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Encyclopedia > The Chamber (game show)

The Chamber was a short-lived game show television program that aired on FOX. It was an hour long show that debuted on January 13, 2002. The show featured contestests answering questions while strapped into a torture chamber. A game show is a radio or television program, involving members of the public or celebrities, sometimes as part of a team, playing a game, perhaps involving answering quiz questions, for points or prizes. ... A television program is the content of television broadcasting. ... The foxes comprise 23 species of omnivorous canids, found worldwide. ... January 13 is the 13th day of the year in the Gregorian calendar. ... 2002 is a common year starting on Tuesday of the Gregorian calendar. ...

Contents


Pre-game face-off

To begin, two contestants (always one male and one female) were posed a question by host Schwartz. The question had many answers (models of Ford cars, books of Stephen King, California sports teams, and the like). The contestants went back and forth, providing a single answer that fit the category. Once a correct answer was given, the opponent had to do the same. If a contestant gave an incorrect answer, repeated an answer, or took too much time, the opponent could score a point by giving one more right answer. The first to score two points in this way moved on to the main game, the loser left with nothing.


The Main Game

Before entering the Chamber, the contestant was offered a $500.00 buyout to leave the game. No one took the buyout. To begin, the contestant was strapped into a chair, arms raised over the head. Electrodes, muscle contractors and medical equipment were attached to the player before entering. During the pre-game setup, a 'randomizer' would choose whether the contestant would play against the 'hot' or 'cold' chamber. Just before the player is pulled back into the chamber, he or she must sign an affidavit waiving all claims of damage against the show and network should anything go awry. (This was likely all for dramatic effect, as game show contestants must sign dozens of forms and contracts before setting foot in the studio)


The Rules

Once ensconced in the chamber, the game begin. Each player's goal was to answer as many questions as possible, and to last in the chamber as possible. The game could end in any of the following ways:

  • Answering two consecutive questions incorrectly.
  • The player's 'stress quotient' entering a predetermined 'Danger Zone' 20 seconds. Viewers only knew that it was an equation that used blood pressure, heart rate and body temperature as variables.
  • The show's medical staff could stop the game if they felt that the player would not be able to continue, or if he or she was rendered unconscious from the stress. (No one ever got to that level.)
  • Voluntarily ending the game by saying "Stop the chamber!"

As each round began, questions were asked to the player, each worth $1,000 if answered correctly. If the player lost the contest for whatever reason, that money was cut in half. If the player could survive the entire minute, the game would go into stop down mode for a few seconds, the conditions inside would intensify, and the game continued.


Conditions

Depending on the chamber chosen, the player would face a different set of challenges:


Hot Chamber

  • The inside temperature would begin at 110°F, and increase to 150°F by the end of the round.
  • Muscle contractors would work at progressively greater intervals as the contest proceeded.
  • A simulated earthquake would shake the player (Richter scale 5.0 to begin, going all the way up to 9.0)
  • The chair would begin to rotate back and forth (level two), then up and down, through 270 degrees, and finally it would spin in complete circles.
  • On the last show, foul odors would be piped in after the fourth round.
  • Wind gusts of 55 mph joined in at level four.

Cold Chamber

  • The inside temperature would begin at 30 degrees Fahrenheit, and decrease to -10 by the end of the round.
  • Muscle contractors would work at progressively greater intervals as the contest proceeded.
  • A simulated earthquake would shake the player (Richter scale 5.0 to begin, going all the way up to 9.0)
  • Instead of rotating, water jets would squirt the player, causing ice to form on the player.
  • Wind gusts of 55 mph joined in at level four.

The contestant would answer ans many questions as possible while trying to remain focused around the distractions and pain caused from the chamber. The game would end if the contestant could survive for seven minutes in the harsh environment. If the winner could also manage to answer 25 questions correctly, the total winnings would be tripled. Additionally, that environment would be retired, and something new created.


Show Format

For the first two aired episodes, there were three games played per hour. For the final episode, a fourth game was added to fill out the time. For the first two episodes, host Schwartz was little more than a color commentator for the Chamber rounds; a male voice asked the questions and a female voice provided instructions. On the final episode, Schwartz asked the questions, as well as conducting interviews during the down time.



It was directed by Don Weiner and hosted by Rick Schwartz.


Source: IMDB listing


  Results from FactBites:
 
Encyclopedia: The Chamber (game show) (910 words)
A game show is a radio or television program, involving members of the public or celebrities, sometimes as part of a team, playing a game, perhaps involving answering quiz questions, for points or prizes.
Just before the player is pulled back into the chamber, he or she must sign an affidavit waiving all claims of damage against the show and network should anything go awry.
The show's medical staff could stop the game if they felt that the player would not be able to continue, or if he or she was rendered unconscious from the stress.
  More results at FactBites »


 

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