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In amateur wrestling, a technical fall, or technical superiority ("tech" for short; slang: "I teched him"), is a victory condition satisfied by outscoring your opponent by a specified number of points. It is wrestling's version of the mercy rule. FILA Greatest Wrestler of 20th Century (Greco-Roman) Alexander Karelin throws Olympian Jeff Blatnick with his Karelin Lift Womens wrestling Andrell Durden (top) and Edward Harris grapple for position during the All-Marine Wrestle Offs. ...
A mercy rule, also well known by the slightly less polite term slaughter rule (or, less commonly, knockout rule and skunk rule), brings a sports event to an early end when one team has a very large and presumably insurmountable lead over the other team. ...
In collegiate (or folkstyle) wrestling, a differential of fifteen points ends the match regardless of when it occurs if the wrestler who has control is unable to get the pin anyway.[1] This article is about collegiate wrestling. ...
A pin, a fall, or a pinfall (the last term most commonly used in professional wrestling) is a victory condition in various forms of wrestling that is met by holding an opponents shoulders or scapulae (shoulder blades) on the wrestling mat for a prescribed period of time. ...
Under the old rules of freestyle and Greco-Roman wrestling, a ten-point differential ended the match. This article is about freestyle wrestling. ...
This article is about Greco-Roman wrestling. ...
Under the rules adopted in 2004-2005 by FILA, the international styles moved to a three-period system similar to a best of three series; the technical fall wins only the period, as opposed to a pin, which ends the match entirely. The new period-only technical fall can be achieved in three ways[2]: FILA stands for the Franco-Indian Lawyers Association, founded in December 2004 to create links between the legal communities of France and India. ...
A pin, a fall, or a pinfall (the last term most commonly used in professional wrestling) is a victory condition in various forms of wrestling that is met by holding an opponents shoulders or scapulae (shoulder blades) on the wrestling mat for a prescribed period of time. ...
- Creating a six-point differential
- Executing two three-point throws, which either take the opponent from his feet to the danger position (his back), or are grand-amplitude throws which do not end in the danger position
- Executing one grand-amplitude throw ending in the danger position. A grand amplitude throw is one in which the opponent is taken from his feet to his back while "describing a broadly sweeping arc," according to the FILA rulebook.
Notes
- ^ 2008 Wrestling Rules. p. WR24. NCAA (2007-08-31). Retrieved on 2007-09-06.
- ^ International Wrestling Rules: Greco-Roman Wrestling, Freestyle Wrestling, Women's Wrestling. p. 55. FILA (2006-12-01). Retrieved on 2007-08-09.
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