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Ultima Underworld is a series of two computer role playing games published by Origin Systems in the early 1990s. It is a spin-off from the successful Ultima series. The games were created by Looking Glass Technologies (originally known as Blue Sky Productions). Computer role-playing games (CRPGs), often shortened to simply role-playing games (RPGs), are a type of video or computer game that traditionally use gameplay elements found in paper-and-pencil role-playing games. ...
Origin Systems, Inc. ...
For the band, see 1990s (band). ...
It has been suggested that Mongbat (Ultima) be merged into this article or section. ...
Looking Glass Studios was a computer game development company during the 1990s. ...
Ultima Underworld is a series of two computer role playing games published by Origin Systems in the early 1990s. ...
Gameplay
Ultima Underworld II Interface The gameplay for both titles is nearly identical. Both games are set entirely indoors, requiring the player to explore various dungeons and caverns. Progression is event driven and non linear. The player can explore and revisit areas at will and many obstacles encountered often have multiple solutions. Richard Garriott considers the Underworld series to be more action-oriented than the regular Ultima series.[1] Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
Richard Garriott in Lord British attire Richard Allen Garriott (born July 4, 1961; nickname Lord British) is a significant figure in the video game industry. ...
The player views the game world from a first-person perspective. A point-and-click interface is used to interact with the game world. Items can be picked up and kept in the player's inventory as long as there is sufficient carrying capacity. Dropped items will persist throughout the course of the game. The game world is highly interactive. The player must be kept fed. Weapons and other items wear with use. Torches, for example, eventually extinguish after prolonged use, but can also be replenished with oil. Other examples of interactivity include using corn on a lit torch to create popcorn. Perspective when used in the context of vision and visual perception refers to the way in which objects appear to the eye based on their spatial attributes or dimension and the position of the eye relative to the objects. ...
Point and click describes the simple action of a computer user moving a cursor to a certain location on a screen (point) and then clicking a mouse button, usually the left one (click), or other pointing device. ...
Popcorn Popcorn or Popping Corn is a type of corn which explodes from the kernel and puffs up when heated. ...
While many inhabitants of both Underworlds are hostile monsters, the player will also encounter more intelligent inhabitants who may be conversed with. The combat system is mostly focused on melee combat; ranged weapons are present but are limited in availability. Spellcasting is done by selecting an appropriate combination of runestones. There are a wide selection of spells, from offensive spells, such as fireball, to utility spells, such as night vision.
Technology The 3D engine used was advanced for its time, featuring a texture mapped environment and polygonal objects. Lighting featured prominently in both games. A game engine is the core software component of a computer or video game or other interactive application with real-time graphics. ...
Spherical texture mapping Texture mapping is a method, pioneered by Edwin Catmull, of adding detail, surface texture, or colour to a computer-generated graphic or 3D model. ...
An enhanced version of the engine used in the games was later used for System Shock. System Shock is a computer game developed by Looking Glass Technologies (later Looking Glass Studios). ...
Legacy ID has stated that the ideas of making Wolfenstein 3D and DOOM were both inspired by press coverage of Ultima Underworld's development versions.[2] Wolfenstein 3D (commonly abbreviated to Wolf 3D) is the computer game that started the first person shooter genre on the PC. It was created by id Software and published by Apogee Software on May 5, 1992. ...
Doom (or DOOM)[1] is a 1993 computer game by id Software that is among the landmark titles in the first-person shooter genre. ...
The Elder Scrolls series was initially inspired by Ultima Underworld.[3] Bethesda Softworks Elder Scrolls 10th anniversary logo from 2004. ...
The 2002 game Arx Fatalis was heavily influenced by the Ultima Underworld series. The developers of Arx Fatalis, Arkane Studios, have stated that Arx Fatalis was actually intended to be Ultima Underworld III, however they could not obtain a license for the UW name. Arx Fatalis is a RPG game for the Xbox and PC, released in November 2002 by Arkane Studios, a video game developer based in Lyon, France. ...
Arkane Studios is a video game developer based in Lyon, France. ...
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