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The Legend of Zelda (ゼルダの伝説, Zeruda no Densetsu?) is a high fantasy action-adventure video game series created by game designer Shigeru Miyamoto and developed and published by Nintendo. The gameplay consists of a mixture of action, adventure, puzzle solving, role-playing and occasional platforming, stealth and racing elements. The series centers around Link, the main playable character and protagonist. Link is often given the task of rescuing Princess Zelda and the most common setting of the series, Hyrule, from Ganon who is the primary antagonist of the series. However other settings and antagonists have appeared throughout the games, with Vaati having recently become the series' secondary antagonist. The story commonly involves a relic known as the Triforce, a set of three golden triangles of omnipotence. The protagonist in each game is not always the same iteration of Link, although the same character sometimes appears across multiple games. Image File history File links Mergefrom. ...
Hylia redirects here. ...
The Master Sword in its pedestal, as seen in A Link to the Past. ...
For the arcade system board, see Triforce (arcade system board). ...
Image File history File links No higher resolution available. ...
High fantasy is a subgenre of fantasy fiction that is set in invented or parallel worlds. ...
Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...
Namcos Pac-Man is one of the most popular video games ever made. ...
A game designer is a person who designs games. ...
Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ...
For the video game system, see Nintendo Entertainment System. ...
Gameplay includes all player experiences during the interaction with game systems, especially formal games. ...
To meet Wikipedias quality standards, this article or section may require cleanup. ...
This article is about the computer and video game genre. ...
Minesweeper, a popular computer puzzle game found on many machines. ...
This article does not cite any references or sources. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
Solid Snake hides behind a tank in Metal Gear Solid, a popular stealth video game. ...
A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ...
Rinku redirects here. ...
A protagonist is the main figure of a piece of literature or drama and has the main part or role. ...
This article is about the fictional character. ...
Hylia redirects here. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
For other uses, see Antagonist (disambiguation). ...
Vaati ), the Wind Mage, is a fictional character and antagonist from The Legend of Zelda series of video games. ...
For the arcade system board, see Triforce (arcade system board). ...
Omnipotence (literally, all power) is power with no limits or inexhaustible, in other words, unlimited power. ...
The Legend of Zelda series has sold over 52 million copies since the release of the first game, The Legend of Zelda[1], and continues to be successful worldwide. The series consists of fourteen official games on all of Nintendo's major consoles, as well as several spin-offs. An animated series based on the games aired in 1989, and a manga adaptation officially endorsed and commissioned by Nintendo has been produced in Japan since 1997. This article is about the first game in the series. ...
The Legend of Zelda was an American animated series loosely based on the first and second Legend of Zelda games for the Nintendo Entertainment System. ...
Manga based on The Legend of Zelda series have been published in Japan with the consent of Nintendo. ...
Overview
Gameplay The Legend of Zelda games feature a mixture of puzzles, strategic action gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. The player is frequently rewarded for solving puzzles or exploring areas. Most Zelda games involve locating and exploring dungeons, in which puzzles are solved and enemies fought, then defeating the dungeon's boss. Each dungeon usually has one major item inside, which are used by the player to solve puzzles or in combat to proceed to the next area of the game. Some items are consistent and appear many times throughout the series, while others are unique to a single game. The series also consists of stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Gameplay includes all player experiences during the interaction with game systems, especially formal games. ...
This article describes several types of fictional enemy creatures encountered in The Legend of Zelda series of video games. ...
Flag Ship from the video game Gorf A boss is an enemy-based challenge in video games that, once encountered, stops the games progression until the player is able either to surmount the enemy or is thwarted by it. ...
Chronology The precise chronology of the Zelda universe is hotly debated among fans, although some fans do not feel the games are definitively connected. As the series progressed, and more games were released, the exact order of the games in an overall timeline became complex and heavily disputed. For the novel by Michael Crichton, see Timeline (novel). ...
In the instruction booklet for The Legend of Zelda: A Link to the Past it is revealed that this particular Link is an ancestor of the Link from the original NES games. Also the Nintendo 64 The Legend of Zelda: Ocarina of Time does the same thing in relation to the SNES Link. Also, In The Legend Of Zelda: The Wind Waker it mentions that the flooded Hyrule is a result of "the hero" going on an adventure in another kingdom, possibly alluding to the child Link from Ocarina of Time's adventure in Termina in Majora's Mask. It is not known how much time has passed in Hyrule between each of these games. In an interview conducted by Nintendo Dream with Eiji Aonuma in December 2006, he mentioned that there exists two different Zelda universes. The split in the timeline occurs during Ocarina of Time, when, at the end of the game, Link is sent back in time by Princess Zelda. Once returned to his original time, Link goes to see her again, and the result of this meeting is an alternate future in which the villain Ganondorf is arrested and tried by the ancient sages, which causes him to be banished to the Twilight Realm; Twilight Princess then occurs over one hundred years after the Ocarina of Time child Link's era. Meanwhile, The Wind Waker occurs in the "adult Link" timeline, hundreds of years after the adventure of the adult-Link in the future of Ocarina of Time and is directly followed by Phantom Hourglass.[2][3] Eiji Aonuma , born 1963) is a Japanese designer and director of video games. ...
Inspiration The Legend of Zelda was principally inspired by Shigeru Miyamoto's explorations as a young boy in the hillsides surrounding his childhood home in Kyoto,[4] where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods. After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. This memory has clearly influenced Miyamoto's work, as cave exploration is often a major component of most Zelda games (usually by the light of a lantern). Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[5] Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ...
For other uses, see Kyoto (disambiguation). ...
Hearing of F. Scott Fitzgerald's wife Zelda, Mr. Miyamoto thought the name sounded "pleasant and significant."[6] Paying tribute, he chose to name the Princess after her, and titled his creation The Legend of Zelda. Francis Scott Key Fitzgerald (September 24, 1896 â December 21, 1940) was an American Jazz Age author of novels and short stories. ...
Zelda Sayre Fitzgerald (July 24, 1900 - March 10, 1948), born Zelda Sayre in Montgomery, Alabama, was a novelist and the wife of writer F. Scott Fitzgerald, whom she married in 1920. ...
History The Legend of Zelda, the first game of the series, was first released in Japan in 1986 on the Famicom-only Disk System. A cartridge version, using battery-backed memory was released in the United States and Europe in 1987. The game features a "Second Quest", accessible upon completing the game, where dungeons and the placement of items are altered, and enemies are more difficult for the player to defeat.[7] In 1994, during the last years of the Famicom, the game was re-released in cartridge format. [8] A modified version known as BS Zelda no Densetsu was released for the Super Famicom's satellite-based expansion, Satellaview, in the mid-1990s in Japan. BS Zelda was then re-released for the Satellaview again a year later, with rearranged dungeons and an altered overworld. Screenshot of Legend of Zelda, NES, showing gameplay This is a screenshot of a copyrighted computer game or video game. ...
Screenshot of Legend of Zelda, NES, showing gameplay This is a screenshot of a copyrighted computer game or video game. ...
This article is about the first game in the series. ...
âNESâ redirects here. ...
This article is about the first game in the series. ...
Legend of Zelda Famicom Disk The Family Computer Disk System , FDS) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ...
This article does not cite any references or sources. ...
BS Zelda no Densetsu , lit. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
The BS-X logo. ...
The BS-X logo. ...
In computer and video games, the overworld generally refers to an out-door or world map section of the game, as opposed to a dungeon or level. In a typical RPGs, the player can usually save their game whenever they like, and will usually have a different appearance (to reflect...
The second game, Zelda II: The Adventure of Link, was released in January 1987 for the Famicom Disc System in Japan, a full six months before the first game was even released in America. Nintendo would wait almost a full two years from its initial release in Japan to release Zelda II in America on December, 1988. The game sparked controversy among the series' fans, as it exchanged the top-down perspective for side-scrolling (though the top-down point of view was retained for times that Link is wandering the overworld), and introduced RPG elements (e.g., experience points) not found in other Zelda installments. It is also the only Zelda title excluding Four Swords Adventures in which Link does not collect Rupees. Both this game and its predecessor had gold-colored game cartridges, instead of the system's usual gray cartridges. Both games were later re-released in the final years of the Nintendo Entertainment System, with gray cartridges. Zelda II: The Adventure of Link is a video game for the Nintendo Entertainment System, and the second in the Legend of Zelda series of games. ...
The Famicom Disk System was realeasd by Nintendo in 1985 as an add on for the Nintendo Famicom (NES). ...
Grand Theft Auto has a top-down perspective Top-down perspective, also sometimes referred to as birds-eye view, overhead view or helicopter view, is a camera angle used in computer and video games that shows the player and the area around him or her from above. ...
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This article does not cite any references or sources. ...
Experience points (often abbreviated as exp or xp) are a representation of a characters advancement and improvement in skills in role-playing games. ...
The Legend of Zelda: Four Swords Adventures, known in Japan as The Legend of Zelda: Four Swords +, is a game in The Legend of Zelda series for the GameCube, released in Japan on March 18, 2004, North America on June 7, 2004 and Europe on January 7, 2005. ...
Hylia redirects here. ...
âNESâ redirects here. ...
Four years later, The Legend of Zelda: A Link to the Past returned to the top-down view (under a 3/4 perspective), and added the concept of an alternate dimension to explore — a land known as the Dark World. The game was released for the Super NES in 1991. It was later re-released for the Game Boy Advance on December 9, 2002 in North America, on a cartridge with Four Swords, the first multiplayer Zelda, and then on the Wii's Virtual Console on January 22, 2007. In addition, both this game (unchanged, except for being converted into a downloadable format) [9] and an exclusive "loosely-based" sequel (which used the same game engine) called BS Zelda no Densetsu Kodai no Sekiban were released on the Satellaview in Japan. The Legend of Zelda: A Link to the Past, released in Japan on November 21, 1991, as ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu: Kamigami no Toraifōsu, literally The Legend of Zelda: Triforce of the Gods), and in North America and Europe in 1992, was the only game in the Zelda series...
An example of the 3/4 game perspective, taken from the Zelda game The Minish Cap. ...
Parallel universe or alternate reality in science fiction and fantasy is a self-contained separate reality coexisting with our own. ...
Spoiler warning: The Golden Land (A Link to the Past) or, by later translations, the Sacred Realm (Ocarina of Time, The Wind Waker and Twilight Princess) is one of the more fantastical locations in the fictional Zelda world. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
âGBAâ redirects here. ...
is the 343rd day of the year (344th in leap years) in the Gregorian calendar. ...
Also see: 2002 (number). ...
Four Swords can refer to one of a number of video games in Nintendos The Legend of Zelda series. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
is the 22nd day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
This article or section is not written in the formal tone expected of an encyclopedia article. ...
The BS-X logo. ...
Link in the opening cinema of Link's Awakening DX. The next game, Link's Awakening, was the first Zelda for Nintendo's Game Boy handheld, and the first to take place outside of Hyrule, and not to include the Princess Zelda. It was re-released for the Game Boy Color in 1998 as Link's Awakening DX with some additional features, including an extra color-based dungeon and a photo shop that allowed interaction with the Game Boy Printer. Image File history File linksMetadata Zeldadx_1. ...
Image File history File linksMetadata Zeldadx_1. ...
For the entire Game Boy series of handheld consoles, see Game Boy line. ...
A handheld game console is a lightweight, portable electronic machine for playing video games. ...
The GameBoy Printer The Game Boy Printer (named by Pocket Printer in Japan) Nintendo is a thermal printer designed for the Game Boy and Game Boy Color systems and was released in 1998. ...
After another hiatus, the series made the transition to 3D with the installment Ocarina of Time, which was released in November 1998. This game, initially known as Zelda 64, retained the core gameplay of the previous 2D games, and was very successful commercially and critically. It ranked highly on IGN and EGM's "greatest games of all time" lists, and scored perfect scores in several video game publications, including the first 40/40 score in Famitsu (a Japanese gaming magazine).[10] In February 2006, it was ranked by Nintendo Power as the best game to ever appear on a Nintendo console.[11] The title was originally slated for the ill-fated, Japanese-only Nintendo 64DD, but was ported to a cartridge when the hardware was delayed.[12] Innovations include the use of lock-on targeting, a new gameplay mechanic that focuses the camera on a nearby target, and alters the player's actions to be relative to that target.[13] Such mechanics allow precision-based sword fighting in a 3D space, and were a revolutionary development for the time. Those who preordered the game received a gold-colored cartridge in a limited edition box with a golden plastic card affixed reading "Collector's Edition".[14] This article is about process of creating 3D computer graphics. ...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
2D computer graphics is the computer-based generation of digital imagesâmostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ...
Cover art for Issue 1 of FamitsÅ« magazine, June 1986, then known as Famicom TsÅ«shin FamitsÅ« abbreviated ãã¡ã Fami) is a Japanese video game magazine published by Enterbrain, Inc. ...
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
The Nintendo 64DD is an expansion system for the Nintendo 64. ...
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ...
Ocarina of Time was re-released on the GameCube in 2002, when it was offered as a pre-order incentive for The Wind Waker in the US, Canada, and Japan.[15] Europe continues to receive it free in every copy of The Wind Waker, except for the discounted Player's Choice version. It included a previously unreleased 64DD expansion known as Ura Zelda in Japan and Ocarina of Time Master Quest in North America.[15] Ocarina of Time was included as part of Collector's Edition for the GameCube in 2003.[16] It is now available on the Wii's Virtual Console.[17] The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
A pre-order incentive, also known as a pre-order bonus, is marketing tactic whereby a retailer or manufacturer/publisher of an entertainment product (usually a book or video game) encourages buyers to reserve a copy of the product at the store prior to its release. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
The NTSC Players Choice release of the GameCube title Star Fox Adventures. ...
The Nintendo 64DD is an expansion system for the Nintendo 64. ...
The Legend of Zelda: Ocarina of Time Master Quest was shipped together with a special edition of The Legend of Zelda: The Wind Waker in May 2003. ...
The follow-up title, Majora's Mask, which was released in November 2000, used the same 3D game engine as the previous Nintendo 64 game[18] (dropping the Fixed 3D elements), but added a novel time-based concept, leading to somewhat mixed reactions from series fans. It was originally called Zelda Gaiden,[19] a Japanese title that translates as Zelda Side story. Gameplay changed significantly; in addition to a form of time-limit, Link could use masks to transform into different creatures with unique skills. While Majora's Mask retained the graphical style of the landmark Ocarina of Time, it was also a departure, particularly in terms of its overall atmosphere. It also featured motion-blur, unlike its predecessor, Ocarina of Time. The game is much darker,[18] dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom, as a large moon slowly descends upon the land of Termina. All copies of Majora's Mask are gold cartridges. Instead, a "Limited Collector's Edition" lenticular cartridge label was offered as the pre-order incentive. Copies of the game that weren't collector's editions featured a more traditional sticker cartridge label. This article is about process of creating 3D computer graphics. ...
A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ...
In techniques for computer games, fixed 3D is a three-dimensional (3D) representation of the game world with game characters rendered in real time against a prerendered environment. ...
A side story in fiction is a form of narrative that occurs alongside established stories set within a fictional universe. ...
A map presenting the land of Termina. ...
Lenticular printing is a multi-step process consisting of creating a lenticular image from at least two existing images, and combining it with a lenticular lens. ...
A pre-order incentive, also known as a pre-order bonus, is marketing tactic whereby a retailer or manufacturer/publisher of an entertainment product (usually a book or video game) encourages buyers to reserve a copy of the product at the store prior to its release. ...
The next two games, Oracle of Seasons and Oracle of Ages, were released simultaneously for the Game Boy Color, and interact using passwords[20] or a Game Link Cable.[21] After one game has been completed, the player is given a password that allows the other game to be played as a sequel.[20] They were developed by Flagship in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original Legend of Zelda to the Game Boy Color, they decided to make an original trilogy[22] to be called the "Triforce Series".[23] When the password system linking the three games proved too troublesome, the concept was reduced to two titles at Miyamoto's suggestion.[24] These two titles became Oracle of Ages, which is more puzzle-based, and Oracle of Seasons, which is more action-oriented.[25] The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...
A regular password-inserting screen (from Gods). ...
The Game Link cable is an accessory to the Game Boy line of handheld video game systems allowing players to connect two games of the same type, or part of the same series for multiplayer gaming, or to unlock hidden features, such as characters, which require it to access them. ...
Flagship was an independent developer funded by Capcom, Nintendo and Sega that was founded by game designer Yoshiki Okamoto. ...
When Nintendo revealed the Nintendo GameCube on 24 August 2000, the day before Nintendo's SpaceWorld 2000 exposition,[26] one software demonstration showed a realistically-styled real-time duel between Ganon and Link. Fans and the media speculated that the battle might be from a Zelda game under development.[27] At Spaceworld 2001 Nintendo showed a cel-shaded Zelda title, later released as The Wind Waker, which Miyamoto felt would "extend Zelda's reach to all ages".[28] The media reported that Zelda was shifting to a younger audience, to Miyamoto's surprise.[29] Nothing further was shown until a playable demonstration was ready, which was well-received. The gameplay centers on controlling wind with a baton called the "Wind Waker", and sailing a small boat around a massive, island-filled ocean. The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
is the 236th day of the year (237th in leap years) in the Gregorian calendar. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
SpaceWorld is a video game trade show hosted by Nintendo. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
Rinku redirects here. ...
Object with a basic cel-shader (also known as a toon shader) and border detection. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
Next in the series came Four Swords Adventures for the GameCube, which was released in the first half of 2004 in Japan and America, and in January 2005 in Europe. Based on the handheld Four Swords, Four Swords Adventures was another deviation from previous Zelda gameplay, focusing on multiplayer gameplay and "level-based" action (like many Super Mario Bros. titles). The game contains 24 individual stages and a map screen; there is no connecting overworld. For the multiplayer features of the game, each player is required to use a Game Boy Advance system linked to the Nintendo GameCube via a GBA-GCN cable. Although it focuses on multiplayer, the game also features a single-player campaign, in which using a Game Boy Advance is optional. The Legend of Zelda: Four Swords Adventures, previously known as The Legend of Zelda: Four Swords Plus, is a game in The Legend of Zelda series for the Nintendo GameCube, released in Japan on March 18, 2004, North America on June 7, 2004 and Europe on January 7, 2005. ...
This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ...
Nintendo Gamecube Game Boy Advance Cable The Nintendo GameCube Game Boy Advance Cable is a cable used to connect the GameCube (GCN) and the Game Boy Advance (GBA) to trade information. ...
Four Swords Adventures is really two games in one: Hyrulean Adventure (with a storyline and action somewhat similar to a traditional Zelda adventure) and Shadow Battle (a free-for-all mêlée "battle mode", which pits Links against each other as the players struggle for dominance in Hyrulean arenas). The Japanese version includes a third segment, known as Navi Trackers (originally designed as the stand-alone game Tetra's Trackers), which is not included in any other incarnation of the title. Navi Trackers contains spoken dialog for most of the characters, a first for the Zelda series.
An official Twilight Princess illustration. In November 2004 in Japan and Europe, and in January 2005 in America, Nintendo released a new game for the Game Boy Advance, The Minish Cap. The central concept of The Minish Cap is Link's ability to shrink in size with the aid of a mystical sentient hat named Ezlo. While tiny, Link can see previously-explored parts of a dungeon from a new perspective, and enter new areas through otherwise-impassable openings. Link is able to switch from big to small at special portals throughout the land, once again giving Link two "worlds" to play in. Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
âGBAâ redirects here. ...
The Legend of Zelda: The Minish Cap is a game for the Nintendo Game Boy Advance. ...
In November 2006, Twilight Princess arrived as the first Zelda game on the Wii, and later, in December 2006, on the Nintendo GameCube, the system for which it was originally developed. The game once again strives for a realistic look, improved even beyond the aforementioned SpaceWorld demo. It chronicles the struggle of a more mature Link to rid Hyrule of the "Twilight Realm", a mysterious force plaguing the land. When he enters this realm, he is transformed into a wolf, and the gameplay shifts radically. Twilight Princess also relies heavily on horseback transportation and mounted battle scenarios, including boss battles. The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
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"Zelda DS" was once rumored to be a new Four Swords game, but Nintendo later retracted those statements.[citation needed] Instead, at the 2006 Game Developers Conference, a trailer for Phantom Hourglass for the Nintendo DS was shown. The trailer revealed traditional top-down Zelda gameplay optimized for the DS' features, with a cel-shaded graphical style similar to The Wind Waker. At E3 2006, Nintendo confirmed its status as a direct sequel to The Wind Waker,[30] and debuted an extensive playable demo, including a multiplayer mode reminiscent of Pac-Man Vs. with "capture the flag" elements. Phantom Hourglass was released on June 23, 2007 in Japan, October 1, 2007 in North America, and October 19, 2007 in Europe. The Game Developers Conference (GDC) is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking. ...
NDS redirects here. ...
E³ logo The Electronic Entertainment Expo, commonly known as E³, was an annual trade show for the computer and video games industry presented by the Entertainment Software Association. ...
Pac-Man Vs. ...
For other uses, see Capture the flag (disambiguation). ...
is the 174th day of the year (175th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 274th day of the year (275th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 292nd day of the year (293rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
For other uses, see Europe (disambiguation). ...
Fictional universe - Further information: Hyrule and Triforce
The Zelda series has developed a deep story and wide universe over its many releases. Much of the backstory of the creation of Hyrule was revealed in the games A Link to the Past, Ocarina of Time, Wind Waker, and Twilight Princess. Hylia redirects here. ...
For the arcade system board, see Triforce (arcade system board). ...
A fictional universe is an imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction or translatable non-fiction. ...
History According to the in-game backstories, long ago, three goddesses descended and created the land of Hyrule. Din, the goddess of power, with her powerful, flaming arms, cultivated the empty space, and created the red earth. Nayru, the goddess of wisdom, bestowed her divine wisdom upon the land, and created the world's laws to give a sense of justice and order to the world, and to guide the people in the goddesses' absence. Farore, the goddess of courage, endowed Hyrule with her powers, creating life to follow this justice. For the 1934 film, see The Goddess (1934 film). ...
This is a list of recurring characters in The Legend of Zelda series of video games. ...
This is a list of recurring characters in The Legend of Zelda series of video games. ...
This article is about the concept of justice. ...
This is a list of recurring characters in The Legend of Zelda series of video games. ...
For other uses, see Courage (disambiguation). ...
After their work was completed, the goddesses left a magical artifact called the Triforce, which could grant the wishes of the user. It consisted of three golden triangles (each also called a "Triforce" — one of Wisdom, one of Power, and one of Courage). However, because the Triforce was not divine, and could not judge between good and evil, the goddesses placed the Triforce in an alternate world called the "Sacred Realm" or the "Golden Land", hoping that a worthy person would one day seek it. For the arcade system board, see Triforce (arcade system board). ...
For the apocryphal book of the Bible, see Book of Wisdom. ...
Much of the recent sociological debate on power revolves around the issue of the constraining and/or enabling nature of power. ...
For other uses, see Courage (disambiguation). ...
According to legend, if the discoverer of the Triforce has a balance of power, wisdom, and courage, they will receive the Triforce as a whole. If they are unbalanced, they will receive the part of the Triforce that represents the characteristic they most demonstrate, with the remaining parts of the whole transferring into the people in Hyrule who most exemplify the other two traits. The Triforce was first distributed as such starting in Ocarina of Time, as the Triforces of Power, Wisdom and Courage were each held by Ganondorf, Princess Zelda, and Link, respectively. While the Triforce of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. A Link to the Past, released after The Adventure of Link, but before Ocarina of Time, featured the Triforce, but made no mention of its three qualities or distribution, beyond Ganon obtaining it. The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
This article is about the first game in the series. ...
Zelda II: The Adventure of Link is a video game for the Nintendo Entertainment System, and the second in the Legend of Zelda series of games. ...
The Legend of Zelda: A Link to the Past, released in Japan on November 21, 1991, as ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu: Kamigami no Toraifōsu, literally The Legend of Zelda: Triforce of the Gods), and in North America and Europe in 1992, was the only game in the Zelda series...
Eventually, dark interlopers, later to be called "Twili", attempted to steal the Triforce and establish dominion over the Sacred Realm. In response, the goddesses sent the light spirits Eldin, Lanayru, Ordona, and Faron to seal away their dark magic within the Fused Shadows. The interlopers themselves were banished to the shadowy world of the Twilight Realm (with only the Mirror of Twilight linking the two worlds), where they would become the Twili race. The Mirror was left in the protection of ancient sages. The fictional universe established by the Zelda games sets the stage for each adventure. Many games take place in lands with their own back-stories. Termina, for example, is a parallel world accidentally formed as a side effect of the goddesses' creation of Hyrule.[31]
Games The following is a list of the Nintendo-published games in order of their first release, with their release years (in parentheses), along with any additional information about their placement in the timeline. - This is the first game of the series. In this game, Ganon is in his pig-like beast form. According to the instruction manual and the official website, shortly before the beginning of the game, Ganon broke free from the Dark World,[32] and his army attacked Hyrule, stole the Triforce of Power, and captured the ruling Princess Zelda, but not before she had time to break apart and hide the Triforce of Wisdom.[33]
- According to its instruction manual, it takes place "several seasons" after the first game, and features the same Link, but a different Zelda. Moreover, the story references Ganon's destruction by Link in the first game. The game's back-story also references an old legend of Hyrule. According to it, long ago, a prince of Hyrule should have inherited the Triforce after the king's death, but he only obtained part of it. Indeed, his sister, Princess Zelda, let him keep the Triforce of Power and the Triforce of Wisdom, but the late king hid the Triforce of Courage. The prince and a magician questioned Zelda, but she refused to reveal the location of the last piece of the Triforce. In anger, the magician cast an eternal sleeping spell on Zelda, before dying himself. In grief, the prince ordered that all future girls of the royal family be named Zelda.[34] The previous historical Zelda who hid the Triforce of Courage is still asleep at the beginning of the game, and is awakened by Link after he retrieves the Triforce of Courage at the end of the story. This Princess Zelda is not the same one rescued by Link in the first The Legend of Zelda game. The events of this legend were never mentioned in any other games of the series.
- This is the first of many Zelda games to have Hyrule's history told within the game, and the first in which Ganon's real name, Ganondorf, is revealed. During this game, Ganon is in his demonic form, and sealed in the "Golden Land" (more commonly known as the Sacred Realm)[35] with the Triforce. The game's instruction manual tells how all three pieces of the Triforce were originally hidden in the Golden Land. One day long ago, it was found by Ganondorf the Thief, and it granted his evil wish for a monstrous army to attack Hyrule. While the Knights of Hyrule defended the land, the Seven Sages created a magic seal to close off the Golden Realm.[36] The game itself revolves around Ganon's ultimately-successful attempt to break the Sages' seal. Princess Zelda alerts Link to this, and Link goes on a quest to find the Master Sword (its first named appearance in the series), then defeats Ganon to reclaim the Triforce, using various means to travel between Hyrule and the Golden Land (now called the Dark World) during his efforts.
- The Legend of Zelda: Link's Awakening/DX (GB: 1993, GBC: 1998 (DX))
- In this installment, Link shipwrecks on Koholint Island while on his journey. He finds he has lost his equipment, and the only way he can leave the island is to find and wake a creature of great power called the Wind Fish.
- After its release, this game was confirmed by Shigeru Miyamoto as the first in the series' continuity at the time.[37] At the beginning of the game, Ganondorf, the king of the Gerudo tribe, has not yet gained the Triforce, though he does possess magical powers. As the game progresses, Ganondorf follows Link into the Sacred Realm and, as Link pulls the Master Sword from its pedestal, he appears, telling Link he will rule Hyrule as a result of Link giving him access to the Sacred Realm. Link is then promptly put into suspended animation for seven years, until he is "of age" to wield the Master Sword. In the meantime, Ganondorf finds the Triforce, but because his heart is not balanced, it divides into its three pieces: Power, Wisdom, and Courage. Ganondorf retains the Triforce of Power, and uses it to take over and rule Hyrule for seven years. When Link wakes seven years later, he eventually awakens the Seven Sages and defeats Ganondorf, the Sages then sealing him in the Sacred Realm.
- The Legend of Zelda: Majora's Mask (N64: 2000, GCN: 2003 (CE))
- This game takes place after the events of Ocarina of Time, and stars the same Link, after returning to his youth. While traveling, he is attacked by a Skull Kid and accidentally enters a parallel world called Termina, which is going to be destroyed by a falling moon in three days. Link must relive the same three days repeatedly while trying to undo the events created by the Skull Kid through the power of Majora's Mask, and find a way to stop the impending apocalypse.
- The Legend of Zelda: Oracle of Seasons (GBC: 2001) and The Legend of Zelda: Oracle of Ages (GBC: 2001)
- These games are connected via a password system, and one takes place immediately after the other. They can be played and regarded in either order. The Twinrova sisters from Ocarina of Time appear in these games, and plot to resurrect Ganon.
- The Legend of Zelda: Four Swords (GBA: 2002)
- The versions of Link and Princess Zelda featured in this game are childhood friends. This is the first game in which Vaati and the Four Sword appear. According to an interview, Eiji Aonuma, a major designer and the director of many games in the Zelda series, considered this game to be the oldest in the timeline, implying that both this and The Minish Cap occur earlier than Ocarina of Time.[citation needed]
- This game takes place hundreds of years after Ocarina of Time.[citation needed] Hyrule has been lost for centuries, and now all that remains of its civilization are a few scattered islands on the Great Sea. Halfway through The Wind Waker, the Link and Zelda from this game discover they are the successors to their counterparts in the old kingdom of Hyrule (now drowned beneath the Great Sea). It is revealed in dialogue between survivors of Hyrule that the Link of The Wind Waker is not related to the Hero of Time, the Link of Ocarina of Time; however, later on in the game, he is referred to as the "Hero of Winds".
- This game tells the story of how Ganondorf obtains the power of an ancient trident and becomes the demon, Ganon.
- This game involves the origins of the Four Sword, as well as Vaati, the primary villain.
- The Legend of Zelda: Twilight Princess (Wii: 2006, GCN: 2006)
- This game takes place at least a hundred years after Ocarina of Time.[38] In an interview with Japan's Nintendo Dream Magazine, Aonuma stated that Twilight Princess occurs in a "parallel" world to The Wind Waker, following an alternate timeline[2] in which Ganondorf does not take over Hyrule, and is instead sentenced to execution following the conclusion of Ocarina of Time.
- The Legend of Zelda: Phantom Hourglass (DS: 2007)
- This game has been released in Japan and North America, and was released in Australia on October 11, 2007, [39] and Europe on October 19, 2007.[40] It is set after The Wind Waker and in the same setting, where Link must rescue Tetra after she is captured by a ghost ship.
The creators maintain that the series has a set timeline, however due to debates over the available information the timeline continues to be disputed. Miyamoto stated in a 2003 interview that there is a master document detailing the timeline. [41] Eiji Aonuma has also stated in a July 2007 video interview that there is such a document on his PC, and that this document is considered confidential.[42] According to this interview, development of a Zelda title can commence without the team knowing in advance where exactly the title will fit into the timeline; but by the time the title is finished, its placement in the timeline will be determined. However, this document has not been seen publicly. This article is about the first game in the series. ...
Legend of Zelda Famicom Disk The Family Computer Disk System , FDS) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ...
âNESâ redirects here. ...
âNESâ redirects here. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
For other uses, see Animal Crossing (disambiguation). ...
âGBAâ redirects here. ...
This article is about Nintendos emulation feature and download service. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
For the arcade system board, see Triforce (arcade system board). ...
This article is about the fictional character. ...
Zelda II: The Adventure of Link is a video game for the Nintendo Entertainment System, and the second in the Legend of Zelda series of games. ...
Legend of Zelda Famicom Disk The Family Computer Disk System , FDS) was released on February 21, 1986 by Nintendo as a peripheral to their overwhelmingly popular Family Computer (Famicom) console in Japan. ...
âNESâ redirects here. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
âGBAâ redirects here. ...
This article is about Nintendos emulation feature and download service. ...
Rinku redirects here. ...
The Legend of Zelda: A Link to the Past, released in Japan on November 21, 1991, as ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu: Kamigami no Toraifōsu, literally The Legend of Zelda: Triforce of the Gods), and in North America and Europe in 1992, was the only game in the Zelda series...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
The BS-X logo. ...
âGBAâ redirects here. ...
This article is about Nintendos emulation feature and download service. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
For the arcade system board, see Triforce (arcade system board). ...
This article is about the fictional character. ...
The Master Sword in its pedestal, as seen in A Link to the Past. ...
For the entire Game Boy series of handheld consoles, see Game Boy line. ...
The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...
Rinku redirects here. ...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
The Legend of Zelda: Ocarina of Time Master Quest was shipped together with a special edition of The Legend of Zelda: The Wind Waker in May 2003. ...
The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
The Legend of Zelda: Ocarina of Time Master Quest was shipped together with a special edition of The Legend of Zelda: The Wind Waker in May 2003. ...
This article is about the home console. ...
This article is about Nintendos emulation feature and download service. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
For the arcade system board, see Triforce (arcade system board). ...
The Master Sword in its pedestal, as seen in A Link to the Past. ...
Hylia redirects here. ...
The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
A map presenting the land of Termina. ...
A time loop is a common plot device in science fiction (especially in universes where time travel is commonplace) in which time runs normally for a set period (usually a day or a few hours) but then skips back like a broken record. ...
The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...
The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...
This is a list of recurring characters in The Legend of Zelda series of video games. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
âGBAâ redirects here. ...
This is a list of recurring characters in The Legend of Zelda series of video games. ...
Link with most of the items and equipment he acquires in The Legend of Zelda. ...
Eiji Aonuma , born 1963) is a Japanese designer and director of video games. ...
A game designer is a person who designs games. ...
A game director is a person who is in-charge of significant creative aspects of a video game. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
Hylia redirects here. ...
The Great Sea is the fictional setting of the Nintendo GameCube video game The Legend of Zelda: The Wind Waker of the long-running Zelda series, and its Nintendo DS sequel, The Legend of Zelda: Phantom Hourglass. ...
Rinku redirects here. ...
This article is about the fictional character. ...
The Legend of Zelda: Four Swords Adventures, previously known as The Legend of Zelda: Four Swords Plus, is a game in The Legend of Zelda series for the Nintendo GameCube, released in Japan on March 18, 2004, North America on June 7, 2004 and Europe on January 7, 2005. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
This article or section does not cite its references or sources. ...
The Legend of Zelda: The Minish Cap is a game for the Nintendo Game Boy Advance. ...
âGBAâ redirects here. ...
This is a list of recurring characters in The Legend of Zelda series of video games. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
Hylia redirects here. ...
NDS redirects here. ...
North American redirects here. ...
is the 284th day of the year (285th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
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is the 292nd day of the year (293rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
This article is about the fictional character. ...
Music The Legend of Zelda series, like many of the Nintendo titles, has long been noted for its use of music. Koji Kondo, who has been described as the "greatest legend in the video game audio industry" due to his work for Nintendo,[43], has composed much of the music for the Zelda games, although the last game in which he was solely responsible for the composition of the soundtrack was The Legend of Zelda: Ocarina of Time.[43] Koji Kondo , b. ...
The games in the Legend of Zelda series have also tended to make strong use of musical instruments, in particular in the development of musical puzzles, which have been widespread.[44] Often the instruments have served as triggers to game events: for example, triggering the recorder in the original Legend of Zelda will result in the revelation of "secret" areas. Application in these situations involved little more effort than selecting the instrument at the appropriate time. However, with the release of Ocarina of Time, mastering the instruments became a core part of the game, with the player required to learn to play the instrument through the use of the game controller in order to succeed.[45] Ocarina of Time was "the [one of the] first contemporary nondance title[s] to feature music-making as part of its gameplay"[46], employing music as a heuristic device and requiring the player to memorize songs in order to proceed through the game[47] - a game mechanic that reappeared in Majora's Mask[48] and, in different forms, The Wind Waker[49] and Twilight Princess.[50] Minesweeper, a popular computer puzzle game found on many machines. ...
Various recorders The recorder is a woodwind musical instrument of the family known as fipple flutes or internal duct flutes â whistle-like instruments which include the tin whistle and ocarina. ...
This article is about the first game in the series. ...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
For other uses, see Heuristic (disambiguation). ...
A game mechanic is a rule or set of rules intended to produce a set of outcomes in a game. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
Nature of the protagonist -
According to the official website, Link is described as humble but brave, attributes appropriate for the bearer of the Triforce of Courage. Sometimes Link will bear a special title, such as "Hero of Time", "Hero of the Winds", "Hero Chosen by the Gods", or "Waker of the Winds". A long-eared Hylian, he is portrayed as being anywhere from 7 to 17 years old, depending on the game. Link always wears a green tunic, an undershirt and a long, floppy green cap for at least part of each adventure. All incarnations of Link are left-handed, the only exception to date being the Wii version of Twilight Princess, in which Link is right-handed due to the "mirroring" used to accommodate the right-handed control scheme.[51] This mirroring effect flips the entire game layout from its Nintendo GameCube counterpart, thus canonically Link is still left-handed. Rinku redirects here. ...
For the arcade system board, see Triforce (arcade system board). ...
In the Legend of Zelda series of video games, Hylian means from or related to the mythical land of Hyrule. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
Link does not usually speak, and only produces grunts, yells, and other such sounds. One exception to this is The Wind Waker. In the English-language game, the audible phrase "Come on!" is used in dungeons to call either special statues or other characters (Medli or Makar) to follow Link. In prior games, such as A Link to the Past and Ocarina of Time, players can answer questions by choosing options from a list; no voice acting accompanies Link's answers. More typically, the character uses facial expressions to indicate mood; particular emphasis is placed on this in The Wind Waker and Twilight Princess. The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
The Legend of Zelda: A Link to the Past, released in Japan on November 21, 1991, as ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu: Kamigami no Toraifōsu, literally The Legend of Zelda: Triforce of the Gods), and in North America and Europe in 1992, was the only game in the Zelda series...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
Arguably, Link "speaks" two lines in The Adventure of Link. When he locates a mirror under a table, the text, "I found a mirror under the table" appears on screen. Later, if Link examines a fireplace that he can enter, "Looks like I can get in the fireplace" is displayed. Link also speaks in the cartoon series and the games produced by Philips, though these sources are considered to not be canonical. He also speaks in "The Legend of Zelda: Link's Awakening" to let the player know that he cannot pick up certain objects at the time. Zelda II: The Adventure of Link is a video game for the Nintendo Entertainment System, and the second in the Legend of Zelda series of games. ...
For other uses, see Cartoon (disambiguation). ...
Although the character's accepted name is Link, the player can name him before the start of most games, and characters will address him by that name in the text. The reason given for his silence is so that the player can envision themselves as the hero.[52].
Other incarnations There are a number of Zelda video games and other media creations that have been licensed by Nintendo, but not officially acknowledged as part of the series canon.[citation needed] Canon, in the context of a fictional universe, comprises those novels, stories, films, etc. ...
Cartoons
 -
The Legend of Zelda was made into an animated series as a "show within a show" in the semi-live-action Super Mario Bros. Super Show TV series produced by DiC. The animated Zelda shorts were aired each Friday, instead of the usual Super Mario Bros. cartoon that aired during the rest of the week. The series loosely followed the NES Zelda games, mixing settings and characters from those games with original creations. Thirteen animated Zelda shorts were featured within the show's 65-episode run. The show's incarnations of Link and Zelda also appeared in various episodes of Captain N: The Game Master during its second season. This is a copyrighted and/or trademarked logo. ...
The Legend of Zelda was an American animated series loosely based on the first and second Legend of Zelda games for the Nintendo Entertainment System. ...
An animated series or cartoon series is a television series produced by means of animation. ...
Various television shows based on Super Mario Bros. ...
A television program is the content of television broadcasting. ...
The DIC Incredible World logo used from the late 2001-present. ...
This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ...
Captain N: The Game Master is a cartoon series that aired on U.S. and United Kingdom television from 1989 to 1992. ...
Comics and manga -
Valiant Comics released a short-lived series of comics featuring characters and settings from the Zelda cartoon as part of their Nintendo Comics System line. In addition, manga have been created based on the many of the series' games, including A Link to the Past, Link's Awakening, Ocarina of Time, Majora's Mask, the Oracle series, The Wind Waker, Four Swords Adventures and The Minish Cap. The comics and manga are not considered canonical. Manga based on The Legend of Zelda series have been published in Japan with the consent of Nintendo. ...
For the Hal Foster comic strip, see Prince Valiant. ...
Comics (or, less commonly, sequential art) is a form of visual art consisting of images which are commonly combined with text, often in the form of speech balloons or image captions. ...
The Nintendo Comics System was a series of comic books published by Valiant Comics in 1990 and 1991. ...
This article is about the comics created in Japan. ...
Canonical is an adjective derived from canon. ...
CD-i games -
Main article: CD-i games based on The Legend of Zelda series A series of video games were developed and released for the Philips CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-based peripheral for the Super Nintendo. Created with no influence from Nintendo, the games are Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure. The "trilogy" is a large departure from the rest of the series, and they are generally considered poor efforts by fans and reviewers alike. Nintendo has erased them from the Zelda canon, evidenced by their absence from any of Nintendo's websites and publications. The character designs and personalities used in the games appear to be based heavily on the cartoon series. A screenshot from Zelda: The Wand of Gamelon. ...
Philips HQ in Amsterdam Koninklijke Philips Electronics N.V. (Royal Philips Electronics N.V.), usually known as Philips, (Euronext: PHIA, NYSE: PHG) is one of the largest electronics companies in the world, founded and headquartered in the Netherlands. ...
CD-i or Compact Disc Interactive is the name of an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. CD-i also refers to the multimedia Compact Disc standard utilized by the CD-i console, also known as Green Book, which was co-developed by...
CD redirects here. ...
For an account of the words periphery and peripheral as they are used in biology, sociology, politics, computer hardware, and other fields, see the periphery disambiguation page. ...
Zelda: The Wand of Gamelon is a video game published by Philips Media and released for the Philips CD-i in 1993. ...
Zeldas Adventure is a video game developed by Viridis and released for the Philips CD-i in 1994. ...
LCD games -
Two Zelda-themed LCD games were created in the late 1980s. The "Zelda Game Watch" by Nelsonic was released first, and was an actual digital watch with primitive gameplay based on the original Legend of Zelda. The similarly titled "Zelda Game & Watch" was a dual-screen handheld electronic game similar in appearance to today's Nintendo DS and it featured a gameplay style similar to The Adventure of Link. It was re-released in 1998 as a Toymax, Inc. Mini Classic and later as an unlockable extra in Game & Watch Gallery 4, a 2002 compilation for the Game Boy Advance. Although Nintendos The Legend of Zelda game series was mostly constricted to consoles and the Game Boy, two mini versions were released, the confusingly-named Zelda Game Watch and Zelda Game & Watch. ...
LCD redirects here. ...
For other uses, see Watch (disambiguation). ...
Gameplay includes all player experiences during the interaction with game systems, especially formal games. ...
(New Wide Screen), 1982 The Game & Watch (G&W) series were handheld electronic games made by Nintendo and created by its game designer Gunpei Yokoi from 1980 to 1991. ...
Handheld electronic games are very small, portable devices for playing interactive games, often miniaturized versions of video games. ...
NDS redirects here. ...
Game & Watch Gallery 4 (known as Game & Watch Gallery Advance in Europe) is a video game for the Game Boy Advance. ...
âGBAâ redirects here. ...
Unreleased games There have been several titles in The Legend of Zelda series that have never been released for various reasons. One such title was The Legend of Zelda: Mystical Seed of Courage for Game Boy Color. When Yoshiki Okamoto worked to develop Zelda titles for the Game Boy Color, his Capcom team decided to create a series of three games.[53] Referred to as the "Triforce Series",[54] the games were known as The Legend of Zelda: The Mysterious Acorn: Chapter of Power, Chapter of Wisdom, and Chapter of Courage in Japan[55] and The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Wisdom, and Mystical Seed of Courage in the US.[56] The games were to interact using a password system,[54] but the limitations of this system and the difficulty of coordinating three games proved too complicated, so the team scaled back to two titles at Miyamoto's suggestion.[57][58] Oracle of Seasons was adapted from Mystical Seed of Power, Oracle of Ages was adapted from Mystical Seed of Wisdom, and Mystical Seed of Courage was canceled.[54] Another title is The Legend of Zelda: Ocarina of Time Ura, intended to be an upgraded remake of Ocarina of Time for the Nintendo 64DD. For a long time the game was not released as the N64DD was never sold outside of Japan due to poor sales. Prior to the release of The Wind Waker, a bonus disc called The Legend of Zelda: Ocarina of Time Master Quest was released, containing a port of Ocarina of Time and a GameCube-modified version of Ocarina of Time Ura. This modified version lacks many of the features that were said to have been in the cancelled N64DD version. [59] The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...
Yoshiki Okamoto (born June 10, 1961 in Ehime Prefecture, Japan) is a video game designer credited with designing a number of the most popular games in the industry. ...
The Game Boy Color , shortened to GBC) is Nintendos successor to the Game Boy and was released on October 21, 1998 in Japan and in November of 1998 in the United States and 1999 in Europe. ...
For the original NASA meaning, see capsule communicator. ...
A regular password-inserting screen (from Gods). ...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
The Nintendo 64DD is an expansion system for the Nintendo 64. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
The Legend of Zelda: Ocarina of Time Master Quest was shipped together with a special edition of The Legend of Zelda: The Wind Waker in May 2003. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
Spin-off games There have been several titles released that are set within or star a minor character from the The Legend of Zelda universe but are not directly connected to The Legend of Zelda series. One such title is Freshly-Picked Tingle's Rosy Rupeeland for the Nintendo DS. Supporting character Tingle stars in this spin-off RPG, released in September of 2006 in Japan and in the summer of 2007 in the UK. Another title is Tingle's Balloon Fight DS for the Nintendo DS. Supporting character Tingle also stars in this spin-off arcade style platformer, released in April 2007 only in Japan and available solely to Platinum Club Nintendo members. The title BS Zelda no Densetsu Kodai no Sekiban (BS The Legend of Zelda: Ancient Stone Tablets) for the Satellaview is also a spin-off. It stars the "Hero of Light" (portrayed by either Broadcast Satellaview's male or female mascot) as the protagonist of Hyrule. Both map versions of the title BS Zelda no Densetsu (BS The Legend of Zelda) for the Satellaview could also be considered spin-offs. Despite being graphically enhanced remakes of The Legend of Zelda, both versions of this game star the "Hero of Light" (portrayed by the Broadcast Satellaview mascots as opposed to Link) as the protagonist of Hyrule. There is also the spin-off shooter title Link's Crossbow Training for the Wii, released on November 19, 2007. Bundled with the Wii Zapper, this game has players assume the identity of Link as he progresses through a series of tests to perfect his crossbow marksmanship. Currently this is the only spin-off that has been made available in the United States and Canada. Freshly-Picked Tingles Rosy Rupeeland ) is an action-adventure video game developed by Vanpool and published by Nintendo for the Nintendo DS handheld video game console. ...
NDS redirects here. ...
Tingle ) is a fictional video game character of The Legend of Zelda series, first appearing in The Legend of Zelda: Majoras Mask in 2000. ...
Tingles Balloon Fight DS ) is a Nintendo DS arcade style platformer published and developed by Nintendo for the Nintendo DS handheld video game console, which is solely available to Platinum Club Nintendo members. ...
NDS redirects here. ...
Tingle ) is a fictional video game character of The Legend of Zelda series, first appearing in The Legend of Zelda: Majoras Mask in 2000. ...
This article or section is not written in the formal tone expected of an encyclopedia article. ...
The BS-X logo. ...
BS Zelda no Densetsu , lit. ...
The BS-X logo. ...
This article is about the first game in the series. ...
Rinku redirects here. ...
Links Crossbow Training is a video game by Nintendo for the Wii. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
is the 323rd day of the year (324th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Zelda in other video games Characters from and references to the The Legend of Zelda series have appeared in a variety of other video games that go beyond what is considered a typical cameo appearance. This may include major story elements, character development, and even effect major game features. Link appears as a fighter in Super Smash Bros. for the Nintendo 64. Link, Young Link, Zelda (also able to transform into Sheik), and Ganondorf appear as fighters in Super Smash Bros. Melee for the GameCube. Link, Toon Link, Zelda, Sheik, and Ganondorf appear as fighters in Super Smash Bros. Brawl for the Wii. Instead of their Ocarina of Time appearances that have been used in previous Super Smash Bros. games, all but "Toon Link" are depicted in the style of Twilight Princess. Link appears as a fighter in the GameCube version of Soul Calibur II, and is also featured in several mini-games from WarioWare: Smooth Moves and WarioWare, Inc.: Mega Microgame$!. The Game Boy Camera: Gold Version contains Ocarina of Time themed stamps of characters and items for editing photos that are not found in any other color version of the Game Boy Camera. [60] Rinku redirects here. ...
This article is about the original Nintendo 64 game. ...
The Nintendo 64, often abbreviated as N64, is Nintendos third home video game console for the international market. ...
This article is about the fictional character. ...
This article is about the fictional character. ...
Ganon ), also known as Ganondorf ) in his human forms, the King of Evil, is a fictional character and primary antagonist of several games in Nintendos The Legend of Zelda series. ...
Super Smash Bros. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
Super Smash Bros. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
Soul Calibur II ) is a versus fighting game developed and published by Namco and the third installment in the Soul video game series. ...
A red Game Boy Camera, which also came in several other colors. ...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
Reception The Legend of Zelda series has generated many extremely positive reviews within the gaming industry. Ocarina of Time and The Wind Waker have both received a perfect 40/40 score (10/10 by four reviewers) by Japanese Famitsu magazine,[61][62] making Zelda the first and currently only series with multiple perfect scores. In addition, A Link to the Past and Phantom Hourglass received an almost-perfect score of 39/40. The website IGN also awarded Ocarina of Time, Oracle of Ages, Oracle of Seasons and Link's Awakening a score of 10/10. GameFAQs has also held a contest for the best video game series ever, with The Legend of Zelda claiming the top position.[63] In Nintendo Power's Top 200 countdown, Ocarina of Time took first place, and seven other Zelda games placed in the top 40.[64] Moreover, the editors of Game Rankings, GameStats, and Metacritic, who compile major numeric reviews given to the game on its release, have all given Ocarina of Time their highest aggregate scores.[65][66] Nintendo Power named Twilight Princess 2006 Game of the Year, as well as Best Story/Adventure, Best New Character, and Game of the Year for both the Nintendo GameCube and the Wii.[67] The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
Cover art for Issue 1 of FamitsÅ« magazine, June 1986, then known as Famicom TsÅ«shin FamitsÅ« abbreviated ãã¡ã Fami) is a Japanese video game magazine published by Enterbrain, Inc. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
GameFAQs is a website that hosts FAQs and walkthroughs for video games. ...
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ...
GameStats, much like GameRankings, is a website which keeps track of video game reviews from other web sites. ...
Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ...
The Nintendo GameCube (GCN) is Nintendos fourth home video game console, belonging to the sixth generation era. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
Legend of Zelda: Ocarina of Time and its use of melodic themes to identify different game regions has been called a reverse of Wagners use of music to identify characters in opera.[68] Ocarina of Time was so well received that sales increased for real Ocarinas.[69] IGN praised the music of Majora's Mask for its brilliance despite its heavy use of MIDI.[70] The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
Wagner may refer to more than one place in the United States: Wagner, South Dakota Wagner, Wisconsin Wagner may refer to more than one person: Richard Wagner, German composer Cosima Wagner, daughter of Franz Liszt and wife of Richard Wagner Heinrich Leopold Wagner, dramatist and author John Peter Honus Wagner...
For other uses, see Opera (disambiguation). ...
The ocarina (IPA: ) is an ancient flute-like wind instrument. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Musical Instrument Digital Interface, or MIDI, is a system designed to transmit information between electronic musical instruments. ...
Cultural influence The worldwide success and popularity of The Legend of Zelda series has led to many influences within popular culture. The series has also been parodied, including an episode of The Powerpuff Girls which features the Mayor of Townsville playing a spoof of Ocarina of Time.[71] and a season 3 episode of Robot Chicken in which there is a skit based on The Legend of Zelda which references many aspects of the series, including the existence of multiple Links, the Triforce, Rupees and rescuing Princess Zelda. Furthermore, Xandir from Drawn Together is an over-the-top homosexual parody of Link himself. Many references to the series also exist in other video games such as Final Fantasy, which contains a tombstone with the inscription: "Here lies Link". Link cameos in Super Mario RPG: Legend of the Seven Stars where he appears sleeping in a bed at the Rose Town Inn, and he remains in bed throughout the game. Attempting to speak to him triggers a sound effect from the original Legend of Zelda. The WarioWare series features micro-games throughout each of the games that are based on games throughout The Legend of Zelda series. Ōkami director Hideki Kamiya states that he has been influenced by The Legend of Zelda series in developing the title.[72] The developers of the game Dark Sector have stated they have been heavily influenced by The Legend of Zelda series, and that the structure of the game is much like a Zelda game.[73] Other games which reference the series are Donkey Kong Country 3, the Animal Crossing series and World of Warcraft.[74][75] Super Mario RPG: Legend of the Seven Stars (スーパーマリオRPG) was the last Mario game made and released for the Super Famicom/Super Nintendo Entertainment System, and was the last Square-produced game for a Nintendo video game console until 2003, with the debut of Final Fantasy: Crystal Chronicles for the...
Popular culture (or pop culture) is the widespread cultural elements in any given society that are perpetuated through that societys vernacular language or lingua franca. ...
The Powerpuff Girls is an Emmy-winning American animated television series about three little girls in kindergarten who have superpowers. ...
Robot Chicken is an Emmy award-winning American stop motion animated television series produced by Stoopid Monkey, ShadowMachine Films, Williams Street, and Sony Pictures Digital, currently airing in the US as a part of Cartoon Networks Adult Swim line-up, in the United Kingdom and Ireland as part of...
Sketch comedy consists of a series of short comedy scenes, or sketches, commonly between one and ten minutes long. ...
For the arcade system board, see Triforce (arcade system board). ...
This article is about the fictional character. ...
Drawn Together is an American animated television series that uses a sitcom format with a TV reality show setting. ...
Final Fantasy ) is a console role-playing game developed and published in Japan by Square (now Square Enix) in 1987 and published in North America by Nintendo of America in 1990, and is the inaugural game in Squares flagship Final Fantasy series. ...
Super Mario RPG: Legend of the Seven Stars (スーパーマリオRPG) was the last Mario game made and released for the Super Famicom/Super Nintendo Entertainment System, and was the last Square-produced game for a Nintendo video game console until 2003, with the debut of Final Fantasy: Crystal Chronicles for the...
For the subspecies of gray wolf, see Japanese Wolf. ...
Hideki Kamiya ) is a video game designer employed by Capcom and Clover Studio, best known as the creator of Devil May Cry and Viewtiful Joe. ...
Dark Sector is a computer game currently (as of 2006) under production by Digital Extremes. ...
A screenshot depicting one of Donkey Kong Country 3s protagonists, Kiddy Kong. ...
Animal Crossing series logo used in the West Animal Crossing series logo used in Japan The Animal Crossing series ) is a video-game series, developed by Nintendo, in which the player lives his/her virtual live, in real time. ...
World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ...
Notes - ^ Zelda's Debut on Nintendo DS Approaches. Eastside Business. Retrieved on 2007-12-30.
- ^ a b "Interview with Eiji Aonuma" (Japanese) [Partial translation: "ND – About when is the Twilight Princess timeline set? Aonuma – In a world some hundred years after 'Ocarina of Time.' ND – And 'Wind Waker'? Aonuma – 'Wind Waker' is parallel. In 'Ocarina of Time,' Link jumps to a world seven years ahead, defeats Ganon, and returns to the time of his childhood, right? 'Twilight Princess' is a world some hundred years after that pacified childhood time."]
- ^ Nintendo Dream (2007). Interview with Eiji Aonuma (English translation). Retrieved on 2007-03-12.
- ^ Johnson, Carl. Biography. Miyamoto Shrine. Retrieved on February 12, 2006.
- ^ Andrew Vestal (2000-09-14). The History of Zelda. GameSpot. Retrieved on 2006-09-25.
- ^ Todd Mowatt. In the Game: Nintendo’s Shigeru Miyamoto. Amazon.com. Retrieved on 2006-09-25.
- ^ ZELDA: The Second Quest Begins (1988), p. 27–28
- ^ ["http://nindb.classicgaming.gamespy.com/fmc-zel.shtml" Nintendo Database] (2008). Retrieved on 2008-02-20.
- ^ ["http://bszelda.zeldalegends.net/info.shtml#03" BS Zelda Info] (2008). Retrieved on 2008-02-20.
- ^ The Best Video Games in the History of Humanity. filibustercartoons.com (2006).
- ^ "NP Top 200", Nintendo Power 200: 66, February 2006.
- ^ Gaiden and Ura Zelda Split. IGN (1999-08-20). Retrieved on 2007-04-10.
- ^ * (1998) The Legend of Zelda: Ocarina of Time instruction booklet. Nintendo, 11–12. U/NUS-NZLE-USA.
- ^ Zelda's Future is Golden. IGN (1998-08-26). Retrieved on 2007-09-24.
- ^ a b Zelda Bonus Disc Coming to US. IGN (2002-12-04). Retrieved on 2006-01-22.
- ^ The Legend of Zelda Collector's Edition. IGN. Retrieved on 2007-03-19.
- ^ Hatfield, Daemon (2007-02-23). VC Getting (Arguably) Greatest Game Ever. IGN. Retrieved on 2007-09-24.
- ^ a b Mirabella III, Fran (2000-10-25). Legend of Zelda: Majora's Mask. IGN. Retrieved on 2005-12-03.
- ^ Zelda Sequel Invades Spaceworld. IGN (1999-06-16). Retrieved on 2006-01-10.
- ^ a b Pelland, p. 124.
- ^ Pelland, p. 120.
- ^ Miyamoto Speaks on Zelda GBC. IGN (1999-08-23). Retrieved on 2007-03-30.
- ^ The Legend of Zelda: The Third Oracle profile. IGN. Retrieved on 2007-03-30.
- ^ The Legend of Zelda: Oracle of Seasons Interview. Nintendo (2001). Retrieved on 2007-03-30.
- ^ Brad Shoemaker (2004). The Legend of Zelda: Oracle of Ages for Game Boy Color Review. GameSpot. Retrieved on 2006-09-25.
- ^ The Ultimate Gamecube FAQ. IGN (2001-07-10). Retrieved on 2006-01-21.
- ^ Zelda on Gamecube. IGN (2000-08-23]]). Retrieved on 2006-01-21.
- ^ Dingo, Star (2001-08-24). GameCube / First Look / The Legend of Zelda. GamePro. Retrieved on 2006-01-21.
- ^ Miyamoto and Aonuma on Zelda. IGN (2002-12-04). Retrieved on 2006-01-21.
- ^ Continue the Wind Waker adventure in Link's first DS game. Nintendo.
- ^ The Great Hyrule Encyclopedia. Nintendo. Retrieved on 2006-09-25.
- ^ The Legend of Zelda at Zelda Universe, the official Legend of Zelda website.
- ^ Instruction manual for The Legend of Zelda. URL retrieved 14th December 2006.
- ^ Instruction manual for Zelda II: The Adventure of Link. URL retrieved 14th December 2006.
- ^ Look up Golden Land for definition at Zelda Universe the official Legend of Zelda website.
- ^ Instruction manual for A Link to the Past. URL retrieved 14th December 2006.
- ^ Kushida (1998-08-01). Miyamoto Interview. Nintendo Online Magazine. Retrieved on 2006-09-23.
- ^ "Reflections on Zelda", Nintendo Power 211: 58–61, January 2007
- ^ News from Nintendo (2008). Retrieved on 2008-02-20.
- ^ Partial list of upcoming Nintendo DS and Wii titles across Europe. Nintendo (2007-07-29).
- ^ Miyamoto Shrine: Shigeru Miyamoto's Home on The Web (2008). Retrieved on 2008-02-20.
- ^ Eiji Aonuma Video Interview. IGN (2007-07-19). Retrieved on 2007-07-20.
- ^ a b Kohler, Chris (March 15, 2007). "Behind the Mario Maestro's Music". Wired.
- ^ Pichlmair, Martin; Kayali, Fares (2007). "Levels of Sound: On the Principles of Interactivity in Music Video Games". Situated Play, Proceedings of DiGRA 2007 Conference.
- ^ Lane, Pete. "Review: Legend of Zelda", BBC News, 26 February, 1999. Retrieved on 2008-04-06.
- ^ McDonald, Glenn (26 February, 1999). A Brief Timeline of Video Game Music. Gamespot. Retrieved on 2008-04-06.
- ^ Whalen, Zach (2007). "Play Along - An Approach to Videogame Music". Game Studies 4 (1). Retrieved on 2008-04-06.
- ^ Mirabella, Fran. Legend of Zelda: Majora's Mask. IGN. Retrieved on 2008-04-06.
- ^ Bander, John. "Mighty Wind", The Daily Targum, 23 January, 2004. Retrieved on 2008-04-06.
- ^ Buffa, Chris (November 17, 2006). The Legend of Zelda: Twilight Princess Review. Game Daily. Retrieved on 2008-04-06.
- ^ Casamassina, Matt (2006-09-20). Miyamoto Talks Righty Link. IGN. Retrieved on 2007-12-28.
- ^ In all Zelda games you can name the character any name, and that name will appear in the dialog text of those characters that do speak in the game, although, in Link's Awakening, if the player steals from the shop, characters would later refer to him as "Thief".
- ^ Miyamoto Speaks on Zelda GBC. IGN (1999-08-23). Retrieved on 2008-01-02.
- ^ a b c The Legend of Zelda: The Third Oracle profile. IGN. Retrieved on 2008-01-02.
- ^ Okamoto on Zelda. IGN (1999-11-16). Retrieved on 2008-01-02.
- ^ Official US Names for Tri-Force series. IGN (2000-05-13]). Retrieved on 2008-01-02.
- ^ The Legend of Zelda: Oracle of Seasons Interview. Nintendo (2001). Archived from the original on 2005-03-11. Retrieved on 2007-03-30.
- ^ Zelda's Tri-Force Down To Two. IGN (2000-07-24). Retrieved on 2008-01-02.
- ^ ["http://nindb.classicgaming.gamespy.com/nus/can_uzl.shtml" 404 Not Found] (2008). Retrieved on 2008-02-20.
- ^ ["http://nindb.classicgaming.gamespy.com/dmg/cam.shtml" 404 Not Found] (2008). Retrieved on 2008-02-20.
- ^ Legend of Zelda: Ocarina of Time (n64: 1998): Reviews. Metacritic (1998-11-25). Retrieved on 2007-05-05.
- ^ Zelda Scores Big. IGN (2002-12-11). Retrieved on 2006-01-24.
- ^ Summer 2006: Best. Series. Ever.. GameFAQs. Retrieved on 2006-10-01.
- ^ "NP Top 200", Nintendo Power 200: 58–66.
- ^ The Rankings. Game Rankings. Retrieved on 2006-12-28.
- ^ Highest Rated. GameStats. Retrieved on 2007-10-27.
- ^ "2006 Nintendo Power Awards", Nintendo Power 215: 50–56.
- ^ Zach Whalen (2004-11-01). Play Along - An Approach to Videogame Music. Game Studies. Retrieved on 2008-03-29.
- ^ Sharon R. King (1999-02-15). Compressed Data; Can You Play 'Feelings' On the Ocarina?. 1UP.com. Retrieved on 2008-03-28.
- ^ Fran Mirabella III (2000-10-25). Legend of Zelda: Majora's Mask. IGN. Retrieved on 2008-03-29.
- ^ tv.com
- ^ Dan Dormer (March 2007). Okami Creator Disappointed with Twilight Princess Visuals. 1UP.com.
- ^ Mike Jackson (March 2007). Dark Sector Interview: Sinister, gory and influenced by Zelda. Computer and Video Games.
- ^ In Donkey Kong Country 3, one of the Bear Brothers mentions a traveler "interested in the castle" who attempted to pay for the information with Rupees.
- ^ In Animal Crossing, items such as the Master Sword and the Triforce are frequently used as designs or furniture.
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 364th day of the year (365th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 71st day of the year (72nd in leap years) in the Gregorian calendar. ...
is the 43rd day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
is the 257th day of the year (258th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 268th day of the year (269th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 268th day of the year (269th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 51st day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 51st day of the year in the Gregorian calendar. ...
Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ...
is the 232nd day of the year (233rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 100th day of the year (101st in leap years) in the Gregorian calendar. ...
For the video game system, see Nintendo Entertainment System. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ...
is the 238th day of the year (239th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 267th day of the year (268th in leap years) in the Gregorian calendar. ...
Also see: 2002 (number). ...
is the 338th day of the year (339th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 22nd day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 78th day of the year (79th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 54th day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 267th day of the year (268th in leap years) in the Gregorian calendar. ...
Francis Michael Mirabella III (born 1980) is an editor at IGN.com. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
is the 298th day of the year (299th in leap years) in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 337th day of the year (338th in leap years) in the Gregorian calendar. ...
Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ...
is the 167th day of the year (168th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 10th day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ...
{| style=float:right; |- | |- | |} is the 235th day of the year (236th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 89th day of the year (90th in leap years) in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 89th day of the year (90th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 89th day of the year (90th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 268th day of the year (269th in leap years) in the Gregorian calendar. ...
Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...
is the 191st day of the year (192nd in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 21st day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 21st day of the year in the Gregorian calendar. ...
Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...
is the 236th day of the year (237th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 21st day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Also see: 2002 (number). ...
is the 338th day of the year (339th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 21st day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 268th day of the year (269th in leap years) in the Gregorian calendar. ...
Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ...
is the 213th day of the year (214th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 266th day of the year (267th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 51st day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 210th day of the year (211th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 51st day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 200th day of the year (201st in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 201st day of the year (202nd in leap years) in the Gregorian calendar. ...
There are very few or no other articles that link to this one. ...
This article does not cite its references or sources. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 96th day of the year (97th in leap years) in the Gregorian calendar. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 96th day of the year (97th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 96th day of the year (97th in leap years) in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 96th day of the year (97th in leap years) in the Gregorian calendar. ...
The Daily Targum is the official student newspaper of Rutgers University, the State University of New Jersey. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 96th day of the year (97th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 96th day of the year (97th in leap years) in the Gregorian calendar. ...
Matt Casamassina (born December 1975) is a video game journalist working for IGN. He is the author of many reviews and previews of Nintendo games,[1] and the editor-in-chief of the IGN Nintendo Team. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 263rd day of the year (264th in leap years) in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 362nd day of the year (363rd in leap years) in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ...
{| style=float:right; |- | |- | |} is the 235th day of the year (236th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 2nd day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 2nd day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ...
is the 320th day of the year (321st in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 2nd day of the year in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 2nd day of the year in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 70th day of the year (71st in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 89th day of the year (90th in leap years) in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
is the 205th day of the year (206th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 2nd day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 51st day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 51st day of the year in the Gregorian calendar. ...
Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ...
is the 329th day of the year (330th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 125th day of the year (126th in leap years) in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
Also see: 2002 (number). ...
is the 345th day of the year (346th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 24th day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 274th day of the year (275th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 362nd day of the year (363rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 300th day of the year (301st in leap years) in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
is the 305th day of the year (306th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 88th day of the year (89th in leap years) in the Gregorian calendar. ...
Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ...
is the 46th day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 87th day of the year (88th in leap years) in the Gregorian calendar. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
is the 298th day of the year (299th in leap years) in the Gregorian calendar. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 88th day of the year (89th in leap years) in the Gregorian calendar. ...
References - "ZELDA: The Second Quest Begins", Nintendo Power 1: 26–36, July/August 1988
- Pelland, Scott (ed.) (2001). The Legend of Zelda: Oracle of Seasons/The Legend of Zelda: Oracle of Ages Player's Guide. Redmond, Washington: Nintendo of America, Inc. ISBN 1-930206-10-0.
External links Wikia (no official pronunciation[2]; originally Wikicities) is a selective wiki hosting service (or wiki farm) operated by Wikia, Inc. ...
Wiki wiki redirects here. ...
The Game Developers Conference (GDC) is the largest annual gathering of professional video game developers, focusing on learning, inspiration, and networking. ...
This article is about the first game in the series. ...
Zelda II: The Adventure of Link is a video game for the Nintendo Entertainment System, and the second in the Legend of Zelda series of games. ...
The Legend of Zelda: A Link to the Past, released in Japan on November 21, 1991, as ゼルダの伝説 神々のトライフォース (Zeruda no Densetsu: Kamigami no Toraifōsu, literally The Legend of Zelda: Triforce of the Gods), and in North America and Europe in 1992, was the only game in the Zelda series...
The Legend of Zelda: Ocarina of Time was a video game released in 1998, and the first Zelda game for the Nintendo 64. ...
The Legend of Zelda: The Wind Waker (or Zeruda no Densetsu: Kaze no Takuto in Japan) is the ninth game in the well-known The Legend of Zelda series of video games. ...
The Legend of Zelda: Four Swords Adventures, previously known as The Legend of Zelda: Four Swords Plus, is a game in The Legend of Zelda series for the Nintendo GameCube, released in Japan on March 18, 2004, North America on June 7, 2004 and Europe on January 7, 2005. ...
The Legend of Zelda: The Minish Cap is a game for the Nintendo Game Boy Advance. ...
Freshly-Picked Tingles Rosy Rupeeland ) is an action-adventure video game developed by Vanpool and published by Nintendo for the Nintendo DS handheld video game console. ...
Tingles Balloon Fight DS ) is a Nintendo DS arcade style platformer published and developed by Nintendo for the Nintendo DS handheld video game console, which is solely available to Platinum Club Nintendo members. ...
Links Crossbow Training is a video game by Nintendo for the Wii. ...
Although Nintendos The Legend of Zelda game series was mostly constricted to consoles and the Game Boy, two mini versions were released, the confusingly-named Zelda Game Watch and Zelda Game & Watch. ...
A screenshot from Zelda: The Wand of Gamelon. ...
Zelda: The Wand of Gamelon is a video game published by Philips Media and released for the Philips CD-i in 1993. ...
Zeldas Adventure is a video game developed by Viridis and released for the Philips CD-i in 1994. ...
BS Zelda no Densetsu , lit. ...
This article or section is not written in the formal tone expected of an encyclopedia article. ...
Rinku redirects here. ...
This article is about the fictional character. ...
Ganon ), also known as Ganondorf ) in his human form, is a fictional character and the main antagonist of several games in Nintendos The Legend of Zelda series. ...
Tingle ) is a fictional video game character of The Legend of Zelda series, first appearing in The Legend of Zelda: Majoras Mask in 2000. ...
This is a list of recurring fictional characters in the video game series The Legend of Zelda. ...
This article describes several types of fictional enemy creatures encountered in The Legend of Zelda series of video games. ...
This article lists types of fictional enemy creatures encountered as bosses or sub-bosses in The Legend of Zelda series of video games, specifying their role in each appearance, and focusing on those which have evolved throughout the series. ...
This is a list of races in The Legend of Zelda series of video games. ...
Hylia redirects here. ...
The Master Sword in its pedestal, as seen in A Link to the Past. ...
For the arcade system board, see Triforce (arcade system board). ...
Manga based on The Legend of Zelda series have been published in Japan with the consent of Nintendo. ...
The Legend of Zelda was an American animated series loosely based on the first and second Legend of Zelda games for the Nintendo Entertainment System. ...
For the video game system, see Nintendo Entertainment System. ...
Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ...
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