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Encyclopedia > Vampire: The Masquerade
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Vampire: The Masquerade (Revised Edition) cover.

Created by Mark Rein-Hagen, Vampire: The Masquerade was the first of White Wolf Game Studio's "World of Darkness" role playing games, centered around vampires in a modern Gothic-Punk world. The Revised Edition, sometimes mistakenly called Third Edition by fans, was released in 1998 and explains, "[t]he setting of Vampire is a composite of its populace and their despair." The title of the series comes from "The Masquerade", referring to the Camarilla's attempts to hide vampirism from humans and their governments and media.


In 1992, Vampire: The Masquerade won the Origins Award for Best Roleplaying Rules of 1991. The game line was discontinued in 2004, and followed by revised rules and a new setting in Vampire: The Requiem.


In general, vampiric societies consist of two levels: sects and clans. Characters within the Vampire setting are members of one of the clans or minor bloodlines offered, and usually belong to factions associated with these or that reflect a general ideological stance the characters happen to share. For example, a Brujah may belong to the Camarilla, the Sabbat, or the Anarchs, but very few Tremere would be found among the Sabbat and even more rarely among the Anarchs.


Some clans and most of minor bloodlines declare themselves independent from any sects. In addition, the Laibon, known as Kindred of the Ebony Kingdom by Western Kindred, are not so much a sect as a cultural group bound together loosely by a powerful spiritual bond to the land and the people of Africa. The Kindred of the East, while sharing some superficial similarity to the western Kindred, are actually an entirely different variety of supernatural being.

Contents

Clans and bloodlines

Clans

The thirteen main clans in Vampire: The Masquerade.
Clan Progenitor Sect allegiance
Assamite Haqim Mostly independent, antitribu in the Sabbat, Schismatics in the Camarilla
Brujah Brujah/Troile Mostly Camarilla, antitribu in the Sabbat; vampires of the True Brujah clan are practically extinct
Followers of Set Set or Typhon Mostly independent, antitribu in the Sabbat (as the Serpents of Light)
Gangrel Ennoia Mostly independent since they abandoned the Camarilla en masse, antitribu in the Sabbat
Giovanni Augustus Giovanni Independent
Lasombra [Lasombra] Mostly Sabbat, a few antitribu in the Camarilla
Malkavian Malkav Mostly Camarilla, antitribu in the Sabbat
Nosferatu Absimilliard Mostly Camarilla, antitribu in the Sabbat
Ravnos Ravanna Mostly independent, antitribu in the Sabbat
Toreador Arikel or Ishtar Mostly Camarilla, antitribu in the Sabbat
Tremere Tremere [1] Camarilla, a very few Sabbat antitribu survivors
Tzimisce [Tzimisce] Sabbat, Tzimisce outside the sect are extremely rare; members of the so-called Old Clan Tzimisce claim independence from the Sabbat
Ventrue Veddhartha Mostly Camarilla, antitribu in the Sabbat


[1] Tremere was a powerful mage who stole the power of the sleeping Saulot.


Names in brakets are placeholders for the real names of the progenitors are unknown


Minor bloodlines

These clans vary in their origins. Some were among the original major clans, but have declined or become extinct. Others are dominant in regions not central to the events of Vampire: The Masquerade

Bloodline Progenitor Parent bloodline Sect allegiance
Anda Dobrul the Brave Gangrel Probably extinct before the formation of sects
Ahrimanes Muricia Gangrel Sabbat
Akunanse Unknown Gangrel Laibon
Baali Shaitan, Moloch and Seker Salubri Independent
Blood Brothers Artificial Tzimisce Sabbat
Cappadocians Ashur/Cappadocius None Once a major clan, they were considered extinct before the formation of sects; the Giovanni are their successor bloodline; a small group led by Lazarus survived in Egypt and resurfaced in 1998
Children of Osiris Osiris Followers of Set Independent
Daughters of Cacophony Lilith Toreador Independent
Gargoyles Artificial Gangrel, Nosferatu and Tzimisce Gargoyles usually adhere to the sect of their creators; a large group of Gargoyles, freed by Ferox, is independent
Guruhi Unknown Unknown (possibly Nosferatu) Laibon
Harbingers of Skulls The Capuchin Cappadocians Sabbat
Ishtarri Unknown Toreador Sabbat
Kiasyd Marconius Lasombra Mostly Sabbat
Kinyonyi Unknown Ravnos Laibon
Laibon Fakir Al Sidi Gangrel Unknown
Lamia Lamia Cappadocians Considered extinct before the formation of sects
Lhiannan Unknown Gangrel Considered extinct before the formation of sects
Mariner Gangrel Unknown Gangrel Unknown
Mla Watu Unknown Cappadocians Laibon
Nagaraja Unknown Unknown, possibly Cappadocians or Salubri Independent
Naglopers Unknown Tzimisce Laibon
Nkulu Zao Saulot Salubri Laibon
Osebo Unknown Brujah Laibon
Salubri Saulot None A major clan driven to the brink of extinction by the Tremere; the few survivors joined the Sabbat or are independents
Samedi Baron Samedi Cappadocians Camarilla
Shango Unknown Unknown Laibon
Sons of Discord Lilith Toreador Destroyed by their sisters, the Daughters of Cacophony
Tlacique Unknown Followers of Set Independent
Xi Dundu Unknown Lasombra Laibon

Clanless

In the World of Darkness, there is an increasing number of "clanless"—vampires who are ignorant of, or have chosen to disregard, their ancestry. They are called Caitiff by the Camarilla, and regarded as a sign of the Masquerade spiralling out of control, therefore gaining little respect from their elders. The Sabbat, on the other hand, gladly embraces the clanless (which they call Panders) into the sect.


Tie-ins and adaptations

Kindred: the Embraced, a television series based on Vampire, was produced by Aaron Spelling. A video game based upon the Vampire milieu is Vampire: The Masquerade: Redemption, released in 2000. Another game followed in 2004: Vampire: The Masquerade - Bloodlines. Developed by Troika Games and published by Activision, it uses Half-Life 2's Source Engine.


Werewolf: The Apocalypse, Mage: The Ascension, Wraith: The Oblivion, Changeling: The Dreaming, Hunter: The Reckoning, Mummy: The Resurrection, Kindred of the East and Demon: The Fallen are other RPG titles set in the so-called World of Darkness.


References


  Results from FactBites:
 
Vampire: The Masquerade - White Wolf (922 words)
Vampires are forever subject to the Beast, their raging animal urges of hunger, fear and rage.
Vampires generally live in cities, which are run feudally by Princes; life in a city is one of constant political manipulation and paranoia, as the powers of the city vie for power, control and food.
Vampire: The Masquerade and Kindred of the East.
  More results at FactBites »


 

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