FACTOID # 19: Single guys should check out The Virgin Islands, where the women outnumber the men.
 
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Encyclopedia > Vertices

In geometry, a vertex (Latin: whirl, whirlpool; plural vertices) is a corner of a polygon (where two sides meet) or of a polyhedron (where three or more faces and an equal number of edges meet).


In graph theory, a graph describes a set of connections between objects. Each object is called a node or vertex. The connections themselves are called edges or arcs.


In 3D computer graphics, a vertex is a point in 3D space with a particular location, usually given in terms of its x, y, and z coordinates. It is one of the fundamental structures in polygonal modelling: two vertices, taken together, can be used to define the endpoints of a line; three vertices can be used to define a planar triangle. Many people confuse vertices with vectors because they can be described with the same properties. They are, however, two completely different things.


See also


  Results from FactBites:
 
Vertices-Media Management System,Storage Management Solutions (231 words)
Vertices is the industry's most comprehensive enterprise media management solution for open systems.
With Vertices, you can automatically track, control, and protect all removable media, regardless of platform or data origination.
Vertices automatically executes its tasks based on parameters you define, operating in a way that makes sense for your organization.
Gamasutra - Features - "Subdivision Surface Theory" [04.11.00] (4969 words)
The rules for moving the vertices are different from scheme to scheme, and it is these rules that determine the properties of the surface.
Vertices of that valence are the regular vertices of a scheme.
Its regular vertices are of valence 4, since a regular quadrilateral surface is a rectangular grid with vertices of valence 4.
  More results at FactBites »


 

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