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In the fictional Warcraft Universe, Trolls are a race of tall although often crouching, lanky humanoids. Trolls vary in color, often with boar-like tusks protruding of the lower part of their jaws. Many Trolls sport natural mohawks in every color imaginable. While some trolls appear well muscled, others appear quite lithe. All breeds are tall; standing approximately 2.30 metres, about 7.55 feet, in height. This image is a candidate for speedy deletion. ...
The metre (American English:meter) is a measure of length. ...
Description The trolls of Azeroth are believed by most denizens of Azeroth to be a primitive, savage race, however these practitioners of dark mysticism, superstition, and voodoo are, upon closer inspection, far more complex. The trolls are one of Azeroth's most ancient races (even older than the ancient night elf civilization), though the state of present day trolls gives little indication of their complicated and compelling history. Azeroth is a demon in Syrian mythology Azeroth is a fictional place in the Warcraft Universe; it has been the name given to a kingdom, a continent, and lately an entire world. ...
Two Night Elves as seen in the World of Warcraft. ...
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The trolls are renowned (or made infamous) for their incredible racial ability to regenerate from wounds, and trolls can even regrow severed limbs. They are agile, cunning and completely ruthless when it comes to hunting prey (whether it be animal or person). It would be a grave mistake to cross a troll on a whim, thinking them to be primitive and stupid. Trolls are notoriously carnivorous, and will, given the opportunity, eat any animal they are capable of killing - this includes things like kodo and thunder lizards. Darkspears, the Troll allies of the Horde (Orcs, Taurens, and, recently, the Forsaken and the Blood Elves), gave up the practice of cannibalism with their joining of the Horde. KodÅ is one of the most elite taiko drumming groups today. ...
For other uses, see Dinosaur (disambiguation). ...
The earliest known troll tribe is the one known as the Zandalar tribe, which can still be seen in small numbers on Yojamba Isle in northern Stranglethorn Vale. As time went on however, and trolls began to dominate most of Kalimdor, tribes began to branch off from the Zandalar tribe to different corners of Azeroth. There are several different types of trolls in the Warcraft Universe depending on their environment: on the continent of Azeroth, there are blue-skinned Jungle Trolls who inhabit the rain forests of Stranglethorn Vale; In the once human-dominated lands of Lordaeron, green-skinned Forest Trolls are a constant threat; On the frozen continent of Northrend and in the dwarven lands of Khaz Modan, grey Ice Trolls are a common sight; tan or orange-skinned sand trolls have a city in Tanaris (Zul'Farrak); finally, in the ancient Ashenvale Forest of Kalimdor, the rare and very mysterious Purple skinned Dark Trolls are said to be constantly at odds with the native Night Elves. A rarely seen tribe known as Shatterspear are inside Mount Hyjal in Shatterspear Troll Village. StrangleThorn Vale In the WarCraft Universe, this is a region with lush rainforests, located south of WestFall(ALliance owned territory) and DuskWood(formerly Alliance ruled region also, but now mostly infested by Undead beings, and lots of wild animals). ...
The Lordaeron insignia. ...
Map of south-eastern Northrend from Warcraft III: The Frozen Throne. ...
Ironforge / Khaz Modan Dwarven insignia. ...
Tanaris is a sandy desert found in World of Warcraft on the continent of Kalimdor. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
It has been suggested that this article or section be merged with Locations in the Warcraft Universe. ...
ÃNight Elves are a fictional race of elves in Blizzard Entertainments Warcraft series of computer games. ...
Mount Hyjal Mount Hyjal is a fictional mountain found in the fantasy Warcraft Universe. ...
Trolls speak one racial language: Zandali. However, they differ dialectically by region/subrace and speak in distinct accents. While Forest and Ice Trolls speak in accents similar to Spanish, Jungle Trolls speak in an accent resembling Jamaican (although if you ever ask a troll, he will insist that it is a troll accent). Forest Trolls were allies of the Horde during the second Great War, where they joined in order to strike against the hated High Elves of Quel'Thalas. When the Horde was defeated, the Trolls abandoned the Orcs, going off on their own. High elves are distinguished from other fantasy elves by their place of living, as they usually dwell in stone cities, instead of woods, like wood-elves. ...
In the fictional Warcraft Universe, QuelThalas is the homeland of the High Elves. ...
This article does not cite any references or sources. ...
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The Jungle Trolls of the Darkspear clan are the present allies of the Horde, comprised of a tribe of trolls befriended by the Orc Warchief Thrall when the Horde ended up on the shores of their island while escaping from Human enslavement. After a battle against a Sea Witch, and a subsequent escape from their now-sunken, Murloc-ridden island, the Darkspear Trolls left with the Orcs, ending up in the new Orc homeland of Durotar. Thrall is a fictional character in the Warcraft universe, and one of the main protagonists of the games and books. ...
Murloc as seen in the World of Warcraft. ...
The Darkspear trolls pledged an oath of loyalty to the Orcs, who let them set up a village off the coast of Kalimdor in the Echo Isles. After an armada of Kul Tiras warships pushed them off the Echo Isles they set up Sen'jin Village on the coast of Durotar. In the game World of Warcraft, players can choose to play as one of these trolls. There are also those of the Darkspear tribe who are xenophobic, cruel, and who constantly wage war on the other tribes and show disdain for other races. In World of Warcraft, for example, an evil troll witch doctor named Zalazane has been attacking the trolls of Sen'jin Village from the ruins of the Echo Isles, using voodoo magic to hex other trolls and put them under his control. One of the earliest quests both orc and troll players must undertake is to kill Zalazane, with a related quest being to recover from Zalazane's altar the skull of Minshina (the brother of the leader of Sen'jin Village) in which the brother's spirit is imprisoned. In the fictional Warcraft Universe, the Echo Isles were the home of the Darkspear Tribe of Trolls off the coast of Durotar. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
Senjin Village is a town of the Darkspear Tribe of Trolls (a part of the Orcish Horde) that lies on the coast nearest the Echo Isles on the Darkspear Strand. ...
Ancient History About 16,000 years ago before the First Great War, long before the War of the Ancients, trolls lorded over much of Kalimdor (then a single continent). At the same time as the Troll Empire, the world was also ruled by the Azi'Aqir, a race bent on eradicating all non-insectoid life from Kalimdor. The Trolls fought them for many thousands of years, but never won a decisive victory. Eventually due to the trolls' persistence, the Aqiri kingdom split in half and its citizens were driven into exile in separate locations. The Azjol Nerub, or Nerubians (the final remnants of whom appear as Crypt Stalkers in-game), in the North, and the Ahn'Qiraj, or the Silithid, in the south. It was the Troll heroes who defeated these great menaces and paved the way for all future races on Azeroth. The original box art for Warcraft: Orcs & Humans. ...
Book cover of The Well of Eternity. ...
It has been suggested that this article or section be merged with Locations in the Warcraft Universe. ...
Insectoid denotes any creature or object that shares a similar body or traits with common earth insects. ...
Azeroth is a demon in Syrian mythology Azeroth is a fictional place in the Warcraft Universe; it has been the name given to a kingdom, a continent, and lately an entire world. ...
However, after their victories, rivalries began to split the Trolls as well. Twin troll empires were born from the conflict -- the Gurubashi Empire of the southeastern jungles and the Amani Empire of the middle forestlands. A few small tribes that wanted no part of this rivalry escaped far to the north (in the region now known as Northrend). These tribes founded a small nation known as Gundrak, but never achieved the size or prosperity of the southern empires. The Gurubashi and the Amani empires had little love for one another, but rarely warred against each other. Troll as seen in Warcraft II. In the fictional Warcraft Universe, Trolls are a race of tall (although often crouching), lanky, varying colored humanoids with boar-like tusks sticking out of the lower part of their jaws, a natural mohawk. ...
Troll as seen in Warcraft II. In the fictional Warcraft Universe, Trolls are a race of tall (although often crouching), lanky, varying colored humanoids with boar-like tusks sticking out of the lower part of their jaws, a natural mohawk. ...
Map of south-eastern Northrend from Warcraft III: The Frozen Throne. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
Despite the warfare, neither civilization expanded much farther than their original boundaries, but ancient texts speak of a small faction of Amani trolls that broke off from the empire and founded their own colony in the heart of the dark continent. There they discovered the Well of Eternity and the cosmic energies transformed them into beings of immense power. Some legends suggest that these trolls became the first night elves, though the theory has never been proven. However, it would eventually be the Night Elves who would dismantle the Troll Empires once and for all. The Well of Eternity is a magical pool of water in the Warcraft Universe, and is a source of arcane magic. ...
The Rise and Fall of the Night Elves Aside from their shadowy origins, there is no doubt that the night elves came to power soon after their discovery of the Well of Eternity. The troll empires attempted to halt their expansions, but the night elves built up a mighty empire that expanded across primordial Kalimdor. The night elves wielded fierce magics bestowed upon them by the Well of Eternity, the power of which was never before imagined by the trolls. The night elves soon accomplished what the Aqir could not do: topple the two greatest empires in the ancient world. Image File history File links Metadata No higher resolution available. ...
Image File history File links Metadata No higher resolution available. ...
The Well of Eternity is a magical pool of water in the Warcraft Universe, and is a source of arcane magic. ...
The introduction of this article does not provide enough context for readers unfamiliar with the subject. ...
The trolls buckled under the onslaught, unable to counter the elves' destructive magic. The night elves proved to be every bit as cunning and bloodthirsty as the savage trolls -- incurring the latter race's eternal hatred and disdain. The Gurubashi and Amani empires fragmented within only a few short years. Look up disdain in Wiktionary, the free dictionary. ...
The night elves' use of arcane magics did more than defeat the troll empires, however. They also lured the demons of the Burning Legion from across the Twisting Nether, and the demons demolished much of the night elves' civilization. Though there are no records to indicate that the Legion attacked either troll civilization, it is likely that battles took place across the breadth of the continent. The Burning Legion is the huge demonic army created by the titan Sargeras in the fictional Warcraft universe. ...
The Twisting Nether is a mythological realm in the Warcraft Universe. ...
The terrible conflict -- known as the War of the Ancients -- ended when the Well of Eternity imploded. The shockwave that followed shattered the greater landmass of Kalimdor in an event that came to be known as the Great Sundering of the world. The center of the continent was blasted beneath the sea, leaving only a small group of broken, single continents. Book cover of The Well of Eternity. ...
Great chunks of the Amani and Gurubashi empires still exist in the present day lands of Quel'Thalas and Stranglethorn (respectively). Both civilizations recoiled from the vast destruction of the primordial world they had known; the dauntless trolls rebuilt their ravaged cities and set about reclaiming some of their former power. In the fictional Warcraft Universe, QuelThalas is the homeland of the High Elves. ...
The introduction of this article does not provide enough context for readers unfamiliar with the subject. ...
Wrath of the Soulflayer In the centuries following the Great Sundering, famine and terror made the years difficult for the troll race. The Gurubashi trolls, driven to desperate measures, sought the aid of the darkest god from the trolls' collective pantheon of primitive deities: Hakkar the Soulflayer. Hakkar was a vile and bloodthirsty spirit who exulted in blood sacrifice. Though he aided the Gurubashi trolls in greatly expanding their civilization throughout all of Stranglethorn and the islands of the South Seas, he demanded a great price: the bloodthirsty god demanded blood sacrifices every day. The trolls soon realized what a terrible mistake they had made by consorting with such an evil force. A pantheon (from Greek Πάνθειον, temple of all gods, from Ïᾶν, all + θεÏÏ, god) is a set of all the gods of a particular religion or mythology, such as the gods of Hinduism, Norse, Egyptian, Shintoism, Greek, vodun, Yoruba Mythology and Roman mythology. ...
Look up deity in Wiktionary, the free dictionary. ...
The strongest tribes rose up against Hakkar and his followers, and a terrible war ensued. The budding empire was devastated by the magic unleashed by the angry god and his rebel children. However, the trolls succeeded in destroying Hakkar's physical manifestation and banishing his followers -- the Atal'ai -- from their kingdom. In the World of Warcraft, these tribes rising against the all-mighty Hakkar have called upon the Alliance and the Horde for aid in fighting Hakkar and his followers. The trolls of Stranglethorn have many Quests that players may complete for end-game epic items or an array of different "armor buffs"(modifications to armour to increase its effectiveness in battle). The Atal'ai were forced into the uncharted Swamp of Sorrows to the north. There, they built a great temple to their fallen god -- Atal'Hakkar -- where they could continue to do their master's work. Ysera, the Green Dragon Aspect of the world learned of the Temple and the Atal'ai's plan to bring Hakkar fully into Azeroth to enslave the world and she smashed the temple beneath the marshes, flooding the structure and drowning almost all of the priesthood. However, some grim survivors still inhabit the ruin, while Green Dragonspawn patrol the Swamp of Sorrows, barring access to the temple's remains. However, the dark power of Hakkar still festers within and the the guardians have become corrupted and wayward, attacking any and all they see, even their own kin. Swamp of Sorrows First visited during the opening campaign of the orcs invasion into Azeroth (see WarCraft I: Orcs and Humans), the Swamp of Sorrows is a dark, blasted area of festering swampland that the orcs used to set up their initial base of operations. ...
The rest of the Gurubashi tribes went their separate ways afterwards, the war having left their homeland in ruins. The Skullsplitter, Bloodscalp, and Darkspear tribes set off to claim their own lands in the vast jungles, and a fragile peace settled over the broken empire.
The fight for Zul'Aman After the War of the Ancients, the new night elf civilization banished those responsible for the Legion's invasion. For their part, the highborne (as they were now called) did not hesitate to leave their brethren behind in search of a new home where they could practice their magic without persecution or restraint. The highborne soon arrived on the shores of what would eventually become Lordaeron. At first the elves settled in what would become the Tirisfal Glades but after a few years many of them started to go mad. Because of this, the elves decided to leave, speculating that something evil slept under this part of the world. They then travelled through the heavily forested lands of north eastern Lordaeron until they discovered a powerful ley configuration. However, the Amani Empire was heavily settled in the area and refused the elves entrance into their lands; the elves responded by attacking them with their arcane magic. Thwarted for the time being, the Amani pulled back to their capital city. The Highborne is a group from the Warcraft universe. ...
The Lordaeron insignia. ...
Region in the Eastern Kingdoms, part of the fictional world of Azeroth. ...
In 1922, the Carnival of Barranquilla motivated al antioqueño Luis Eduardo Yepes to install an identifying position with their initial, where the barranquilleros could find just what needed to celebrate their great festival. ...
The elves soon constructed the magical Sunwell, whose scintillating waters were the very same as that of the Well of Eternity. From the sunwell, the highborne drew their magical powers. The highborne elves renamed themselves the Quel'dorei (or "high elves"), and the civilization they established was called Quel'Thalas. The Well of Eternity is a magical pool of water in the Warcraft Universe, and is a source of arcane magic. ...
Scintillation can refer to: Scintillation (astronomy), atmospheric effects which influence astronomical observations Scintillation (physics), a flash of light produced in certain materials when they absorb ionizing radiation Scintillation (radar), an apparent rapid target displacement occurring on radar displays Scintillation (medicine), a rapidly oscillating pattern of visual distortions, often associated with...
The Well of Eternity is a magical pool of water in the Warcraft Universe, and is a source of arcane magic. ...
High Elves as seen in the World of Warcraft. ...
In the fictional Warcraft Universe, QuelThalas is the homeland of the High Elves. ...
When the Amani trolls recovered enough to attack the high elves, they found them to be too well entrenched in their newly claimed lands. Thus, the Amani and the Quel'dorei began a never-ending war over the trolls' ancestral lands. The high elves and the forest trolls would forever be mortal enemies.
Trolls in recent times Image:Warcraft-TrollCrest.jpg This image is a candidate for speedy deletion. It will be deleted after Sunday, 12 August 2007. In time, the last vestiges of the ancient empires crumbled into bickering tribes. In Stranglethorn, a rift grew between the Bloodscalp, Skullsplitter and the Darkspear Tribes, with the Darkspears being ultimately exiled from their homeland. They left Stranglethorn's shores and settled on some of the numerous islands in the South Seas. It has been suggested that this article be split into articles entitled Kalimdor, Eastern Kingdoms and Outland, accessible from a disambiguation page. ...
In the north, the Amani empire (having never truly recovered from the Great Sundering), eventually collapsed from the inside, leaving the high elves to expand their territory as they pleased. The remnants of the Amani split into the various forest troll tribes: the Witherbark, Mossflayer, Vilebranch, and Revantusk tribes. The trolls eventually settled in the temperate forests that would later gain the name: the Hinterlands, although the Witherbark trolls also had holdings in the Arathi Highlands. In the World of Warcraft online role-playing game, Revantusk are a tribe of forest trolls that reside in the eastern hinterlands. ...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
It has been suggested that this article be split into articles entitled Kalimdor, Eastern Kingdoms and Outland, accessible from a disambiguation page. ...
Many forest trolls of the old Amani empire were united under the troll hero Zul'jin shortly before the outbreak of the First War, but, although they were able to undertake daring raids on the outskirts of High Elf civilization, Zul'jin's raid parties were unable to inflict any serious damage on Quel'thalas. In the fictional Warcraft Universe, Zuljin (pronounced zool-jinn) is a ferocious Forest Troll leader known for his strange love of scarves. ...
Change for the forest trolls came when the orcish Horde was unleashed upon Azeroth. The First War did not have any effect upon the forest trolls. However, when during the course of the Second War the Horde assaulted Lordaeron, the Horde saw the possible advantage of an alliance with the forest trolls and after they rescued a captured Zul'jin, he put the forest trolls at the disposal of the Horde, and they soon conscripted them. The forest trolls, seeing the Horde as a way to finally eradicate the high elves, readily agreed. The Horde attacked Quel'Thalas, but was thwarted by the armies of the Grand Alliance. This turning point loss saw the downfall of the mighty Horde. This article does not cite any references or sources. ...
Azeroth is a demon in Syrian mythology Azeroth is a fictional place in the Warcraft Universe; it has been the name given to a kingdom, a continent, and lately an entire world. ...
In the fictional Warcraft Universe, QuelThalas is the homeland of the High Elves. ...
This article or section does not adequately cite its references or sources. ...
The Orcs were eventually defeated, rounded up, and placed in internment camps. The trolls, wanting no part of the orcs' punishment, chose pragmatism over loyalty, abandoned their one-time allies and returned, more sullen than before, to their forest homeland. Zul'jin, perhaps disheartened as the trolls he had united parted ways yet again, became a recluse and is probably at this point wandering in the woods of Quel'thalas. The Revantusk, though not Zul'jin's own tribe, continue to regard him as a hero and still hold onto his alliance with the Horde, impatiently awaiting his return. When Thrall rallied the Horde once more and set sail from Lordaeron, the ships came upon a volcanic isle in the sea. On the island were the last remnants of the forgotten Darkspear tribe. Led by their aging leader Sen'jin, the Darkspears aided the orcs in eradicating a human outpost on the island. When a rampaging army of aquatic murlocs assaulted the trolls' village, Thrall came to their aid and together, they defeated the murlocs and their sea-witch commander, although Sen'jin was killed in the battle. Pledging a vow of eternal gratitude to the Horde, the trolls left the island with the orcs and sailed into the horizon. Thrall is a fictional character in the Warcraft universe, and one of the main protagonists of the games and books. ...
Senjin is a fictional character in the Warcraft Universe belonging to the Troll race. ...
Murloc as seen in the World of Warcraft. ...
When they reached the shores of distant Kalimdor, the Horde met a series of challenges which led them to the Battle of Mount Hyjal. There, the trolls under their new chief, Vol'jin, fought alongside the orcs against the Burning Legion. After the battle, the weary Horde was faced with one last challenge. Together, they carved out a new nation where they could attempt to find their place in the greater scheme of things. The Darkspear trolls settled in southern Durotar and the Echo Isles. Mount Hyjal Mount Hyjal is a fictional mountain found in the fantasy Warcraft Universe. ...
In the fictional Warcraft Universe, Voljin is a troll witch doctor of the Darkspear Tribe. ...
In the fictional Warcraft Universe, Durotar is a nation founded by the Horde, to serve as a new homeland for the orcs, and is named after Thralls father Durotan. ...
In the fictional Warcraft Universe, the Echo Isles were the home of the Darkspear Tribe of Trolls off the coast of Durotar. ...
The tentative truce between the Alliance and the Horde, forged during the Battle of Mount Hyjal, was shattered when the Kul Tiras navy launched an unprovoked attack on the shores of Durotar. The Echo Isles became the front of the battle and the trolls were ultimately forced to evacuate. The Kul Tiras forces were eventually defeated, but much to the Darkspears' chagrin, the mad witch doctor Zalazane had taken advantage of the situation, enslaving his own small army of trolls and conquering the Echo Isles before the rest of the Darkspears could reestablish themselves. The Darkspear tribe then made their home on the coast in the fishing village of Sen'jin, named for their fallen leader. In World of Warcraft, there is a series of low level Horde quests given by the inhabitants of Sen'jin Village, sending a player to combat Zalazane and his forces on the Echo Isles. Combatants alliance of Night Elves, Human Lordaeron survivors and orcs joint forces of Burning Legion and Undead Scourge Commanders Malfurion Stormrage, Tyrande Whisperwind, Jaina Proudmoore, Thrall of Durneholde Archimonde Strength unknown (possible maximum of 3000, split evenly between three allied factions) unlimited undead warriors and demons Casualties nearly entire force...
This is a list of the major and minor Locations ordered by region (after the events of Third Great War) in the Warcraft universe â a fictional universe in which a series of video games and books are set. ...
World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ...
Trolls In the Warcraft Games - Zul'jin's Forest Trolls appeared as playable units in Warcraft II: Tides of Darkness, fighting alongside the Orcish Horde. They were used as ranged units, and appeared larger and stronger than their Jungle Troll counterparts in Warcraft III and World of Warcraft.
- Trolls were not a standard playable race in Warcraft III: Reign of Chaos, with their units being absent from the Horde's forces, with the exception of units such as the Witch Doctor and Head Hunter. The rest were included instead as "creeps" which all four factions would occasionally encounter, and as mercenaries which could be purchased by all four factions.
- In Warcraft III forest troll creeps often drop tomes of agility upon defeat. This reflects their propensity to perform flips and other acrobatic maneuvers when under passive observation by the player.
- In the World of Warcraft game, the male troll dance consists of Capoeira moves, as shown in this video. The female troll dance is a kind of belly dance, most closely resembling Shakira's belly dancing in her "Whenever, Wherever" music video.
- The Darkspear trolls in World of Warcraft speak with generally Jamaican accents (though they insist it is a 'troll' accent).
- In World of Warcraft, the Trolls of the Darkspear tribe objected to the inclusion of the Forsaken into the Horde, since they did not trust them due to the Forsaken's manipulative nature. They also objected to the inclusion of the Blood Elves, as all Trolls hold a special level of hatred for all elves.
- The casting animations of Male Trolls in World of Warcraft is identical to the Hadouken animation in Street Fighter.
- The male troll used to have a /silly (a joke) in World of Warcraft that sang the song 'Smoke Two Joints' by the Toyes, but replaced 'Smoke' with 'Kill' and 'Joints' with 'Dwarves'. The creators of the game removed this in a patch in 2006, presumably because it was related to illegal drugs.
- In World of Warcraft, it states that Trolls practice cannibalism; however, the Forsaken remain the only race that are actually able to use this ability. This is explained in-game as being because the playable Trolls, the Darkspear tribe, have officially given up cannibalism. Some female jokes are still about cannibalism, however, such as: "If cannibalism be wrong, I don't want to be right!"
- Currently Trolls are the least played race in the World of Warcraft with approximately 360K active characters, which form ~5% of the entire WoW population. [1]
- The most played Troll class is Hunter, while the least played is Warrior. [2]
Warcraft II: Tides of Darkness (usually simply called Warcraft II; sometimes abbreviated to WCII or WC2) is a sequel to the popular real-time strategy game Warcraft, published by Blizzard Entertainment in December 1995. ...
Warcraft III: Reign of Chaos, released by Blizzard Entertainment in 2002, is a real-time strategy computer game and the second sequel to Warcraft. ...
This article needs additional references or sources for verification. ...
This article needs additional references or sources for verification. ...
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Smoke Two Joints is a song originally by reggae group The Toyes. ...
Forsaken crest, Icon of Torment. ...
External links World of Warcraft (commonly abbreviated as WoW) is a massive multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment and is the fourth game in the Warcraft series, excluding expansion packs and the cancelled Warcraft Adventures: Lord of the Clans. ...
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References | | | Humans • Dwarves • Gnomes • Night Elves • Draenei • Orcs • Tauren • Trolls • The Forsaken • Blood Elves • Undead • Goblins • Pandaren • High Elves • Ogres • Murlocs • Naga This image is a candidate for speedy deletion. ...
Humans are one of two races which appear as playable in every game of the Warcraft franchise. ...
A Dwarf as seen in the World of Warcraft. ...
Gnomes as seen in World of Warcraft (without Armor). ...
The Night elves are a fictional race in Blizzard Entertainments Warcraft series of computer games and novels. ...
Draenei as seen in World of Warcraft: The Burning Crusade. ...
Male and Female Orcs as seen in the World of Warcraft. ...
Tauren crest, Icon of the Earth Mother. ...
Forsaken crest, Icon of Torment. ...
An example of a male and female Blood Elf. ...
Undead box art for the release of Warcraft III: Reign of Chaos. ...
Goblin male and female from the World of Warcraft. ...
Pandaren from Warcraft III: TFT. Pandaren are one of many fictional races in Warcraft Universe. ...
High Elves as seen in World of Warcraft. ...
Two Ogres as seen in the World of Warcraft. ...
Murloc as seen in the World of Warcraft. ...
The Naga (the name is both singular and plural) are a fictional race of creatures from the world of the Warcraft computer games by Blizzard Entertainment. ...
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