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Tit for tat is a highly effective strategy in game theory for the iterated prisoner's dilemma. It was first introduced by Anatol Rapoport in Robert Axelrod's two tournaments, held around 1980. Based on the English saying meaning "equivalent retaliation" ("tit for tat"), an agent using this strategy will initially cooperate, then respond in kind to an opponent's previous action. If the opponent previously was cooperative, the agent is cooperative. If not, the agent is not. This is similar to reciprocal altruism in biology. Game theory is often described as a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. ...
Will the two prisoners cooperate to minimize total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? In game theory, the prisoners dilemma is a type of non-zero-sum game in which two players can cooperate with...
Anatol Rapoport (born May 22, 1911) is a Russian-born American Jewish, mathematical psychologist. ...
Robert Axelrod is the Arthur W. Bromage Distinguished University Professor of Political Science and Public Policy at the University of Michigan. ...
In linguistics, a grammatical agent is an entity that carries out an action. ...
In evolutionary biology, reciprocal altruism is a form of altruism in which one organism provides a benefit to another in the expectation of future reciprocation. ...
This article or section does not adequately cite its references or sources. ...
Overview This strategy is dependent on four conditions that has allowed it to become the most prevalent strategy for the Prisoner's Dilemma: - Unless provoked, the agent will always cooperate
- If provoked, the agent will retaliate
- The agent is quick to forgive
- The agent must have a good chance of competing against the opponent more than once.
In the last condition, the definition of "good chance" depends on the payoff matrix of the prisoner's dilemma. The important thing is that the competition continues long enough for repeated punishment and forgiveness to generate a long-term payoff higher than the possible loss from cooperating initially. It has been suggested that this article or section be merged with normal form game. ...
A fifth condition applies to make the competition meaningful: if an agent knows that the next play will be the last, it should naturally defect for a higher score. Similarly if it knows that the next two plays will be the last, it should defect twice, and so on. Therefore the number of competitions must not be known in advance to the agents. Against a variety of alternative strategies, tit for tat was the most effective, winning in several annual automated tournaments against (generally far more complex) strategies created by teams of computer scientists, economists, and psychologists. Game theorists informally believed the strategy to be optimal (although no proof was presented). It is important to know that tit for tat still is the most effective strategy if you compare the average performance of each competing team. The team which recently won over a pure tit for tat team only outperformed it with some of their algorithms because they submitted multiple algorithms which would recognize each other and assume a master and slave relationship (one algorithm would "sacrifice" itself and obtain a very poor result in order for the other algorithm to be able to outperform Tit for Tat on an individual basis, but not as a pair or group). Still, this "group" victory illustrates an important limitation of the Prisoner's Dilemma in representing social reality, namely, that it does not include any natural equivalent for friendship or alliances. The advantage of "tit for tat" thus pertains only to a Hobbesian world of rational solutions, not to a world in which humans are inherently social.
Example of play | Cooperate | Defect | | Cooperate | 3, 3 | 0, 5 | | Defect | 5, 0 | 1, 1 | | Prisoner's dilemma example | Assume there are 4 agents: 2 are Tit for Tat players ("variables") and 2 are "Defectors", simply trying to maximize their own winnings by always giving evidence against the other. Assume that each player faces the other 3 in a match lasting 6 games. If one player gives evidence against a player who does not, the former gains 5 points and the latter nets 0. If both refrain from giving evidence, both gain 3 points. If both give evidence against each other, both gain 1 point. When a variable faces off against a defector, the former refrains from giving evidence in the first game while the defector does the opposite, gaining the control 5 points. In the remaining 5 games, both players give evidence against each other, netting 1 point each game. The final score is: Defector - 10 | Variable - 5. When the variables face off against each other, each refrains from giving evidence in all 6 games. 6 * 3 = 18 points, the final score being Variable(1) - 18 | Variable(2) - 18. When the defectors face off, each gives evidence against the other in all 6 games. 6 * 1 = 6 points, the final score being Defector(1) - 6 | Defector(2) - 6. The final score for each variable is 5 (game against defector(1)) + 5 (game against defector(2)) + 18 (game against variable) = 28 points. The final score for each defector is 10 (against variable(1)) + 10 (against variable(2)) + 6 (against defector) = 26 points. Despite the fact that the variables never won a match and the defectors never lost a match, the variables still came out ahead, because the final score is not determined by the winner of matches, but the scorer of points. Simply put, the variables gained more points tying with each other than they lost to the defectors. The more variables that there are in the game, the more advantage it is to be a variable. (This example was taken from Piers Anthony's novel, Golem in the Gears.) Piers Anthony Dillingham Jacob (born August 6, 1934 in Oxford, England) is a writer in the science fiction and fantasy genres, publishing under the name Piers Anthony. ...
The nineth Xanth novel by Piers Anthony. ...
Implications The success of the strategy, which is largely cooperative, took many by surprise. In successive competitions various teams produced complex strategies which attempted to "cheat" in a variety of cunning ways, but Tit for Tat eventually prevailed in every competition. Some theorists believe this result may give insight into how groups of animals (and particularly human societies) have come to live in largely (or entirely) cooperative societies, rather than the individualistic "red in tooth and claw" way that might be expected from individual engaged in a Hobbesian state of nature. This, and particularly its application to human society and politics, is the subject of Robert Axelrod's book The Evolution of Cooperation. Also the theory can give insight in how technological innovation have taken place in history, and in particular, why the modern age evolved in the many competing kingdoms of Europe, but not for example in China. This is further discussed in Robert Wright's book Nonzero: The Logic of Human Destiny. This article is about the philosopher Thomas Hobbes. ...
Robert Axelrod is the Arthur W. Bromage Distinguished University Professor of Political Science and Public Policy at the University of Michigan. ...
The Evolution of Cooperation is a 1984 book and a 1981 article of the same title by political science professor Robert Axelrod. ...
Robert Wright. ...
Problems While it has been empirically shown (by Axelrod) that the strategy is optimal in some cases, two agents playing tit for tat remain vulnerable. A one-time, single-bit error in either player's interpretation of events can lead to an unending "death spiral". In this symmetric situation, each side perceives itself as preferring to cooperate, if only the other side would. But each is forced by the strategy into repeatedly punishing an opponent who continues to attack despite being punished in every game cycle. Both sides come to think of themselves as innocent and acting in self-defense, and their opponent as either evil or too stupid to learn to cooperate. This situation frequently arises in real world conflicts, ranging from schoolboy fights to civil and regional wars. Tit for two tats could be used to avoid this problem. "Tit for Tat with forgiveness" is sometimes superior. When the opponent defects, on the next move, the player sometimes cooperates anyway, with a small probability (around 1%-5%). This allows for occasional recovery from getting trapped in a cycle of defections. The exact probability depends on the line-up of opponents. "Tit for Tat with forgiveness" is best when miscommunication is introduced to the game — when one's move is incorrectly reported to the opponent.
Tit for two tats Tit for two tats is a strategy in game theory for the iterated prisoner's dilemma. The strategy is similar to tit for tat in that it is nice, retaliating, forgiving and non-envious, the only difference between the two being how nice the strategy is. Game theory is often described as a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. ...
Will the two prisoners cooperate to minimise total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? The prisoners dilemma is a type of non-zero-sum game. ...
In a tit for tat strategy once an opponent defects, the tit for tat player immediately responds by defecting on the next move. This has the unfortunate consequence of causing two retaliatory strategies to continuously defect against one another resulting in a poor outcome for both players. A tit for two tats player will let the first defection go unchallenged as a means to avoid the "death spiral" of the previous example. If the opponent defects twice in a row, the tit for two tats player will respond by defecting. This strategy was put forward by Robert Axelrod during his second round of computer simulations at RAND. After analyzing the results of the first experiment he determined that had a participant entered the tit for two tats strategy it would have emerged with a higher cumulative score than any other program. As a result he himself entered it with high expectations in the second tournament. Unfortunately due to the more aggressive nature of the programs entered in the second round, tit for two tats did significantly worse than tit for tat due to aggressive strategies being able to take advantage of its highly forgiving nature. Robert Axelrod is the Arthur W. Bromage Distinguished University Professor of Political Science and Public Policy at the University of Michigan. ...
The RAND Corporation is a nonprofit global policy think tank first formed to offer research and analysis to the United States armed forces. ...
Popular culture The tit for tat strategy was employed in an episode of Numb3rs, where FBI agents were interrogating and attempting to obtain information from an inmate on death row. Numb3rs (Numbers; officially NUMB3RS) is an American television show that follows FBI Special Agent Don Eppes (Rob Morrow) and his mathematical genius brother, Charlie Eppes (David Krumholtz), who develops formulae to predict the actions of various criminals. ...
The Federal Bureau of Investigation (FBI) is a federal criminal investigative, intelligence agency, and the primary investigative arm of the United States Department of Justice (DOJ). ...
See also A trigger strategy is a class of strategies employed in the repeated prisoners dilemma. ...
Will the two prisoners cooperate to minimise total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? The prisoners dilemma is a type of non-zero-sum game. ...
In evolutionary biology, reciprocal altruism is a form of altruism in which one organism provides a benefit to another in the expectation of future reciprocation. ...
The game of chicken (also referred to as playing chicken) is a game in which two players engage in an activity that will result in serious damage unless one of them backs down. ...
External links Wikipedia does not have an article with this exact name. ...
Wiktionary (from wiki and dictionary) is a multilingual, Web-based project to create a free content dictionary, available in over 150 languages. ...
References - The Evolution of Cooperation, Robert Axelrod, Basic Books, ISBN 0-465-02121-2
- The Selfish Gene, Richard Dawkins (1990), second edition -- includes two chapters about the evolution of cooperation, ISBN 0-19-286092-5
- The Origins of Virtue, Matt Ridley, Penguin Books Ltd, ISBN 0-14-024404-2
- How Are We to Live?, Peter Singer, Prometheus Books, ISBN 0-87975-966-6
The Evolution of Cooperation is a 1984 book and a 1981 article of the same title by political science professor Robert Axelrod. ...
Robert Axelrod is the Arthur W. Bromage Distinguished University Professor of Political Science and Public Policy at the University of Michigan. ...
Original book cover from the painting The Expectant Valley by zoologist Desmond Morris The Selfish Gene is a very popular and somewhat controversial book on evolutionary theory by Richard Dawkins, published in 1976. ...
Clinton Richard Dawkins (born March 26, 1941) is a British ethologist, evolutionary biologist and popular science writer who holds the Charles Simonyi Chair for the Public Understanding of Science at Oxford University. ...
The Origins Of Virtue is a 1997 popular-science book by Matt Ridley. ...
Matthew (Matt) Ridley (born February 7, 1958 at Newcastle upon Tyne) (not to be confused with Mark Ridley) is an English science writer. ...
How Are We to Live? : Ethics in an Age of Self-Interest is a book on applied ethics by modern bioethical philosopher Peter Singer. ...
For other persons named Peter Singer, see Peter Singer (disambiguation). ...
| view | Topics in game theory | | Definitions Game theory is often described as a branch of applied mathematics and economics that studies situations where players choose different actions in an attempt to maximize their returns. ...
| Normal form game · Extensive form game · Cooperative game · Information set · Preference In game theory, normal form is a way of describing a game. ...
It has been suggested that Game tree be merged into this article or section. ...
A cooperative game is a game where groups of players (coalitions) may enforce cooperative behaviour, hence the game is a competition between coalitions of players, rather than between individual players. ...
In game theory, an information set is a set that, for a particular player, establishes all the possible moves that could have taken place in the game so far, given what that player has observed so far. ...
Preference (or taste) is a concept, used in the social sciences, particularly economics. ...
| | Equilibrium concepts Price of market balance In economics, economic equilibrium is simply a state of the world where economic forces are balanced and in the abscence of external shocks the (equilibrium) values of economic variables will not change. ...
In game theory and economic modelling, a solution concept is a process via which equilibria of a game are identified. ...
| Nash equilibrium · Subgame perfection · Bayes-Nash · Trembling hand · Proper equilibrium · Epsilon-equilibrium · Correlated equilibrium · Sequential equilibrium · Quasi-perfect equilibrium · Evolutionarily stable strategy · Risk dominance In game theory, the Nash equilibrium (named after John Forbes Nash, who proposed it) is a kind of solution concept of a game involving two or more players, where no player has anything to gain by changing only his or her own strategy unilaterally. ...
Subgame perfect equilibrium is an economics term used in game theory to describe an equilibrium such that players strategies constitute a Nash equilibrium in every subgame of the original game. ...
In game theory, a Bayesian game is one in which information about characteristics of the other players (i. ...
The trembling hand perfection is a notion that eliminates actions of players that are unsafe because they were chosen through a slip of the hand. ...
Proper equilibrium is a refinement of Nash Equilibrium due to Roger B. Myerson. ...
In game theory, an Epsilon-equilibrium is a strategy profile that approximately satisfies the condition of Nash Equilibrium. ...
In game theory, a correlated equilibrium is a solution concept that is more general than the well known Nash equilibrium. ...
Sequential equilibrium is a refinement of Nash Equilibrium for extensive form games due to David M. Kreps and Robert Wilson. ...
Quasi-perfect equilibrium is a refinement of Nash Equilibrium for extensive form games due to Eric van Damme. ...
In game theory, an evolutionarily stable strategy (or ESS; also evolutionary stable strategy) is a strategy which if adopted by a population cannot be invaded by any competing alternative strategy. ...
Risk dominance and payoff dominance are two related refinements of the Nash equilibrium (NE) solution concept in game theory, defined by John Harsanyi and Reinhard Selten. ...
| | Strategies In game theory, a players strategy, in a game or a business situation, is a complete plan of action for whatever situation might arise; this fully determines the players behaviour. ...
| Dominant strategies · Mixed strategy · Tit for tat · Grim trigger In game theory, dominance occurs when one strategy is better or worse than another regardless of the strategies of a players opponents. ...
In game theory a mixed strategy is a strategy which chooses randomly between possible moves. ...
Grim Trigger is a trigger strategy in game theory for a repeated game, such as an iterated prisoners dilemma. ...
| | Classes of games | Symmetric game · Perfect information · Dynamic game · Repeated game · Signaling game · Cheap talk · Zero-sum game · Mechanism design · Stochastic game In game theory, a symmetric game is a game where the payoffs for playing a particular strategy depend only on the other strategies employed, not on who is playing them. ...
Perfect information is a term used in economics and game theory to describe a state of complete knowledge about the actions of other players that is instantaneously updated as new information arises. ...
In game theory, a sequential game is a game where one player chooses his action before the others chooses theirs. ...
In game theory, a repeated game (or iterated game) is an extensive form game which consists in some number of repetitions of some base game (called a stage game). ...
Signaling games are dynamic games with two players, the sender (S) and the receiver (R). ...
Cheap Talk is a term used in Game Theory for pre-play communication which carries no cost. ...
Zero-sum describes a situation in which a participants gain (or loss) is exactly balanced by the losses (or gains) of the other participant(s). ...
Mechanism design is a sub-field of game theory. ...
In game theory, a stochastic game is a competitive game with probabilistic transitions played by two players. ...
| | Games Game theory studies strategic interaction between individuals in situations called games. ...
| Prisoner's dilemma · Coordination game · Chicken · Dollar Auction ·Battle of the sexes · Stag hunt · Matching pennies · Ultimatum game · Minority game · Rock, Paper, Scissors · Pirate game · Dictator game · Public goods game · Nash bargaining game Will the two prisoners cooperate to minimize total loss of liberty or will one of them, trusting the other to cooperate, betray him so as to go free? In game theory, the prisoners dilemma is a type of non-zero-sum game in which two players can cooperate with...
In game theory, the Nash equilibrium (named after John Nash) is a kind of optimal strategy for games involving two or more players, whereby the players reach an outcome to mutual advantage. ...
It has been suggested that Peace war game be merged into this article or section. ...
On eBay, where an auction has a starting price of $1 ...
The Battle of the Sexes is a two player game used in game theory. ...
In game theory, the Stag Hunt is a game first discussed by Jean-Jacques Rousseau. ...
Matching Pennies is the name for a simple example game used in game theory. ...
The Ultimatum game is an experimental economics game in which two parties interact anonymously and only once, so reciprocation is not an issue. ...
Minority Game is a game proposed by Yi-Cheng Zhang and Damien Challet from the University of Fribourg. ...
It has been suggested that Janken be merged into this article or section. ...
The Pirate Game is a simple mathematical game. ...
The dictator game is a very simple game in experimental economics, similar to the ultimatum game. ...
The Public goods game is a standard of experimental economics; in the basic game subjects secretly choose how many of their private tokens to put into the public pot. ...
The Nash Bargaining Game is a simple two player game used to model bargaining interactions. ...
| | Theorems | Minimax theorem · Purification theorems · Folk theorem · Revelation principle · Arrow's Theorem Minimax is a method in decision theory for minimizing the expected maximum loss. ...
In game theory, the purification theorem was contributed by Nobel laurate John Harsanyi in 1973[1]. The theorem aims to justify a puzzling aspect of mixed strategy Nash equilibria: that each player is wholly indifferent amongst each of the actions he puts non-zero weight on, yet he mixes them...
In game theory, folk theorems are a class of theorems which imply that in repeated games, any outcome is a feasible solution concept, if under that outcome the players minimax conditions are satisfied. ...
The revelation principle of economics can be stated as, To any equilibrium of a game of incomplete information, there corresponds an associated revelation mechanism that has an equilibrium where the players truthfully report their types. ...
In voting systems, Arrow’s impossibility theorem, or Arrow’s paradox demonstrates the impossibility of designing a set of rules for social decision making that would meet all of a certain set of criteria. ...
| | Related topics | Mathematics · Economics · Behavioral economics · Evolutionary game theory · Population genetics · Behavioral ecology · Adaptive dynamics · List of game theorists · Social trap · Tragedy of the commons Euclid, Greek mathematician, 3rd century BC, as imagined by by Raphael in this detail from The School of Athens. ...
Face-to-face trading interactions on the New York Stock Exchange trading floor. ...
Nobel Prize in Economics winner Daniel Kahneman, was an important figure in the development of behavioral finance and economics and continues to write extensively in the field. ...
Evolutionary game theory (EGT) is the application of game theory in evolutionary biology. ...
Population genetics is the study of the distribution of and change in allele frequencies under the influence of the four evolutionary forces: natural selection, genetic drift, mutation, and migration. ...
Behavioral ecology is the study of the ecological and evolutionary basis for animal behavior, and the roles of behavior in enabling an animal to adapt to its environment (both intrinsic and extrinsic). ...
Adaptive Dynamics is a set of techniques for studying long-term phenotypical evolution developed during the 1990s. ...
This is a list of notable economists, mathematicians, political scientists, and computer scientists whose work has added substantially to the field of game theory. ...
Social trap is a term used by psychologists to describe a situation in which a group of people act to obtain short-term individual gains, which in the long run leads to a loss for the group as a whole. ...
It has been suggested that Tyranny of the Commons be merged into this article or section. ...
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