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Tremulous is a free and open source team-based first-person shooter with RTS elements that was released on March 31, 2006. Game play is similar to the Quake II mod Gloom. The game features two teams, humans and aliens, each with their own strengths and weaknesses. The game has been downloaded over 600,000 times and was voted "Player's Choice Standalone Game of the Year" in Mod Database's "Mod of the Year" 2006 competition. Image File history File links Size of this preview: 750 Ã 600 pixel Image in higher resolution (1280 Ã 1024 pixel, file size: 321 KB, MIME type: image/jpeg) File links The following pages on the English Wikipedia link to this file (pages on other projects are not listed): Tremulous Portal:Tremulous...
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Gameplay
Tremulous is a first-person shooter featuring opposing humans and alien teams, with some elements of real time strategy. Players must build and protect a base which is essential for their survival. The base is used primarily to allow them to respawn and as a secure location to heal. Builders access a build menu and select the building they wish to construct. The desired structure then appears as a translucent, colored version of itself which slides along the ground in front of the builder to allow placement. Alternately, in the case of the Aliens, the building appears as a smaller version of the building. This article is about video games. ...
Dune 2 (1992), an early RTS A real-time strategy (RTS) game is a type of computer strategy game which does not have turns like conventional turn-based strategy video or board games. ...
In computer and video games, especially first-person shooters, spawning is the in-game creation of an entity, for instance a player character, non-player character (NPC), or an item. ...
Each building takes up a certain number of build points available to each team. The total build points available limits how large bases can become. This number can vary server to server, with the resulting differences in gameplay. In some "fun servers" there is a unlimited buildpoints round, where all teams can build anything they want without having to worry about losing buildpoints. In addition, most games enter a "sudden death" or "SD" mode ten to fifteen minutes before the draw/tie time limit. This is a period when all build points are taken away, effectively disabling the ability to build all buildings except the overmind/reactor and some server-specific structures. The teams do not have access to all possible upgrades at the beginning of the game. Each team must accrue a number of kills in order to advance to the next developmental stage, of which there are three (commonly referred to as S1, S2, and S3, or Stage 1, 2, and 3). The point at which a stage change occurs varies dynamically depending on the number of players on each team. Each new stage brings more upgrades for the humans and more classes for the aliens. At Stage 2 the Aliens get the ability to become an Advanced Basilisk, an Advanced Marauder or an Advanced Granger. An Advanced Basilisk can spray a poison gas, which makes the humans' screen shake. An Advanced Marauder learns the ability to "zap" someone. An Advanced Granger has the ability to walk or build on any surface. It can also produce more advanced structures than a stage one Granger. Humans gain the Helmet, which tells them the direction of nearby aliens, which appear as red dots on a HUD. They also gain the grenade and jet pack. In weapons they gain the pulse rifle and flamethrower. In S3, the aliens can evolve to the Advanced Dragoon, which can shoot 3 poisonous barbs, and the Tyrant, the strongest Alien class. Humans get the Battlesuit and the Lucifer Cannon, which is the strongest Human weapon. Correctly used, the "Luci Cannon" can do up to 265 damage,killing all aliens except the Tyrant instantly. The Luci Cannon also does "fallout damage", which means that even though the Luci Cannon didn't hit the alien head on, if the alien has low health and is near the Luci Cannon blast then the alien will possibly die. One catch though, the Lucifer Cannon is extremely hard to use, since it fires very slowly. The Aliens and Humans also gain additional buildings at each new stage. The Aliens get the Trapper and Booster in S2, and the Hive and Hovel in S3. The Humans get the Repeater and Defence Computer in S2, and the Tesla Generator in S3. In addition to requiring a certain stage, each human item or alien class must be purchased using currency earned in game. Alien currency are called Evolution Points, or "evos". The Humans get Credits, or "creds". Players earn currency by killing enemies, after which the player will earn an amount of currency relative to how much damage he did, and how upgraded his opponent was. Grenade may refer to: The well-known hand grenade commonly used by soldiers. ...
A match ends when all players of a team have been killed and all of their spawn points have been destroyed. An Alien spawn point is an Egg, and the Humans have a Telenode. The two sides have different strengths and weaknesses: - Humans utilize various weapons, armors and other high-tech equipment (such as the jet pack) as a means to upgrade their combat abilities. They are primarily suited for ranged fighting and need a strong, defensible base in order to survive. They can save up to 2000 "credits" for purchasing upgrades at the armory, which range from 70 to 600 credits in price.
- Aliens evolve into a new form in order to upgrade their abilities, most of which only have melee attacks. Not only do all alien forms have the ability to regenerate hit points over time, aliens also can evolve anywhere as long as there is an overmind. This allows them to function largely independent of their base, which is often weaker than human base and is usually spread out as a defense mechanism. In order to hit with their melee attacks, aliens use their mobility, smaller classes having the ability to crawl on walls or jump off walls, larger classes having the ability to pounce or charge. To evolve aliens earn "evolution" or "evo" points in the same way as humans earn credits, for a maximum of 9 evo points. Evolving to the next form costs 1 evolve point, except for the Tyrant. To evolve from a Dragoon to a Tyrant, the strongest form, you need 2 evolution points. Advanced forms (which are available for all classes except for Dretches and Tyrants) have slightly more hit points and an additional attack. It costs an extra evo to evolve to the advanced form of all but the granger's for which an upgrade to advanced is free. Also, while an evolve from a standard Marauder (2 evolve points) to a Dragoon (3 evolve points) only costs 1 evo, evolving from a Marauder to an advanced Marauder and then to a Dragoon costs 2 evos.
The standard keyboard and mouse input movement for Tremulous is WSAD, left mouse click, right mouse click, enter/mousewheel, and the letter "F". For other meanings of the term, see melée (disambiguation). ...
This article is about biological evolution. ...
In many wargames, role-playing games, and combat-oriented video games, hit points are an abstraction for the amount of damage an object or player in the game can take before becoming ineffective. ...
Maps The maps that come with the stock 1.1.0 client are: Many servers choose to run custom maps, or maps that have not been packaged in the 1.1.0 release. There are two methods to obtain these custom maps, one is to download them manually from the map respository (in the links section) and put the pk3's in your base folder, or use the updated backport client and set cl_allowdownload to 1. Image File history File links Metadata Size of this preview: 800 Ã 600 pixelsFull resolution (1024 Ã 768 pixel, file size: 213 KB, MIME type: image/jpeg) cellspacing=8 cellpadding=0 style=width:100%; clear:both; text-align:center; margin:0. ...
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History Tremulous's development commenced in early 2000 as a modification for the commercial computer game Quake III Arena. The gameplay is generally inspired by the popular Quake II modification Gloom, although they share no content. Version 1.0.0 was released on August 11th 2005. The complexity of the game led to a relatively long development period, and it was released after most other Quake III Arena mods. As a result it was unfortunately broadly overlooked, initially. Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. ...
Quake II, released on December 6, 1997, is a first person shooter computer game developed by id Software and distributed by Activision. ...
Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. ...
Following the release of the Quake III Arena source code under the GPL on August 19th 2005, the developers decided to rework Tremulous into a stand alone, free and open source game. This version, 1.1.0, was released on March 31st, 2006. This version was received much more positively than those previous and attracted a considerable following in comparison to its peers. The GNU logo For other uses of GPL, see GPL (disambiguation). ...
Tremulous is licensed under the GPL, although it includes code from other projects that was released under other GPL-compatible licenses. The game media is licensed under the Creative Commons Attribution-ShareAlike 2.5 License. The textures were previously licensed for non-commercial and no-derivative use only; the latest release removed the texture restrictions. The GNU logo For other uses of GPL, see GPL (disambiguation). ...
The Creative Commons (CC) is a non-profit organization devoted to expanding the range of creative work available for others legally to build upon and share. ...
Reception The release of the game as free and open source software allowed programmers to easily modify the game and game engine. A growing number of players are releasing patches/modifications for the game in order to remove bugs, add features to the game or modify the game play itself. Tony J. White (tjw), a key developer of the ETPub mod for Wolfenstein: Enemy Territory, released a widely used modification for Tremulous. The mod removes some bugs, and adds many commands for the benefit of server admins. The mod is highly regarded among the server admin community, and some consider it mandatory for running a server. The majority of his modifications are slated to appear in the next official release. tjw is also the developer of the unofficial Mac OS X version of the game. This article does not cite any references or sources. ...
Wolfenstein: Enemy Territory (ET) is a freeware first-person shooter (FPS) computer game, and a standalone sequel to Return to Castle Wolfenstein, created by Splash Damage. ...
Mac OS X (pronounced ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ...
During the game's time as a Quake III mod, it had a relatively small community. Since the release of 1.1.0 as a standalone game, it has grown such that there has been an average of around 300 players playing at any one time, up to a maximum of about 600. 1.1.0 has now been downloaded over 600,000 times from Tremulous' official download port, (http://tremulous.net/files) and over several hundred thousand games have been played. Moreover, multiple websites mentioned or reviewed the game[1][2] which further increased Tremulous's publicity and its number of players. Tremulous later came in first in a "Best free game based on GPL Quake source?" poll on the PlanetQuake website.[3] At the beginning of 2007, Tremulous also took first place in the Mod Database "Mod of the Year" 2006 competition under the category of "Player's Choice Standalone Game of the Year" as well as honorable mentions in "Genre Award: Action" and "Editor's Choice Standalone Game of the Year".[4] Tremulous was also mentioned in Games for Windows: 101 Free Games Issue for 2007, Games for Windows formerly being Computer Gaming World.
See also This is a list of free first-person shooters. ...
id Tech 3 is a game engine developed by id Software for Quake III Arena and has been used in many games under the Quake III Arena engine and Quake III: Team Arena engine branding. ...
Open source games are computer games assembled out of, and are themselves, open-source software and open content. ...
References Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 6th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 147th day of the year (148th in leap years) in the Gregorian calendar. ...
External links - Tremulous Official website.
- Mac Download Download Tremulous for Macintosh
- Tremulous Maps Download Repository of Tremulous maps
- SVN Repository WebSVN view.
- Updated Client Backported client which has updates such as player identification.
- Tremulous Servers master list.
- Tremulous Unofficial Spanish site (Spanish)
- Tremulous Unofficial Czech site (Czech)
- Tremulous Unofficial Italian site (Italian)
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