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Encyclopedia > User experience design

User experience design is a subset of the field of experience design which pertains to the creation of the architecture and interaction models which impact a user's perception of a device or system. The scope of the field is directed at affecting "all aspects of the user’s interaction with the product: how it is perceived, learned, and used.” [1] Experience design is an approach to the design of products, services and environments based on a holistic consideration of the users experience. ...

Contents

The User Experience

User experience, often abbreviated UX, is a term used to describe the overall experience and satisfaction a user has when using a product or system. It most commonly refers to a combination of software and business topics, such as selling over the web, but it applies to any result of interaction design. Voice User Interface (VUI) systems, for instance, are a frequently mentioned design that can lead to a poor user experience. Computer software (or simply software) refers to one or more computer programs and data held in the storage of a computer for some purpose. ... This article or section does not cite any references or sources. ... A Voice User Interface (VUI) is the term used to describe the interaction with computers though voice/speech platform in order initiate an automated service or process. ... All Saints Chapel in the Cathedral Basilica of St. ...


The Designers

This field has its roots in human factors and ergonomics, a field that since the late 1940s has been focusing on the interaction between human users, machines and the contextual environments to design systems that address the user's experience. [2] The term also has a more recent connection to user-centered design principles and also incorporates elements from similar user-centered design fields: Human factors is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. ... It has been suggested that User Centered Design be merged into this article or section. ...

As with the fields mentioned above, user experience design is a highly multi-disciplinary field, incorporating aspects of psychology, anthropology, computer science, graphic design and industrial design. Depending on the purpose of the product, UX may also involve content design disciplines such as communication design, instructional design, or game design. The subject matter of the content may also warrant collaboration with a Subject Matter Expert (SME) on planning the UX. Human-computer interaction (HCI) is the study of interaction between people (users) and computers. ... This article or section does not adequately cite its references or sources. ... This article or section does not cite any references or sources. ... User interface design is the overall process of designing the interaction between a human (user) and a machine (computer). ... This article or section does not cite its references or sources. ... Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal. ... Usability engineering is a subset of human factors that is specific to computer science and is concerned with the question of how to design software that is easy to use. ... Visual design is the interpretation and extension of a brands attributes, platform, and personality through the use and layout of elements such as images, color palette, typography, etc. ... Psychology (from Greek: ψυχή, psukhē, spirit, soul; and λόγος, logos, knowledge) is an academic/ applied discipline involving the scientific study of mental processes and behavior. ... Anthropology (from Greek: ἀνθρωπος, anthropos, human being; and λόγος, logos, knowledge) is the comparative study of the physical and social characteristics of humanity through the examination of historical and present geographical distribution, cultural history, acculturation, and cultural relationships. ... Computer scaence, or computing science, is the study of the theoretical foundations of information and computation and their implementation and application in computer systems. ... This article or section does not cite any references or sources. ... To meet Wikipedias quality standards, this article may require cleanup. ... Communication design is a sub-discipline of design (sometimes referred to as Graphic Design) which is concerned with how media intermission such as, print and digital pieces of work communicate with people in a visual way. ... Instructional design, also known as instructional systems design, is the analysis of learning needs and systemic development of instruction. ... Game design is the process of designing the content and rules of a game. ... A Subject Matter Expert (SME) is a person expert in a particular area. ...


The Design

At its core user experience design incorporates most or all of the above disciplines to positively impact the overall user experience with a particular system or device. User experience design defines a sequence of screen presentations, user interactions, and system responses that meet user goals and tasks while satisfying business and functional requirements. User experience is a term used to describe the overall experience and satisfaction a user has when using a product or system. ...


Typical outputs include:

  • Wireframes (screen blueprints or storyboards)
  • Prototypes
  • Written specifications that describe the design

Storyboards are illustrations displayed in sequence for the purpose of previsualizing an animated or live-action film. ...

The Benefits

User experience design is integrated into software development and other forms of application development in order to inform feature requirements and interaction plans based upon the user's goals. The benefits associated to integrating these design principles include: Software development is the translation of a user need or marketing goal into a software product. ...

  • Reducing excessive features which miss the needs of the user
  • Improving the overall usability of the system
  • Expediting design and development through detailed and properly conceived guidelines
  • Incorporating business and marketing goals while catering to the user

Usability is a term used to denote the ease with which people can employ a particular tool or other human-made object in order to achieve a particular goal. ...

See also

Human factors is an umbrella term for several areas of research that include human performance, technology, design, and human-computer interaction. ... This does not adequately cite its references or sources. ... e. ... User expectations refers to the consistency that users expect from products. ...

References

  1. ^ Donald Norman: Invisible Computer: Why Good Products Can Fail, the Personal Computer Is So Complex and Information Appliances Are the Solution. MIT Press. 1999, ISBN 978-0262640411
  2. ^ Human Factors and Ergonomics Society. HFES History.

Donald A. Norman is a professor emeritus of cognitive science at University of California, San Diego and a Professor of Computer Science at Northwestern University, but nowadays works mostly with cognitive science in the domain of usability engineering. ...

Further reading

Donald A. Norman is a professor emeritus of cognitive science at University of California, San Diego and a Professor of Computer Science at Northwestern University, but nowadays works mostly with cognitive science in the domain of usability engineering. ...

External links



 

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