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Encyclopedia > Tim Schafer
Tim Schafer
Tim Schafer in 2005 speaking at the DICE summit in Las Vegas.
Born July 26, 1967
Sonoma, California
Occupation Game designer
Spouse Rachael Schafer

Tim Schafer (born July 26, 1967) is an American computer game designer. After spending over a decade at LucasArts, he left the company in January 2000 to start his own company, Double Fine Productions. Most recently, Schafer and his company released a game for the Xbox, PS2, and PC called Psychonauts. Image File history File linksMetadata Download high resolution version (1960x3008, 1924 KB) Summary Video game designer Tim Schafer speaking at the 2005 DICE summit in Las Vegas. ... Image File history File linksMetadata Download high resolution version (1960x3008, 1924 KB) Summary Video game designer Tim Schafer speaking at the 2005 DICE summit in Las Vegas. ... July 26 is the 207th day (208th in leap years) of the year in the Gregorian Calendar, with 158 days remaining. ... 1967 (MCMLXVII) was a common year starting on Sunday of the Gregorian calendar (the link is to a full 1967 calendar). ... Sonoma City Hall in the town plaza Sonoma is a historically significant town in Sonoma Valley, Sonoma County, California, USA. Sonoma is centered around its historic town plaza, a remnant of the towns Spanish colonial past. ... A game designer is a person who designs games. ... July 26 is the 207th day (208th in leap years) of the year in the Gregorian Calendar, with 158 days remaining. ... 1967 (MCMLXVII) was a common year starting on Sunday of the Gregorian calendar (the link is to a full 1967 calendar). ... A game designer is a person who designs games. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... The Double Fine logo, consisting of a two-headed baby. ... Xbox is a sixth generation era video game console produced by Microsoft. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... This article needs a complete rewrite for the reasons listed on the talk page. ... Psychonauts is a platform game developed by Double Fine Productions, published by Majesco, and released on April 19, 2005, for the Microsoft Xbox, the Sony PlayStation 2 and Microsoft Windows. ...


Schafer is highly regarded in the video game industry for his story-telling and comedy writing abilities.

Contents

Career

After graduating from UC Berkeley with a computer science major in 1989, Tim Schafer went to work at LucasArts (then called LucasFilm Games and located at Skywalker Ranch). His first job was to playtest the Indiana Jones and the Last Crusade action game, followed by some minor contributions to the NES port of Maniac Mansion. 1989 (MCMLXXXIX) was a common year starting on Sunday of the Gregorian calendar. ... To meet Wikipedias quality standards, this article or section may require cleanup. ... Skywalker Ranch is the name of the well-disguised workplace of film director and producer George Lucas in secluded but open country near Nicasio, California. ... Indiana Jones and the Last Crusade is the title of three different types of software games released for various video and computer home systems. ... Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). ...


Schafer shares design and programming credit on the pirate-themed adventure game The Secret of Monkey Island with Dave Grossman and Monkey Island series creator Ron Gilbert. Schafer and Grossman often wrote humorous placeholder dialog while scripting the game's interactions. Although originally conceived as a serious game, Gilbert decided to use much of the placeholder material and turn it into a comedy. The same team created the sequel, Monkey Island II: LeChuck's Revenge. Schafer later co-designed Day of the Tentacle (with Dave Grossman), an adventure game visually inspired by cartoon animation such as Looney Tunes. Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ... The Secret of Monkey Island (SMI) is a well known adventure game that spawned a series of famous and classic comedy adventure games, known as the Monkey Island series as well as making a name for LucasArts as a producer of adventure games, thus the largest competitor with Sierra Online... Dave Grossman is a noted game programmer and game designer. ... [[1]]Ron Gilbert is an American computer game designer, programmer, and producer, best known for his work on several classic LucasArts adventure games, including Maniac Mansion and the first two Monkey Island games. ... Maniac Mansion: Day of the Tentacle (DoTT) is a graphical adventure game, originally released in 1993, and published by LucasArts. ... Looney Tunes opening title Looney Tunes is a Warner Brothers animated cartoon series which ran in many movie theatres from 1930 to 1969. ...


His first solo project was the post-apocalyptic biker adventure Full Throttle. He went on to design the much-acclaimed Grim Fandango, a noir adventure game set in the Aztec afterlife featuring characters similar to the papier-mâché skeleton decorations from the Mexican holiday Dia De Los Muertos. Grim Fandango won many awards, most notably GameSpot's PC Game of the Year award of 1998. Full Throttle is a graphical adventure game, originally developed in-house and released in May 1995 by LucasArts. ... Grim Fandango is a graphical adventure computer game released by LucasArts in 1998, the title derived from a line of a mournful poem read by one of the characters in the game. ... Hardboiled crime fiction is a uniquely American style pioneered by Dashiell Hammett, refined by Raymond Chandler, and endlessly imitated since by writers such as Mickey Spillane. ... Adventure is a genre of video game typified by exploration, puzzle-solving, interaction with game characters, and a focus on narrative rather than reflex-based challenges. ... The Aztecs were a Pre-Columbian Mesoamerican people of central Mexico in the 14th, 15th and 16th centuries who built an extensive empire in the late Postclassic period of Mesoamerican chronology. ... The afterlife (or life after death) is a generic term referring to a continuation of existence, typically spiritual, experiential, or ghost-like, beyond this world, or after death. ... Papier-mâché around a form such as a balloon to create a pig. ... This article needs cleanup. ... GameSpot is a computer and video gaming website that was launched in May 1996 by Pete Deemer, Vince Broady, and Jon Epstein. ...

A scene from the game Grim Fandango
A scene from the game Grim Fandango

Following its release, Schafer did some conceptual work on an unknown Playstation 2 action/adventure game. However, it never entered production, as Tim Schafer left LucasArts in January 2000 to found his own game production company, Double Fine Productions, where he created the platform game Psychonauts. Grim Fandango screenshot by wS for wikipedia This work is copyrighted. ... Grim Fandango screenshot by wS for wikipedia This work is copyrighted. ... The PlayStation 2 (PS2) ) is Sonys second video game console, the successor to the PlayStation and the predecessor to the PlayStation 3. ... The Double Fine logo, consisting of a two-headed baby. ... Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms. ... Psychonauts is a platform game developed by Double Fine Productions, published by Majesco, and released on April 19, 2005, for the Microsoft Xbox, the Sony PlayStation 2 and Microsoft Windows. ...


At the 2006 Game Developers Choice Awards, Tim Schafer and Erik Wolpaw won the award for Best Writing for Psychonauts. Tim Schafer and Double Fine producer Caroline Esmurdoc also won the award for Best New Studio. In October 2006, Tim Schafer received a BAFTA videogame Best Screenplay award for Psychonauts. 2006 2006 in games 2005 in video gaming 2007 in video gaming Notable events of 2006 in video gaming. ... The Game Developers Conference has annually hosted the Game Developers Choice Awards presented by the International Game Developers Association for outstanding developers of video game entertainment since 2001. ... Erik Wolpaw was one of the two writers behind the influential and now-defunct Old Man Murray video game commentary web site. ... The British Academy of Film and Television Arts (BAFTA), is a British organization that hosts annual awards shows for film, television, childrens film and television, and interactive media. ...


Future

In a message posted on his company blog on June 13, 2006[1], Schafer rallied fans to get Psychonauts added to Microsoft's list of Xbox 360-compatible Xbox games. The e-mail campaign headlined on several video game news sites. One of the Microsoft employees working on the 360's backwards compatibility code soon after posted on the IGN Insider forum that "rest assured, we are working on Psychonauts" though gave no indication when the software emulation would be finished. Microsoft Corporation, (NASDAQ: MSFT, HKSE: 4338) is a multinational computer technology corporation with global annual revenue of US$44. ... The Xbox 360 is the successor to Microsofts Xbox video game console, developed in co-operation with IBM, ATI, Samsung and SiS. Information on the console first came through viral marketing campaigns and it was officially unveiled on MTV on May 12, 2005, with detailed launch and game information... Xbox is a sixth generation era video game console produced by Microsoft. ...


Schafer has publicly confirmed he's working on a new game, though no official announcements have been made.[2] According to an investor presentation made by Vivendi Games in June 2006, the publisher has signed a deal with Double Fine for an unspecified game.[3] Vivendi SA (formerly known as Vivendi Universal) is a French conglomerate active in media and communications with activities in music, television and film, publishing, telecommunications and the Internet. ... 2006 2006 in games 2005 in video gaming 2007 in video gaming Notable events of 2006 in video gaming. ... This article or section does not cite its references or sources. ...


Grim Fandango 2!


Gameography

Maniac Mansion is a graphical adventure game originally released in 1987 by Lucasfilm Games (now known as LucasArts). ... 1987 (MCMLXXXVII) was a common year starting on Thursday of the Gregorian calendar. ... The Secret of Monkey Island (SMI) is a well known adventure game that spawned a series of famous and classic comedy adventure games, known as the Monkey Island series as well as making a name for LucasArts as a producer of adventure games, thus the largest competitor with Sierra Online... This article is about the year. ... 1991 (MCMXCI) was a common year starting on Tuesday of the Gregorian calendar. ... Maniac Mansion: Day of the Tentacle (DoTT) is a graphical adventure game, originally released in 1993, and published by LucasArts. ... 1993 (MCMXCIII) was a common year starting on Friday of the Gregorian calendar and marked the Beginning of the International Decade to Combat Racism and Racial Discrimination (1993-2003). ... Full Throttle is a graphical adventure game, originally developed in-house and released in May 1995 by LucasArts. ... 1995 (MCMXCV) was a common year starting on Sunday of the Gregorian calendar. ... Grim Fandango is a graphical adventure computer game released by LucasArts in 1998, the title derived from a line of a mournful poem read by one of the characters in the game. ... 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... Psychonauts is a platform game developed by Double Fine Productions, published by Majesco, and released on April 19, 2005, for the Microsoft Xbox, the Sony PlayStation 2 and Microsoft Windows. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...

Trivia

  • Tim Schafer's latest game Psychonauts was made available in North America on April 19, 2005. The PS2 version was delayed until June 1, 2005, due to the development company Budcat porting the game instead of Double Fine themselves.
  • An hour-long episode of Icons on the G4 Network focused on Tim Schafer's career and the final days of the production of Psychonauts. (Original airdate: April 28, 2005).

April 19 is the 109th day of the year in the Gregorian calendar (110th in leap years). ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ... June 1 is the 152nd day of the year in the Gregorian calendar (153rd in leap years), with 213 days remaining. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ... April 28 is the 118th day of the year (119th in leap years) in the Gregorian Calendar, with 247 days remaining. ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...

External links

MobyGames is a website devoted to cataloging computer and video games, both past and present. ... The Game Developers Conference (GDC) is an annual gathering of video game developers. ...

Interviews


  Results from FactBites:
 
Psychonauts Q&A with Tim Schafer - Interviews - The Armchair Empire (1126 words)
Approximately three lifetimes ago, I sent Tim Schafer a QandA request very soon after Psychonauts was announced.
The response was positive but the questions I sent inexplicably went missing when Microsoft PR got mixed into the works.
If they actually did go out of business, that would be hard for them, but I have to admit that would qualify as a high point for us if that happened.
Tim Schafer - Wikipedia, the free encyclopedia (563 words)
Tim Schafer (born July 26, 1967) is most noted for his career as a computer game designer.
Tim Schafer's interest as a designer has moved away from conventional adventure games.
A Conversation with Tim Schafer by Celia Pearce - 2003
  More results at FactBites »


 

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