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Encyclopedia > Technical Machines

In the fictional world of the Pokémon video game franchise, a Technical Machine (TM) is a machine used by Pokémon Trainers to teach Pokémon new moves quickly and easily.


There are 50 different TMs per era; each one teaches a different move and is found in a different place. Approximately two-thirds of the TMs available in a game are given to the player by non-player characters, with the other half being purchasable, either from the game's major department store(s) (in Celadon City, Goldenrod City or Lilycove City) or its Game Corner (in Celadon, Goldenrod, or Mauville City).


The TM is only good for one use, after which it becomes useless and disappears from the player's inventory. Pokémon hatched from eggs can inherit TM moves from their fathers.


Hidden Machines

A Hidden Machine (abbreviated HM) is a special type of Technical Machine. Unlike TMs, HMs can be used unlimited times. All moves taught by HMs, unlike most TM-learned moves, can be used outside of battle, and most of these moves are either necessary to pass an obstacle or convenient in aiding transportation. Some or all of the eight badges available from Gym Leaders in each game allow the player to use these moves outside of battle.

  • Pokémon Red, Green, Blue, and Yellow have five HMs — in order, they teach the moves Cut, Fly, Surf, Strength, and Flash.
  • Gold, Silver, and Pokémon Crystal have seven HMs — the five from Red, Blue, and Yellow plus HMs 6 and 7, which teach Whirlpool and Waterfall respectively.
  • Ruby, Sapphire and Emerald have 8 HMs — the same as Gold, Silver, and Crystal with a different HM 6 (Rock Smash instead of Whirlpool) plus HM 8, which teaches Dive.
  • FireRed and LeafGreen have 7 HMs — the same as in Ruby and Sapphire minus HM 8.
  • There are no HMs in Pokémon Colosseum.

External links


  Results from FactBites:
 
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The reproducibility of the technical machine differs from that of living beings, in that it is not based on sequential codes perfectly circumscribed in a territorialised genome.
Technical machines are ensembles in which phenomena of retroactivity appear, where there is a different relationship to time and inheritance, where there are different material limits and contingencies.
Machines speak to machines before they speak to man, as Guattari puts it[47], and the language is not human.
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The same machine can be both technical and social, but only when viewed from different perspectives: for example, the clock as a technical machine for measuring uniform time, and as a social machine for reproducing canonic hours and for assuring order in the city.
The social machine is literally a machine, irrespective of any metaphor, inasmuch as it exhibits an immobile motor and undertakes a variety of interventions: flows are set apart, elements are detached from a chain, and portions of the tasks to be performed are distributed.
By no means does the diachronic capitalist machine allow itself to be revolutionized by one or more of its synchronous technical machines, and by no means does it confer on its scientists and its technicians an independence that was unknown in the previous regimes.
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