| Unreal Tournament |
 | | Developer | Epic Games, Digital Extremes | | Publisher | GT Interactive | | Engine | Unreal Engine | | Version | 436 (Official) 451b (Unofficial) | | Released | November 26, 1999 (PC) March 13, 2001 (Dreamcast) Image File history File links Acap. ...
Unreal Tournament U.S. PC box cover This work is copyrighted. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
Epic Games, also known as Epic and formerly as Epic MegaGames, is a computer game development company based in Cary, North Carolina, United States. ...
Digital Extremes is a Canadian computer and video video game developer founded in 1993 by James Schmalz, specifically noted for its part in the highly successful Unreal series of games. ...
GT Interactive was an American video game developer founded in 1993 and headquartered in New York City. ...
A game engine is the core software component of a computer video game or other interactive application with real-time graphics. ...
The Unreal Engine is a widely-used game engine developed by Epic Games. ...
is the 330th day of the year (331st in leap years) in the Gregorian calendar. ...
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is the 72nd day of the year (73rd in leap years) in the Gregorian calendar. ...
Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...
October 21, 2000 (Playstation 2) | | Genre | First-person shooter | | Mode(s) | Single player, Multiplayer | | Ratings | ELSPA: 15+ ESRB: Mature (M) USK: not under 18 | | Platform(s) | Dreamcast, Linux, Mac OS, Mac OS X, PlayStation 2, Windows | | Media | CD-ROM (2) | | System requirements | see System requirements | | Input methods | Keyboard, Mouse | Unreal Tournament, abbreviated UT, (sometimes referred to as UT99, UT Classic, UT1, or UT:GOTY to differentiate from Unreal Tournament 2003, Unreal Tournament 2004, and Unreal Tournament 3) is a popular first-person shooter video game. It is Digital Extremes' and Epic Games' 1999 follow-up title to Unreal and focuses mainly on multiplayer action. It was launched in direct competition to id Software's Quake III Arena which was released ten days later. Although Quake III Arena was considered to have better graphics, streamlined gameplay and a widely adopted engine, UT had superior bot AI, "alternate fire" for weapons which introduced a further element of strategy, and a larger variety of multiplayer capabilities. is the 294th day of the year (295th in leap years) in the Gregorian calendar. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
Video games are categorized into genres based on their gameplay. ...
This article is about video games. ...
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...
A multiplayer game is a video game in which more than one person can play the same game at the same time. ...
The Entertainment and Leisure Software Publishers Association (or ELSPA) is an organisation set up in 1989 by British software publishers. ...
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The USKs official logo. ...
In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ...
The Dreamcast , code-named Dural, Dricas and Katana during development) is Segas fifth and final video game console and the successor to the Sega Saturn. ...
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This article relates to both the original Classic Mac OS as well as Mac OS X, Apples more recent operating system. ...
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The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ...
A 104-key PC US English QWERTY keyboard layout The Dvorak Simplified Keyboard layout A standard Hebrew keyboard showing both Hebrew and QWERTY. A computer keyboard is a peripheral partially modelled after the typewriter keyboard. ...
A contemporary computer mouse, with the most common standard features: two buttons and a scroll wheel. ...
Unreal Tournament 2003 or UT2003 is a first-person shooter video game designed mainly for multiplayer gaming although the game had a built in single-player mode that mimics multiplayer gaming by featuring AI-bots. ...
Unreal Tournament 2004, also known as UT2004 or UT2K4, is a futuristic first-person shooter computer game developed by Epic Games and Digital Extremes. ...
Unreal Tournament 3 (UT3) is a first-person shooter video game and the next installment of the Unreal series after Unreal Tournament 2004. ...
This article is about video games. ...
Computer and video games redirects here. ...
Digital Extremes is a Canadian computer and video video game developer founded in 1993 by James Schmalz, specifically noted for its part in the highly successful Unreal series of games. ...
Epic Games, also known as Epic and formerly as Epic MegaGames, is a computer game development company based in Cary, North Carolina, United States. ...
For other uses, see Unreal (disambiguation). ...
Online gaming redirects here. ...
id Software (IPA: officially, though originally ) is an American computer game developer based in Mesquite, Texas, a suburb of Dallas. ...
Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. ...
Contrast with aimbot, a type of software that is used to cheat in multiplayer games A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative...
AI redirects here. ...
As with the original Unreal, the ease with which players can create and release mods to the core game is a key factor contributing to UT's longevity. UT improved upon the mod-friendly nature of its predecessor with support for mutators such as Sniper Arena, Instagib, BunnyTracks, MonsterHunt, Jailbreak and more. Further, UT clans, or gaming teams, and a score of UT dedicated clan and fan community sites continue to sustain Unreal Tournament's popularity years after its initial release. This article does not cite any references or sources. ...
The Unreal series is a computer game franchise that began with the original Unreal, a single-player first-person shooter computer game which was published on May 30, 1998 by Epic Megagames, now known as Epic Games. ...
A person being Instagibbed with the enhanced shock rifle in Unreal Tournament Derived from the term gib (the gory body fragment of an opposing player killed in a first-person shooter), Instagib is a mutator or alternate gametype in many first-person shooter games. ...
Bot AI - Related: computer gaming bot.
UT is known and widely praised for its A.I.. The player can choose a skill level (anywhere from "Novice" to "Godlike") for the bots to use in both single player and multiplayer games. In the multiplayer game type, bots can be further customized by changing names, appearance, accuracy, weapon preferences, awareness, and so forth. Furthermore, UT also implements an "auto-adjust skill" option that, when toggled, automatically adjusts the bot's A.I. skill level to the player's current performance. UT programmer Steve Polge had earlier risen to fame by designing the Reaper Bot for the original Quake, one of the best early computer-controlled deathmatch opponents. Contrast with aimbot, a type of software that is used to cheat in multiplayer games A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative...
AI redirects here. ...
Contrast with aimbot, a type of software that is used to cheat in multiplayer games A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative...
AI redirects here. ...
Contrast with aimbot, a type of software that is used to cheat in multiplayer games A bot, most prominently in the first person shooter PC game types (FPS), is a robotic computer controlled entity that simulates an online or LAN multiplayer human deathmatch opponent, team deathmatch opponent or a cooperative...
Zombies attacking the player at the starting of Episode 1, Mission 3: The Necropolis. ...
Game types Although many mods have been released as game types for Unreal Tournament such as Monster Hunt, Frag Ball, UT Soccer and more, these are the original multiplayer game types released with the game. - Deathmatch: A classic every-man-for-himself player vs. player combat. The objective is to finish the map with the most kills, or frags.
- Team Deathmatch: Teams compete together to out-frag the opponent team.
- Capture the Flag: Classic Capture the Flag. Players compete to capture the other team's flag and return it to their base. Competitive teams must use a great deal of teamplay. Both teams must defend the base from incoming attackers and get into the other team's base, take their flag and return to base. This requires that the team protect their flag carrier very well from enemies in order to complete their objective.
- Domination: Teams compete to control various control points to earn points and win the map. Standard maps contain three control points. Control of these points can be accomplished either through occupation (physically occupying the space) or from a distance.
- Last Man Standing: Similar to Deathmatch, the objective here is to remain alive longer than your opponents, putting an emphasis on number of deaths rather than kills. Players have a set number of lives and once they run out of lives they lose and have to wait as spectators till match end.
- Assault: This game type is played with two opposing teams, one assaulting a "base" and the other defending it. The map is set up with a number of objectives which the attacking team must complete (usually in sequence) such as destroying something, entering an area, triggering a button, et cetera. The team who first attacks then defends, and attempts to defend for the entire time they attacked. If they can accomplish this, they win the map. If the team defending first assaults the base faster than the other team, they win the map. If both teams defend for the maximum amount of time the map is a tie.
- Others: There are many other game types available for Unreal Tournament, Including Bunny Tracks, Monster Hunt, Jail Break, and more.
Weapons Unreal Tournament has a fairly large selection of weapons, and many more are seen in custom maps or inserted through custom mutators. Unreal Tournament differs from other First-Person Shooter of its class, with its secondary fire mode for nearly all of the weapons, a feature which was not present in its close competitor, Quake III Arena. Typically, weapons range from melee, chainsaws, pistols, machine guns, plasma guns, missile launchers and hitscan weapons. Unreal Tournament also features a nuclear weapon, called the Redeemer, a missile that causes a gigantic explosion and the shockwave of which vaporizes players instantly. Quake III Arena or Quake 3, abbreviated as Q3A or Q3, is a multiplayer first-person shooter computer and video game released on December 2, 1999. ...
For other meanings of the term, see melée (disambiguation). ...
For other uses, see Chainsaw (disambiguation). ...
A Browning 9 millimeter Hi-Power Ordnance pistol of the French Navy, 19th century, using a Percussion cap mechanism Derringers were small and easily hidden. ...
A machine gun is a fully-automatic firearm that is capable of firing bullets in rapid succession. ...
In first-person shooter games, a hitscan weapon is one that, when fired, instantly hits whatever the weapon is pointing at. ...
The mushroom cloud of the atomic bombing of Nagasaki, Japan, 1945, rose some 18 kilometers (11 mi) above the hypocenter A nuclear weapon derives its destructive force from nuclear reactions of fusion or fission. ...
Assuming no mutators are in use, the player always spawns with two weapons, one a melee weapon, which is essentially a large pneumatic piston and the other, a semi-automatic pistol, the Enforcer, which is essentially the default non-melee weapon. As the player moves through the map, he can gather other weapons/ammunition that are scattered over various places around the map. A short list of weapons that are found in the UT ordinance are: For information on spawning in biology, see spawning. ...
A mêlée weapon is any weapon that does not involve a projectile--that is, both the user and target of the weapon are in contact with it simultaneously in normal use. ...
Pneumatics is the use of pressurized air to effect mechanical motion. ...
Walther P99, a semi-automatic pistol from the late 1990s A semi-automatic firearm is a gun that requires only a trigger pull for each round that is fired, unlike a single-action revolver, a pump-action firearm, a bolt-action firearm, or a lever-action firearm, which require the...
A Browning 9 millimeter Hi-Power Ordnance pistol of the French Navy, 19th century, using a Percussion cap mechanism Derringers were small and easily hidden. ...
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- Impact Hammer, A melee weapon, according to the Unreal universe, that was originally used as a miner's tunneling tool. Now, it is a pneumatic crushing device that pulverizes opponents as effectively as it once shattered rock. It can also be used to do hammer jumps, which involves using the Impact Hammer to propel the player. Another function this weapon has that its has the ability to deflect or reflect projectiles away or back at its source, but this technique is dangerous and requires practice.
- Translocator, A personal teleporting device, see translocator section below.
- Enforcer, The same weapon which the player spawns with by default. The player can pick up another enforcer and use it simultaneously for dual wield. The secondary fire tilts the enforcer sideways for greater rate of fire at the cost of low accuracy.
- Bio-Rifle, A weapon that shoots biological toxic greenish globs of goo which after a certain amount of time explode injuring anyone caught too close. The goo can be applied to walls or ceiling due to its ability to stick, thus becoming an ambush weapon, even when the player discharging the "goo" has left the area. One of the most infamous weapons in the game, it requires great practice to use it effectively. It can be quite damaging in the hands of an experienced player. The primary mode releases a succession of the toxic "goo" globs, while secondary mode can discharge one large glob directly corresponding to the length of time the player charges the weapon. This large glob can be released at the time of the players choosing.
- Shock Rifle, One of Unreal Tournament's most distinctive instant hit weapons. Upon hitting the player the shot gives a fairly decent impact pushing the player back. This characteristic was quite dangerous in arenas with low gravity where a small shove could send the player flying off the arena grounds, falling to his/her death. The Shock Rifle has 2 additional modes of fire: The secondary fire mode is a slower moving "shock core" or ball of plasma. The 3rd firing option is called the "Shock-Combo". This is achieved by first shooting a slow-moving shock core, then piercing it with the primary shock bolt. The result is a devastating explosion at the point where the 2 projectiles converge. A successful combo results in a loss of 4 units of ammo as opposed to only 2. The "Shock-Combo" is one of the most commonly used firing tactics in the game and gives the Shock Rifle a preferred status among many experienced UT players.
- Pulse Gun, The classic fictional weapon that produces a stream of green plasma bolts. The secondary fire fires a stream of plasma energy which you can walk into the target with. This plasma energy stream consumes the energy clips twice as quickly and does half the damage of the plasma bolts. However it is easier to keep the stream on a close moving target than peppering them with bolts.
- Ripper, A weapon that fires disc-shaped razor blades that can ricochet off of any surface making them deadly when used in a small enclosed area. This weapon can also be reflected upon yourself. The secondary fire fires explosive blades that explode upon impact with the first surface they hit. This weapon, like the sniper rifle, is capable of doing a head shot if one blade strikes the neck of a player. This type of hit normally circumvents any type of armour the player wears with the exception of person shield belts, which project a forcefield around the entire player.
- Minigun, A classic machine gun, that adds tracer fire. One firing mode is slower, but more accurate, while the other is faster, but less accurate at a distance.
- Flak Cannon, A classic UT weapon whose primary fire is functionally similar to a shotgun, though the pellets can bounce off walls. The secondary fire is an arcing contact grenade. The flak cannon is a deadly weapon when used at point blank range but increasingly poor at longer ranges. Players who use this weapon excessively are pejoratively called "Flak Monkeys"
- Rocket Launcher. A bulky weapon with target locking capability, the rocket launcher is used heavily in UT. With a large splash radius the rockets can also injure the user as well, making this weapon most effective at medium range - at long range the travel time of the rocket in the air begins to count against it. If the user is able to keep the target inside the reticle long enough, the rockets can "lock on" and when fired, track the target, making it more useful at long range. The secondary fire launches rockets in the form of timed grenades allowing for close quartered ambushing. Either firing mode has the capability to load up to 7 rockets to launch at once, firing immediately after the seventh rocket is loaded.
- Sniper Rifle, A high-power, semi-automatic, instant hit rifle, the secondary fire of which activates the sniper scope which zooms up to 8.3x magnification allowing the player to see enemies from a long way. Many players have become addicted to usage of the sniper rifle due to Unreal Tournament's advent of the 'Headshot'; whenever a player can get a direct hit with an opponent's head, they will instantly die despite any armor worn. Again the only exception to this is the personal shield belt, which projects a forcefield around the entire player. Sniper Arena (where the sniper rifle is the only weapon used in the game) is one of the default mods for Unreal Tournament, and continues to be a popular format for UT gamers evidenced by persistent UT sniper online communities like Unreal Addicts.
- Redeemer: A small thermo-nuclear rocket launcher. The Redeemer's missile causes a gigantic explosion, the shockwave of which vaporizes players instantly. The secondary fire launched a guided nuclear warhead which the user can fly. While guiding the missile, the user can see only the missile's point-of-view, and thus unable to see what happens to his player. Snipers can easily trace the white smoke trail back to its source. Many snipers have also been able to shoot down the missile which explodes on the spot. The Redeemer is the 'ultimate' weapon of the game but only comes with 1 ammo as it is disastrous.
In computer gaming, weapons are akimbo if identical weapons are held in each hand. ...
In first-person shooter games, a hitscan weapon is one that, when fired, instantly hits whatever the weapon is pointing at. ...
For other uses, see Plasma. ...
A helicopter-mounted minigun operating during the Vietnam War The Minigun is a multibarreled machine gun with a high rate of fire (several thousand rounds per minute), employing Gatling-style rotating barrels and employing an external power source. ...
A machine gun is a fully-automatic firearm that is capable of firing bullets in rapid succession. ...
For other uses, see Shotgun (disambiguation). ...
Shoulder-launched weapons avoid the problem of recoil by directing all exhaust out the rear of the launch tube A shoulder-launched missile weapon is a weapon that fires a projectile at a target, yet is small enough to be carried by one person, and fired while held on one...
The M40, United States Marine Corps standard-issue sniper rifle. ...
In first-person shooter games, a hitscan weapon is one that, when fired, instantly hits whatever the weapon is pointing at. ...
Special features Translocator The translocator is a small disc that is shot from a launcher. The player can then teleport to the disc's location, including in midair or on top of a high ledge. Telefragging is highly favoured in online matches. In practice sessions and multiplayer there is an option to enable or disable it. Teleportation is the movement of objects or elementary particles from one place to another, more or less instantaneously, without traveling through space. ...
Launching The term "launching" refers to the ability to 'launch' another player on your team to a desired location within a certain distance using the rocket launcher or impact hammer when there is 0% friendly fire. Although there is some dispute as to whether or not Epic meant to include this feature or not, it is widely accepted as something which is quite good for the game and is an integral part of the Assault gametype.
Hammer Jumping A hammer jump is similar in concept to rocket jumping in the Quake series. One charges their hammer and jumps while releasing it to propel themselves very high in the air. Like launching, this is particularly useful and highly used in Assault. Rocket jumping is a method of increasing a players jumping ability in a computer or video game. ...
Stomping Stomping involves jumping onto an opponent from a high enough ledge to deal damage. Though it inflicts little damage, if one 'stomps' an opponent with little health, a frag will be accumulated and is registered on the HUD as a kill with whatever weapon the 'stomper' happens to be holding.
Community As of November 2007, there remains an active but dwindling UT online community with a couple of thousand UT dedicated players online in multiplayer combat at any one time across approximately 2,000 servers located on almost every continent of the world. Also dwindling are the leagues that once existed for competitive play. One such league, the Proving Grounds, was arguably the longest lasting and most respected gaming league for UT that ever existed. Unfortunately, the Proving Grounds closed its doors in 2004 to the dismay of many online clans who actively played in the United States based league. There are also grass-roots gaming communities, which frown upon using the term "clan". UT is an aging game, and many new players come and go. This may be due to several factors. First, a high skill level is needed to compete in many of the existing servers. Many of those who still play UT are or were at one time dedicated to the game much as a professional athlete would dedicate himself to his sport. Many of these players are very skilled, know the maps in and out, know the location and use of all secrets and power-ups, and use weapons in ways that newer players would probably never discover. Second, many modern servers are heavily modified and require downloading the altered files, a task which can be very time consuming for players with slower connections. Third, because of the prevalent cheating in the game, the game engine has been modified multiple times to versions 436 and 451. This latest release came about by the joint efforts of the game's "modding" scene, united as UTPG.org, wanting to keep UT up-to-date after Epic Games stopped supporting the title. Clients can but do not have to apply this patch, as they can still connect to 451 servers while running version 436. It is often recommended that clients DO NOT install the 451 patch, as it has brought about several problems. A public beta of UTPG for the Mac platform has not been released, but is in development by developer Ryan Gordon, also known as Icculus, who is also responsible for the Linux port. Internal betas have been released to his testing group, Mac Ninjas, and Gordon has stated publicly that the project will be completed some day, although not by any fixed deadline as it is a volunteer effort. However, as of October 2006, it appears that the UTPG project is dead. The UTPG website's last posting is dated from November 2004. The first Macintosh computer, introduced in 1984, upgraded to a 512K Fat Mac. The Macintosh or Mac, is a line of personal computers designed, developed, manufactured, and marketed by Apple Computer. ...
This article is about operating systems that use the Linux kernel. ...
UT has also been kept alive thanks to its dedicated CTF community, consisting of a number of devoted players who have resisted both changes to the Unreal Tournament series and modern FPS titles. However, the game shows no signs of slowing down just yet. Due to the age and status of the game, it has proven to pose a steep learning curve for new players to the online community. Now thanks to new game types such as the "SpamCup" mod or "Potluck Tournaments" new clans and players are encouraged to take part alongside seasoned veterans and regular players alike. For other uses, see Capture the flag (disambiguation). ...
World Cyber Games Unreal Tournament was played at the World Cyber Games in the years of 2001 and 2002. Where the title was contended for in a deathmatch 1 vs 1 environment. This is where UT was played on an international scale, where players from all around the world went head to head to see who would be crowned world champion. Map of countries participating in the WCG The World Cyber Games (WCG) is an international e-sports event (or Cyber Games Festival) operated by Korean company International Cyber Marketing and backed by Samsung and, starting in 2006, Microsoft. ...
| Place | WCG 2001 | WCG 2002 | | 1st |
GitzZz |
GitzZz | | 2nd |
XS|Pain |
Shaggy | | 3rd |
Xan |
eVeNfLoW | The results of the two years saw GitzZz win both years and found himself entered into the WCG Hall of Fame. Image File history File links Flag_of_Germany. ...
Image File history File links Flag_of_Germany. ...
Image File history File links Flag_of_the_United_Kingdom. ...
Image File history File links Flag_of_the_United_Kingdom. ...
Image File history File links Flag_of_South_Korea. ...
Image File history File links Flag_of_New_Zealand. ...
UTAssault One active Assault league called UTAssault is European-based and provides a great community in which the best assaulters from around the world compete for the title of best assault clan. Although this is a European-based league, many people from Argentina, Australia, Canada, China, Israel, Mexico, New Zealand, the United States and Venezuela participate. Some of these non-European players have slightly more difficulty than others due to the great distance in location between them and the server which causes their ping to be much higher. This however does not play a significant effect on North American or Israeli players but makes it very difficult for people in the southern hemisphere. During the IAC (International Assault Cup) set up by the UTAssault.net league, countries are given the option of home servers and some North American servers are set up for the North American teams to play on. The IAC features teams from almost every country with 6 players to make a team (Assault is played 6v6) and is an extremely popular event among the Assault community.
MLUT The Unreal Tournament community of Capture The Flag and Team Deathmatch began a league of their own. The site which was designed by UT players is a drafting league like the major leagues such as the NFL and NBA. In MLUT there are player sign ups and captain sign ups that are announced in the mainly used IRC by the UT community. After the sign-ups each person is given a ranking based on salary. After salaries are posted, the picking begins. Each captain has a certain salary cap that they cannot go over during the rounds of picking so one team cannot be "stacked" and have an unfair advantage. There have currently been 15 successful Capture the Flag seasons.
PUG Matches Many members of the Capture-the-Flag and Assault communities enjoy playing pick-up game (aka PUG) matches. Normally, 10 people (or 12 for Assault) on an Internet Relay Chat (IRC) server channel change their nicknames, placing a designated letter in front of their names or typing the command .join to join, depending on the pugbot program that is in use. (If the letter is y, then a guy named Bigfoot would change his alias to y-Bigfoot). A program called the pugbot (such as Rival or ABot) monitors the channel and when a certain designated number of people (usually 10 or 12) have signed up, two people become captains by typing in a designated command and then draft the other players. The drafts normally proceed in a 1-2-2-2-2-1 order, with the first captain picking the first player and the second captain picking the next two players. The players then join a Teamspeak voice communications server and join the PUG game server where they play a 5-on-5 best of three maps CTF match or, in Assault, a 6-on-6 best of seven maps match. Like a clan match, players have assigned positions and in capture-the-flag, they try to cover their flag carriers. For example, in Assault people might play as back man defenders at an objective, snipers, and defenders against the offense. Common Capture-the-Flag positions are flag defense, offense, middle, and front door defense. Some of the IRC servers that offer pug activity are: IRC redirects here. ...
TeamSpeak is proprietary Voice over IP software that allows users to speak on a chat channel with other users, much like a telephone conference call. ...
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- irc.GameRadius.net -- home to the North American CTF community.
- irc.Quakenet.org -- home to the European UT community.
- irc.UTAssault.net -- home to the UTAssault.net community
- irc.utchat.com -- PUG for all. Type "/join #UTPUG"
For North American PUGs (and also, to meet the North American UT99 CTF community), come to irc.GameRadius.net and investigate channels #MLUT (moderate activity), #SpeedPug (125% game speed, high activity), and #CML (aka "Custom Map League", new with some activity). Other channels exist for other game types such as Instagib and Sniper, and some channels are passworded. New North American players are advised to first try #speedpug where they are more likely to be welcomed by the other players. In Europe the IRC server is irc.Quakenet.org and you might try channels #CTFPug and #UT994FunPug as well as #naat for Assault. Several PUGs are set up every night. Although the pug matches are open to the general public, players do need to have some minimum amount of skill and experience in order to play and to be welcome in addition to the voice communication program TeamSpeak, which means that you also need a headset--a pair of headphones with a boom microphone. Additionally, for all intents and purposes, you also need a high-speed, broadband Internet connection. TeamSpeak is proprietary Voice over IP software that allows users to speak on a chat channel with other users, much like a telephone conference call. ...
A public PUG is available on the irc.UTAssault.net server at channel #UTAPug.
Frag Friday Frag Friday is an event that often occurs on Friday nights in the North American UT CTF community. It was founded in response to the dwindling population of players who enjoy playing regular weapons CTF on custom (user-made) maps on public servers. The idea is that if everyone who enjoyed playing would come to a single server at a certain time, then they could play on a full server. So far it has proven to be a resounding success. Although it was originally founded by the Unreal Playground community, it has more or less migrated to the young raggers Pub community. Frag Friday has a festive atmosphere and many of the players enjoy chatting on Teamspeak voice comm., which is like a large group phone call. Server information is available at the Fraggers Pub webpage and discussion forum. Generally, people start coming to the server around 10-11 PM EST.
1/2 EO / 1/2 Excessive Overkill Server setups, while varied, usually consist of a good quantity of the full "Excessive Overkill" mod weapons, but with health varying from 100 through 150, with the average server being 125. Self-damage is typically enabled in 1/2 EO, resulting in people randomly flying about custom-made maps by the means of what is referred to as "self boosting" or "team boosting" with the excessive ripper. While this mod is usually found running on CTF servers, it has been seen on more than a few DM servers in its time.
System requirements
Screenshot of Unreal Tournament. - Microsoft Windows
- Intel Pentium 200 MHz or AMD K6 200 MHz or better processor
- 32 MB RAM
- DirectX 7.0 or higher
- PCI Local Bus Video Card with 4 MB VRAM
- 300 MB HDD
- 4x or faster CD-ROM or 4x or faster DVD-ROM Drive
- Windows 95
Note: Vista Users should try Windows 95 compatibility mode, and if that does not give suitable playability, install the UTGLR graphics driver for OpenGL. It is available at http://cwdohnal.home.mindspring.com/utglr/. Image File history File links Size of this preview: 800 Ã 600 pixel Image in higher resolution (1024 Ã 768 pixel, file size: 67 KB, MIME type: image/jpeg) Ingame screenshot of Unreal Tournament, taken by me. ...
Image File history File links Size of this preview: 800 Ã 600 pixel Image in higher resolution (1024 Ã 768 pixel, file size: 67 KB, MIME type: image/jpeg) Ingame screenshot of Unreal Tournament, taken by me. ...
âWindowsâ redirects here. ...
Pentium MMX - top view The Pentium is a fifth-generation x86 architecture microprocessor by Intel which first shipped on March 22, 1993. ...
Advanced Micro Devices, Inc. ...
- Mac OS
- 200 MHz 603-based processor
- 64 MB RAM
- 120 MB HDD
- Mac OS 7.6
- Mac OS X
- G3 processor
- 128 MB RAM
- 120 MB HDD
- Mac OS X 10.1.x
- Linux
- Pentium II with 3D accelerator card
- 64 MB RAM
- XFree86 3.3.5 or newer at 1576bpp
- Video Card capable of 640x480 resolution
- 550 MB HDD
- OSS compatible sound card
- Linux kernel version 2.2.x
Loki Games distributed shell script installers for the port of Unreal Tournament for Linux, which enables the original Windows Unreal Tournament CD to be used to install the game on Linux systems. Although Loki Games ceased operating in 2002, it can still be found on the Internet. This article relates to both the original Classic Mac OS as well as Mac OS X, Apples more recent operating system. ...
Mac OS X (IPA: ) is a line of graphical operating systems developed, marketed, and sold by Apple Inc. ...
This article is about operating systems that use the Linux kernel. ...
A shell script is a script written for the shell, or command line interpreter, of an operating system. ...
Modifications As Unreal Tournament is a popular game, many fans have taken the liberty of creating mods for the game. These range from slight changes on some aspects of gameplay (such as map voting) or to total conversions. This article does not cite any references or sources. ...
This article does not cite any references or sources. ...
Selected mods and mutators for UT: - Map Vote - Lets the players vote on which map is to be played next.
- UT Pure - An ongoing server side anti-cheat project. UT Pure aims at eliminating illegal cheats such as a common rendering hook that can be used to create exploitations such as aimbots and radars. The latest version Pure7G has unfortunately been hacked by hackers; however the hack is not widely known and can be stopped when used in conjunction with UTDC v1.8, another hack protection.
- Infiltration - tactical shooter modification, features very realistic gameplay in respect to modern warfare as a soldier on foot both in open areas and indoors
- Strike Force - tactical shooter modification, featuring Special Forces versus Terrorists. Official maps are noted for meticulously detailed recreations of banks, condos, and offices.
- Tactical Ops considered Unreal Tournament's equivalent of Half-Life's popular Counter-strike. Tactical Ops was later bundled and spun off into its own retail product which featured additional maps not found in the free download version.
- Thievery UT - A multiplayer mod based on the cancelled multiplayer mode of Thief: The Dark Project, in which a team of thieves is pitted against a team of guards, or their fellow thieves. These teams have different equipment and abilities. The thief team sneaks around and tries to achieve objectives (generally involving theft), while the guard team must stop them. Thieves become translucent in shadow, to the point of being completely invisible in the dark. Since the style of play is vastly different to most other mods for Unreal Tournament, and map knowledge is crucial, Thievery has a steep learning curve.
- Action Realism - Players are realistically crippled depending on where they are shot. They also lose energy if they have open wounds, and must stop to apply bandages.
- LeagueAssault - Mod created by the UTassault community to enhance the game of assault. This mod is easily downloaded off any server running it without hassle and provides spawn protection, cheat protection, bug fixes, an extended HUD which displays the location and status of teammates as well as the support of custom messages and text colors. Many Assault players find LeagueAS to be such a good UT mod that they are disappointed when they join servers that lack it.
- Monster Hunt - These are maps prefixed with "MH-" . This is where you team up against varying sizes of monsters, ranging from small Pupae to Warlords & Titans. By killing these monsters you progress through the map. The hunt is ended by reaching the "Hunt Complete" area, in which the winner is chosen by the person with the most frags or points. One of the sites to visit the community of players was at www.PlanetMonsterHunt.com . Monster Hunt is one of the most active gametypes in UT, with many new maps and mutators still being created. A popular mutator that a lot of servers run with MH is UTJMH, which regenerates player's ammo/health making maps a lot easier to get through.
- Strangelove - This mod gives you a nuclear missile launcher which can be fired two ways. First, you can fire it at your enemies like a standard weapon. Alternatively, you can ride a launched rocket around maps and control the direction and speed. Pilots can arm or disarm the nuclear warhead and jump off before crashing. An updated version also used is called RocketX. It is just like the Strangelove but the skin is much more different when flying. When flying you can also shoot with the primary shoot button.
- Bunny Tracks - The map names are prefixed with "CTF-BT-" or "BT-", a movement game where you must jump on blocks, shoot targets, dodge up ramps, dodge crushers, press switches, etc.. If you fail once you usually fall in lava/slime and go back to the start, you must get to the end and capture the flag. Typically, maps feature a series of creative obstacles that test the player’s dexterity, skill, and thought process. Surviving obstacles sometimes requires problem solving; others involve precise aim combined with quickness and direction. Obstacles range in difficulty, as do the Bunny Track maps themselves.
- Instagib - Often abbreviated to ig or iG, all players have high-powered Shock Rifles that can frag an opponent with a single hit and have unlimited ammo. This is the mod most played in online gaming, as it requires an extremely precise aiming skill. Shock rifles are very slow on reload, thus one missed shot gives the enemy several seconds to aim.
- Excessive Overkill - High powered weapons, no Self Damage and the ability to self boost around the maps with varying weapons. Originally tested by CFH (Calibrated for Harm, originally Clan of the Flaming Hair), the oldest Excessive Overkill UT clan in existence.
- Unreal4Ever - A mod that adds lots of new fun weapons and monsters. This is perhaps the biggest mod for the game.
- ChaosUT - A weapon mod based on destructive, chaotic weapons such as gravity vortexes and flamethrowers. One of the most famous ChaosUT weapons is the Proxy Mines which are mines, shaped like a ball with a smiley face on it, which jump all over the map targeting enemy players and detonating themselves.
- UT Soccer - Soccer Tournament was released in 2002, but only as of recently did become popular. It is based on various SCR- maps, on which the players struggle to get the ball into opponent's goal, like real soccer. The game is weapon-free, so the most important factor while playing are speed and agility. The community is small but lenient, accepting new players with open hands (the mod was very popular during WC2006). An Official ladder system can be found on ClanBase.
- Oldskool - A mod that allows the Original Unreal, and the majority of its custom single player content, to be played in UT. As well as provided Single Player mapping functions in UT.
- Sniper Arena - A mod similar to instagib, all players are equipped with only a Sniper Rifle. Unlike instagib, ammo can run out, requiring the player to pick up ammo. Players can pick up health, as the sniper rifle does not kill the rival player in one shot unless they are with a headshot.
- Operation Na Pali - A mod which adds a new background story, largely inspired to the original Unreal plot, with new characters, maps and several other things.
- Unreal Fortress - This mod also abbreviated to UnF is a total conversion modification of Unreal Tournament. It's a class-based mod, based on the original QuakeWorld Team Fortress and Half-Life Team Fortress Classic. "Class based" means that the players can choose between different kind of players. Each kind has certain unique skills, but also has setbacks to keep things in balance. The Unreal Fortress mod stars 9 different classes, all with different skills and different tasks. Each class also includes specific weapons directed towards the profession of that class.
Infiltration (INF) a first-person tactical shooter total conversion for Unreal Tournament and was first released in May of 1999 by Sentry Studios. ...
Tactical shooters include games of the first-person shooter (FPS) and third-person shooter genre of video games that generally simulate non-fictional, squad-based or man-to-man combat. ...
Tactical shooters include games of the first-person shooter (FPS) and third-person shooter genre of video games that generally simulate non-fictional, squad-based or man-to-man combat. ...
Tactical Ops: Assault on Terror is an online multiplayer computer game, comparable to Counter-Strike. ...
Half-Life For a quantity subject to exponential decay, the half-life is the time required for the quantity to fall to half of its initial value. ...
Counter-Strike (CS) is a popular team-based mod of Valves first-person shooter (FPS) Half-Life. ...
Thievery is a free mod for Unreal Tournament released by Black Cat Games. ...
Frag is a computer and video game term, used in first-person shooter (FPS) deathmatch. ...
Frag is a computer and video game term, used in first-person shooter (FPS) deathmatch. ...
Old school, variously spelled old skool, oldschool or oldskool, is a slang term referring to old ways of thinking or acting, and to old objects in general, within the context of newer, more modern times. ...
This article is about the video game term. ...
QuakeWorld logo. ...
Team Fortress is a team and class based online multiplayer computer game modification based on id Softwares Quake. ...
Team Fortress Classic (TFC or TF 1. ...
Music The soundtrack for the game was primarily written by Alexander "Siren" Brandon, Michiel "M.C.A." van den Bos, Andrew "necros" Sega, and Dan "Basehead" Gardopée, the same music artists who wrote the Unreal soundtrack. Alexander Brandon (also known as Siren (previously Sandman, previously Chromatic Dragon) in the demoscene and tracker community, b. ...
Michiel van den Bos (born 1975) is a musician who composes primarily for games from Epic Games, or for games based on Epic technology. ...
Andrew Gregory Sega (b. ...
Dan Gardopée aka Dan Grandpre (aka Basehead in the tracker community) is an electronic musician and former member of game music production company Straylight Productions. ...
For other uses, see Unreal (disambiguation). ...
Image File history File links Unreal_Tournament_music_sample. ...
External links References |