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Encyclopedia > Tomb Raider
Tomb Raider
PAL cover of the PlayStation version of Tomb Raider.
Developer(s) Core Design,
Aspyr (Mac port)
Publisher(s) Eidos Interactive
Designer(s) Tomb Raider:
Toby Gard (lead graphic artist), Paul Douglas (lead programmer), Martin Iveson and Nathan McCree (music)

Unfinished Business:
Philip Campbell (level designer), Mike Schmitt (producer) Categories: Movie stubs | Action films | Adventure films | 2001 films | Films based on video games ... Grave robbing or grave robbery is the act of uncovering a tomb or crypt to steal the artifacts inside or disinterring a corpse to steal the body itself or its personal effects. ... Image File history File links Download high resolution version (713x713, 99 KB) Summary Box art of the video game Tomb Raider Licensing This image is cover art for a computer or video game, and the copyright for it is most likely owned by either the games publisher or developer. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Core Design is a video game developer best known for creating the popular Tomb Raider series. ... Aspyrs old logo. ... The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ... In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ... Eidos Interactive is a publisher of video and computer games with its parent company based in England. ... A game designer is a person who designs games. ... Toby Gard is a former computer game character designer (the original designer of Lara Croft) at Core Design, the company that developed the popular Tomb Raider video game series until Tomb Raider: Angel of Darkness. ... Martin Iveson is a british video game composer and deep house, hip-hop, jazz artist under the nickname Atjazz. ... Nathan McCree is a video game composer. ...

Engine Proprietary/Custom
Platform(s) PlayStation, Sega Saturn, MS-DOS, Macintosh, Pocket PC, N-Gage
Release date Tomb Raider:
USA: November 15, 1996
UK: November 22, 1996

Unfinished Business:
June 1998 A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ... Proprietary indicates that a party, or proprietor, exercises private ownership, control or use over an item of property, usually to the exclusion of other parties. ... In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ... For other uses, see PlayStation (disambiguation). ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... Microsofts disk operating system, MS-DOS, was Microsofts implementation of DOS, which was the first popular operating system for the IBM PC, and until recently, was widely used on the PC compatible platform. ... For other uses, see Macintosh (disambiguation) and Mac. ... An O2 Pocket PC phone A Pocket PC, abbreviated P/PC or PPC, is a hardware specification for a handheld-sized computer (Personal digital assistant) that runs the Microsoft Windows Mobile operating system. ... This article is about the hand-held telephone. ... is the 319th day of the year (320th in leap years) in the Gregorian calendar. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... is the 326th day of the year (327th in leap years) in the Gregorian calendar. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... 1998 is a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...

Genre(s) Third-person shooter/Platform
Mode(s) Single player
Rating(s) ESRB: Teen
Media CD-ROM
Input methods Game controller, Keyboard

Tomb Raider is a video game developed by Core Design and published by Eidos Interactive. It was originally released in 1996 for the Sega Saturn followed shortly thereafter by MS-DOS and PlayStation versions. Tomb Raider was also released into the mobile gaming market, for the Pocket PC in 2002 and the Nokia N-Gage in 2003. Tomb Raider follows the exploits of Lara Croft, an English female archaeologist in search of ancient treasures à la Indiana Jones. The game was critically acclaimed and widely influential.[1] It spawned a number of sequels and a franchise of related media. Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ... Third-person shooter (TPS or 3PS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles, as opposed to the first-person model in which the player views everything in the game world... A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ... In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ... A video game content rating system is a system used for the classification of video games into suitability-related groups. ... The ESRBs logo. ... The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ... A game controller is an input device used to control a video game. ... Keyboard redirects here. ... Computer and video games redirects here. ... A video game developer is a software developer (a business or an individual) that creates video games. ... Core Design is a video game developer best known for creating the popular Tomb Raider series. ... This article or section does not cite its references or sources. ... Eidos Interactive is a publisher of video and computer games with its parent company based in England. ... 1996 1996 in games 1995 in video gaming 1997 in video gaming Notable events of 1996 in video gaming. ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... Microsofts disk operating system, MS-DOS, was Microsofts implementation of DOS, which was the first popular operating system for the IBM PC, and until recently, was widely used on the PC compatible platform. ... For other uses, see PlayStation (disambiguation). ... An O2 Pocket PC phone A Pocket PC, abbreviated P/PC or PPC, is a hardware specification for a handheld-sized computer (Personal digital assistant) that runs the Microsoft Windows Mobile operating system. ... Nokia N-Gage phone (original version) The Nokia N-Gage is a mobile telephone and handheld game system designed using the Nokia 3650 as a base. ... Lara Croft is a fictional British video game character and the heroine of the Tomb Raider series of video games, movies, and comic books. ... For other uses, see England (disambiguation). ... For referencing in Wikipedia, see Wikipedia:Citing sources. ... This article is about the fictional character. ... For other uses, see Sequel (disambiguation). ...

Contents

Story

Plot

In Tomb Raider, Lara Croft hunts for pieces of a talisman called the Scion, the first of which is found in the Tomb of Qualopec, Peru.
In Tomb Raider, Lara Croft hunts for pieces of a talisman called the Scion, the first of which is found in the Tomb of Qualopec, Peru.

The story opens with a prologue in Los Alamos County, New Mexico. A nuclear test causes an earthquake which exposes an ancient device buried beneath the desert. The device is set into motion and reveals a frozen lifeform. The story then continues in the present day. Image File history File links Tomb_Raider_Tomb_of_Qualopec. ... Image File history File links Tomb_Raider_Tomb_of_Qualopec. ... Lara Croft is a fictional British video game character and the heroine of the Tomb Raider series of video games, movies, and comic books. ... An amulet from the Black Pullet grimoire. ... A fictional ancient device created for the video game Tomb Raider, the Atlantean Scion was apparently capable of powers beyond the creator himself, that was fashioned by the three great rulers of Atlantis: Qualopec, Tihocan, and Natla. ... Los Alamos County is a county located in the state of New Mexico. ... Not to be confused with cryogenics. ...


After Lara Croft returns from an expedition in the Himalayas she is contacted by an American named Larson, who works for the wealthy businesswoman Jacqueline Natla, owner of Natla Technologies. At Natla's request, Lara sets out on an expedition to recover a mysterious artifact called the Scion from the lost tomb of Qualopec, in the mountains of Peru. However after successfully retrieving the object, she is nearly robbed of it when Larson attempts to kill her outside the tomb. Wasting no time, Lara sets out to discover why Natla double-crossed her, and breaks into her office to find out more about the truth behind the artifact, of which there appears to be more than one piece. She discovers a medieval manuscript which reveals the whereabouts of a second piece of the Scion, which is buried beneath an ancient monastery of St. Francis in Greece. It appears Natla has sent Pierre Dupont, a rival French archaeologist, to recover the fragment from the site. Hot on each others trail, Lara and Pierre race each other through the catacombs of the monastery to get to the second Scion first. The battle comes to a head at the tomb of Tihocan, where Lara recovers the second Scion and finally kills Pierre Dupont. An inscription inside the tomb reveals that Tihocan was one of three joint rulers of Atlantis. At some point a calamity struck which sunk the continent into the ocean and scattered their culture over the world. Qualopec continued to rule in South America, Tihocan in Greece, and it appears a third ruler thrived in Egypt. For the movie Himalaya, see Himalaya (film). ... Larson is an alternative spelling of the surname Larsson. ... Jacqueline Natla is a fictional character in the Tomb Raider and Tomb Raider Anniversary video games. ... For the New York prison see The Tombs. ... The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ... This article concerns the buildings occupied by monastics. ... Saint Francis of Assisi, St. ... Pierre DuPont is a character from the Tomb Raider series. ... Pierre DuPont is a character from the Tomb Raider series. ... For other uses, see Atlantis (disambiguation). ... South America South America is a continent crossed by the equator, with most of its area in the Southern Hemisphere. ...

Miss Jacqueline Natla, the game's primary antagonist.
Miss Jacqueline Natla, the game's primary antagonist.

Lara travels to the Valley of the Kings where she quickly discovers the third Scion, and is faced with Larson one last time. Upon leaving the tomb however, she is awaited by Natla and her henchmen, who steal the three artifacts from her and nearly kill her. Lara escapes and follows their trail to a remote island, where mining operations of Natla Technologies have partially exposed the Great Pyramid of Atlantis. After making her way through the mines dispatching Natla's goons, Lara reaches the heart of the pyramid chamber, where the three Scions are fused together as a source of power. In a flashback, it is revealed that Natla was the third ruler of Atlantis, and that she betrayed her co-rulers by abusing the power of the Scion amulet for genetic experimentation. As punishment, she was locked into a stasis cell by Qualopec and Tihocan, and buried beneath the ground. The power released by the pyramid and the Scion caused a major cataclysm destroying the once powerful and advanced civilization. As a result (similar to Easter Island) the survivors lost all their knowledge and power, and had to slowly rebuild from the ground up. Centuries later Natla awoke when the cell was exposed by an earthquake. With her cunning and knowledge she quickly became incredibly rich and powerful around the world. Image File history File links Tomb_Raider_Natla. ... Image File history File links Tomb_Raider_Natla. ... Jacqueline Natla is a fictional character in the Tomb Raider and Tomb Raider Anniversary video games. ... For other uses, see Antagonist (disambiguation). ... Location of the valley in the Theban Hills, West of the Nile, October 1988 (red arrow shows location) The Valley of the Kings (Arabic: وادي الملوك Wadi Biban el-Muluk; Gates of the King)[1] is a valley in Egypt where for a period of nearly 500 years from the 16th to... In literature, film, television and other media, a flashback (also called analepsis) is an interjected scene that takes the narrative back in time from the current point the story has reached. ... Elements of genetic engineering Genetic engineering, recombinant DNA technology, genetic modification/manipulation (GM) and gene splicing are terms that are applied to the direct manipulation of an organisms genes. ... Rapa Nui redirects here. ...


Having regained the power of the artifacts, Natla now attempts to restore her former power with an army of genetic mutants. However Lara manages to destroy the Scion and kills Natla. The pyramid is destroyed along with the mutants, and the remains of the Atlantean civilization. This article is about biological mutants. ... Central New York City. ...


Locations

Before commencing the actual game, players may choose to complete a training course set in Lara's home. This tutorial is designed to get the player acquainted with the basics of the game and includes jumping and climbing techniques on ten vaulting boxes. The story mode begins with an introductory sequence, after which the player is taken to the first level in Peru. Throughout the game, Lara travels across the globe in search for the three artifact parts in four different locales: // Academia In British academic parlance, a tutorial is a small class of one, or only a few, students, in which the tutor (a professor or other academic staff member) gives individual attention to the students. ...

  • Peru (4 levels): The game begins in the mountains of Peru, where the player discovers the entrance to the long lost city of Vilcabamba. Deep within the mountains near Vilcabamba, she finds the ancient tomb of Qualopec. The action takes place in valleys and tombs around an Incan city.
  • Greece (5 levels): The levels in Greece are set inside the medieval monastery of St. Francis, which was built upon the side of a mountain that conceals layer upon layer of civilization, hearkening back to the Golden age of Greece and Rome.
  • Egypt (3 levels): In Egypt, in a hidden canyon near the Valley of the Kings, Lara explores buried pyramids and a sphinx in a place called the Sanctuary of the Scion.
  • Atlantis (3 levels): The final part takes place on a remote island in an unspecified location, where mining operations of Natla Technologies have partially exposed the great pyramid of Atlantis. This is where the mystery unfolds.

For the a general view of Inca civilisation, people and culture, see Incas. ... This article does not cite any references or sources. ... Ancient Rome was a civilization that grew from a small agricultural community founded on the Italian Peninsula circa the 9th century BC to a massive empire straddling the Mediterranean Sea. ... Grand Canyon, Arizona Noravank Monastery complex and canyon in Armenia. ... For other meanings, see pyramid (disambiguation). ... For other uses, see Sphinx (disambiguation). ... For other uses, see Atlantis (disambiguation). ...

Gameplay

Overview

Lara in her attack stance, with pistols drawn. St. Francis' Folly, Greece.
Lara in her attack stance, with pistols drawn. St. Francis' Folly, Greece.

In Tomb Raider, the player controls the female archaeologist Lara Croft, in search for the three mysterious Scion artifacts across the world. The game is presented in third person perspective. Lara is always visible and the camera follows the action from behind or over her shoulder. The world she inhabits is fully drawn in three dimensions and characterized by its cubic nature. Ledges, walls and ceilings sit at 90 degrees to each other, although the game designers sometimes obscure this to make it less obvious. Image File history File links Tomb_Raider_St_Francis_Folly. ... Image File history File links Tomb_Raider_St_Francis_Folly. ... Lara Croft is a fictional British video game character and the heroine of the Tomb Raider series of video games, movies, and comic books. ... Third-person shooter (TPS or 3PS) is a genre of 3D computer and video games in which the player character is seen at a distance from a number of different possible perspective angles, as opposed to the first-person model in which the player views everything in the game world... This article is about process of creating 3D computer graphics. ...


The object of Tomb Raider is to guide Lara through a series of tombs and other locations in search of treasures and artifacts. On the way, she must kill dangerous animals and other creatures, while collecting objects and solving puzzles to gain access to an ultimate prize, usually a powerful artifact. Gunplay is restricted to the killing of various animals that appear throughout each stage, although occasionally Lara may be faced with a human opponent. Instead the emphasis lies on solving puzzles and performing trick jumps to complete each level. As such, Tomb Raider in essence harkens back to the classical form of platform style gameplay.[2][3]
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...


Features

City of Vilcabamba, Peru.
City of Vilcabamba, Peru.

Movement in the game is varied and allows for complex interactions with the environment. Besides walking, running, and jumping, Lara can perform side-steps, hang on ledges, roll over, dive, and swim through water. In a free environment, Lara has two basic stances: one with weapons drawn and one with her hands free. By default she carries two pistols with infinite ammo. Additional weapons include the shotgun, dual magnums and dual Uzis. At a certain point in the story, Lara will be stripped of all her weapons, leaving the player defenceless and forced to recover her pistols, a development which later became a staple of the series. Image File history File links Tomb_Raider_City_of_Vilcabamba. ... Image File history File links Tomb_Raider_City_of_Vilcabamba. ... Swimmer redirects here. ... For other uses, see Shotgun (disambiguation). ... Colt Pythons with 4 and 6 barrels and nickel finish The Colt Python is a . ... The Uzi is a compact, boxy, light-weight submachine gun. ...


Numerous enemies as well as a variety of lethal traps can bring about Lara's death in Tomb Raider, the most important threat of which is falling to death. As the game adopts a platform style approach of progress, well timed jumps must often bring Lara safely to the other side of a ledge or she will plummet to the ground below. Other means by which the game will prematurely end include death by burning, drowning, electrocution, becoming impaled on spikes, being shot, being crushed, or lethal damage from animals, human enemies or creatures. For other uses, see Fire (disambiguation). ... Sign warning of possible electric shock hazard An electric shock can occur upon contact of a humans body with any source of voltage high enough to cause sufficient current flow through the muscles or hair. ...

Key items found throughout the game.
Key items found throughout the game.

A general action button is used to perform a wide range of movements in Tomb Raider, such as picking up items, pulling switches, firing guns, pushing or pulling blocks, and grabbing onto ledges. Regular items to pick up include ammo, and small and large medipacks. Game-specific items are keys and artifacts required to complete a stage. Any item that is collected is held onto in Lara's inventory until it is used. Image File history File links Tomb_Raider_Items. ... Image File history File links Tomb_Raider_Items. ... In the U.S. Air Force, AMMO is the common nickname for the Munitions Systems Specialist career field, (AFSC 2W0X1, previously 461X0. ...


The puzzles that the player encounters across each level vary: pulling specific combinations of levers, a course of timed jumps, avoiding a certain trap or collecting several keystones.


Throughout each stage, one or more secrets may be located. Discovering these secrets is optional, and when the player has found one a tune plays. The locations of these secrets vary in difficulty to reach. Some are hidden along the roadside in bushes, others require the completion of a hidden course or optional puzzle to be found. The player is usually rewarded with extra items. A puzzle undone, which forms a cube Puzzle cube; a type of puzzle For other uses, see Puzzle (disambiguation). ...


In the PlayStation and Sega Saturn versions of Tomb Raider, saving the game is restricted to fixed save points within each level, marked by a floating blue crystal. When Lara touches one of these the option to save is made available. The scarcity of these points, however, means that if the player dies, large portions of each level must be replayed, much to the players' frustration. Following criticism on this system, Core implemented a save anywhere at any time feature in Tomb Raider II.[4] The DOS and Mac versions of the game allow the player to save at any time. For other uses, see PlayStation (disambiguation). ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ... For other uses, see Crystal (disambiguation). ... This article is about the family of closely related operating systems for the IBM PC compatible platform. ... The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ...


A stage is finished when a certain doorway is reached, an artifact is recovered, or a boss is destroyed.


Development history

Preliminary work on Tomb Raider commenced in 1993, but it was not until November 1996 that the game actually saw the light of day as a retail product.[5] The title was crafted by Core Design of Europe, who took 18 months to develop it.[6] The team consisted of six people, among them Toby Gard, who is credited with the creation of Lara Croft.[7] The character went through several changes before Core settled on the version she became famous for. In its earliest conception, Lara Croft was a male placeholder for an as yet undefined character, but as Core decided that puzzles and stealth should be more important to the game than action, they found that these requirements better suited a female character than a classic male action hero.[8] Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Core Design is a video game developer best known for creating the popular Tomb Raider series. ... For other uses, see Europe (disambiguation). ... Toby Gard is a former computer game character designer (the original designer of Lara Croft) at Core Design, the company that developed the popular Tomb Raider video game series until Tomb Raider: Angel of Darkness. ... Minesweeper, a popular computer puzzle game found on many machines. ... Solid Snake hides behind a tank in Metal Gear Solid, a popular stealth video game. ... Arnold Schwarzenegger-example of an action hero An action hero is any heroic character that lacks the superhuman powers that would normally be connoted in the term superhero. Instead of fighting crime using latent or expressed superpowers, they are normal people who use special devices (not limited to gadgetry and...


As such Lara was born under the name Laura Cruz.[7] "Laura" was later dropped in favour of Lara, to appeal more to American audiences. At the same time, her backstory started to shape up and it was decided she should become more English, hence Cruz was changed to Croft to accommodate this.[7] Personality-wise, Lara was a cold-blooded militaristic type in the early concepts.[9] According to Toby Gard, the idea to make her a female Indiana Jones was not present from the beginning, but rather grew naturally out of the development process as the game took its final form.[5] For other uses, see England (disambiguation). ... Militarism or militarist ideology is the doctrinal view of a society as being best served (or more efficient) when it is governed or guided by concepts embodied in the culture, doctrine, system, or people of the military. ... This article is about the fictional character. ...


Lara's famous breast size was in actuality brought about by accident. Toby Gard was adjusting the model when he accidentally blew up Lara's bosom to 150% of what he intended it to be.[9] As he was resizing it back to normal, the other designers saw what he was working on and told him they loved it and that he should keep the increased size. The front of the Derby Studios building where Core Design worked on the game was later used as the front of Croft Manor. For other uses, see Breast (disambiguation). ...


It is Core's contention that the company was struggling somewhat with 32-bit development at that time.[5] The first glints of the game were seen on Sega Saturn development kits. However, ultimately, it would be the PlayStation rendition that would be known best.[5] 32-bit is a term applied to processors, and computer architectures which manipulate the address and data in 32-bit chunks. ...


Legacy

Reception

Upon its release in 1996, Tomb Raider was widely praised by gaming magazines for its revolutionary graphics, inventive gameplay, and involving storyline.[10][11] The level of sophistication Tomb Raider reached by combining state-of-the-art graphics, an atmospheric soundtrack, and a cinematic approach to gameplay was at the time unprecedented.[12] The resulting sales were consequential, topping the British charts a record three times,[7] and contributing much to the success of the PlayStation.[13] In the previous year, Eidos Interactive had recorded a nearly $2.6 million in pre-tax loss. The success of the game turned this loss into a $14.5 million profit in only a year.[14] A video game magazine is a magazine that talks about video games on PC, other computers or video game consoles. ... This article is about the scientific discipline of computer graphics. ... A film score is a set of musical compositions written to accompany a film. ...


As one of the top selling games of the PlayStation console, it was one of the first to be released on PlayStation's Platinum series, and its success made Tomb Raider II one of the most anticipated games of 1997. In 1998, Tomb Raider won the Origins Award for Best Action Computer Game of 1997.[15] The Lara Croft character was prominently featured in the popular media outside the realm of video gaming, for instance on the cover of cutting-edge pop culture magazine The Face in June 1997. The Platinum Range is a Sony PlayStation budget range in the PAL regions, including the United Kingdom, Australia, New Zealand, and continental Europe. ... Tomb Raider II is a video game in the Tomb Raider series, and is the sequel to Tomb Raider. ... For the band, see 1997 (band). ... Year 1998 (MCMXCVIII) was a common year starting on Thursday (link will display full 1998 Gregorian calendar). ... The Origins Awards, presented by the Academy of Adventure Gaming Arts and Design, are presented at the Origins International Game Expo for outstanding work in the game industry. ... For other uses, see The Face (disambiguation). ...


Nevertheless, Tomb Raider received some criticism for minor camera and object glitches,[16] as well as its difficult save system.[4] Additionally gamers complained at the lack of action in favour of puzzle solving, although ironically, Tomb Raider II would be criticized for its over abundance of violence, especially against human opponents.[17] For other uses, see Glitch (disambiguation). ...


Cultural icon

The game's use of a hard edged, female heroine has been both hailed as revolutionary (breaking away from the male perspective of game playing) and derided as sexist for its stereotypical depiction of a woman designed to appeal to teenage boys.[18][19] Nevertheless, Lara caused a sensation in the gaming world and catapulted her to cyber celebrity status. Aside from game appearances, Lara was featured on covers of magazines, in comic books and movies.[20] The amount of media coverage Lara received at the time was previously unheard of, with many magazines even outside the video game industry printing articles on her.[5] Several large corporations, such as Timberland,[5] and Lucozade wanted to use her as their spokesperson. The image of Lara Croft was used by U2 in their PopMart Tour.[7] For other uses, see Hero (disambiguation). ... The sign of the headquarters of the National Association Opposed To Woman Suffrage Sexism is commonly considered to be discrimination and/or hatred towards people based on their sex rather than their individual merits, but can also refer to any and all systemic differentiations based on the sex of the... Marilyn Monroe, one of the most iconic and famous female sex symbols of all time. ... A comic book is a magazine or book containing the art form of comics. ... Timberland is a trademark for a number of lines of outdoors wear, primarily boots, manufactured by The Timberland Company. ... Lucozade logo Lucozade is an umbrella name for a series of Energy and Sports drinks. ... The Popmart Tour (often referred to as just Popmart) was a concert tour by the Irish rock band U2, which took place from 1997 to 1998, in support of the groups 1997 album, Pop. ...


Nude Raider

A development in Lara's history is the so-called Nude Raider patch. This patch was created externally from Core and Eidos and was never housed on the Eidos or Core websites. The patch, when added to an existing Tomb Raider game, caused Lara to appear naked. Contrary to rumour, there is no nude code for in any console version of the game. In April 2004, it was falsely alleged that an insider from Eidos reported to a Tomb Raider electronic mailing list that Eidos had begun suing gamers using the Nude Raider patches. Eidos sent cease and desist letters to the owners of nuderaider.com who were hosting the Nude Raider patch, enforcing their intellectual property of Tomb Raider. Sites depicting nude images of Lara Croft have been sent cease and desist notices and shut down,[21] and Eidos Interactive was awarded the rights to the domain name nuderaider.com.[22] As of January 2008, the nuderaider domain is registered to Netcorp of Glendale, California and points to a completely generic search engine page. The word nude may refer to: The state of nudity. ... An electronic mailing list, a type of Internet forum, is a special usage of e-mail that allows for widespread distribution of information to many Internet users. ... Cease-and-desist is a legal term meaning essentially stop: It is used in demands for a person or organization to stop doing something (to cease and desist from doing it). ...


Versions and expansions

Tomb Raider was released for DOS, Macintosh, Nokia N-Gage, Pocket PC, and the PlayStation andSega Saturn game consoles. Saving methods are different - on the DOS and Macintosh versions, the player can save anywhere, while on the PlayStation and Sega Saturn versions the player is required to find Save Crystals to save. The DOS version also does not include the additional incidental music during gameplay. The PlayStation & Sega Saturn version only have one kind of ambience, while the PC has four different ambient tracks. This article is about the family of closely related operating systems for the IBM PC compatible platform. ... An O2 Pocket PC phone A Pocket PC, abbreviated P/PC or PPC, is a hardware specification for a handheld-sized computer (Personal digital assistant) that runs the Microsoft Windows Mobile operating system. ... For other uses, see PlayStation (disambiguation). ... The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ...


The Greatest Hits edition of the PlayStation version had extra demos and videos of other Eidos games. The early version contained demos for Tomb Raider II and Fighting Force. The next print contained Legacy of Kain: Soul Reaver, Tomb Raider III, and Gex 3: Deep Cover Gecko with videos of Fear Effect and Fighting Force 2. These are PlayStation and PlayStation 2 games that Sony have made Greatest Hits games. ... Tomb Raider II is a video game in the Tomb Raider series, and is the sequel to Tomb Raider. ... Fighting Force is a 1997 3D beat em up developed by Core Design and published by Eidos in the same lines of classics such as Streets of Rage and Double Dragon. ... Tomb Raider III: Adventures of Lara Croft is the third game in the Tomb Raider series, and the sequel to Tomb Raider II. It was developed by Core Design and published by Eidos Interactive. ... Fear Effect is an action game for the PlayStation. ... Fighting Force 2 is an RPG made for the Sega MegaDrive II/Genesis, a sequel (although not related in storyline) to Fighting Force, with much enhanced graphics and a better control system. ...


Tomb Raider: Unfinished Business

Tomb Raider: Unfinished Business

In 1998, shortly after the release of Tomb Raider II, Tomb Raider was re-released for DOS and released for the first time for Macintosh. This release, titled Tomb Raider Gold in North America, and Tomb Raider: Unfinished Business elsewhere, featured the regular game as well as four new bonus levels in two extra chapters. The levels for Tomb Raider Gold were created in the San Francisco office of Eidos by Phil Campbell, Rebecca Shearin, and Gary LaRochelle.[23]


The first chapter of the game takes place in Egypt, and occurs several months after the events of Tomb Raider. The story sees Lara returning to the City of Khamoon to investigate a mysterious statue of the Egyptian goddess Bast. This leads to her discovery of an entirely new temple dedicated to the cat deity, which includes a giant gold statue several stories high. The second chapter takes place before those of the first chapter - quite literally straight after the events of Tomb Raider. This chapter starts with Lara sliding down the same slope as in Tomb Raider's final level, and finishes with her destroying the last remnants of the Atlantean Race.


Tomb Raider: Anniversary

Main article: Tomb Raider: Anniversary

The first hint about a remake of the original Tomb Raider was a financial release from SCi Entertainment that revealed a game Tomb Raider 10th Anniversary Edition for PSP, which was supposed to be released in summer 2006.[24] Another hint appeared as a rumour on May 30, 2006: "Eidos/SCi are planning on celebrating Lara's 10th birthday by releasing a remake of her original adventure".[25] A video game trailer showing footage of a new Tomb Raider game was distributed on the Internet on June 8, 2006. The titles and logos of the trailer claimed that the title was Lara Croft Tomb Raider: Anniversary Edition, a PSP game by Core Design. The trailer featured Lara Croft in familiar yet remodelled environments from the original Tomb Raider. On June 15, 2006, Core Design released an official statement claiming that the trailer was "an internal presentation of a game that was being developed by Core Design until very recently", and had been completely cancelled by SCi.[26] SCi (originally Sales Curve Interactive) is a videogames software development house based in the United Kingdom. ... The PlayStation Portable , officially abbreviated as PSP) is a handheld game console released and currently manufactured by Sony Computer Entertainment. ... is the 150th day of the year (151st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 159th day of the year (160th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... For other uses, see Logo (disambiguation). ... is the 166th day of the year (167th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...


However, on June 16, Eidos Interactive officially announced a 10th Anniversary Edition of Tomb Raider, being developed by Crystal Dynamics instead of Core Design.[27] On October 30, 2006 Eidos announced that this new instalment in the series will be named Lara Croft Tomb Raider: Anniversary. The game is a retelling of the first Tomb Raider. Tomb Raider Anniversary was released for PSP, PS2, Wii,[28] and Windows platforms. The PS2 and PC versions were released on June 1, 2007 in Europe, and in the USA on June 5, 2007. The PSP version was released in June, the Xbox 360 version was released in October and the Wii version was released November 14. The Xbox 360 version of the videogame was made available for download from the Xbox Live Marketplace in November 2007 with the Tomb Raider: Legend disc being required to use it. However, the game was also released later on disc to retailers, just like all of the other versions. A mobile version of Tomb Raider Anniversary was developed by FinBlade. is the 167th day of the year (168th in leap years) in the Gregorian calendar. ... Crystal Dynamics is an American video game developer based in the San Francisco Bay Area. ... Core Design is a video game developer best known for creating the popular Tomb Raider series. ... is the 303rd day of the year (304th in leap years) in the Gregorian calendar. ... PSP most often refers to: PlayStation Portable, a handheld game console produced by Sony Computer Entertainment PlayStation Portable Slim & Lite, a new model of the original PlayStation Portable console Corel Paint Shop Pro, a graphics editor distributed by Corel Corporation, formerly a product of Jasc Software PSP may also refer... PS2 redirects here. ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... Windows redirects here. ... PS2 can mean: PlayStation 2 (Sony PS2), sixth-generation video game console PS/2 (IBM Personal System/2 office PCs, or the interface standard for mice and keyboards that the PS/2 series set) Phantasy Star II, second in the Phantasy Star seiries of video games. ... A stylised illustration of a personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals, intended to be operated directly by an end user, with no intervening computer operator. ... is the 152nd day of the year (153rd in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... For other uses, see Europe (disambiguation). ... Motto: (traditional) In God We Trust (official, 1956–present) Anthem: The Star-Spangled Banner Capital Washington, D.C. Largest city New York City Official language(s) None at the federal level; English de facto Government Federal Republic  - President George W. Bush (R)  - Vice President Dick Cheney (R) Independence - Declared - Recognized... is the 156th day of the year (157th in leap years) in the Gregorian calendar. ... PSP most often refers to: PlayStation Portable, a handheld game console produced by Sony Computer Entertainment PlayStation Portable Slim & Lite, a new model of the original PlayStation Portable console Corel Paint Shop Pro, a graphics editor distributed by Corel Corporation, formerly a product of Jasc Software PSP may also refer... For other uses, see June (disambiguation). ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... For other uses, see October (disambiguation). ... The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ... For other uses, see November (disambiguation). ... Events First year of tianfeng era of the Chinese Xin Dynasty. ... It has been suggested that Xbox 360 Elite be merged into this article or section. ... Xbox Live Marketplace Logo The Xbox Live Marketplace (XBLM) is a virtual market designed for Microsofts Xbox 360 console that allows Xbox Live members to download purchased or promotional content. ... For other uses, see November (disambiguation). ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ...


Music

The music for Tomb Raider was composed by Martin Iveson and Nathan McCree. The game uses a solo oboe melody for the main theme. Variations of this main theme have been used throughout all of the Tomb Raider games. The soundtracks of the Anniversary was composed by Troels Brun Folmann, but loosely based on the original. Martin Iveson is a british video game composer and deep house, hip-hop, jazz artist under the nickname Atjazz. ... Nathan McCree is a video game composer. ... For other uses, see Oboe (disambiguation). ...


The symphonic sounds of the earlier games were created using Roland Corporation's Orchestral Expansion board for their JV series keyboards. Roland Corporation ) TYO: 7944 is a Japanese manufacturer of electronic musical instruments, electronic equipment and software. ...


Notes

  1. ^ GameSpot Staff (2001). GameSpot Presents: 15 Most Influential Games of All Time. GameSpot. Retrieved on 2007-07-31.
  2. ^ Cope, Jamie (December 1996). Tomb Raider: Like shooting gorillas in a barrel.. Game Revolution. Retrieved on 2007-08-02.
  3. ^ Pomeroy, Ashley (2005-07-25). Tomb Raider review. MobyGames. Retrieved on 2007-08-02.
  4. ^ a b Martin, Tomb Raider 2 review, Absolute PlayStation, Retrieved 2007-08-01
  5. ^ a b c d e f Blache III, Fabian & Fielder, Lauren (2002), The History of Tomb Raider: Series History, GameSpot, pp. 1, <http://www.gamespot.com/features/tombraider_hist/p3_01.html>. Retrieved on 31 July 2007 
  6. ^ Boyer, Crispin (August 1997), "Straight to the Core... (interview with Andrew Thompson)", Electronic Gaming Monthly: 94-96 
  7. ^ a b c d e Sawyer, Miranda (June 1997), "Lara hit in The Face: Article by Miranda Sawyer", The Face, <http://www.cubeit.com/ctimes/news0007b.htm>. Retrieved on 31 July 2007 
  8. ^ Howson, Greg (2006-04-18). Lara's Creator Speaks. Guardian Unlimited. Retrieved on 2007-08-02.
  9. ^ a b Sawyer, Miranda (June 1997), "Lara hit in The Face: Interview with Toby Gard", The Face, <http://www.cubeit.com/ctimes/news0007a.htm>. Retrieved on 31 July 2007 
  10. ^ Metacritic, review scores from leading magazines, 91/100 metascore
  11. ^ Funk, Joe (August 1997), "Insert Coin (Editorial)", Electronic Gaming Monthly: 6, <http://www.cubeit.com/ctimes/news0057a.htm>. Retrieved on 31 July 2007 
  12. ^ Blache III, Fabian & Fielder, Lauren (2002), The History of Tomb Raider: The Games, GameSpot, pp. 2, <http://www.gamespot.com/features/tombraider_hist/p4_02.html>. Retrieved on 31 July 2007 
  13. ^ Blache III, Fabian & Fielder, Lauren (2002), The History of Tomb Raider: Introduction, GameSpot, <http://www.gamespot.com/features/tombraider_hist/index.html>. Retrieved on 31 July 2007 
  14. ^ Newsweek (June 10, 1997). Article in Newsweek. Newsweek. Retrieved on 2007-08-02.
  15. ^ Origin Awards, List of Winners, 1997
  16. ^ Martin & Dave (December 1996), Tomb Raider review, Absolute PlayStation, Retrieved 2007-08-02
  17. ^ Price, James (December 1998), "Analysis: Tomb Raider 3", Official UK PlayStation Magazine (no. 39): 108-111 
  18. ^ Kennedy, Helen W. (December 2002), "Lara Croft: Feminist Icon or Cyberbimbo? On the Limits of Textual Analysis", The International Journal of Computer Game Research 2 (2), <http://www.gamestudies.org/0202/kennedy/>. Retrieved on 7 August 2007 
  19. ^ Rodman, Adam. 'Women in Action-Adventure and Adventure Games: Sexism to the Max. Just Adventure+. Retrieved on 2007-08-01.
  20. ^ Blache III, Fabian & Fielder, Lauren (2002), The History of Tomb Raider: The Merchandise, GameSpot, pp. 1, <http://www.gamespot.com/features/tombraider_hist/p5_01.html>. Retrieved on 31 July 2007 
  21. ^ IGN Staff (March 22, 1999). 'Nude Raider' Crackdown. IGN. Retrieved on 2007-07-31.
  22. ^ Legal Technology Insider, E-Business + Law Newsletter 30 (1999)
  23. ^ Tomb Raider Gold release info, laracroft.name
  24. ^ Klepeck, Patrick (September 30, 2005). Eidos Outlines 2006 Plans. 1UP.com. Retrieved on 2007-07-31.
  25. ^ Ashcraft, Brian (May 30, 2005). Tomb Raider Remake?. Kotaku. Retrieved on 2007-07-31.
  26. ^ Rose, Alan (June 16, 2006). Tomb Raider remake for PSP canceled. Joystiq. Retrieved on 2007-07-31.
  27. ^ Glover, Chris (June 19, 2006). Eidos confirms '10th Anniversary Edition' of Tomb Raider. SCi Entertainment Group. Retrieved on 2007-07-31.
  28. ^ Casamassina, Matt (May 14, 2007). Eidos Talks Wii Lara Croft. IGN. Retrieved on 2007-07-31.

This article is about the year. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... Look up December in Wiktionary, the free dictionary. ... Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ... Game Revolution or GR is a gaming website created in 1996. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 214th day of the year (215th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... is the 206th day of the year (207th in leap years) in the Gregorian calendar. ... MobyGames is a website devoted to cataloging computer and video games, both past and present. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 214th day of the year (215th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... Miranda Sawyer is an English journalist and broadcaster. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... is the 108th day of the year (109th in leap years) in the Gregorian calendar. ... Guardian Unlimited is a British website owned by the Guardian Media Group. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 214th day of the year (215th in leap years) in the Gregorian calendar. ... Miranda Sawyer is an English journalist and broadcaster. ... Metacritic is a website that collates reviews of music albums, games, movies, TV shows, DVDs and books. ... Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... is the 161st day of the year (162nd in leap years) in the Gregorian calendar. ... For the band, see 1997 (band). ... The Newsweek logo Newsweek is a weekly news magazine published in New York City and distributed throughout the United States and internationally. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 214th day of the year (215th in leap years) in the Gregorian calendar. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 213th day of the year (214th in leap years) in the Gregorian calendar. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... is the 273rd day of the year (274th in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... is the 150th day of the year (151st in leap years) in the Gregorian calendar. ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Kotaku is a blog which focuses on video games. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... is the 167th day of the year (168th in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... Joystiq is a video gaming website founded in June 2004 that has since become one of the most successful sites within the Weblogs, Inc. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... is the 170th day of the year (171st in leap years) in the Gregorian calendar. ... Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ... SCi (originally The Sales Curve and later Sales Curve Interactive) is a [[England|] video game publisher. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ... IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Year 2007 (MMVII) was a common year starting on Monday of the Gregorian calendar in the 21st century. ... is the 212th day of the year (213th in leap years) in the Gregorian calendar. ...

References

Miranda Sawyer is an English journalist and broadcaster. ... GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...

See also

  • List of Pocket PC games

This is a list of games released for the Pocket PC platform. ...

External links

MobyGames is a website devoted to cataloging computer and video games, both past and present. ... Core Design is a video game developer best known for creating the popular Tomb Raider series. ... This article is about the original video game. ... Tomb Raider II is a video game in the Tomb Raider series, and is the sequel to Tomb Raider. ... Tomb Raider II is a video game in the Tomb Raider series, and is the sequel to Tomb Raider. ... Tomb Raider III: Adventures of Lara Croft is the third game in the Tomb Raider series, and the sequel to Tomb Raider II. It was developed by Core Design and published by Eidos Interactive. ... Tomb Raider III: Adventures of Lara Croft is the third game in the Tomb Raider series, and the sequel to Tomb Raider II. It was developed by Core Design and published by Eidos Interactive. ... Tomb Raider Chronicles is the fifth game in the Tomb Raider series and the sequel to Tomb Raider: The Last Revelation. ... Crystal Dynamics is an American video game developer based in the San Francisco Bay Area. ... A handheld is most often used to refer to: A personal digital assistant (PDA). ... Tomb Raider is a video game in the first handheld incarnation of the Tomb Raider series. ... Categories: Movie stubs | Action films | Adventure films | 2001 films | Films based on video games ... Categories: Movie stubs | Action films | Adventure films | 2003 films | Films based on video games ... Lara Croft is a fictional British video game character and the heroine of the Tomb Raider series of video games, movies, and comic books. ... Jacqueline Natla is a fictional character in the Tomb Raider and Tomb Raider Anniversary video games. ... This article does not cite any references or sources. ... Pierre DuPont is a character from the Tomb Raider series. ... This article or section does not cite any references or sources. ... Werner Von Croy is an Archaeologist from the Tomb Raider game series. ... Kurtis Trent is a fictional character from the Tomb Raider: The Angel Of Darkness video game. ... Nathan McCree is a video game composer. ... Peter Connelly is a video game composer. ... Martin Iveson is a british video game composer and deep house, hip-hop, jazz artist under the nickname Atjazz. ...

  Results from FactBites:
 
Tomb Raider For Nokia N-Gage Downloads, Screen Shots, Reviews (985 words)
Tomb Raider for the N-Gage is a port of the original 1996 title.
In 1996, Tomb Raider presented a winning formula, though it wasn't an original formula even back then: The gameplay is very similar to 1989's Prince of Persia, only in 3D, and with Lara Croft instead of a guy with pointy shoes.
Tomb Raider looks fairly impressive from a technical standpoint, insofar as seeing fully 3D, texture-mapped graphics on a portable device can be novel for a while.
Tomb Raider - Wikipedia, the free encyclopedia (3254 words)
Tomb Raider is a video game developed by Core Design and published by Eidos Interactive.
Tomb Raider pays homage to Indiana Jones in a number of ways, including references to traps from Raiders of the Lost Ark, such as the spiked pits, poison darts, boulders and the collapsing temples.
By inserting the Tomb Raider disc into a regular CD player, audio and music from the game can be heard, and on the Sega Saturn disc, an unused track of an early Eidos game called Firestorm can also be heard.
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