It has been proposed below that The Shadows of Luclin be renamed and moved to Everquest:The Shadows of Luclin. The proposed move has been noted at Wikipedia:Requested moves. If a clear consensus for the page move has been reached, please move the article and remove this notice, or request further assistance (if necessary). Maintenance Use Only: {{subst:WP:RM|The Shadows of Luclin|Everquest:The Shadows of Luclin|}} -- ~~~~ {{moveoptions}} This template is misplaced. It belongs on the article's talk page: Talk:The Shadows of Luclin. The Shadows of Luclin (SoL, Luclin, or simply the Luclin expansion) is the third expansion released for EverQuest — a massive multiplayer online role-playing game (MMORPG). The expansion focused on high-level content, providing a number of zones meant to be used by large groups of players, and many extremely powerful monsters to fight. An expansion pack is an addition to an existing game. ...
EverQuest (EQ) is a 3D fantasy massively multiplayer online role-playing game (MMORPG) that was released on March 16, 1999. ...
Players interacting in Ultima Online. ...
EverQuest: Shadows of Luclin Cover art of the box set of the EverQuest expansion The Shadows of Luclin (2001). ...
December 3 is the 337th (in leap years the 338th) day of the year in the Gregorian calendar. ...
2001: A Space Odyssey. ...
The tower of a personal computer. ...
Sony Online Entertainment (SOE) is a computer game development division of Sony that mostly creates massively multiplayer online games. ...
Sony Online Entertainment (SOE) is a computer game development division of Sony that mostly creates massively multiplayer online games. ...
Players interacting in Ultima Online. ...
It has been proposed below that The Scars of Velious be renamed and moved to Everquest:The Scars of Velious. ...
It has been proposed below that The Planes of Power be renamed and moved to Everquest:The Planes of Power. ...
General information The expansion takes place on a moon of Norrath called Luclin and introduced the Vah Shir, a cat-like playble race, and the beastlord character class. Notable NPC races that were added to the EverQuest universe are the Shissar, a snake-like race, and the Akhevans. The Shadows of Luclin also incorporated a new game engine, new character models, and gave players the ability to design graphical user interfaces. Moons of solar system scaled to Earths Moon The common noun moon (not capitalized) is used to mean any natural satellite of the other planets. ...
Norrath is a fictional planet in the EverQuest universe. ...
Luclin is the moon of Norrath in the online fantasy game EverQuest. ...
A character class represents a characters archetype and career in many role-playing games. ...
A non-player character or non-playable character is a fictional character in a role-playing game whose role is generally created and performed by the gamemaster. ...
The EverQuest universe is a fictional universe where the EverQuest games take place. ...
A game engine is the core software component of a video game. ...
A graphical user interface (or GUI, sometimes pronounced gooey) is a method of interacting with a computer through a metaphor of direct manipulation of graphical images and widgets in addition to text. ...
It included many zones in which players of all levels could experience in, several raid encounters such as the Lord Inquisitor Seru and a high-end raiding zone, Vex Thal. SoL also introduced some new events that made encounters more challenging than before, especially in the Ssraeshza Temple zone.
Controversy The Vex Thal zone led to a great deal of controversy due to complaints that the zone did not work properly at release, that its design created too many conflicts between players (due to racing for content), that the quest to access the zone was a time sink (requiring weeks), and that the zone was designed with encounters requiring long periods of playing (more than 6 hours, for example). This article is about the word, for other meanings see Quest (disambiguation) A quest is a journey towards a goal with great meaning and is used in mythology and literature as a plot device. ...
A timesink is a term used to describe things that consume a lot of time. ...
The Shadows of Luclin also had problems on release that prevented many players from experiencing the new content immediately, due to the changing graphical engine. Additionally, the Bazaar, a zone that was listed in the expansion's features, was not ready on the expansion's release date and was made available a few months later. In the end, the expansion was described by some as an unfinished product: time sinks, unfinished and broken content, unfinished and broken software, and very little in the way of role playing and lore. In role-playing, participants adopt characters, or parts, that have personalities, motivations, and backgrounds different from their own. ...
Lore is: A body of cultural traditions and knowledge. ...
In addition, Shadows of Luclin began the trend of instant teleportation in Everquest with the addition of the Nexus, which allowed people to transport from various spires in the original Norrath up to Luclin. This trend was later expanded on with the Planes of Power expansion, which added the plane of knowledge and "pok books" that allowed teleportation to nearly every newbie zone in Norrath, "boat gnomes"--teleporters that replaced the original boats, and the Maguses that allowed trasport between Wayfarer's camps in the Lost Dungeons of Norrath expansion. Such changes are widely believed to have trivialized travel in the once enormous world of Norrath, which in effect made the world seem significantly smaller. The Bazaar, a trading zone which in essence allowed player characters to act as NPC merchants, is also credited with causing massive "mudflation" and damage to both the in-game economy and to the social networking and roleplaying that often occurred in player-run bazaar areas such as the East Commonlands tunnel, where characters had previously congregated to buy and sell goods with all the efficiency of a third-world city market. The fantasy world of the massively multiplayer online role-playing game EverQuest is divided into more than 200 zones. ...
Many players credit this expansion with being the begginning of the end for EQ and the overall turning point in the quality of the expansion sets. No post-Luclin set has ever had the popularity and approval of Ruins of Kunark and Scars of Velious.
Zones - Main article: Zones of EverQuest
- Acrylia Caverns
- Akheva Ruins
- Dawnshroud Peaks
- Echo Caverns
- Fungus Grove
- Grieg's End
- Grimling Forest
- Hollowshade Moor
- Katta Castellum
- Marus Seru
- Mons Letalis
- Netherbian Lair
- Paludal Caverns
- Sanctus Seru
- Shadeweaver's Thicket
- Shadow Haven
- Shar Vahl
- Ssraeshza Temple
- The Bazaar
- The Deep
- The Grey
- The Maiden's Eye
- The Nexus
- The Scarlet Desert
- The Tenebrous Mountains
- The Twilight Sea
- The Umbral Plains
- Vex Thal
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