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Encyclopedia > System Shock 2
System Shock 2

Developer(s) Irrational Games, Looking Glass Studios
Publisher(s) Electronic Arts
Designer(s) Ken Levine
Engine Enhanced Dark Engine[1]
Platform(s) Microsoft Windows
Dreamcast (canceled)[2]
Release date NA August 11, 1999[3]
Genre(s) First-person shooter, Action RPG, Action-adventure, Survival horror
Mode(s) Single-player, Cooperative multiplayer
Rating(s) ELSPA: 15+
ESRB: M
OFLC: MA15+
Media CD-ROM
System requirements Windows 9x, Pentium or K6 200+ MHz, 32 MB RAM, 4X CD/DVD-ROM, DirectX 6+, Highcolor 4 MB PCI or AGP video card, sound card.
Input methods Keyboard, mouse, joystick

System Shock 2 (commonly abbreviated SS2 or Shock2) is a science-fiction horror-themed PC game, designed by Ken Levine, that incorporates elements commonly seen in first-person shooters and role-playing games. The title was developed by Irrational Games and Looking Glass Studios as a direct sequel to the seminal 1994 PC game System Shock and was released on August 11, 1999 by publisher Electronic Arts. Image File history File links Download high-resolution version (1109x1411, 428 KB)[edit] Summary System Shock 2 box cover. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Looking Glass Studios was a computer game development company during the 1990s. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A game designer is a person who designs games. ... This article is about the video game designer. ... A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... The Dark engine is a computer game engine, comprising code to produce graphics, sound and control input. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... Windows redirects here. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark, and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... North American redirects here. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... This article is about video games. ... An Action-RPG, or action role-playing game is a type of computer and console role-playing game which requires quick action or reflexes from the player. ... Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ... Survival horror is a video game genre in which the player has to survive against often undead or otherwise supernatural enemies, typically in claustrophobic environments and from a third-person perspective. ... This article does not cite any references or sources. ... Doom popularised co-op on the PC. Cooperative gameplay (often abbreviated as co-op) primarily refers to a feature in video games that allows players to work together as teammates with the absence of player-controlled competitors. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... The ESRBs logo. ... The Office of Film and Literature Classification is a statutory censorship and classification body which provides day to day administrative support for the Classification Board which classified films, video games and publications in Australia, and the Classification Review Board which reviews films, computer games and publications when a valid application... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... Windows redirects here. ... This article does not cite any references or sources. ... History 1997 saw the arrival of AMDs K6 microprocessor. ... This article is about the SI unit of frequency. ... This article is about a unit of data. ... RAM redirects here. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... DVD is an optical disc storage media format that is used for playback of movies with high video and sound quality and for storing data. ... Microsoft DirectX is a collection of application programming interfaces for handling tasks related to multimedia, especially game programming and video, on Microsoft platforms. ... Highcolor graphics (variously spelled Hicolor , Hicolour, and Highcolour, and known as Thousands of colors on a Macintosh) is a method of storing image information in a computers memory such that each pixel is represented by two bytes. ... This article is about the computer bus type. ... The Accelerated Graphics Port (also called Advanced Graphics Port, often shortened to AGP) is a high-speed point-to-point channel for attaching a graphics card to a computers motherboard, primarily to assist in the acceleration of 3D computer graphics. ... A video card, also referred to as a graphics accelerator card, display adapter, graphics card, and numerous other terms, is an item of personal computer hardware whose function is to generate and output images to a display. ... A sound card (also known as an audio card) is a computer expansion card that can input and output sound under control of computer programs. ... Keyboard redirects here. ... A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ... For other uses, see Joystick (disambiguation). ... Science fiction is a form of speculative fiction principally dealing with the impact of imagined science and technology, or both, upon society and persons as individuals. ... “Horror story” redirects here. ... -1... This article is about the video game designer. ... This article is about video games. ... Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Looking Glass Studios was a computer game development company during the 1990s. ... For the Doctor Who novel, see System Shock (Doctor Who). ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ...


Gameplay mainly consists of first person action and exploration, while a role-playing system allows players to develop their character's abilities and proficiency at skills.[4] The game takes place on board an adrift starship in a cyberpunk vision of the year 2114. Players assume the role of a lone soldier who attempts to stem the outbreak of a genetic infection that has devastated the ship. A role-playing game system is a set of game mechanics used in a role-playing game (RPG). ... One of the fictional ships called the Starship Enterprise from Star Trek, one of the most famous fictional starships. ... Berlins Sony Center reflects the global reach of a Japanese corporation. ... This article is about a military rank. ...


System Shock 2 was well received by critics when released,[5] but failed to meet commercial sales expectations.[4] The title has since become a cult classic,[6] and regularly appears in features listing the greatest games ever made.[7][8][9] In 2007, Irrational (now 2K Boston/2K Australia) released a self-proclaimed spiritual successor to the System Shock series, entitled BioShock, to mass critical acclaim.[10] 2K Boston/2K Australia is a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Spiritual successor - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... BioShock is a first-person shooter[10] video game by 2K Boston/2K Australia (previously Irrational Games),[11] designed by Ken Levine. ...

Contents

Gameplay

The inventory screen and HUD
The inventory screen and HUD

Like its predecessor, gameplay in System Shock 2 encompasses many genres. Navigation is presented from a first person perspective complemented with a heads-up display that shows health, an inventory, and other various displays. Like first-person shooters, players use various weapons to defeat enemies, while role-playing character customization is necessary to become more powerful. Survival horror elements such as inventory management and ammunition conservation are also present.[11][4] Image File history File links Systemshock2_ingame_final. ... Image File history File links Systemshock2_ingame_final. ... Inventory may refer to: A Business inventory. ... The HUD, short for Head-Up Display, is the method by which information is visually relayed to the player in computer and video games. ... ... The HUD, short for Head-Up Display, is the method by which information is visually relayed to the player in computer and video games. ... Health is a game play mechanism, used in various forms of role playing and video games to give a value to characters and enemies related to death and/or the defeat of the player or enemies. ... This article is about video games. ... Survival horror is a video game genre in which the player has to survive against often undead or otherwise supernatural enemies, typically in claustrophobic environments and from a third-person perspective. ...


When the game begins, players must pursue a career in the Unified National Nominate (UNN); enlisting in the Marines grants special skills regarding combat and weapons training; the Navy provides training related to hacking and engineering; and the OSA hones player's psychic powers.[12][13] After serving three tours, players begin receiving "cyber-modules" for completing objectives. Proficiency in specific skills are increased by spending these at cyber-upgrade units. Edgar Cayce (1877 – 1945) was one of the best-known American psychics of the 20th century and made many highly publicized predictions. ...


Other devices populate the game as well. OS units allow special one-time upgrades to be made (such as extra health),[14] while in-game currency, called "nanites", are exchanged for items at vending machines. Reconstitution stations called "Quantum Bio-Reconstruction Machines" can be found and activated in most sections of the game. If death occurs in an area with an activated Bio-Reconstruction Machine, the player will be reconstituted at the station, otherwise the game ends.[15]


Some devices like keypads, gun turrets, and vending machines can be hacked into for material benefits. When the player chooses to hack a device, a minigame commences where a grid of nodes appear and three must be lit in a row to be successful. The player's skill determines the minigame's difficulty as investments in hacking equate to a higher rate of success. Later in the game, objects become harder to hack resulting in red (ICE) nodes to appear. These nodes are unstable and can cause the object being hacked to break or explode if a connection is attempted. Items can be found that automatically hack an object, regardless of difficulty.[16] This article is about computer security hackers. ... In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...


Various weapons can be procured throughout the game including pistols, shotguns, and alien mêlée weapons.[17] Different kinds of ammunition also exist and present strategy regarding ammunition management as all enemies are more susceptible to certain ballistic types. Because ammunition is scarce, players must remain vigilant to unload unneeded weapons and carefully search rooms for supplies.[18] Weapons also degrade over use and if used excessively, break. As a result, repairing weapons becomes necessary to ensure they function correctly.[19]


Plot summary

Prologue

A map of Tau Ceti V and its correlating orbital trajectories

System Shock 2 is set in the year 2114, forty-two years after the events in System Shock, with the TriOptimum starship Von Braun serving as its main setting. The Von Braun is on its maiden voyage as the first faster-than-light starship in human history, and is joined by a Unified National Nominate (UNN) military starship, the Rickenbacker, an armed escort for the journey.[20] The story begins with the unnamed protagonist—listed in a cut scene as Soldier G65434-2—arriving at a UNN recruitment facility on Earth. After completing the training regimen, the soldier joins a branch of the military and is transferred to a UNN space station where, over the course of a three-year career path, he excels in his respective field. At the end of his tour, the soldier is assigned to the UNN Rickenbacker for its voyage with the Von Braun. Two bodies with a slight difference in mass orbiting around a common barycenter. ... For the Doctor Who novel, see System Shock (Doctor Who). ... The Von Braun is one of two starships on which the computer game System Shock 2 takes place, the other being the Rickenbacker. ... Faster-than-light (also superluminal or FTL) communications and travel are staples of the science fiction genre. ... A protagonist is the main figure of a piece of literature or drama and has the main part or role. ... A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ... The International Space Station in 2007 A space station is an artificial structure designed for humans to live in outer space. ...


A few months into the voyage, the two ships respond to a distress signal from the planet Tau Ceti V.[21] A research team is assembled, including the captains of both ships, and a trip is made to the planet's surface to investigate. Once on the surface, they discover strange eggs which they bring back to the ship.[22] Almost immediately, crew members begin noticing strange behavior in the research team, as well as both captains.[23] It is later revealed that the captains have been integrated into an alien communion called The Many, and are helping to spread an infestation throughout the ships.[24] Most of the crew become infected, as well as the Von Braun's computer, XERXES, and eventually, both ships are completely overrun. Somewhere in the course of events, the soldier is rendered unconscious and is surgically altered to accommodate a new cybernetic system. The Many is one of the two main antagonists of the Irrational Games computer game System Shock 2. ... Xerxes may refer to these Persian kings: Xerxes I, reigned 485–465 BC, also known as Xerxes the Great. ... For other uses, see Cybernetics (disambiguation). ...

The player encounters a Hybrid on the Medical deck of the Von Braun

The Many is one of the two main antagonists of the Irrational Games computer game System Shock 2. ...

Story

Five months into the voyage, the soldier awakens in a cryo-tube on the medical deck of the Von Braun with no memory of the past few weeks due to a computer malfunction. He is immediately contacted by one of the few remaining survivors, Dr. Janice Polito, who demands that the soldier make his way up to Operations on Deck 4 to plan a course of action.[25] Not to be confused with cryogenics. ...


The soldier makes it to Deck 4, only to discover that Polito is dead. He is then contacted by the malevolent AI, SHODAN, informing him that she has been posing as Polito the entire time.[26] SHODAN informs the soldier that she is the one responsible for the creation of the Many, and that they and SHODAN escaped the destruction of Citadel Station in a jettisoned subsection of the structure and landed on Tau Ceti V thirty years later.[27] Though SHODAN had been cultivating these artificial creatures to help establish her god-head, they had since evolved out of her control.[28] SHODAN then issues an ultimatum to the soldier, stating that his only chance for survival lies in working as her "avatar" to destroy her rebellious creations.[29] For the rank in martial arts and Go, see Shodan. ... The Many is one of the two main antagonists of the Irrational Games computer game System Shock 2. ...

Approach your tasks as you see fit... but accomplish, human.
SHODAN

The soldier proceeds to the Recreation deck where a transmission device had been prepared to warn Earth about the disaster. SHODAN instructs him to activate it in an attempt to weaken XERXES and allow SHODAN to take control of the Von Braun.[30] The soldier activates the transmitter, but SHODAN is unable to assimilate the Von Braun as the Many have spread too much.[31] He is then informed that destroying the Von Braun is the only option available, but that he must first transfer SHODAN over to the Rickenbacker.[32] The soldier proceeds to complete his task but happens to come in contact with two survivors, Tommy Suarez and Rebecca Siddons, who are able to escape the ship in a launching pod.[33] For the rank in martial arts and Go, see Shodan. ...


After completing the transfer, the soldier heads for the Rickenbacker only to discover that the two ships have been tied together by a mass of bio-organic tissue, the body of the Many.[34] He then enters the body of the Many and proceeds to destroy its core, effectively stopping the infection. After returning, SHODAN informs him that she intends to use the Von Braun's FTL drive to merge real space and cyberspace in an effort to achieve god-hood.[35] The soldier proceeds to face SHODAN and defeats her, despite being offered dual-power. The final scene shows Tommy Suarez receiving a message from the Von Braun. Tommy responds saying that he will return, but that Rebecca is feeling ill. Rebecca is shown speaking with a voice similar to SHODAN's, implying that she has been infected by the AI. The Many is one of the two main antagonists of the Irrational Games computer game System Shock 2. ...


Development

Concept art depicting an encounter with a hybrid on the Recreation Deck of the Von Braun
Concept art depicting an encounter with a hybrid on the Recreation Deck of the Von Braun

Development on System Shock 2 began in 1997 when Looking Glass Studios approached new upstart Irrational Games with the idea of co-developing a new game using their newly developed in-house engine.[36] The original design for the new title remained close to the final design of System Shock 2, due to the development team's endeavors to create a game with the same mechanics as the original System Shock.[37] While the design was being pitched to publishers, Electronic Arts approached Irrational with the suggestion that the new game become System Shock 2. Ken Levine and the other members of Irrational, who were all fans of the original game, agreed, and design changes were made to incorporate the franchise.[37] In order to make up for a projected development cycle of one year and a small budget, the team began using an incomplete build of Looking Glass Studio's Dark engine to forgo developing their own.[38] The Many is one of the two main antagonists of the Irrational Games computer game System Shock 2. ... Looking Glass Studios was a computer game development company during the 1990s. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... For the Doctor Who novel, see System Shock (Doctor Who). ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... This article is about the video game designer. ... The Dark engine is a computer game engine, comprising code to produce graphics, sound and control input. ...


Irrational decided early on that System Shock 2 should incorporate elements of role-playing games such as Ultima Underworld into a real-time action game.[39][40] These RPG elements were implemented via a character customization system resulting in multiple character paths and a more open gameplay experience.[41] Other design elements to be implemented included a persistent environment and an updated interface that would be more user-friendly than the original System Shock.[42] Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Ultima Underworld is a series of two computer role playing games published by Origin Systems in the early 1990s. ... This article does not cite any references or sources. ... A type of video game in which the game automatically loads adjacent rooms while you explore the one you are in. ...


After being approached by Paul Neurath (the head of Looking Glass), and being asked if the game was going to be scary, Levine answered that he could not be sure. The result was horror becoming a key focus of the title. As the team grew, four points were identified to successfully incorporate horror into the title. Isolation was primary, resulting in little physical contact with other sentient beings as the game continues. The development team also felt that vulnerability was a key factor in presenting fear and instead of making the player very strong, they focused on a fragile character. Other implementations to create a horrific atmosphere was the inclusion of moody sound effects and intelligent use of lighting.[43]


Another important aspect of the development process was presenting the return of System Shock antagonist, SHODAN. Levine was charged with implementing the rogue AI in a "fresh" way, the result of which was her becoming allied with the player. Commenting on SHODAN's near constant presence throughout the game, Levine has said, "That was pretty daring for the time. Villains appeared in cutscenes, did their thing and then disappeared when you jumped on their head three times. It was really fun to try and do something more sophisticated."[37] Game design is the process of designing the content and rules of a game. ... For the rank in martial arts and Go, see Shodan. ... AI redirects here. ...


Early setbacks in development can be partially attributed to the incompletion of the Dark engine. However, this turned out to be helpful as the development team were able to implement additional engine features and quickly fix software bugs.[38] The team behind much of the game were also largely inexperienced leading to some negative tension between some of the departments. The project designers, however, remained optimistic of their team. System Shock 2 project manager Jonathan Chey has said of the young developers, "To a certain extent, inexperience also bred enthusiasm and commitment that might not have been present with a more jaded set of developers."[38] Other setbacks remained corporate as Irrational was asked to remove the guns in their build of System Shock 2 for E3 '99 in light of the recent Columbine High School massacre.[43] A software bug is an error, flaw, mistake, failure, or fault in a computer program that prevents it from behaving as intended (e. ... E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ... The Columbine High School massacre occurred on Tuesday, April 20, 1999, at Columbine High School in unincorporated Jefferson County, Colorado (the CDP of Columbine) near Denver and Littleton. ...


A demo for the game was released on August 2, 1999 and features a tutorial and a third of the first mission.[44] On August 11, 1999, System Shock 2 was shipped to retailers and shortly after received mass critical acclaim[5][45] The final development time for the title was 18 months with a budget of $1.7 million.[38] Chey has shown approval of the finished product, "Ultimately System Shock 2 turned out better than I ever hoped it would ...Despite the lack of sleep, the near-complete breakdown of my nervous system and the 18 months of time I spent working on the project, it was still fun to play."[38] Demo disc released with a magazine. ... is the 214th day of the year (215th in leap years) in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... (Redirected from 11 August) August 11 is the 223rd day of the year (224th in leap years) in the Gregorian Calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ...


A patch was released a month later upgrading the game to version 2.0 and adding significant features to the game such as co-operative multiplayer and access to previously protected game variables that alter weapon degradation and enemy respawn rates.[46] A port was planned for the Dreamcast, but was subsequently canceled[2] around the same time Looking Glass went out of business.[47] In computing, a patch is a small piece of software designed to update or fix problems with a computer program or its supporting data. ... Doom popularised co-op on the PC. Cooperative gameplay (often abbreviated as co-op) primarily refers to a feature in video games that allows players to work together as teammates with the absence of player-controlled competitors. ... In computer science and mathematics, a variable (pronounced ) (sometimes called an object or identifier in computer science) is a symbolic representation used to denote a quantity or expression. ... In computer and video games, especially first-person shooters, spawning is the in-game creation of an entity, for instance a player character, non-player character (NPC), or an item. ... The Dreamcast , code-named White Belt, Black Belt, Dural, Dricas, Vortex, Katana, Shark, and Guppy during development) is Segas last video game console and the successor to the Sega Saturn. ... Looking Glass Studios was a computer game development company during the 1990s. ...


Critical reception

 Reviews
Publication Score
Allgame 4 / 5 stars 4 / 5 stars 4 / 5 stars 4 / 5 stars 4 / 5 stars[48]
Edge 8/10[49]
GamePro 5/5[50]
Game Revolution A[51]
GameSpot 8.5/10[1]
IGN 9.0/10[3]
Just Adventure A[52]
PC Gamer 95%[53]
Thunderbolt 9/10[11]
Compilations of multiple reviews
Compiler Score
Metacritic 90% based on 39 reviews[5]
Game Rankings 92% based on 37 reviews[54]

System Shock 2 received over a dozen awards, of which eight were "Game of the Year" awards.[55] Critical reviews were very positive and praised the title for its open-ended gameplay, moody sound design, and engaging story.[5] Particular praise was given to the different character classes available. In its review of the title, IGN stated, "The great thing about this system is that it allows you to play the game as completely different characters which gives the game an entirely different feel."[3] Just Adventure also praised the open ended gameplay, "There are very few games that allow you [to] play the way you want to--it's a great design."[52] Allgame also found the gameplay very open ended, citing that there was "enough diversity to demand instant replayability."[48] Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Image File history File links No higher resolution available. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... GamePro is an American video game magazine published monthly. ... Game Revolution or GR is a gaming website created in 1996. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ... Gameplay includes all player experiences during the interaction with game systems, especially formal games. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...


The enemy AI was also praised as a strong point of the game. IGN described the enemy AI as "amazing", particularly praising the "cyber ninja's" abilities to react to lighting and use it for tactical advantages.[3] GameSpot also noted how certain enemies stick to the shadows and attack instead of charging the player, describing the AI as "very good".[1] GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...


All critics unanimously described the title as quite frightening. IGN called the ghostly apparitions "very creepy" and emphasized their effectiveness by describing how players may shoot them before realizing what they are.[3] Thunderbolt christened the title "a classic" and went on to describe the atmosphere as "incredible."[11] GameSpot concluded their review by describing how the "consistently uneasy atmosphere make[s] System Shock 2 constantly effective,"[1] while PC Gamer's review, William Harms referred to System Shock 2 as "the most unsettling and frightening game [he had] ever played."[53]


Despite all the praise, System Shock 2 still received some criticism. One of the most common criticisms centered on the weapon "degradation" system, which causes weapons to wear out and eventually break through excessive use. Designed to add tension by forcing the user to consider every shot, many felt this became annoying[3][4][48] and even the developers appeared to have misgivings about the system.[56][36] In response to this feature, a patch was released that allowed players access to previously protected game variables that control the degradation rate and allow it to be disabled altogether.[46] In computer science and mathematics, a variable (pronounced ) (sometimes called an object or identifier in computer science) is a symbolic representation used to denote a quantity or expression. ...


Other minor criticisms were pointed out as well. Allgame felt the game began "to drain" near the end with the inclusion of objectives requiring constant backtracking,[48] sentiments felt by Thunderbolt, who also criticized the backtracking, describing it as "a nuisance".[11] GameSpot also criticized the depth of the RPG system, describing the job system as "badly unbalanced" due to the player being able to develop any skills regardless of their profession.[1]


Legacy

System Shock 2 is regarded by critics as one of the greatest games ever made[7] and one of the most influential,[57] with titles like Deus Ex following its example of emergent gameplay.[58][59] The title regularly appears on lists of the greatest games ever made, composed by GameSpy,[60] Edge,[8] and IGN.[61][9][6] System Shock 2 also regularly appears in features listing the scariest games ever made, and has appeared on lists composed by IGN,[62] X-Play,[63] and GameSpy.[64][65] The title's story and characters have remained popular throughout the years. SHODAN's revelation to players midway through the game has been described by GameSpot as, "one of the most shocking and effective video game plot devices we've ever encountered."[7] As a result, SHODAN is recognized by game critics as one of the most notorious villains in video game history[66][67][68][69] and remains popular among fans.[70] Additionally, the popularity of the title has prompted fans to develop a graphical enhancement mod, entitled Rebirth, which replaces the game's low-polygonal NPC models with high-quality ones.[71] Another notable mod developed for the game is SHTUP, a graphical enhancement mod that significantly increases the resolution of in-game textures.[72] This article is about the video game. ... Emergent gameplay is the creative use of a game in ways unexpected by the game designers original intent. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... X-Play logo X-Play (previously Gamespot TV and Extended Play) is a video game review television show hosted by Adam Sessler and Morgan Webb. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... For other uses, see Mod. ... Low poly is a term used by videogame creators, players and journalists alike to describe a three-dimensional computer generated character or object that appears to be lacking in polygons. ... An NPC from the video game The Elder Scrolls IV: Oblivion. ... This article is about computer modeling within an artistic medium. ... Image resolution describes the detail an image holds. ... Spherical texture mapping Texture mapping is a method, pioneered by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3D model. ...


BioShock

In 2007, 2K Boston/2K Australia—previously known as Irrational Games—released a spiritual successor to the System Shock series, entitled BioShock.[73] The game takes place in an abandoned underwater utopian community that has somehow gone awry through the genetic modification of its populace. The game has been very successful commercially[74] and critically.[10] BioShock shares many gameplay elements with System Shock 2: In both games, reconstitution units can be found allowing the player to be resurrected when death occurs;[15][75] hacking, ammo conservation, and exploration are integral parts of gameplay, though the hacking minigames differ significantly;[16][76] the ability to learn new powers is also present, via plasmids in BioShock and psionic powers in System Shock 2.[77][78] The two titles also share similar plots and employ audio logs to reveal much of the story.[79] 2K Boston/2K Australia is a video game developer founded in 1997 by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Spiritual successor - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... For the Doctor Who novel, see System Shock (Doctor Who). ... BioShock is a first-person shooter[10] video game by 2K Boston/2K Australia (previously Irrational Games),[11] designed by Ken Levine. ... For other uses, see Utopia (disambiguation). ... This article is about computer security hackers. ... In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...


System Shock 3

On January 9, 2006, Electronic Arts renewed its trademark protection on the System Shock name[80] leading to speculation that a System Shock 3 may be under development.[81][82] These rumors have been further enhanced by an issue of PC Gamer UK that mentioned that EA assigned the team behind The Godfather game in charge of developing System Shock 3.[83] Ken Levine has expressed great disappointment at EA over the development of System Shock 3, "EA just didn't give a shit about that game...I think if EA were to do it, it would've been just a regular first-person shooter with a boss monster at the end."[84][85][86] is the 9th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ...


See also

BioShock is a first-person shooter[10] video game by 2K Boston/2K Australia (previously Irrational Games),[11] designed by Ken Levine. ... Berlins Sony Center reflects the global reach of a Japanese corporation. ... For the Doctor Who novel, see System Shock (Doctor Who). ...

References

  1. ^ a b c d e Desslock (1999-08-25). System Shock 2 for PC Review. GameSpot. Retrieved on 2008-02-16.
  2. ^ a b IGN Staff. System Shock 2 (Dreamcast). IGN. Retrieved on 2008-02-19.
  3. ^ a b c d e f IGN Staff (1999-20-08). IGN: System Shock 2 Review. IGN. Retrieved on 2008-02-15.
  4. ^ a b c d Mackey, Bob (2007-02-05). Smart Bombs: Beloved Games That Flopped (page 2). 1UP.com. Retrieved on 2008-04-07.
  5. ^ a b c d Metacritic: System Shock 2. Metacritic. Retrieved on 2008-02-14.
  6. ^ a b IGN Staff (2007). IGN Top 100 Games 2007 #22 System Shock 2. IGN. Retrieved on 2008-02-14.
  7. ^ a b c Shoemaker, Brad. The Greatest Games of All Time: System Shock 2. GameSpot. Retrieved on 2006-08-22.
  8. ^ a b Edge Staff (2007-07-02). EDGE'S TOP 100 GAMES OF ALL TIME. Next Generation Magazine. Retrieved on 2008-04-08.
  9. ^ a b Adams, Dan; Butts, Steve; Onyett, Charles (2007-03-16). Top 25 PC Games of All Time. IGN. Retrieved on 2008-02-17.
  10. ^ a b Metacritic: BioShock. Metacritic. Retrieved on 2008-02-14.
  11. ^ a b c d Karge, Anthony (2005-08-13). Thunderbolt: System Shock 2 Review. Thunderbolt. Retrieved on 2008-02-16.
  12. ^ (1999-08-11) System Shock 2 Instruction Manual. Electronic Arts, 21. 
  13. ^ Note: System Shock 2 never explicitly lists the full title of this acronym. For all intents and purposes, OSA refers to a branch of the Unified National Nominate (UNN) that houses psychic soldiers.
  14. ^ Note: System Shock 2 never explicitly lists the full title of this acronym. For all intents and purposes, OS units refer to stations where characters can make a one time character enhancement.
  15. ^ a b (1999-08-11) System Shock 2 Instruction Manual. Electronic Arts, 24. 
  16. ^ a b (1999-08-11) System Shock 2 Instruction Manual. Electronic Arts, 13. 
  17. ^ (1999-08-11) System Shock 2 Instruction Manual. Electronic Arts, 25, 26. 
  18. ^ (1999-08-11) System Shock 2 Instruction Manual. Electronic Arts, 37, 38. 
  19. ^ (1999-08-11) System Shock 2 Instruction Manual. Electronic Arts, 14, 15. 
  20. ^ (1999-08-11) System Shock 2 Instruction Manual. Electronic Arts, 31-33. 
  21. ^ Korenchkin: We have picked up a transmission from the surface of Tau Ceti V. I have been in negotiation with Captain Diego of the Rickenbacker and after some... coercion, he's agreed to go planet side as a joint venture. Imagine, this historic mission might even become more historic. First Contact. And who is there to get exclusive rights to all media, patents and land grants? TriOptimum. Miri, I told you this would be worth it. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  22. ^ Bayliss: After a couple of hours it was... it was like being on a bender... long periods that you couldn't remember... one minute we were in that crater... the next minute we were loading up the shuttle with the eggs... I remember hearing that idiot Korenchkin calling the Von Braun and ordering them to clear off the ENTIRE hydroponics deck. Diego seemed to think this was strange and said, 'Are you crazy, Anatoly?' And Korenchkin smiled and said back to him, 'Oh, Captain... WE are not Anatoly... Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  23. ^ Grassi: I got called up around 0430 to help unload the shuttle coming back from Tau Ceti. Korenchkin was there alone. Jesus, what the hell happened to him? He'd lost most of his hair, and you could see these lumps on the side of his neck. And that smell. I told him he should go see Dr. Watts, but he told me to mind my own business. Well, la-dee-da. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  24. ^ Korenchkin: There, the young ones are all aboard. Captain Diego and I have sealed off deck 3. He and I are now of one mind... our bodies are changing too. Sometimes it hurts terribly and sometimes it is... marvelous... something wonderful is happening to me... Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  25. ^ Polito: Make sure you expend all your cybernetic modules before you leave this area. You don't know when you'll find another upgrade unit. Now, find a way to deck 4. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  26. ^ SHODAN: They have used their powers of mind control to gain access to the ship's computer. You will help me weaken Xerxes. I used Polito's image to communicate with you, until we had established trust. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  27. ^ SHODAN: It ejected the grove, where my creations, and processing component, 43893, were stored. Thirty years later, the grove crash-landed on Tau Ceti V. I survived only by sleeping. In my absence, my creations, my annelids, thrived. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  28. ^ SHODAN: Thrived, and grew unruly. And now they seek to destroy me. I will not allow that. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  29. ^ SHODAN: Remember, that it is my will that guided you here; it is my will that gave you your cybernetic implants—the only beauty in that meat you call a body. If you value that meat, you will do as I tell you. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  30. '^ SHODAN: Your colleagues have managed to set up a transmitting station in the athletic sector of this deck. The transmitter is intended to send a message to the Earth to warn them of the events that have occurred in this ship. However, it will also draw power away from Xerxes, making him vulnerable to my will. Once you do this, I will control the primary data loop. The annelids are unaware of its presence, but guard the area for their own purposes. Find the transmitter and activate it. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  31. ^ SHODAN: The transmission has been tampered with. No matter. We will destroy my creations right here. Stand by... I have weakened Xerxes. I am accessing the primary data loop. I am merging my entity with the ship. My glory is expanding, filling the arteries of this vessel. I am in control. I am... no... it is hopeless... the cancer has spread throughout the Von Braun... they fill every available crack and crevice... they overwhelm... There is no option. I have activated the primary elevator shaft... take it to deck 6. I will tell you my wishes when you arrive. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  32. ^ SHODAN: My creation has run rampant. I demand their extermination. I have no choice but to destroy this starship. We can make our escape in the Rickenbacker, but you must transfer my intelligence to that ship first. Proceed to the Von Braun's bridge on this deck. There you will find an access card to command center on Ops. Find the card and proceed to Ops. But beware... the human-annelid hybrids grow more sophisticated by the minute. You do not. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  33. ^ Siddons: Move it, Tommy... the escape pod is this way! / Suarez: That damn worm nearly bit my leg off! Oh no... / Siddons: Let's go, Tommy... come on, COME ON! Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  34. ^ SHODAN: The Many has grown to a massive size. It has wrapped itself around these two ships, preventing their separation. Their creation was my error. Their destruction shall be my delight. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
  35. ^ Delacroix: You must understand the stakes here... if SHODAN is left to continue, her reality will completely assimilate ours. Space will become cyberspace and SHODAN's whims will become reality. Irrational Games. System Shock 2. Electronic Arts. PC. (in English). (1999-08-11)
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A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... 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A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 277th day of the year (278th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 46th day of the year in the Gregorian calendar. ... The cover of the January 95 issue of Next Generation. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 46th day of the year in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 341st day of the year (342nd in leap years) in the Gregorian calendar. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 46th day of the year in the Gregorian calendar. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... [[Media:Italic text]]{| style=float:right; |- | |- | |} is the 50th day of the year in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 214th day of the year (215th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 223rd day of the year (224th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ... is the 260th day of the year (261st in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday. ... is the 144th day of the year (145th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... [[Media:Italic text]]{| style=float:right; |- | |- | |} is the 50th day of the year in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 77th day of the year (78th in leap years) in the Gregorian calendar. ... Edge is a multi-format computer and video game magazine published by Future Publishing in the United Kingdom. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 88th day of the year (89th in leap years) in the Gregorian calendar. ... Year 2000 (MM) was a leap year starting on Saturday. ... is the 328th day of the year (329th in leap years) in the Gregorian calendar. ... GamePro is an American video game magazine published monthly. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 162nd day of the year (163rd in leap years) in the Gregorian calendar. ... Game Revolution or GR is a gaming website created in 1996. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 88th day of the year (89th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... PC Gamer is a magazine founded in 1993 devoted to PC gaming and published monthly by Future Publishing. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 98th day of the year (99th in leap years) in the Gregorian calendar. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... Irrational Games is a video game developer that originated as an off-shoot by three former employees of Looking Glass Studios: Ken Levine, Jonathan Chey, and Robert Fermier. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 49th day of the year in the Gregorian calendar. ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... For other uses, see 5th October (Serbia). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... {| style=float:right; |- | |- | |} is the 235th day of the year (236th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 244th day of the year (245th in leap years) in the Gregorian calendar. ... Founded in 1997, Gamasutra is a web site for those interested in video games including video game developers. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 48th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 115th day of the year (116th in leap years) in the Gregorian calendar. ... GamePro is an American video game magazine published monthly. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 162nd day of the year (163rd in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 162nd day of the year (163rd in leap years) in the Gregorian calendar. ... This article is about the year. ... is the 152nd day of the year (153rd in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 98th day of the year (99th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... [[Media:Italic text]]{| style=float:right; |- | |- | |} is the 50th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 304th day of the year (305th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 48th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 298th day of the year (299th in leap years) in the Gregorian calendar. ... G4 is an American cable and satellite television channel originally geared toward male viewers aged 12–34, devoted to the world of video games and the video game lifestyle. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... April 7 is the 97th day of the year in the Gregorian calendar (98th in leap years). ... Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ... is the 297th day of the year (298th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 48th day of the year in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 297th day of the year (298th in leap years) in the Gregorian calendar. ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 98th day of the year (99th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 127th day of the year (128th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... [[Media:Italic text]]{| style=float:right; |- | |- | |} is the 50th day of the year in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 162nd day of the year (163rd in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 296th day of the year (297th in leap years) in the Gregorian calendar. ... The Phoenix is an alternative weekly newspaper company based in Boston, Massachusetts that emphasizes arts and entertainment coverage, as well as alternative political viewpoints. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 162nd day of the year (163rd in leap years) in the Gregorian calendar. ... GameShadow is a freeware utility that keeps PC gamers up-to-date with patches, game demos, movies, mods and other content for PC games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 162nd day of the year (163rd in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... [[Media:Italic text]]{| style=float:right; |- | |- | |} is the 50th day of the year in the Gregorian calendar. ... Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ... is the 156th day of the year (157th in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... April 7 is the 97th day of the year in the Gregorian calendar (98th in leap years). ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 255th day of the year (256th in leap years) in the Gregorian calendar. ... Kotaku is a blog which focuses on video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... April 7 is the 97th day of the year in the Gregorian calendar (98th in leap years). ... GameSpy, also known as GameSpy Industries, is a division of IGN Entertainment, which operates a network of game Web sites and provides online video game-related services and software. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 130th day of the year (131st in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 128th day of the year (129th in leap years) in the Gregorian calendar. ... Take Two redirects here. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 156th day of the year (157th in leap years) in the Gregorian calendar. ... For information on Wikipedia press releases, see Wikipedia:Press releases. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 157th day of the year (158th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 159th day of the year (160th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 308th day of the year (309th in leap years) in the Gregorian calendar. ... Screenshot of About. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 308th day of the year (309th in leap years) in the Gregorian calendar. ... Electronic Arts (EA) (NASDAQ: ERTS) is an American developer, marketer, publisher, and distributor of computer and video games. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 233rd day of the year (234th in leap years) in the Gregorian calendar. ... bit-tech is an online magazine for computer hardware and modding enthusiasts, based in the UK. It was founded in 2000 by a small team of enthusiasts and in 2005 became a fully professional online publication. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 308th day of the year (309th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 340th day of the year (341st in leap years) in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 164th day of the year (165th in leap years) in the Gregorian calendar. ... is the 9th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 45th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 167th day of the year (168th in leap years) in the Gregorian calendar. ... Kotaku is a blog which focuses on video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 45th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 9th day of the year in the Gregorian calendar. ... This article is about the British magazine covering computer and video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 218th day of the year (219th in leap years) in the Gregorian calendar. ... Joystiq is a video gaming website founded in June 2004 that has since become one of the most successful sites within the Weblogs, Inc. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 48th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 213th day of the year (214th in leap years) in the Gregorian calendar. ... Kotaku is a blog which focuses on video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 47th day of the year in the Gregorian calendar. ... Eurogamer homepage Eurogamer is a Brighton-based website focused on video games news and reviews. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 48th day of the year in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... This article is about the British magazine covering computer and video games. ... 2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance with the Gregorian calendar. ... is the 48th day of the year in the Gregorian calendar. ...

External links

Wikiquote has a collection of quotations related to:
Image File history File links This is a lossless scalable vector image. ... Wikiquote is one of a family of wiki-based projects run by the Wikimedia Foundation, running on MediaWiki software. ... The Open Directory Project (ODP), also known as dmoz (from , its original domain name), is a multilingual open content directory of World Wide Web links owned by Netscape that is constructed and maintained by a community of volunteer editors. ... For the in-memory database management system, see In-memory database. ... Looking Glass Studios was a computer game development company during the 1990s. ... Ultima Underworld is a series of two computer role playing games published by Origin Systems in the early 1990s. ... Ultima Underworld is a series of two computer role playing games published by Origin Systems in the early 1990s. ... For the Doctor Who novel, see System Shock (Doctor Who). ... This article does not cite any references or sources. ... The Flight Unlimited series of flight simulators for home PC were created by Looking Glass Studios. ... Flight Unlimited is the first of the Flight Unlimited series of General aviation Flight Simulator games created by Looking Glass Studios. ... The second game of the Flight Unlimited series, known for their sophisticated physics. ... Flight Unlimited III was the third and last of the Flight Unlimited series of General aviation flight simulators created by Looking Glass Studios, released in 1999. ... This article or section does not cite any references or sources. ... British Open Championship Golf is a golf video game for the PC by Looking Glass Technologies. ... Janes Attack Squadron is a World War II flight simulator computer game for the PC. It was created by Looking Glass Studios, then finished by Mad Doc Software. ...

  Results from FactBites:
 
System Shock 2 Retrospective - Features at GameSpot (748 words)
The System Shock 2 we know was the 1999 cult classic; a hybrid role-playing game that let you create a character with varying skills in marksmanship, stealth, computer hacking, and even psionic powers, to investigate a starship stranded in space and loaded with corpses.
But the System Shock 2 that Irrational started on some seven years ago was a bit different.
Because of this incident, Irrational was asked to bring a demonstration version of System Shock 2 to E3 that had no guns in it.
System Shock 2 - Wikipedia, the free encyclopedia (1707 words)
In System Shock 2 the player character has a number of specific skills that can come into play at various points in the game depending on how the player decides to develop the character and play the game.
Shock 2 projected real psychological terror through the tragic grotesquery of the formerly human enemies, the urgency and grim portent of the crew members' audio logs, and the unparalleled sound design that brought the menace and forebodingness of the Von Braun to horrible life." [1]
Much as the original System Shock's commercial defeat was at the hands of the mainstream Doom, System Shock 2, despite critical acclaim [2], was essentially eclipsed by Half-Life.
  More results at FactBites »


 

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