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In the Warhammer 40,000 universe, the Ultramarines are considered to be one of the greatest of all the Space Marine Chapters in the Imperium of Man, almost single handedly holding the Imperium together after the Horus Heresy. Highly disciplined and courageous warriors, the Ultramarines have remained true to the teachings of their Primarch for ten thousand years. Image File history File links Ultramarineslogo. ...
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Natural ultramarine. ...
Warhammer 40,000 (informally known as Warhammer 40K, WH40K, W40K or just 40K) is a science fantasy game produced by Games Workshop. ...
The current Space Marine sourcebook (codex) cover The Space Marines are one of the major forces available in the table-top wargame Warhammer 40,000. ...
The Imperium of Man is a fictional galactic empire that contains the vast majority of humanity in the forty-first millennium, set in the Warhammer 40,000 universe created by Games Workshop. ...
This article or section contains a plot summary that is overly long or excessively detailed compared to the rest of the article. ...
It is proposed that this article be deleted, because of the following concern: There are no third party sources. ...
"Ultramarines" is a nod to both their standing among Space Marine chapters, as well as the overall colour scheme of the army; which also lends its name to one of the main paint colours sold by Games Workshop. They are loosely themed upon Ancient Rome, as exemplified in their names and their strict adherence to the Codex Astartes. Natural ultramarine. ...
Ancient Rome was a civilization that grew from a small agricultural community founded on the Italian Peninsula circa the 9th century BC to a massive empire straddling the Mediterranean Sea. ...
The Second Founding is an event that occurred in the Warhammer 40,000 universe, shortly after the Horus Heresy. ...
History Roboute Guilliman The Primarch of the Ultramarines Legion, Roboute Guilliman, appeared without explanation on the planet Macragge, a rocky, inhospitable world in what would become known as the Eastern Fringe of the Imperium. Legion can refer to: Roman legion, a division of troops within the Roman army Legion (demon), a demon found in the Christian Bible in Mark 5:9 and Luke 8:30 The American Legion, A veterans organization in the United States A creature from Castlevania Category: ...
The following is a list of planets in the fictional Warhammer 40,000 universe. ...
Guilliman’s arrival was a time of great omen for the people of Macragge. Konor, one of the two Battle Kings, received a vision of a mighty warrior fighting away the darkness. After leading an expedition to the site portrayed in the vision, Konor found a golden-haired child. Naming the child Roboute, Konor adopted him, and was amazed at the speed at which the child learned. Roboute was put through the compulsory military training academies; two years later he was considered the finest warrior on Macragge. Joining the military, he led a campaign to pacify the previously-unconquered Illyrium, the northern region of the planet. Within two months, he had both pacified and befriended the savage tribesmen. Returning from his successful campaign, he found his home city in a state of anarchy. Leading his troops to the Senate house, he organised details to bring the city back under control. Entering the building, and defeating a hundred soldiers in the pay of the rival Battle King, Gallan, he found his adoptive father assassinated. In the realist theory of International Relations, the anarchical system that all states find themselves in is the lack of clear organisation of states into a hieracical order that is found within states. ...
With the assistance of the troops loyal to both him and his adoptive father, Roboute brought the city under control, captured and executed the leaders of the rebellion, and assumed the role of Battle King. As Macragge and the surrounding systems flourished, the attention of the Emperor was attracted. The Immortal God-Emperor of Mankind is the leader of the Imperium in the fictional Warhammer 40,000 universe, the largest human organization within that universe. ...
It was said that Roboute instantly recognised his true father, swearing loyalty to the Imperium and receiving command of the Ultramarines Legion in return. The Imperium of Man is a fictional galactic empire that contains the vast majority of humanity in the forty-first millennium, set in the Warhammer 40,000 universe created by Games Workshop. ...
The Great Crusade Roboute Guilliman quickly assimilated the knowledge required for him to lead a Space Marine Legion, and took command. His talents lay in the art of war, and he led his soldiers to victory after victory, liberating countless worlds from oppression by alien races and the forces of Chaos, fighting in a way that caused minimal collateral damage, and winning over the hearts and minds of the people. In Games Workshops Warhammer 40000 and Warhammer Fantasy fictional universes, Chaos refers to the often malevolent entities which live in The Warp, composed mostly of Daemons, but also includes those mortals who have thrown in their lot with the daemons, ranging from simple peasants and/or laborers, to wizards...
Collateral damage is a U.S. Military term for unintended or incidental damage during a military operation. ...
Back on Macragge, the Ultramarines who had remained behind began construction of the Fortress of Hera, and the training and genetic modification of new recruits. They were so effective, the Ultramarines Legion quickly became the largest of the twenty Space Marine Legions fighting in the Crusade. Guilliman accepted Horus's elevation to Warmaster without much resentment and Horus usually sought his counsel, though Horus comments in False Gods that Guilliman felt he deserved the honour as much as Horus. False Gods is a Science Fiction novel by Graham McNeill based in the Warhammer 40,000 universe, published by the Black Library and is the continuation of the story started in Horus Rising. ...
The Horus Heresy When Warmaster Horus turned his back on the Imperium and began the Horus Heresy, his first act was to decoy as many loyalist Legions away from Terra as possible. Horus ordered Guilliman to lead an expeditionary force to the Calth system, where, Horus claimed, an Ork Waaagh! had been massing. On arrival Guilliman was puzzled: no Orks were present, only the vessels belonging to the Word Bearers Legion. Unknown to Guilliman, this Legion had turned traitor, having gleefully accepted Horus's orders to close the trap on their hated rivals. The Word Bearers' sudden attack decimated Guilliman's fleet, and the Ultramarine ground troops quickly found themselves impossibly outnumbered by their former allies. The Word Bearers were slaying their loyalist foes in droves and driving them back over huge stretches of territory, and rejoiced. Unknown to them, Guilliman's ship, which had survived the initial attack, effected emergency repairs and regrouped with the other surviving ships in space. Having taken stock of his remaining forces, Guilliman sent an immediate distress call to Macragge. Horus during the Horus Heresy Horus (also Lupercal) was one of the twenty Space Marine Primarchs, and of them, held the title Warmaster, in the fictional Warhammer 40,000 universe. ...
This article or section contains a plot summary that is overly long or excessively detailed compared to the rest of the article. ...
Calth is a fictional planet based in the tabletop strategy game Warhammer 40,000. ...
The cover of the current Codex: Orks sourcebook The Orks are a race from the fictional Warhammer 40,000 universe. ...
In the fictional Warhammer 40,000 universe, the Word Bearers are one of the twenty First Founding Legions of the Space Marines, who have turned to worship of the malevolent Chaos Gods. ...
In the fictional Warhammer 40,000 universe, the Word Bearers are one of the twenty First Founding Legions of the Space Marines, who have turned to worship of the malevolent Chaos Gods. ...
The Marines on Calth had been forced into a fighting retreat, but now occupied fortified positions. Many Ultramarines had been born on Calth, and proved more resolute than the Word Bearers anticipated. In space, Guilliman's vessels began hit-and-run attacks on their over-confident enemy. Guilliman assessed his ground troop's positions and broadcast clear, concise orders to each pocket of defence, coordinating them into a cohesive force. One Ultramarine force led by Captain Ventanus led a breakout and retook Calth's defence laser silos, aiding the sorely-pressed Ultramarine fleet. They slowed the Word Bearers down long enough for the remainder of Ultramarines Legion to arrive and fall upon the traitors in force and rout them from the system. Bloodied but unbowed, the Ultramarines then received Malcador the Sigilite's orders and immediately set course for Terra. Meanwhile in Holy Terra's orbit, Horus' allies delivered the fateful news. The Ultramarines, Dark Angels and Space Wolves Legions were only hours away from reinforcing the Emperor. Horus knew that his gamble had failed, and was pushed into making a fatal mistake: he dropped his vessel's shields, allowing the Emperor to teleport aboard and slay him, ending the heresy. The Ultramarines did not arrive until after Horus's defeat, and they found the Imperium in ruins. Guilliman steadfastly refused to allow the Imperium to fall, and began dispatching his Legion to all corners of the galaxy to stem the tide of invasion and unrest as the other Loyalist forces recovered and rearmed. After a decade of intense fighting, stability was restored. To prevent such an event happening again, Guilliman presented his masterwork the Codex Astartes, dividing the Space Marine Legions into smaller and more manageable Chapters, each a thousand men strong. Never again would one man wield the power of a Space Marine Legion. The following is a list of planets in the fictional Warhammer 40,000 universe. ...
The Dark Angels are a fictional military unit in the Science Fantasy game Warhammer 40,000. ...
The Space Wolves are one of the twenty of the First Founding Legions of Space Marines serving the Imperium of Man in the fictional future of the tabletop wargame Warhammer 40,000. ...
After the Heresy Roboute Guilliman continued to serve with the Ultramarines Chapter, leading them for a hundred years after the Second Founding. It was said that during those years, Guilliman led several incursions alongside his brother Primarchs against the remaining Chaos Space Marines. An unreliable source states that during one incursion, Guilliman faced Alpharius of the Alpha Legion and defeated him in single combat. The Ultramarines could not liberate the planet, as the Alpha Legion was adept at fighting independently, despite the (apparent) death of Alpharius; eventually the Ultramarines moved on. He was finally defeated by one of the traitor Primarchs, Fulgrim of the Emperor's Children, who had become a Daemon Prince of Slaanesh. The Second Founding is an event that occurred in the fictional Warhammer 40,000 universe, shortly after the Horus Heresy. ...
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The Cover of the new 4th edition Chaos Space Marines sourcebook, to be released in September 2007, Codex: Chaos Space Marines In the table-top wargame Warhammer 40,000, the Chaos Space Marines or Chaos Marines, are Space Marines who serve the Chaos Gods. ...
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This article is being considered for deletion in accordance with Wikipedias deletion policy. ...
It is proposed that this article be deleted, because of the following concern: There are no third party sources. ...
In the fictional universe of Warhammer 40,000, the Emperors Children are a legion of Chaos Space Marines who worship the Chaos god Slaanesh. ...
In the fictional universe of Warhammer 40,000, the Emperors Children are a legion of Chaos Space Marines who worship the Chaos god Slaanesh. ...
In the fictional universes of Warhammer 40,000 and Warhammer Fantasy, Slaanesh is one of the four major Chaos gods. ...
Fatally poisoned by his one-time brother, Roboute was transported back to Macragge in a stasis field, and has remained entombed in the field for ten thousand years. Although physically impossible in a stasis field, it is believed that his wounds are healing, and one day he will awaken again. The term stasis has several meanings: A state of stabilty, in which all forces are equal and opposing, therefore they cancel out each other. ...
The Tyrannic Wars Some of the most notable events in the ten thousand year history of the Ultramarines are classified as the Tyrannic Wars, the Chapter's efforts against the extragalactic invasion of The Great Devourer. During the latter half of the 41st millennium, the incursions of the Tyranid Hive Fleets began to draw the attention of the Imperium. In the fictional Warhammer 40,000 universe, Tyranids are a locust-like swarm of aliens which come in many shapes and sizes. ...
The Imperium of Man is a fictional galactic empire that contains the vast majority of humanity in the forty-first millennium, set in the Warhammer 40,000 universe created by Games Workshop. ...
Directly in the invasion path of the Hive Fleet codenamed Behemoth, the Chapter Master of the Ultramarines, Marneus Calgar, ordered the deployment of the entire Chapter's forces in an effort to stall Behemoth's progress. Facing defeat on all fronts, Calgar ordered the forces under his command to retreat for Macragge, to mass for one last stand. Marneus Calgar in Artificier Armour with Iron Halo and the Gauntlets of Ultramar. ...
Macragge is a rocky, hostile world situated within the Eastern Fringe of the Galaxy in the Warhammer 40,000 science fiction mythos. ...
Despite horrendous losses from the orbital and polar defence grids protecting the Ultramarines' homeworld, many Tyranid organisms were able to reach the surface of the planet. Intense fighting spread across the planet, worst in the region of the northern polar defence installations, and while Calgar and the Ultramarines fleet were able to destroy the Tyranid ship-organisms, horrific casualties were suffered on the planet's surface. The entire elite First Company were wiped out to a man while defending the defence grids, and it took nearly one hundred years for the Ultramarines to rebuild the Company. Since this time, the Ultramarines have become instrumental in the wars against other Hive Fleets. In response to the threat, and counter to the Codex Astartes, many of the veterans of the battle at Macragge have been formed into elite, specially trained anti-Tyranid squads. These Tyrannic War Veterans make up half of the reformed First Company, and are often seconded to the Deathwatch because of their experience and training. In the tabletop wargame Warhammer 40,000, the Deathwatch are unique among Space Marine organisations. ...
Organisation The Ultramarines Chapter follows the teachings of their Primarch and the Codex Astartes with a religious dedication. They follow the organisational format laid out during the Second Founding with strict devotion, only deviating from their Primarch's teachings when the situation leaves them no other choice (like the creation of the Tyrannic War Veterans). The Second Founding is an event that occurred in the fictional Warhammer 40,000 universe, shortly after the Horus Heresy. ...
Tyrannic War Veterans During the first incursion of the Tyranid hive-fleets, the Ultramarines were constantly fighting the extragalactic menace. The invasion of Hive Fleet Behemoth was halted at Macragge, in a series of battles that completely wiped out the elite First Company. In the fictional Warhammer 40,000 universe, Tyranids are a locust-like swarm of aliens which come in many shapes and sizes. ...
The Cover of the current Tyranids sourcebook, Codex: Tyranids In the fictional Warhammer 40,000 setting, the Tyranids are a nomadic alien race comprising many genetically engineered forms (see Tyranid genetics). ...
Veterans of Tyranid conflicts are often grouped into elite units of Tyrannic War Veterans, also known as Tyranid Hunters. These units specially trained to effectively fight the extragalactic menace. They are deployed in the Reserve Companies, to allow maximum flexibility of use, and are only ever used against Tyranid invasion. Currently, half of the Ultramarines First Company are composed of Tyrannic War Veterans. A veteran refers to a person who is experienced in a particular area, particularly referring to people in the armed forces. ...
Ultramarines Honour Guard The Honour Guard are comprised of Ultramarines who guard the Chapter Banner. To become an Honour Guard, one must display courage that goes above and beyond the normal call in a given situation. Those that do are rewarded with a decorative, but practical, suit of power armour, with its most notable feature being the wings of the Imperium Eagle across the face of the helmet, and an Axe of Ultramar, a powerful weapon forged by the Techmarines in the Chapter's Forge and constructed with rare ores excavated beneath the world of Prandium. Among those in the Honour Guard are two special individuals, the Ancient (an Honour Guard designated to carry the scarred Banner of Macragge into battle and wears stronger Artificer Armour) and the Champion (an Honour Guard who carries the Honour Blades, a matching set of broadsword and poniard that only he may carry, and also wears stronger Artificer Armour). The term broadsword is used to refer to different types of swords, across many cultures and time periods. ...
A poniard is a form of dagger with a slim square or triangular blade. ...
Marneus Calgar is usually accompanied by a squad of Honour Guard in battle. Other Chapter Commanders can be accompanied by a squad, as well. Sometimes, individual Honour Guard members can join a normal Command squad, Tactical squad, or Devastator squad by replacing one marine from the squad.
Company Disposition Like all Codex Chapters, the Ultramarines are divided into ten Companies. Each Company is led by a hero of the Ultramarines, who - in addition to his Company command - is in charge of a particular aspect of the Chapter's logistics. The current Company commanders are as follows: - First Company: Captain Agemman, Regent of Ultramar
- Second Company: Captain Sicarius, Master of the Watch
- Third Company: Captain Ardias (dec.), Master of the Arsenal
- Fourth Company: Captain Idaeus (dec.) Captain Ventris (exiled), Master of the Fleet
- Fifth Company: Captain Galenus, Master of the Marches
- Sixth Company: Captain Epathus, Master of the Rites
- Seventh Company: Captain Ixion, Chief Victualler
- Eighth Company: Captain Numitor
- Ninth Company: Captain Sinon
- Tenth Company: Captain Antilochus, Master of Recruits
Note: Until 999.M41, Captain Lucius Idaeus led the Fourth Company, but died in battle on Thracia. Uriel Ventris was confirmed as the successor captain shortly after, but has been exiled from the Ultramarines for failing to adhere to the Codex Astartes. Captain Uriel Ventris is a character from the fictional Warhammer 40,000 universe. ...
Fleet Disposition These were taken from John Lambshead's Battlefleet Gothic article about the Ultramarine Fleet. Normally, Chapters would possess two or three battle barges but the Ultramarines can field five as the Realm of Ultramar depended on them for sector naval protection. Battlefleet Gothic is a tabletop miniatures game based in Games Workshops fictional Warhammer 40,000 universe, and is sold by Specialist Games. ...
- 5 Battle Barges: Aeternus, Emperor Incarnatus, Adsidus, Seditio Opprimere, Lord Laomedon
- 10 Strike Cruisers: Vae Victus, Iter Splendere, Fidelis, Internecio, Accipiter
- 14 Rapid Strike Cruisers
- 34 Thunderhawks
Combat Doctrine The Ultramarines adhere rigidly to the tenets laid down in the Codex Astartes. For ten thousand years they have fought in the manner described in its holy pages. Other Chapters may freely interpret the words of Guilliman but, to the Ultramarines, such deviation is unthinkable. The Codex Astartes is a work of divine wisdom, sanctified by the Emperor himself, and the Ultramarines see no reason to deviate from its wisdom. The life-long lessons of discipline and self-reliance that are taught to the people of Ultramar from birth give them the strength of character to hold true to teachings over ten thousand years old. For any given tactical situation, the Codex has hundreds of pages devoted to how it may be met and overcome. Each warrior of the Chapter is required to memorise whole sections of the Codex so that within a Company there exists an entire record of the Codex’s tenets. The wisdom of thousands of Imperial warriors have contributed to the Codex, and details on everything from unit markings to launching a full-scale planetary assault are contained within its pages. The Codex also holds the basis for imperial cities, giving blueprints for certain buildings and road systems, and also issuing a bog standard outline for defences; the Codex also gives guidelines for keeping Imperial populations in line, prescribing social structures and PDF (Planetary Defence Force) recruitment techniques. Within the book is also the command structure for the armies of the Imperial Guard. Because of the Codex, armies can colonise entire systems and get to the stage of thriving cities with lightning fast precision and speed.
Battle Cry "Courage and Honour!"
Marneus Calgar, Chapter Master of the Ultramarines and Lord of Macragge Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
Appearance The Ultramarines typically paint their power armour and vehicles a medium (Ultramarine) blue, and their symbol is an inverted white Omega. The Ultramarines also utilise black-and-yellow chevrons, usually on weapons such as power fists. They also incorporate the double-headed Imperial Eagle (especially seen in command and elite squads) in their armoury. They also have a gold (shining gold) trim on their Imperial Eagle. Their shoulder armour trim colour varies depending on the Company the Marine belongs to, with the First Company being White, Second; Gold, etc. Natural ultramarine. ...
Look up Ω, Ï in Wiktionary, the free dictionary. ...
This page is about the pattern or symbol called a chevron. ...
Notable Members - Marneus Calgar - Ultramarines Chapter Master during the 41st millennium. He wields The Gauntlets of Ultramar.
- Chief Librarian Tigurius - Believed to have survived contact with the Tyranid Hive Mind.
- Chaplain Cassius - Defined as "the Master of Sanctity", Cassius is one of the oldest Ultramarines not contained in an armoured Dreadnought sarcophagus, and acting mentor of the Tyrannic War Veterans.
- Captain Agemman - Captain of the Ultramarines Veteran 1st Company. Said to be one of the Chapter's greatest heroes.
- Captain Cato Sicarius - Captain of the Ultramarines 2nd Company, hero of the Medusa Schism and overall commander of the Imperial Forces in the Medusa V campaign. Captain Sicarius is offered as a special edition Space Marine captain by Games Workshop.
- Captain Uriel Ventris - featured in the novels Nightbringer, Warriors of Ultramar and Dead Sky, Black Sun. Captain of the Ultramarines 4th Company. He is armed with the Sword of Ideaus, Lucius Ideaus being his predecessor and mentor. He was exiled from the Chapter for not adhering to the Codex Astartes after leading an Ordo Xenos Kill Team into the Tyranid fleet to kill a Norn Queen.
- Sergeant Pasanius Lysane - 1st Sergeant of the 4th Company under his friend, Captain Ventris. His notable feature includes a self-repairing bionic arm, crafted for him after his original arm was lost in a battle with the Nightbringer, a Necron C'tan, and Terminator armour parts incorporated to his power armour due to his huge size. He wields a heavy flamer. He was exiled along with Uriel Ventris for the same offence at the Battle of Tarsis Ultra.
Marneus Calgar in Artificier Armour with Iron Halo and the Gauntlets of Ultramar. ...
The current Space Marine sourcebook (codex) cover The Space Marines are one of the major forces available in the table-top wargame Warhammer 40,000. ...
Medusa V is a fictional world in the Warhammer 40,000 fictional universe. ...
Games Workshop Group PLC (often abbreviated to GW) is a British game production and retailing company. ...
Background and Character The backstory of the Ultramarines Legion takes many elements from the ancient Greek (particularly Spartan) and Roman societies, namely in terms of military organisation. They are portrayed as the pre-eminent, stereotypical Space Marines army, as they do not require any additional rules or supplements beyond the Codex. This portrayal has resulted in many players believing that the Ultramarines have no real 'character', an opinion recent changes have attempted to rectify, for example by introducing the concepts of "Honour Guards" and "Tyranid Hunters". The Temple of Athena, the Parthenon Ancient Greece is a period in Greek history that lasted for around nine hundred years. ...
Sparta (Doric: SpártÄ, Attic: SpártÄ) is a city in southern Greece. ...
Ancient Rome was a civilization that grew from a small agricultural community founded on the Italian Peninsula circa the 9th century BC to a massive empire straddling the Mediterranean Sea. ...
The current Space Marine sourcebook (codex) cover The Space Marines are one of the major forces available in the table-top wargame Warhammer 40,000. ...
As the Ultramarines are one of the armies included with the boxed set of the game, there is a high proportion of new players amongst those fielding Ultramarine armies. The Ultramarines dominion over Ultramar gives these Astartes unparalleled contact with Imperial citizenry. Many sources (such as the Warriors of Ultramar series) suggest that this administrative role, and Ultramarine recruits coming from all across Ultramar, has led to an unusual level of affinity for the common citizenry. The Ultramarines regard themselves as protectors of the innocent, and not simply the Imperium's best warriors. This indicates the Ultramarines may be considered one of the noblest of Marine Chapters, fighting for not merely honour and martial pride, but to protect their own.
References - Chambers, Andy (2004). Warhammer 40,000 Codex: Space Marines, 4th Edition, Nottingham: Games Workshop. ISBN 1-84154-526-0.
- Lambshead, John. Ultramarines (PDF). Games Workshop. Retrieved on 2007-04-12.
- The Ultramarines series of novels
- McNeill, Graham (2005). Dead Sky, Black Sun. Nottingham: Black Library. ISBN 1-84416-148-X.
- McNeill, Graham (2004b). Warriors of Ultramar. Nottingham: Black Library. ISBN 1-84416-262-1.
- McNeill, Graham (2004a). Nightbringer. Nottingham: Black Library. ISBN 1-84416-163-3.
- (December 2001) "Index Astartes – Ultramarines". White Dwarf: Australian Edition (264). ISSN 0265-8712.
- Merrett, Alan (2004). Horus Heresy – Volume II: Visions of Darkness. Nottingham: Black Library. ISBN 1-84416-118-8.
- Merrett, Alan (2002). Insignium Astartes: The Uniforms and Regalia of the Space Marines. Nottingham: Black Library. ISBN 1-84154-245-8.
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