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Encyclopedia > Ventrue

The Ventrue are a fictional clan of vampires, associated with the Camarilla, from White Wolf Game Studio's Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. Their symbol is a scepter. The Three Graces, here in a painting by Sandro Botticelli, were the goddesses of charm, beauty, nature, human creativity and fertility in Greek mythology. ... In White Wolf Game Studios role-playing games about vampires, a clan (often in uppercase) is a group of vampires joined by blood relations (i. ... Philip Burne-Jones, The Vampire, 1897 Vampires are mythical or folkloric creatures, typically held to be the re-animated corpses of human beings and said to subsist on human and/or animal blood (hematophagy), often having unnatural powers, heightened bodily functions, and/or the ability to physically transform. ... The Camarilla is a fictional society of vampires in the World of Darkness, the setting of White Wolf Game Studios role-playing game Vampire: The Masquerade. ... The logo of White Wolf Publishing, one of White Wolf, Inc. ... Vampire: The Masquerade (Revised Edition) cover. ... Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... This articles content is specific to the fictional setting known as the World of Darkness. ... Wiktionary has related dictionary definitions, such as: book A book is a collection of sheets of paper, parchment or other material, bound together along one edge within covers. ... A role-playing game (RPG) is a type of game in which players assume the roles of characters and collaboratively create narratives. ... A sceptre or scepter is an ornamental staff held by a ruling monarch, a prominent item of kingly regalia. ...


The Ventrue are the movers and shakers of the Camarilla, sometimes known as the Patrician Clan or the Kingship Clan. In Ancient Rome, they were generals and warlords of the Empire, and in the Dark Ages, they were knights and barons, leading crusades and conquests. Nowadays Ventrue still have great ambition and see themselves as conquerors, but their ways have changed, using courts and companies instead of jousts and mighty armies. Targets for Embrace by the Ventrue have always been people in positions of power, whether these people were aristocracy or company CEOs. The Ventrue perceive themselves as the most powerful of the vampiric clans thanks to their wealth, social influence, and commanding powers. The clan as a whole is quite conservative, be it in actions or customs. The Ventrue have their own nigh inviolable code of etiquette. The clan's elders have been known to punish violations of these unwritten rules with greater ferocity and resolve than the Traditions of the Camarilla. In White Wolf Game Studios role-playing games about vampires, the Embrace is the act of passing on the curse of vampirism to a mortal human being. ... -1... Chief Executive Officer (CEO) is the job of having the ultimate executive responsibility or authority within an organization or corporation. ...


The Ventrue claim that ruling vampires is their duty, their burden, a task in which lies their fate, a task they were maybe given by Caine (World of Darkness) if he ever existed. In truth, excessive pride and ambition seems a more convenient explanation on why they strive to expand their already vast influence. They tend to be politicians, businessmen, military officers, crime lords, important members of important religions, etc. Caine is a fictional character, the father of all vampires in White Wolf Game Studios role-playing games set in the World of Darkness. ...


In response to what they perceive as a degeneration of the clan from its noble roots, a smaller segment of the clan has forsworn their ties to the Camarilla to join the Sabbat as antitribu. They believe that greed has led the body of the clan astray from its previous glory, seeking after corporate wealth in lieu of any higher purpose. To this, the Camarilla Ventrue merely sigh and give a moment's pause to mourn their cousins' pragmatism. Both segments refer to themselves as the "true" Ventrue. The Sabbat are a fictional alliance of vampires, composed of two clans, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The fictional vampire clans of Vampire: the Masquerade all belong to clans, and the clans all belong to either the Camarilla or Sabbat or are independent of the two. ...


In comparison to the other vampiric clans, the Ventrue are considered to be especially particular about whose blood they drink. In fact, any given Ventrue can only drink blood from a specific kind of mortal, or from mortals under a specific sort of circumstance. Some may only prey upon a given ethnicity, while others can only feed from humans of a certain occupation or even religion. Some Ventrue can only find nourishment from blood that carries a more rarified quality such as anger, fear or innocence. Regardless of the sort of blood the Ventrue requires, other blood is regurgitated or simply cannot be swallowed. They may feed from other Kindred with no such restriction. Ventrue prefer to view this flaw as a matter of refined tastes. Of course, with the power (both supernatural and temporal) they possess, few Ventrue go hungry. Human blood smear: a - erythrocytes; b - neutrophil; c - eosinophil; d - lymphocyte. ... This article or section should be merged with ethnic group Ethnicity is the cultural characteristics that connect a particular group or groups of people to each other. ... A profession is an occupation that requires extensive training and the study and mastery of specialized knowledge, and usually has a professional association, ethical code and process of certification or licensing. ... It has been suggested that Irrational anger be merged into this article or section. ... For other uses, see Fear (disambiguation). ... Innocence is a term that describes the lack of guilt of an individual, with respect to a crime. ...


Vampire: The Requiem

In the new World of Darkness game Vampire: The Requiem, Ventrue are the name of another clan of vampires. See Clans in Vampire: The Requiem. This articles content is specific to the fictional setting known as the World of Darkness. ...


References

Vampire: The Dark Ages and Vampire: The Masquerade clans and bloodlines Vampire: The Masquerade (Revised Edition) cover. ... The logo of White Wolf Publishing, one of White Wolf, Inc. ... 1998 (MCMXCVIII) was a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ... Vampire: The Dark Ages is a role-playing game originally published by White Wolf Game Studio in 1996. ... Vampire: The Masquerade (Revised Edition) cover. ...

Assamite · Baali · Brujah · Caitiff · Cappadocian (The Dark Ages) · Followers of Set · Gangrel · Giovanni (The Masquerade) · Kiasyd · Lasombra · Malkavian · Nosferatu · Ravnos · Salubri · Toreador · Tremere · Tzimisce · Ventrue The Assamites are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Baali are a fictional bloodline of vampires, from White Wolf Game Studios Vampire: The Masquerade and Vampire: The Dark Ages books and role-playing games. ... The Brujah are a fictional clan of vampires in White Wolf Game Studios World of Darkness books and role-playing settings. ... The Caitiff are a fictional group of vampires in Vampire: The Masquerade role-playing game by White Wolf Game Studio. ... The Cappadocians are a clan of fictional vampires in the Vampire: The Masquerade role-playing game. ... The Followers of Set (Setites) are a fictional clan of vampires (also known as The Snake Clan), from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Gangrel are a clan of vampires, often associated with the Camarilla, from White Wolf Game Studios Vampire: The Masquerade, Vampire: The Dark Ages, and Vampire: The Requiem books and role-playing games. ... The Giovanni are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Kiasyd are a fictional bloodline of vampires in White Wolf Game Studios Vampire: The Masquerade books and role-playing games, sometimes also appearing in Changeling: The Dreaming. ... The Lasombra are a fictional clan of vampires, associated with the Sabbat, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Malkavians are a fictional clan of vampires from White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ... This articles content is specific to the fictional setting known as the World of Darkness. ... The Ravnos are a fictional clan of vampires, from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... The Salubri are a fictional bloodline of vampires from White Wolf Game Studios Vampire: The Masquerade books and role-playing games. ... In the game Camarilla, the Toreador are a fictional clan of vampires, described in Vampire: The Masquerade books and role-playing games. ... The Tremere are a fictional clan of vampires, from White Wolf Game Studios books and role-playing games set in the World of Darkness (Vampire: The Masquerade and Vampire: The Dark Ages). ... The Tzimisce (pronounced Zhi-mee-see) are a fictional clan of vampires in White Wolf Game Studios books and role-playing games Vampire: The Masquerade and Vampire: The Dark Ages. ...


  Results from FactBites:
 
VENTRUE (589 words)
The Kindred of Clan Ventrue have a reputation for being honorable, genteel and of impeccable taste.
Ventrue support the Masquerade wholeheartedly, feeling the under its auspices the best existence for all vampires may be obtained.
Sect: Elegant, aristocratic and regal, the Ventrue are the lords of the Camarilla.
  More results at FactBites »


 

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