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The Learning Company (TLC) is an American educational software company, founded in 1980. The company produced a grade-based system similar to Knowledge Adventure's JumpStart series. The products for preschoolers through second graders feature Reader Rabbit, and software for more advanced students features the ClueFinders. The company also purchased Minnesota Educational Computing Consortium. Educational software is computer software whose primary purpose is teaching or self-learning. ...
Year 1980 (MCMLXXX) was a leap year starting on Tuesday (link displays the 1980 Gregorian calendar). ...
Knowledge Adventure, Inc. ...
The box of JumpStart Advanced 3rd Grade from 2003 to 2006 JumpStart is a series of educational games produced by Knowledge Adventure. ...
The Minnesota Educational Computing Consortium (later Corporation), most commonly known as MECC, was a state-funded company founded in 1973. ...
The original The Learning Company became the target of larger software firms interested in purchasing it. In 1995 a "bidding war" took place between Brøderbund and SoftKey, with the latter eventually acquiring TLC for $606 million in cash. SoftKey took up The Learning Company's name and continued acquiring other software companies including Mindscape, Inc. in March 1998 for $150 million and, ironically, former rival Brøderbund in June of the same year for $416 million. Mattel purchased the company in 1999, renaming it "Mattel Interactive", but eventually sold it. Year 1995 (MCMXCV) was a common year starting on Sunday (link will display full 1995 Gregorian calendar). ...
Brøderbund Software was a maker of computer games, educational software and the Print Shop productivity tools. ...
A soft key is a button, located along a display device, which performs whatever function is shown near it on that display. ...
To meet Wikipedias quality standards, this article or section may require cleanup. ...
Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ...
Mattel Inc. ...
TLC, along with Brøderbund, is now a subsidiary of Riverdeep, however some of the acquired entertainment holdings were sold to Ubisoft. Brøderbund Software was a maker of computer games, educational software and the Print Shop productivity tools. ...
Riverdeep Interactive Learning is a publishing house for educational online and CDROM products based in San Francisco and Dublin, Ireland, founded in 1995. ...
Ubisoft Entertainment (formerly Ubi Soft) is a computer and video game publisher and developer with headquarters in Montreuil, France. ...
Software - Grade-based titles
- Other titles
It has been suggested that Reader Rabbit 2nd Grade be merged into this article or section. ...
The ClueFinders (from left to right, Leslie, Santiago, Owen, LapTrap and Joni) in a piece of promotional artwork The ClueFinders are a group of fictional preteen detectives whose exploits are featured in a series of edutainment software aimed at children aged seven to twelve. ...
Reader Rabbit 1 is a game in the Reader Rabbit Series by The Learning Company. ...
The ClueFinders 3rd Grade Adventures: The Mystery of Mathra is a computer game in The Learning Companys ClueFinders series where the ClueFinders save the Numerian rainforest and Dr. Horace Pythagoras from a mysterious monster called Mathra. ...
The ClueFinders 4th Grade Adventures: The Puzzle of Pyramids is a computer game in The Learning Companys ClueFinders Series, where the ClueFinders embark on an Egyptian adventure to save the world from the forces of chaos. ...
The ClueFinders 5th Grade Adventures: The Secret of the Living Volcano is a computer game in The Learning Companys ClueFinders series, where the ClueFinders save an islands inhabitants from mysterious breathing holes. Spoiler warning: // Synopsis The ClueFinders go on a mission to find a mysterious island with Leslie...
The ClueFinders 6th Grade Adventures: The Empire of the Plant People is a personal computer game in The ClueFinders series of educational software. ...
Reader Rabbit 1 is a game in the Reader Rabbit Series by The Learning Company. ...
The ClueFinders Math Adventures Ages 9-12: Mystery in the Himalayas is a computer game in The Learning Companys ClueFinders Series, where the ClueFinders try to recover stolen treasures in a small Himalayan village. ...
The ClueFinders Search and Solve Adventures is an educational computer game in The Learning Companys ClueFinders series that focuses on critical thinking skills. ...
- Zoombinis: Logical Journey
- Zoombinis: Mountain Rescue
- Zoombinis: Island Odyssey
Zoombinis are the main characters or creatures in a line of educational software that was originally released by Brøderbund Software (now The Learning Company) in 1995. ...
Super Seeker series Media:Example. ...
Treasure Mathstorm is an educational computer game intended to teach children mathematical problem solving. ...
Treasure Cove! is an educational computer game intended to teach children reading and oceanography. ...
Treasure Galaxy is an educational computer game intended to teach children mathematical problem solving. ...
Super Solvers series Challenge of the Ancient Empires is a 1991 educational computer game for DOS by The Learning Company designed to teach children history and problem solving. ...
Spellbound! was a computer game made by The Learning Company. ...
Gizmos & Gadgets! is an educational computer game designed to teach children introductory mechanics, namely simple machines, the effects of magnets, simple circuits, and forms of energy. ...
Midnight Rescue is an educational game created by The Learning Company designed to help strengthen childrens reading and critical thinking skills. ...
Outnumbered! is an educational computer game by The Learning Company designed to teach children mathematical computation and problem solving. ...
A former logo of the Carmen Sandiego series used in the 1990s. ...
Carmen Sandiego is a fictional character featured in a long-running series of American educational software and WQED-Pittsburgh and WGBH-Boston produced television shows originally focusing on teaching geography and history (the series later branched out into other subjects). ...
Where in the World is Carmen Sandiego? is the title of several edutainment computer games in the Carmen Sandiego series that teach geography. ...
Other games - Real World Series
- Adventure/Puzzle Games
- Tools and Other Programs
- All-Star Typing
- MetroGnomes' Music
- The Children's Writing & Publishing Center
- The Writing Center
- Student Writing Center
- Storybook Weaver and its updated version Storybook Weaver Deluxe
- Magic Spells
Reference: The Gizmos & Gadgets! User's Guide Back Outside Cover Operation Neptune is a computer game produced in 1991 by The Learning Company. ...
A 1986 childrens computer game by The Learning Company featuring rooms filled with puzzles to be solved by arranging objects by shape and color. ...
Robot Odyssey is a logic puzzle game, published by The Learning Company in 1984. ...
Rockys Boots is a logic puzzle adventure game by Warren Robinett and Leslie Grimm, published by The Learning Company in 1982. ...
There are very few or no other articles that link to this one. ...
Storybook Weaver was an educational game released on floppy disk for the Apple Macintosh, aimed at children aged 6-12. ...
Continuity in the Learning Company World While it may not seem like it at first, many of the series of games do, indeed, involve each other in subtle ways that the developers may just want to sneak in, or otherwise. The ClueFinders games, although part of the same product line, appear to be set in their own universe.
The Master of Mischief and Morty Maxwell The most obvious one is the discrepancy between The Master of Mischief and Morty Maxwell. Both appear to be the same character, sporting the same voice and art. Also, in many of the Super Solver and Super Seeker series' help files, it refers to the Master of Mischief as "The Master of Mischief, Morty Maxwell". However, the Master of Mischief, the antagonist of the Super Seeker series, is characterized as more of a whimsical trickster, blending to the magical themed world in and around Treasure Mountain. He seems to cause problems just for fun. Morty Maxwell (the antagonist of the Super Solver series), on the other hand, seems to take over facilities in hopes of making profit. Again, this seems to be a bit more mischievous than greed, but his intentions are much more grounded. Take this example: In Treasure Galaxy!, the Master of Mischief invents a device that transforms asteroids into evil, menacing Disasteroids. He then proceeds to watch as they wreak havoc on Crystal City. Conversely, in Gizmos & Gadgets!, Morty Maxwell makes a hostile takeover of the Shady Glen Technology Center, and challenges you to beat him in 15 races. Morty usually has a more active, fighting role, but the Master of Mischief sits back and watches mayhem ensue.
Locations The primary locations of the Reader Rabbit series are in Wordville. On the Wordville map in the front of the Reader Rabbit 3 User's Guide, Treasure Mountain can be seen. This seems to suggest that the two worlds are located relatively close to one another. Another location is Shady Glen, where all the Super Solver series take place in.
Subtle crossovers - Though Operation Neptune seems to be outside of the fantasy realm of the other games, one of the prizes in the Circus in Math Rabbit is the Neptune.
- In one of the data logs found in Operation Neptune, one of the scientists references Ancient Empires as one of the ways the scientists on the space exploration journey like to pass the time.
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