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Encyclopedia > Trimetric projection

Trimetric projection is a form of axonometric projection, where the direction of viewing is such that all of the three axes of space appear unequally foreshortened. The scale along each of the three axes and the angles among them are determined separately as dictated by the angle of viewing. Approximations in trimetric drawings are common. Compare isometric projection, dimetric projection. Pictorials Within Orthographic projection there is an ancillary category known as Pictorials. ... An isometric drawing of a cube. ... Example of a dimetric axonometric drawing from a US Patent (1874) Dimetric projection is a form of axonometric projection, in which its direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according...

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Computer and video games

Some computer and video games use trimetric projections in their graphics. Notable examples include:

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SimCity 4 (SC4) is a 2003 simulation/city building computer game; the fourth installment in the SimCity series of games. ... A color version of the Maxis logo, used since 1992 Maxis Software was founded as a video game developer and is now a brand name of Electronic Arts (EA). ... Wooden mechanical horse simulator during WWI. A simulation is an imitation of some real thing, state of affairs, or process. ... See Fallout series for the series as a whole. ... This article or section does not cite its references or sources. ...

See also

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Graphical projection in the visual sciences is an imaging procedure the protocols of which preclude the necessity of mathematical calculation. ... This article is about technical drawings. ... Pictorials Within Orthographic projection there is an ancillary category known as Pictorials. ... An isometric drawing of a cube. ... Example of a dimetric axonometric drawing from a US Patent (1874) Dimetric projection is a form of axonometric projection, in which its direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according... In geometry, an orthogonal projection of a k-dimensional object onto a d-dimensional hyperplane (d < k) is obtained by intersections of (k &#8722; d)- dimensional hyperplanes drawn through the points of an object orthogonally to the d-hyperplane. ... This article needs to be cleaned up to conform to a higher standard of quality. ... Perspective projection is a type of drawing that graphically approximates on a planar (two-dimensional) surface (e. ...

External links

  • Explanation of trimetric projection from the University of Limerick
  • Is SimCity 4 3D? - A basic description of SimCity 4's graphics engine

  Results from FactBites:
 
Map projection | Koordinaten / Informationen / Encyclopedia of terms - Map projection (2609 words)
However, in understanding the concept of a map projection it is helpful to think of a globe with a light source placed at some definite point with respect to it, projecting features of the globe onto a surface.
Unavoidably, all cylindrical projections have an east-west stretching away from the equator by a factor equal to the secant of the latitude, compared with the scale at the equator.
Azimuthal projections have the property that directions from a central point are preserved (and hence, great circles through the central point are represented by straight lines on the map).
Graphical projection - Wikipedia, the free encyclopedia (827 words)
Graphical projection is a protocol by which an image of an imaginary three-dimensional object is projected onto a plane surface by the use of imaginary "projectors".
Orthographic projection is derived from the principles of descriptive geometry and may produce an image of a specified, imaginary object as viewed from any direction of space.
In dimetric pictorials (for protocols see dimetric projection), the direction of viewing is such that two of the three axes of space appear equally foreshortened, of which the attendant scale and angles of presentation are determined according to the angle of viewing; the scale of the third direction (vertical) is determined separately.
  More results at FactBites »


 

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