Tim Anderson helped create Zork; one of the first works of interactive fiction (a form of adventure game), was an early descendant of ADVENT (also known as Colossal Cave). The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language. All four were members of the Dynamic Modelling Group at the MIT AI Lab.
Zork was one of the first adventure games, after ADVENT / Colossal Cave.
The first version of Zork was written in 1977–1979 on a DEC PDP-10 computer by TimAnderson, Marc Blank, Bruce Daniels, and Dave Lebling, and implemented in the MDL programming language.
Zork, like the other Infocom games, distinguished itself in its genre as an especially rich text adventure, both in terms of the quality of the storytelling, as well as the sophistication (at the time) of its text parser.
The first version of Zork was written 1977-1979 on a PDP-10 computer by TimAnderson[?], Marc Blank[?], Bruce Daniels[?], and Dave Lebling[?] in a programming language called MDL[?].
The company Personal Software[?] produced a version of Zork I (about the first third of the original Zork) for the Apple II and TRS-80 personal computers in 1980.
Zork and its relatives fit into a category known as interactive fiction.