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Encyclopedia > Vampire Counts
The 6'th Edition vampire Counts army Book

Vampire Counts are one of the forces of the Undead playable in the tabletop wargame Warhammer Fantasy Battle. They are heavily influenced by stories of vampires from popular culture. The Vampire Counts generally hail from the area of Sylvania, though their presence is felt across the Old World and beyond. Image File history File links Broom_icon. ... Image File history File links Information. ... Image File history File links VP_army_book. ... Image File history File links VP_army_book. ... Vampire Counts are one of the forces playable in the tabletop wargame Warhammer Fantasy. ... It has been suggested that Armies of warhammer be merged into this article or section. ... Further reading Christopher Frayling - Vampyres: Lord Byron to Count Dracula 1992. ... Sylvania literally means forest land in Latin. ... In the fictional world of Warhammer Fantasy, the Old World refers to the main European setting where most Human nations are based. ...

Contents

History

Some two thousand years before the birth of Sigmar, the ancient civilisation of Nehekhara dwelt along the banks of the great river in Araby. (Nehekhara is mostly based on Ancient Egypt). Mirroring the pop culture interpretation of the ancient Egyptians, the Nehekhara were preocuppied with death and the afterlife, building many huge temples and monuments to the dead. These huge tombs became so frequent and huge that the rulers blocked them all into the giant cities of the dead called Necropoli. In the Warhammer Fantasy setting, Sigmar Heldenhammer is the primary god of The Empire. ... Ancient Egypt was a long-standing civilization in northeastern Africa. ... This article or section does not adequately cite its references or sources. ... The afterlife, or life after death, is a generic term referring to a continuation of existence, typically spiritual, experiential, or ghost-like, beyond this world (eg. ... A tomb is a small building (or vault) for the remains of the dead, with walls, a roof, and (if it is to be used for more than one corpse) a door. ...


The ruler of the city of Lahmia, Queen Neferata, came across a copy of the Book of Nagash. Fascinated by the power promised within, she began to practice the magic of necromancy. However necromancers, like Nagash before, found that their flesh wore away through time, where as Nefereta sought true youthful immortality. Having entered into a pact with Nagash himself, she received from him a special elixir distiled from his own blood which would give her eternal youth. However, after drinking it her heart stopped beating forever, and she craved to drink human blood. She gathered before her eleven worthy individuals, and gave to them each a portion of the elixir. In Lahmia were born the Master Vampires, those from whom all vampires in Warhammer are descended. Nagash is a fictional character from Games Workshops Warhammer Fantasy setting. ...


Each of the twelve masters (Nefereta included) bore particular traits, and they could expand their lineage by creating vampire servants, but through each successive generation, the powers of the vampire weakened. The tale of five of these vampire masters can be read elsewhere, but suffice to say that, for the most part, the vampires in Lahmia terrorized the populace and defiled the ancient gods of Nehekhara. The ruler of Nehekhara, King Alcadizaar the Great, feared the wrath of the gods, and made war on Lahmia. The vampires defended their homeland but were ultimately pushed back to Lahmia itself. Alcadizaar's armies then broke through the gates of Lahmia and set about the city. The library of Lahmia, where the vampires' lore and knowledge, was defended stoically by some vampires, who were slain and died in the flames. Accepting Lahmia as lost, the vampires fled. Of the twelve Masters, only seven survived the sacking of Lahmia.


Heading north, they encountered Nagash, who was secretly pleased with the havoc they had wreaked. Making them his captains, he had Arkhan the Black lead the Undead into Nehekhara. The might of Nagash combined with the power of the vampires was awesome to behold, but they faced one of the greatest leaders of all time, Alcadizaar the Great. Through a brilliant campaign, he personally smashed the Undead armies, and set the vampires fleeing from Nehekhara. Nagash, furious at their defeat, cursed the Vampires to be burnt by the rays of the sun. Fed up with being led by others, the Vampire Masters split up. Vampire Counts are one of the forces playable in the tabletop wargame Warhammer Fantasy. ...


Of the seven, one left for far east Cathay, another headed for the Chaos Wastes, while the other four remained in the Old World. The tragic story of the seventh, Ushoran of Strigos, can be told elsewhere.


Game

In the game only five of the vampire bloodlines are treated: Lahmians, Von Carsteins, Blood Dragons, Strigoi, and Necrarchs.


The armies of the Vampire Counts feature some similar units to the Tomb Kings, another undead army, but the two operate very differently. Vampire Count armies are primarily hordes of low-quality infantry, made up of classic undead creatures like skeletons, zombies, ghosts and ghouls, alongside elite units of Black Knights, Grave Guard, and various other creatures typically depicted as being in league with vampires, such as wolves or bats. These hordes are led by powerful Vampires, Necromancers, Wights (a form of undead warrior), or other undead. When comparing the armies it is easiest to use the appearance of the army and a general rule of thumb: if the army is 95% bone (skeletons, bone giants, bone scorpions, etc.) with an 'Egyptian' theme, it is Khemri. If there are anywhere from 20-40% fleshed units (vampires, ghouls, zombies, zombie dragons, etc.), it is Vampire Counts. The only 'war machine' for the Vampire Counts is the "Black Coach", driven by a wraith bearing a scythe The Army Book In Games Workshops Warhammer Fantasy fictional universe, Tomb Kings is the name given to a series of kingdoms, and an army in the Warhammer Fantasy Battle game. ... For other uses see Zombie (disambiguation) A zombie is a kind of undead, or figuratively, a very apathetic person. ... Wolf Wolf Man Mount Wolf Wolf Prizes Wolf Spider Wolf 424 Wolf 359 Wolf Point Wolf-herring Frank Wolf Friedrich Wolf Friedrich August Wolf Hugo Wolf Johannes Wolf Julius Wolf Max Franz Joseph Cornelius Wolf Maximilian Wolf Rudolf Wolf Thomas Wolf As Name Wolf Breidenbach Wolf Hirshorn Other The call... “Chiroptera” redirects here. ... Necromancy is divination by raising the spirits of the dead. ... Wight is a Middle English word for a creature or a living being, especially a human being. ... For other uses, see Wraith (disambiguation). ...


A big difference has come since the Undead were separated into the Tomb Kings and Vampire Counts. Vampire Counts have access to strong heroes and much of the troops from the old Undead, making it more of a successor to the formerly united army. They also are able to raise undead in the game. Tomb King have the larger number of troops, tougher/bigger troops and never miscast spells. In short, Vampire Counts rely more on combat and attrition tactics more than Tomb Kings, whereas the latter rely more on the spells of the liche priests and strong blocks of elite undead (tomb kings can field entire armies of heavy skeletal horseman and light chariots without a single footsoldier in sight).


The resurrected dead are bound to the service of Vampires by foul Necromantic magic. The bulk of their armies consists of skeletons and zombies, with small units of Ghouls - living cannibals, driven insane by the flesh of humans. Bats are naturally drawn towards the power of Vampires. Elite units of Grave Guard, heavily armoured skeleton champions, often mounted on skeletal horses, march to war alongside the immortal vampires, and the dread Black Coaches thunder into battle, able to move even if the skeleton horses pulling it have been shot down. Necromancers are living wizards who have turned to darkness, and provide magical support. Vampires are almost indomitable in combat, able to cut down even a feared Lord of Khorne. Vampires also possess magical abilities which they use to destroy foes, and cover the sunny skies with clouds while marching to war. Wraiths lead units of skeletons - wizards who failed to become immortal, only their soul is left, wrapped in a cloak of darkness.


Bloodlines

There are five distinct families of vampires, each descending from one of the 12 "first vampires" or original ones created by Nagash or Neferata (more recent lore stating vampirism was formulated by Nagash and first attained by Neferata), these families are called "Bloodlines," each with different characteristics that affect the way the armies of each operate, although it must be noted that the more powerful members of any vampire bloodline can cast spells, and that all vampires are formidable in combat. The vampire bloodlines are as follows: Nagash is a fictional character from Games Workshops Warhammer Fantasy setting. ...

These vampires are somewhat stereotypical vampires, modelled very much in the manner of Dracula. They are seen as having close bonds with animals such as Wolves and Bats. In game terms, these vampires have no particular modifications and several of their bloodline powers emphasise their tie with animals. The von Carsteins are a vampiric bloodline in Warhammer Fantasy, a tabletop wargame. ... Dracula is an 1897 novel by Irish author Bram Stoker, featuring as its primary antagonist the vampire Count Dracula. ... Wolves may refer to: Gray Wolf Other uses of Wolf: see Wolf (disambiguation) Wolverhampton Wanderers F.C. Category: ... For the flying mammal see bat. ...


In the Warhammer game world the Von Carstein vampires are the rulers of Sylvania, a cursed stretch of land to the east of the Empire. The armies of the Von Carstein are often seen with living peasants marching alongside their undead masters, forced into slavery over the penalty of death. Sylvania literally means forest land in Latin. ... For the Empire from Star Wars, see the Galactic Empire. ...

  • Blood Dragons

Blood Dragons are fallen Knights, frequently from the realm of Bretonnia and may have had some inspiration from the vampire archetypes of Anne Rice. They are portrayed as souls in suffering, neither good nor evil. The game system emphasises their combat skill at the expense of spellcasting abilities. A statue of an armoured knight of the Middle Ages For the chess piece, see knight (chess). ... Book Cover of 6th Edition Bretonnian Army Book In the Warhammer Fantasy setting, Bretonnia is a country located west of the Empire, between the Grey Mountains and the Great Ocean in the lands that were once part of the domain of the Elves. ... Anne Rice (born on October 4, 1941) is a best-selling American author of gothic and later religious themed books. ...


Their progenitor, Abhorash, is the sole Vampire to defeat the curse, by drinking the blood of a dragon. To emphasis their ties with Bretonnia the armies of the Blood Dragons will sometimes fight in Lance Formation, the famous tactic of Bretonnia.

  • Lahmians

This bloodline is (almost) entirely female, and no male models have been released, descended from Neferata the original vampire. They emphasise the seductive nature of vampires and many of their bloodline powers center around influencing the behaviour of enemy heroes. In the game they are given greater speed at the expense of their combat potential.


Interestingly they are the source of the other bloodlines, the other "Masters" being relatives or nobility of the city-state of Lamia, of which she was queen. Although she brought vampires into the world it was ultimately Nagash's research into immortality which lead to their creation and for a period they almost universally served him.


The armies of the Lahmians are sometimes fielded with living heroes from other armies, seduced by the Lahmian's spells.

  • Necrarch

Necrarch vampires appear monstrous and wizened, very much on the mould of the vampire shown in the classic film Nosferatu. In Warhammer terms they are weaker in combat but have much greater magical potential than the other vampire bloodlines. However it should be noted their physical strength is still on a similar level to other vampires, their disadvantage being lesser dexterity and weapon skill. Overall they are still vastly more dangerous than an equivalent level wizard in close combat, and on par with the more dangerous of melee fighters. They are described as solitary researchers, working on ever more terrible spells as they live out their undying centuries. Because of their studies the Necrarch armies field large numbers of necromantic constructs, spellcasters, and zombie dragons. Nosferatu, eine Symphonie des Grauens (A Symphony of Horror in German) is a German Expressionist film shot in 1922 by F.W. Murnau. ...


It is implied they are still in the servitude of Nagash, or are attempting to conduct a spell similar to the one he used to decimate Nehekhara and awaken the dead therein. Their progenitor was W'soran, and their previous master Melkhior was known to have served Nagash closely.

  • Strigoi

Strigoi were first introduced in the sixth edition of the game as a new bloodline. In appearance they are even more monstrous than the Necrachs and are huge and heavily built. The Strigoi are animalistic, half-mad and barely intelligent. In game terms they have similar combat potential to the Blood Dragons, but in terms of strength and bestial fury rather than skill-at-arms. The tradeoff is an inability to use steeds, weapons or armour. An interesting note is that Strigoi are a type of Romanian vampire - based on the Greek word "strix", meaning screech owl, which came to mean demon or witch[citation needed]; but there is little resemblance between the myth and the bloodline in Warhammer Fantasy.


Strigoi armies contain little undead, bolstered by large numbers of Ghouls and their champions. Strigoi are also lacking in armour and magic. Their progenitor, Ushoran, snubbed the other vampire masters to establish his own empire in Strigos, situated in what is now the Badlands. When the capital Mourkain was sacked by an Orc Waaagh!, the Strigoi vampires sought out their fellow vampires, who shunned them for Ushoran's snobbery. They then degenerated into the feral beasts they are now. Unlike other vampires, Strigoi drink the blood of the "Long Dead" instead of the living.


References

See also


  Results from FactBites:
 
Vampire (4030 words)
It is centuries since the Vampire Counts of Sylvania waged war upon the Empire, when hordes of Zombies poured through the streets of Waldenhof and Skeleton legions plagued the lands between Wurtbad and Bechafen on the Northern Marches.
Vampires, with their human appearance, have no trouble entering settlements, and have no restrictions as to what they can do.
A Vampire Count may seem elegant to his friends, but be warned that behind these soft, even pleasant exteriors, there is a creature of vile and evil intent.
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