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Encyclopedia > Treasure Trap

In 1982 Treasure Trap was established at Peckforton Castle in the United Kingdom and this was probably the first combat based live action role-playing game (LARP). It set the ground work for future LARPs of this genre and was undeniably very influential.


Although the original club closed (as a result of financial problems as well as losing access to its site) many spin-offs still exist today that owe their heritage to the Treasure Trap system. Many prominent UK LARPers were members of the original Treasure Trap.


The system used at Peckforton Castle was a simplified role-playing game drawn heavily from RuneQuest and Dungeons & Dragons, amongst others. The system was designed to simple enough to be carried in people's heads without recourse to dice or reference books. The main reference was the referee's sheet which diagrams that allowed referees to track the Life Points of each player (often referred to as a Battle Board).


Each character class had 8 levels and broadly followed established D&D classes, albeit with some influence from UK D&D extensions, such as the Warwick System from the University of Warwick. The system had D&D 2-axis alignments with extra classes that emphasised the Good/Evil conflict.


After 8th level characters would become Immortal after doing a Solo Special that was meant to thoroughly test their performance in that class.


People used safe weapons made of gaffer tape, foam and plastic weapons. This generally resulted in swords looking like cricket bats. People playing monsters, or non-player characters would coat their weapons with dye or paint before a fight so a referee could work out where, and how often, someone had been struck by a safe weapon.


At Peckforton Castle you were in-character all the time in the common areas but formed parties to go on adventures. These adventures happened in specific and separate parts of the castle and the role of the opponents, or monsters, where played by other castle attendees. Sometimes a general melee would happen when an important adventure resulted in the castle being attacked.


External links

There are currently Treasure Trap societies at

  • Durham University [1] (http://www.dur.ac.uk/treasure.trap/) (spun off in 1983)
  • Cambridge University [2] (http://www.treasure-trap.ath.cx/) (spun off from Durham in 2002)
  • Birmingham University [3] (http://students.bugs.bham.ac.uk/treasure-trap/) (spun off in 1984)
  • Labyrinthe [4] (http://http://www.liveroleplay.co.uk/) (spun off from Treasure Trap 1984)
  • Forever's Destiny [5] (http://www.destiny.org.uk/) (formally Flights of Fantasy/Nothing Ventured, spun off from Treasure Trap in 1986)

  Results from FactBites:
 
Zoe Robinson - freelance writer - TreasureTrap (836 words)
Treasure Trap, in its various incarnations, is one of, if not the, oldest Live Action Roleplaying game systems in the world.
This retconning was intentional, with the team responsible having effectively been given carte blanche to recreate the Treasure Trap system in a way that would remove the baggage left behind by two decades of successive referee teams running things in their own way, with little or no regard for what had happened the year before.
Before the Crisis, the cosmos and timeline of treasure trap was ill defined, mangled, contradictory and so full of unresolved plots that it was a mess to try to wade through.
Treasure Trap - Wikipedia, the free encyclopedia (1257 words)
Treasure Trap is a common name for Live action role-playing game groups across the United Kingdom.
The original Treasure Trap was established at Peckforton Castle in Cheshire in April 1982.
Durham University Treasure Trap was founded in February 1983 with the aim of helping members travel to Peckforton Castle.
  More results at FactBites »


 

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