|
Thud is a board game devised by Trevor Truran and first published in 2002, inspired by the Discworld novels of Terry Pratchett. It bears a slight resemblance to the ancient Norse games of Hnefatafl and Tablut (and, in Dwarfish, is supposedly called "Hnaflbaflwhiflsnifltafl") but has been radically redefined to be less one sided. The two sides are dwarfs and trolls, the game representing the famous Battle of Koom Valley. A board game is a game played with counters or pieces that are placed on, removed from, or moved across a board (a premarked surface, usually specific to that game). ...
This page meets Wikipedias criteria for speedy deletion. ...
For album titles with the same name, see 2002 (album). ...
Diskworld, spelled with a k, was a disk magazine for the Apple Macintosh, later renamed Softdisk for Mac. ...
This article or section does not cite its references or sources. ...
Norsemen (the Norse) is the indigenous or ancient name for the people of Scandinavia, including (but not limited to) the Vikings. ...
Tafl games are a family of ancient Germanic board games played on a checkered board with two teams of uneven strength. ...
Tafl games are a family of ancient Germanic board games played on a checkered board with two teams of uneven strength. ...
Dwarfs in Terry Pratchetts Discworld novels are similar to the Dwarves of J. R. R. Tolkiens Middle-earth, which they largely started out pastiching, and dwarfs/dwarves in other fantasy novels. ...
Trolls in Terry Pratchetts Discworld novels, unlike the monstrous trolls of folklore and J.R.R. Tolkien, have been subverted into a moderately civilised race. ...
This article details minor Discworld concepts: concepts and ideas from the Discworld of novels by Terry Pratchett which only appear in the background, or are not well fleshed out. ...
Overview of game-play
In the game, the objective is to eliminate the opposition's pieces. As mentioned before, the two antagonists are the trolls and the dwarfs, the trolls being few in number (but individually very powerful), while there are a large number of dwarves, but each individual dwarf is very weak and requires support from nearby dwarfs to be of use against the trolls. As in fox games (a variant on tafl games), the two sides have different pieces with different movement and attacking styles. Trolls with an abducted princess (John Bauer, 1915). ...
A dwarf is a short humanoid creature in Norse mythology as well as other Germanic mythologies, fairy tales, fantasy fiction and role-playing games. ...
The Fox games are a category of board games where one player is the fox and tries to eat the geese/sheep, and the other player directs the geese/sheep and attempts to trap the fox, or reach a destination on the board. ...
Hnefatafl (from www. ...
Thud uses an unconventional, octagonal board divided into smaller squares, with only one piece allowed to occupy each square. A regular octagon. ...
Fictional origins Terry Pratchett has devised a fictional history of how Thud was invented, which bears some similarity to the Shahnama theory of the origins of chess. The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ...
The Shahnama theory is a story occurring in the epic of Shahnama by the great Persian poet Ferdowsi relating to the invention of chess. ...
A Persian youth playing chess with two suitors. ...
"In short, the clever dwarf who invented the game was asked by his king to name his reward. The answer was that he wanted his board filled with gold: One small gold piece on the first square, two pieces on the second, four pieces on the third, etc. Needless to say this is more than all the gold of the Disc combined. The king then got angry and threatened to kill the dwarf who was 'too drhg'hgin clever by half'. The inventor then hastily changed his reward to 'as much gold as he could carry', whereupon the king agreed and simply broke one of his arms."
Gameplay The octagonal playing area consists of a 15×15 square board from which a triangle of 15 squares in each corner has been removed. The Thudstone is placed on the centre square of the board, where it remains for the entire game and may not be moved onto or through. The eight trolls are placed onto the eight squares orthogonally and diagonally adjacent to the Thudstone and the thirty-two dwarfs are placed so as to occupy all the perimeter spaces except for the four in the same horizontal or vertical line as the Thudstone. (A photograph of the initial setup may be found at [1]). The dwarfs always move first. On the dwarfs' turn, they may either move or hurl one dwarf: - Move: any one dwarf is moved like a chess queen, any number of squares in any orthogonal or diagonal direction, but not onto or through any other piece, whether Thudstone, dwarf, or troll; or
- Hurl: anywhere there is a straight (orthogonal or diagonal) line of adjacent dwarfs on the board, they may hurl the front dwarf in the direction continuing the line, up to as many spaces as there are dwarfs in the line. This is different from a normal move in that the dwarf is permitted to land on a square containing a troll, in which case the troll is removed from the board and the dwarf takes his place. This may only be done if the endmost dwarf can land on a troll by moving in the direction of the line at most as many spaces as there are dwarfs in the line. Notice that since a single dwarf is a line of 1 in any direction, a dwarf may always move 1 space to capture a troll on an immediately adjacent square.
On the trolls' turn, they may either move or shove one troll: - Move: one troll is moved like a chess king, one square in any orthogonal or diagonal direction onto an empty square. After the troll has been moved, any dwarfs on the eight squares adjacent to the moved troll may optionally be immediately captured and removed from the board, at the troll player's discretion; or
- Shove: anywhere there is a straight (orthogonal or diagonal) line of adjacent trolls on the board, they may shove the endmost troll in the direction continuing the line, up to as many spaces as there are trolls in the line. As in a normal move, the troll may not land on an occupied square, and any dwarfs in the eight squares adjacent to its final position may immediately be captured. However, the trolls may only make a shove if by doing so they capture at least one dwarf.
The battle is over when both players agree that no more captures can be made by continuing to play, or where one player has no more valid moves to make. At this point they count score: the dwarfs score 1 point for each surviving dwarf, and the trolls score 4 for each remaining troll. The players should then swap sides to play another round, and the sum of their scores for the two battles determines the final victor. The rules are now available on the official website ([2]).
Tactics The basic overall strategy for the dwarfs to form a large group and for the trolls to try and stop them. It is normally better for the trolls to be widely spaced. A dwarf's strategy does widely depend on how the trolls are advancing on the dwarf block. A good tactic therefore is to be prepared to sacrifice a few dwarfs to get in the way and slow down any trolls that are advancing into dangerous positions. A troll's strategy can also vary but at the start of a match getting into shoving lines is regarded as the best tactic.
Koom Valley Thud For the 2005 rerelease of Thud, Truran devised a substantially different game that could be played with the same board and pieces, known as Koom Valley Thud. Unlike the original release in which the publishers attempted to keep the game rules secret so that anyone wishing to play would have to buy the official set, the rules for Koom Valley Thud were posted on the official website ([3]) so that owners of the original edition would have access to the new rules. 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...
External links - Official site, including Pratchett's Story of Thud
- Thud at BoardGameGeek
| Novels: | The Colour of Magic - The Light Fantastic - Equal Rites - Mort - Sourcery - Wyrd Sisters - Pyramids - Guards! Guards! - Eric - Moving Pictures - Reaper Man - Witches Abroad - Small Gods - Lords and Ladies - Men at Arms - Soul Music - Interesting Times - Maskerade - Feet of Clay - Hogfather - Jingo - The Last Continent - Carpe Jugulum - The Fifth Elephant - The Truth - Thief of Time - Night Watch - Monstrous Regiment - Going Postal - Thud! Screenshot of the BoardGameGeek entry for Settlers of Catan. ...
This article or section does not cite its references or sources. ...
Diskworld, spelled with a k, was a disk magazine for the Apple Macintosh, later renamed Softdisk for Mac. ...
The Colour of Magic is a comic fantasy novel by Terry Pratchett, the first of the Discworld series which was published in 1983. ...
The Light Fantastic is a comic fantasy novel by Terry Pratchett, the second of the Discworld series. ...
Equal Rites is a comic fantasy novel by Terry Pratchett. ...
Mort is a Discworld novel by Terry Pratchett and also the name of its main character. ...
Sourcery is the fifth Discworld novel by Terry Pratchett, published in 1988. ...
Wyrd Sisters is Terry Pratchetts sixth Discworld novel, published in 1988, and re-introduces Granny Weatherwax of Equal Rites. ...
Pyramids is the seventh Discworld novel by Terry Pratchett, published in 1989. ...
Guards! Guards! is the 8th Discworld novel by Terry Pratchett, first published in 1989. ...
Faust Eric (commonly abbreviated F^HE â see backspace) is a Discworld novel by Terry Pratchett. ...
Moving Pictures is the name of a Discworld novel by Terry Pratchett, published in 1990. ...
Reaper Man is a Discworld novel by Terry Pratchett. ...
Witches Abroad is a Discworld novel by Terry Pratchett, originally published in 1991. ...
This article is about the novel Small Gods; for the concept of Small Gods within the Discworld, see Discworld Gods Small Gods is a novel by Terry Pratchett, the thirteenth part of the popular Discworld series. ...
Lords and Ladies is the fourteenth Discworld book by Terry Pratchett. ...
Men at Arms is the 15th Discworld novel by Terry Pratchett. ...
For other uses, see Soul music (disambiguation). ...
Interesting Times is a novel in the Discworld series by Terry Pratchett. ...
Maskerade is the eighteenth novel in the Discworld series by Terry Pratchett. ...
Feet of Clay is a Discworld novel by Terry Pratchett which parodies detective novels. ...
Hogfather is the 20th Discworld novel by Terry Pratchett. ...
Jingo is a novel by Terry Pratchett, one of his phenomenally popular Discworld series. ...
The Last Continent is the twenty-second Discworld novel by Terry Pratchett, first published in 1998, that parodies Australian people and culture, as well as the famous Crocodile Dundee and Mad Max movies, as well as the popular Australian song Waltzing Matilda Synopsis Spoiler warning: After being dumped onto the...
Carpe Jugulum is a comic fantasy novel by Terry Pratchett, the twenty third in the Discworld series. ...
The Fifth Elephant is the 24th Discworld novel by Terry Pratchett. ...
This article or section should include material from [[{{{1}}}]]. Mr. ...
Thief of Time is the 26th Discworld novel written by Terry Pratchett. ...
Night Watch is the 29th novel in Terry Pratchetts Discworld series, published in 2002. ...
To meet Wikipedias quality standards, this article or section may require cleanup. ...
Memorial of the 1986 post office incident in Edmond, Oklahoma. ...
Thud! is Terry Pratchetts 34th Discworld novel, released in the United States of America and the United Kingdom on September 13, and it may have been released already in other countries, such as Norway [1] and Denmark. ...
Illustrated Novels: Eric (first edition) - The Last Hero; Young Adult Novels: The Amazing Maurice and his Educated Rodents - The Wee Free Men - A Hat Full of Sky - Wintersmith Faust Eric (commonly abbreviated F^HE â see backspace) is a Discworld novel by Terry Pratchett. ...
The Last Hero is a short novel, the twenty-seventh of the Discworld series by Terry Pratchett. ...
The Amazing Maurice and his Educated Rodents is the 28th novel in Terry Pratchetts Discworld series, published in 2001. ...
The Wee Free Men is the 30th novel in Terry Pratchetts Discworld series, and the second Discworld book for younger readers. ...
A Hat Full of Sky (ISBN 0-385-60736-9) is a novel written by Terry Pratchett set on the Discworld, written with younger readers in mind. ...
Wintersmith is the title of the third Tiffany Aching novel in Terry Pratchetts Discworld series, due to be published 28th September 2006. ...
| | Other books: | The Discworld Companion - The Science of Discworld - The Science of Discworld II: The Globe - The Science of Discworld III: Darwin's Watch - The Pratchett Portfolio - The Art of Discworld - The Unseen University Challenge - The Wyrdest Link - The Streets of Ankh-Morpork - The Discworld Mapp - A Tourist Guide to Lancre - Death's Domain - Nanny Ogg's Cookbook - The Discworld Almanak - Where's My Cow? The Discworld Companion is an encyclopedia to all things Discworldian, created by Terry Pratchett and Stephen Briggs. ...
The Science of Discworld is a 1999 book written by novelist Terry Pratchett and popular science writers Ian Stewart and Jack Cohen. ...
The Science of Discworld II: The Globe (ISBN 0091888050) is a 2002 book written by novelist Terry Pratchett and popular science writers Ian Stewart and Jack Cohen. ...
The Pratchett Portfolio is a small collection of the artistic works of Paul Kidby, illustrating the characters of Terry Pratchetts Discworld. ...
The Art of Discworld is a descriptive book of the world of the Discworld as portrayed in Terry Pratchetts Discworld series. ...
The first Discworld quizbook, the UU Challenge was written by David Langford (With Terry Pratchetts permission, of course) and was published at least on or before 1996, though Im not sure of the exact date. ...
The first Discworld quizbook, the UU Challenge was written by David Langford (With Terry Pratchetts permission, of course) and was published at least on or before 1996, though Im not sure of the exact date. ...
The first of the Discworld Mapp series, despite the authors original long-held opinion that a fantasy world could not and should not be mapped. ...
The Discworld Mapp is an atlas that contains a large, fold out map of the Discworld (sold by CMOT Dibbler) drawn by Stephen Player to the directions of Terry Pratchett and Stephen Briggs. ...
A Tourist Guide To Lancre is the third book in the Discworld Mapp series, and the first to be illustrated by Paul Kidby. ...
Deaths Domain is a fictional dimension in Terry Pratchetts Discworld novels. ...
Nanny Oggs Cookbook is a book of recipes and wisdom of the Discworld character Nanny Ogg by Terry Pratchett, Stephen Briggs and Tina Hannan. ...
The Discworld Almanak is a spin-off book from Terry Pratchetts Discworld novels, in a similar format to the Diaries and Nanny Oggs Cookbook. ...
Wheres My Cow? is a picture book written by Terry Pratchett and illustrated by Melvyn Grant. ...
| | Games: | The Colour of Magic - Discworld - Discworld 2 - Discworld MUD - Discworld Noir - GURPS Discworld - Thud The Colour of Magic was the first Discworld computer game and so far the only one directly adapted from a Discworld novel. ...
Discworld is a graphic adventure game developed by Teeny Weeny Games and Perfect 10 Productions in mid-1995. ...
Discworld II: Missing Presumed. ...
Discworld MUD is a free Multi-User Dimension set in the Discworld as depicted in the Discworld series of books by Terry Pratchett. ...
Discworld Noir is a computer game based on Terry Pratchetts Discworld comic fantasy novels, and unlike the previous Discworld games is both an example and parody of the noir genre. ...
GURPS Discworld is a role-playing game sourcebook set in Terry Pratchetts Discworld fantasy universe, and utilising the GURPS rules. ...
| |