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Encyclopedia > Time Crisis
Time Crisis
Developer(s) Namco
Publisher(s) Namco
Designer(s) Takashi Sano (supervisor)
Series Time Crisis series
Release date(s) 1995 (ARC)
1997 (PS1)
Genre(s) Light gun
Mode(s) Single player
Rating(s) ESRB: T (Teen)
ELSPA: 15+
OFLC (AU): M15+
Platform(s) Arcade, PlayStation
Input Light gun
Arcade cabinet Upright
Arcade system(s) Namco System Super 22
Arcade display Horizontal orientation, Raster, 640 x 480 resolution

Time Crisis is a video game initially available in arcades and later released for the PlayStation and cell phones. Image File history File links Timecrisiscover. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Namco Ltd ) is a amusement company based in Japan, best known overseas for video games development. ... This article or section does not cite its references or sources. ... Namco Ltd ) is a amusement company based in Japan, best known overseas for video games development. ... A game designer is a person who designs games. ... Time Crisis is a first person rail shooter and a popular series of video game initially available in arcades and later released for the PlayStation. ... 1995 1995 in games 1994 in video gaming 1996 in video gaming Notable events of 1995 in video gaming. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... 1997 1997 in games 1996 in video gaming 1998 in video gaming Notable events of 1997 in video gaming. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Video games are categorized into genres based on their gameplay. ... This article or section does not adequately cite its references or sources. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... Entertainment Software Rating Board logo The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ... The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ... This article or section does not cite any references or sources. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... This article or section does not adequately cite its references or sources. ... This arcade cabinet, containing Centipede, is an upright. ... An arcade system board is a standardized printed circuit board or group of printed circuit boards that are used as the basis for multiple arcade games with very similar hardware requirements. ... The Namco System 22 is the successor to the Namco System 21 arcade system board designed and produced by Namco. ... A computer display monitor, usually called simply a monitor, is a piece of electrical equipment which displays viewable images generated by a computer without producing a permanent record. ... Suppose the smiley face in the top left corner is an RGB bitmap image. ... Namcos Pac-Man was a hit, and became a universal phenomenon. ... Centipede by Atari is a typical example of a 1980s era arcade game. ... The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ... Cellular redirects here. ...


Time Crisis is a first person rail shooter similar to Virtua Cop and The House of the Dead, in which the player holds a light gun and goes through the motions of firing at on-screen enemies. Unique to the arcade original was the presence of a foot pedal, which is released to cause the player's avatar to duck behind cover, as well as reload their weapon. However, the player can only shoot while the pedal is depressed, and their avatar vulnerable to enemy fire. (The pedal was replaced with standard buttons for non-arcade releases.) Finally, the game takes its name from a countdown clock, recharged by clearing an area of "bad guys ." As running down the clock causes an instant game over (and timer counts down on waiting animations), the player has to take risks, firing rapidly and taking cover when necessary. A first-person shooter (FPS) is a computer or video game where the players on-screen view of the game world simulates that of the character, and there is some element of shooting involved. ... This article or section does not cite its references or sources. ... Virtua Cop is a shooter arcade game created by Sega-AM2, and headed by Yu Suzuki. ... For the video game series, see The House of the Dead (video game). ... This article or section does not adequately cite its references or sources. ...

Contents

Story

The main plot of the original Time Crisis arcade release involves an attempted coup in the fictional republic of Sercia. For a millennium, the Garo family ruled Sercia with an iron fist. In 1995, the organization VSSE sent William MacPherson, who successfully toppled the Garo regime and became its first democratically elected president. The Vital Situation, Swift Elimination international intelligence agency, literally called either V.S.S.E. or VSSE, is a fictional covert organization featured in Namcos Time Crisis franchise. ...


The last remaining member of the Garo family, Sherudo Garo, sought to recapture the throne from the hands of President MacPherson. He sends a mercenary named Wild Dog and captures the president's daughter, Rachel. Garo demands military secrets in return for Rachel's safe return or he will kill her by sunset. VSSE sends its best agent, Richard Miller (called the One-Man Army) to invade Garo's castle and rescue Rachel. Wild Dog is a fictional villain from the Time Crisis series. ...


Miller makes his way through the lower levels of the castle only to find a trap set up by Moz. After being directed to the clock tower, Richard works up through the upper levels of the castle and finds Rachel and Garo. Garo pulls out his knives and they battle, which ends when Miller fatally wounds him. However, Wild Dog reappears, captures Rachel, and drags her away. Miller pursues Wild Dog, and it finally ends on a bridge just outside of the castle. Wild Dog begins detonating the castle and is planning to fly away on a helicopter. Miller shoots him, causing Wild Dog to drop his radio detonator. Miller and Rachel safely make it out as Wild Dog is engulfed in the explosion of the castle.


Kantaris deal

The Kantaris deal is a side story exclusive to the PlayStation version of Time Crisis. Miller has received orders to infiltrate a mysterious hotel known as Chateau Du Luc, which is operated by Kantaris, leader of the smuggling network of the same name. The VSSE has received positive verification that Kantaris supplied arms to the Wild Dogs, and it is Miller's mission to disband this organization.


Enemies

The main concern for many players is that the game does not offer a detection system when an enemy is about to hit the player. Enemies in different colors have varying accuracies; for instance, soldiers in blue have the worst accuracy, while soldiers in red have the best accuracy.

  • Blue Soldiers: These enemies are the most common of all enemies in this arcade game. They have poor accuracy, seldom firing accurate shots. They're armed with a handgun.
  • Brown Soldiers: These enemies are also quite common. They act as commanders by leading a group of soldiers and ordering them to fire at Richard. They're also armed with a handgun but their accuracy is slightly better than the blue soldiers.
  • Blue Soldiers with Shield: These enemies are fairly common. They protect themselves with a large shield to block Richard Miller's shots. They also carry a handgun, and their accuracy is the same as a blue soldier.
  • Red Soldiers: They are arguably the most dangerous normal enemy in the series. When they first appear, the first shot they fire from their handguns will always hit Richard. Their accuracy is very high. Some of them even plan a surprise attack (i.e. a quick shot) the moment they come on to the screen. The frequency of the soldiers is fairly moderate.
  • White Soldiers: They accompany Sherudo Garo and Wild Dog in the fight against Richard Miller. Their accuracy varies depending on what weapons they carry (from handguns to daggers).
  • Orange Soldiers: Even though they are armed with handguns, these enemies never pull the trigger. They act as time bonus soldiers. Sometimes, they can be used as a distraction to the enemy's advantage. It is worth noting that the time bonus is based on how quick the player shoots them. The earlier they're shot, the higher the time bonus (5 seconds maximum).
  • Machine Gunners: These enemies wear green clothing. Unlike the Red Soldiers, they can't get a direct hit with their first bullet but their constant firing makes them particularly dangerous, and they have excellent accuracy just like the red soldiers. The frequency of these soldiers is moderate.
  • Bazooka Soldiers: These enemies, wearing light brown clothing, carry bazooka launchers, and they fire a single rocket that will hit Richard. Their accuracy is slightly higher than a red soldier. They don't appear too often in the game.
  • Grenadiers: These enemies wear a yellow jacket, green pants, yellow hat and sunglasses. The grenadiers throw a stick grenade which always results in a direct hit but can be shot and detonated before it hits the player. They do not appear too often.
  • Pole Soldiers: They wear the same clothings like the grenadiers. These enemies appear infront of Richard and hit him in the face with an iron pole. Their attack is always a direct hit. Note that some of the white soldiers are armed with this kind of weapon. Like the grenadiers, they don't appear too often.
  • Gray Clawmen: These enemies are somewhat rare. They first appear accompanying Moz, the leader of the clawmen wearing a gold mask and vest. Moz and the gray clawmen scratch Richard from up close and their attack is always a direct hit. They are extremely fast and hard to hit because they jump around a lot. Gray clawmen can be taken down in one shot while Moz takes 3 shots (as a boss).
  • Helicopters: They are the rarest enemies of the game and the player will see these choppers twice. They are armed with chainguns meaning that their accuracy is extremely high. Even though they move slowly, they take a lot more hits to get shot down.

Mobile game

In 2006, Namco Networks released a mobile version of the game, which offers innovative use of the cell phone keypad to achieve the duck and shoot action without the foot pedal and GunCon.

Influences on other games

The mechanic pioneered by Time Crisis of using cover went on to influence a number of games like World Combat. Its influence is not limited to the arcade as a number of third-person action games including WinBack, Kill.Switch, and Gears of War have also adopted similar mechanics. This article is about the arcade game by Konami. ... Winback is a video game developed by Koei for the Nintendo 64 in 1999 and PlayStation 2 in 2001. ... This is an article on the video game kill. ... Gears of War is a tactical third-person shooter video game developed by Epic Games (the creators of the Unreal Tournament series) using Unreal Engine 3. ...


Richard Miller appears as a bonus character available to play as or against in Anna Kournikova's Smash Court Tennis, for the PlayStation, alongside fellow Namco characters including Reiko Nagase, Pac-Man, Yoshimitsu and Heihachi Mishima in their Tekken 3 outfits. The original PlayStation was produced in a light grey colour; the more recent PSOne redesign sports a smaller more rounded case. ... Namco Ltd ) is a amusement company based in Japan, best known overseas for video games development. ... Reiko Nagase (Japanese: 永瀬麗子 Nagase Reiko) is the virtual girl used as a race queen in Rage Racer and R4: Ridge Racer Type 4 for Sony PlayStation, Ridge Racer 64 for Nintendo 64 and Ridge Racer for the PSP. She was also one of the bonus characters available to play as... Pac-Man is an arcade game developed by Namco and licensed for distribution by Midway Games in 1979. ... Yoshimitsu (吉光 Yoshimitsu) is a fictional character originally created for the Tekken Series of fighting games, designed by Namco. ... Heihachi Mishima ) (roughly translates to Eighth Peace of the Third Island) is a fictional Japanese character in the Tekken fighting game series. ... Tekken 3 is the third installment in the popular Tekken fighting game series. ...


External links


  Results from FactBites:
 
Time Crisis 3 :: PlayStation 2 :: Review :: DreamStation.cc (1276 words)
Time Crisis 3 doesn't have the most original plot but the storyline is decent and the voice actors have done a decent job with their parts.
I tried Time Crisis 3 briefly with the standard controller using the analog stick to aim, the X button to shoot, and the L1 button to duck/reload and it was no fun at all.
Crisis Mission mode adds more replay options to the game but if you are bored with the whole concept after you have beaten Arcade and Rescue Mission modes then the Crisis Mission mode won't add that much to the game for you.
  More results at FactBites »


 

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