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Encyclopedia > Tim Sweeney (game developer)

Tim Sweeney is a computer game programmer and the founder and president of Epic Games, previously known as Epic MegaGames. He established Epic as a shareware company while he was a student majoring in mechanical engineering at the University of Maryland. Epic got its start when Sweeney created ZZT, the company's first game. As Sweeney has revealed in interviews, ZZT's success fueled the side-scroller Jill of the Jungle, the success of that game led to the next, and so on. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... John Carmack is one of the most widely recognized and influential game programmers. ... Epic Games, formerly known as Epic MegaGames and also known as Epic, is a computer game development company based in Raleigh, North Carolina, United States. ... Shareware is a marketing method for software, whereby a trial version is distributed in advance and without payment, as is common for proprietary software. ... The W16 engine from a Bugatti Veyron Mechanical engineering is a very broad field of engineering that involves the application of physical principles for analysis, design, manufacturing, and maintenance of mechanical systems. ... University of Maryland, College Park The University of Maryland, College Park (also known as UM, UMD, or UMCP) is a public coeducational university situated in suburban College Park, Maryland just outside Washington, D.C. The flagship institution of the University System of Maryland, the university is most often referred to... This article contains weasel words, which may compromise its neutrality. ... A side-scrolling game or side-scroller is a genre of video games in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right in order to reach their goals. ... Jill of the Jungle is a trilogy of platformer computer games released in 1992 by Epic MegaGames. ...


Sweeney became most well-known for working on Epic's Unreal engine, the game engine used for the Unreal series of first-person shooters and other computer games. The Unreal engine is one of the most popular game engines for action games. ... A game engine is the core software component of a video game. ... The Unreal series is a computer game franchise that began with the original Unreal, a single-player first-person shooter computer game which was published on May 30th 1998 by Epic Megagames, now known as Epic Games. ... Doom, one of the games that defined the first-person shooter genre. ...


For Unreal Engine 3 and upcoming Epic Games titles, Sweeney states that he is not doing as much programming as was done on previous projects and he has been taking the role of a technical director. His duties include setting the overall direction of the engine and projects, meeting with the IHV's (independent hardware vendors) and doing research and development work for future technology. The Technical Director or Technical Producer (TP) is usually the most senior technical person within a single business unit of a company. ...


Sweeney is highly regarded as an excellent 3D engine architect. The Unreal Engine's massive number of licences is a testament to this. To meet Wikipedias quality standards, this article or section may require cleanup. ...


External links

  • MobyGames' rap sheet on Sweeney

  Results from FactBites:
 
GameDaily BIZ: An Epic History (1041 words)
It was one of the first games that shipped with an editor and tool kit that allowed gamers to build their own levels.
Sweeney and his team knew that for Epic to continue to grow into a successful company, they needed to move away from these small shareware games and create large-scale games.
Sweeney had written a line of 3D code, Schmaltz was just learning the modeling packages like 3D Studio Max, and Bleszinksi was starting to build levels.
  More results at FactBites »


 

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