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Encyclopedia > Twixt

TwixT is a two-player abstract strategy board game invented by Alex Randolph. It is a member of the connection game family, along with games such as Hex, Havannah, Y, and *Star. Author: David Bush. ... An abstract strategy game is a board game with perfect information, no chance, and (usually) two players. ... A board game is any game played on a board (that is, a premarked surface) with counters or pieces that are moved across the board. ... Hex is a board game played on a hexagonal grid, usually in the shape of a 10 by 10 or a 11 by 11 rhombus. ... Havannah is an abstract strategy board game invented by Christian Freeling. ... Y is an abstract strategy board game invented by Craige Schensted (now Ea Ea) and Charles Titus. ... *Star is a complex abstract strategy game by Ea Ea, a designer of Y. It is a redevelopment of his earlier game Star. ...


Twixt is played on board with a 24×24 grid of holes, with the four corners missing. The two players are Red and Black; the topmost and bottommost rows belong to Red, and the leftmost and rightmost rows belong to Black. (Different sets may use different colors.)


The rules are as follows:

  • The players take turns placing pegs of their respective colors on the board, one peg per turn.
  • A player may not place a peg on the rows which belong to his or her opponent.
  • Red places the first peg. To counteract first-move advantage, the pie rule is suggested. (One-move equalization is part and parcel of the original rules as written by Randolph, but some sets sold in the US did not mention it.)
  • After placing a peg, you may link one or more pairs of pegs on the board which are all your own colour. The links can only go between two pegs a knight's move away from each other, and cannot cross another link; they block other links, most importantly the opponent's. You may remove your own links (but not your opponent's) in order to rearrange the sequence of links on the board.
  • The first player to make a continuous chain of linked pieces connecting their two sides wins. If neither side can achieve this, the game is a draw.

3M originally published TwixT as part of its Bookshelf Games line; Avalon Hill took over publication at a later date. It is no longer produced in the United States of America, although Schmidt Spiele produced copies of the game in Germany, and Kosmos published a version of the game in 1998. The pie rule, sometimes referred to as the swap rule, is a meta-rule commonly used in abstract strategy board games like Hex and Havannah. ... The knight moves in an L shape. ... This article is about the American company, for the Russian company involved in a pyramid scheme, see MMM (pyramid) 3M Company NYSE: MMM (formerly Minnesota Mining and Manufacturing Company until 2002) is an American corporation with a worldwide presence that produces over 55,000 products, including adhesives, abrasives, laminates, electronic... Avalon Hill was a game company that specialized in wargames and strategic board games. ... Franckh-Kosmos Verlags-GmbH & Co. ... 1998 (MCMXCVIII) is a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...


References

  • K2Z server K2Z server: play TwixT online
  • Little Golem's TwixT Page TwixT platform featuring tournaments and championships (turnbased server)
  • Twixt web page on Richard Rognlie's Play-By-eMail Server
  • Intro to Twixt on the *Mind Sports Olympiad website. Besides the rules, there are example games, positions, and puzzles.
  • Twixt puzzles created by Alex Randolph
  • Twixt page on BoardGameGeek
  • Funagain Games
  • Information about computer-programs playing Twixt
  • senseis wiki: twixt more info about twixt

  Results from FactBites:
 
TwixT - Wikipedia, the free encyclopedia (371 words)
TwixT is a two-player abstract strategy board game invented by Alex Randolph.
Twixt is played on board with a 24×24 grid of holes, with the four corners missing.
It is no longer produced in the United States of America, although Schmidt Spiele produced copies of the game in Germany, and Kosmos published a version of the game in 1998.
TWIXT Strategy Game Scanario (1783 words)
Further examination of the TWIXT scenario, however, will show that it is not only relevant in both cases, but it also provides a mechanism to quickly assess CSCW technology with a minimal amount of evaluation overhead.
In the case of TWIXT, if two players on the same team do not agree on where to focus their collective efforts, then it is quite likely that the opposing team will succeed in defeating them.
In TWIXT, there are occasions where a strategy is effective only if the opponent does not comprehend the true implications of a given series of moves; if the other team understands the logic behind the placement of the pieces, then the strategy can be defeated.
  More results at FactBites »


 

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