Haunted House is an Atari 2600 video game in which the player (represented by a pair of eyes) must navigate the haunted mansion of the late Zachary Graves to recover the three pieces of an urn. ...
Clock Tower and Silent Hill created a group of survival horror games that focus on psychological horror rather than just violence and shock tactics. This category deemphasizes combat in order to increase the vulnerability of the protagonist and build tension.[7] Similar titles include the Fatal Frame series, Eternal Darkness: Sanity's Requiem, Splatterhouse and Siren.[9][8] Silent Hill is a video game, the first in the survival horror series with the same name. ...
This article needs additional references or sources for verification. ...
Suspense or tension is the feeling of uncertainty and interest about the outcome of certain actions an audience perceives in a dramatic work. ...
Miku Hinasaki has an ability that allows her to sense the supernatural. ...
Splatterhouse (ã¹ãã©ãã¿ã¼ãã¦ã¹ SupurattÄhausu) is a beat em up arcade game, released by Namco in 1988. ...
This article is about the video game. ...
References - ^ a b c d Davies, Jamie. Surviving Horror: a brief timeline of evil. NTSC-uk. Retrieved on 2007-02-28.
- ^ a b c Speer, Justin and O'Neill, Cliff. The History of Resident Evil. GameSpot. Retrieved on 2007-03-12.
- ^ Pruett, Chris. "Chris' Guide to Understanding Japanese Horror". Chris' Survival Horror Quest. Retrieved on 2007-03-18.
- ^ "Enter The Survival Horror... A Resident Evil Retrospective," Game Informer 174 (October 2007): 132-133.
- ^ Todd, Brett. "A Modern History of Horror Games part 1". GameSpot. Retrieved on 2007-03-18.
- ^ a b c Left 4 Dead Q&A - First Details. Gamespot. Retrieved on 2007-03-10.
- ^ a b c Sluganski, Randy. Rule of Rose Interview. Just Adventure. Retrieved on 2007-03-07.
- ^ a b c Pruett, Chris. Designing Characters to be Scared For. Chris' Survival Horror Quest. Retrieved on 2007-02-28.
- ^ a b Hwang, Kaiser. Fatal Frame 2 Interview. IGN. Retrieved on 2007-03-03.
- ^ a b Calfee, Michael. Survival Horror on The Horizon. 3D Action Planet. Retrieved on 2007-03-06.
- ^ Nelson, Ian. Call of Cthulhu Interview. The Jaded Gamer. Retrieved on 2007-03-06.
- ^ Pruett, Chris (2007-04-02). The Prehistory of Survival Horror. Chris' Survival Horror Quest. Retrieved on 2007-07-07.
- ^ Buecheler, Christopher (2002-12-08). "Haunted House: Origin of the Genre". Gamespy. Retrieved on 2007-09-19.
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GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...
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Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ...
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Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...
Solid Snake hides behind a tank in Metal Gear Solid, a popular stealth video game. ...
Beat Em Up is the Iggy Pop album on which the band were first labeled as The Trolls: Iggy Pop, Whitey Kirst, Pete Marshall, Alex Kirst, Lloyd Mooseman Roberts. ...
HACK/slash is the name of a graphic novel from Devils Due Publishing. ...
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Maze game was a computer game genre description used by computer journalists during the 1980s to describe any game in which the entire playing field was a maze. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
Shooter games cover a fairly broad spectrum of sub-genres that have the commonality of controlling a character who is usually armed with a firearm that can be freely aimed. ...
This article is about video games. ...
Massively multiplayer online first-person shooter (MMOFPS) is a category of computer games that combines first-person shooter gameplay with a large number of simultaneous players over the Internet. ...
Rail Shooter is a genre of shoot em up video games, deriving from the on-rails movement featured in such games. ...
A run and gun (also known as run n gun or for some variants, overhead shooter) is a sub-genre of video games that incorporates elements from shoot em up games and platform games. ...
Scrolling shooters are a type of video game, a subgenre of shoot em up . ...
For the video/computer game genre, see Shoot em up. ...
Tactical shooters include games of the first-person shooter (FPS) and third-person shooter genre of video games that generally simulate non-fictional, squad-based or man-to-man combat. ...
Third-person shooter (TPS or 3PS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles, as opposed to the first-person model in which the player views everything in the game world...
Grand Theft Auto A top-down shooter (sometimes shortened to TDS, and also known as a top-view shooter) is a genre of computer and video games in which the player is displayed from above, or a top-down perspective. ...
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Dating simulations (dating sims) are a video game subgenre of simulation games, usually Japanese, with romantic elements. ...
Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ...
Escape the room is a genre of online video games (similar to an adventure or puzzle game), usually made in Adobe Flash. ...
Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ...
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A visual novel is an interactive fiction game featuring mostly static graphics, usually with anime-style art. ...
Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ...
An Action-RPG, or action role-playing game is a type of computer and console role-playing game which requires quick action or reflexes from the player. ...
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Players interacting in Ultima Online, a classic MMORPG. Massively multiplayer online role-playing game (MMORPG) is a genre of online computer role-playing games (CRPGs) in which a large number of players interact with one another in a virtual world. ...
A roguelike is a computer game that borrows some of the elements of the 1980s computer game Rogue. ...
A tactical role-playing game (usually simply called tactical RPG, sometimes referred to as strategy role-playing game or SRPG) is a type of computer role-playing game (CRPG) in which the focus of the gameplay is on making tactical decisions in battles. ...
A screenshot from The Sims: Deluxe Edition. ...
Construction and management simulation games (or CMSs)[1] are a type of simulation game which task players to build, expand or manage fictional communities or projects with limited resources. ...
The SimCity series, a well known example of the city-building game type. ...
Typical view from Transport Tycoon. ...
This article is about the computer game genre. ...
Life simulator games, or life simulators, are simulation games in which the player lives or controls an (or several) artificial lives. ...
A pet-raising simulation is an online or computer game that focuses on the care, raising, breeding or exhibition of simulated animals. ...
This article is about the strategy game genre. ...
Artillery is the generic name for either early two or three-player (usually turn-based) computer games involving tanks fighting each other in combat or similar derivative games. ...
A real-time strategy (RTS) video game is a strategic game that is distinctly not turn-based. ...
Massively multiplayer online real-time strategy (MMORTS) is a genre of online computer game that combines real-time strategy (RTS) with a large number of simultaneous players over the Internet. ...
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A turn-based strategy (TBS) game is a game where the game flow is partitioned into well-defined and visible parts, called turns or rounds. ...
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Tactical wargames are wargames in which units range from individual vehicles and squads to platoons or companies, and are rated based on types and ranges of individual weaponry. ...
For flight simulator software from Microsoft, see Microsoft Flight Simulator. ...
Combat flight simulators are video games similar to flight simulator software used to simulate military aircraft and their operations. ...
Many board games can be said to be racing games, such as Snakes and Ladders, Cribbage, or Formula Dé. (see race game) There are also toys made for racing, like slot cars and radio controlled cars. ...
In its broadest definition, a space simulation is any software that simulates space and/or space flight. ...
It has been suggested that this article or section be merged with Space simulation. ...
Space combat simulators[1][2][3][4][5], or space combat games[6][7][8][9][10], are a genre of space simulators which feature spaceship combat. ...
Space trading and combat simulators[1][2][3][4], also known as space trading and combat games or space trading simulators[5][6][7] (sometimes with the term exploration thrown in between[8][9][10][11][12]), are a genre of video games which is characterized by trading, combat and...
A submarine simulator, or subsim for short, is a computer game in which the player commands a submarine. ...
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Vehicular combat (also known as car combat) games are typically video or computer games where the primary focus of play concerns automobiles or other motor vehicles, normally armed with guns or other weaponry, attempting to destroy vehicles controlled by the CPU or by opposing players. ...
Adult video games are video games which have significant sexual content (like adult movies), and are therefore intended for an adult audience. ...
An eroge , erotic game) is a Japanese video or computer game that features erotic content, usually in the form of anime-style artwork. ...
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Christian video games refer to Christian-themed computer and video games. ...
Educational games are games; board and card games, including video games that are designed to teach people, typically children, about a certain subject, expand concepts, reinforce development, understand an historical event or culture, or assit them in learning a skill as they play. ...
Exergaming (formed from exercise and gaming) is a term used for video games that also provide exercise. ...
Open source music video game StepMania A music video game, also commonly known as a music game or rhythm game, is a video game where the gameplay is oriented almost entirely around the players ability to follow a musical beat and stay with the rhythm of the games...
Non-Games define a class of software products which lie on the border between video games, toys und applications. ...
For the 1970s Canadian TV game show, see Party Game (game show). ...
A programming game is a computer game, where the player has no direct influence on the course of the game. ...
A serious game is a software application developed with game technology and game design principles for a primary purpose other than pure entertainment. ...
A sports game is a computer or video game that simulates the playing of traditional sports. ...
There are two types of traditional games: In games, a traditional game (historic) In computer and video games, a traditional game (computer) is a computer program adaption of a non-computer game (such as a board game or card game). ...
An audio game is a game played on an electronic device. ...
The term casual game is used to refer to a category of electronic or computer games targeted at a mass audience â typically with very simple rules or play techniques, a very low degree of strategy, making them easy to learn and play as a pastime. ...
In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...
Online games refer to games that are played over some form of computer network. ...
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A sandbox game (or a video game with an optional sandbox mode) is a video game with an open-ended and non-linear style of gameplay, or a mode of gameplay within a game that is more often played in a goal-directed manner. ...
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