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Encyclopedia > Voodoo 2
The Voodoo2 chip
The Voodoo2 chip

The Voodoo 2 was a GPU made by 3dfx. The Voodoo2 was released in February 1998 as a replacement for the Voodoo1. The Voodoo2 boosted the core clock-rate from 50MHz to 90MHz, increased the memory bus from 128-bit to 192-bit, and increased texture and framebuffer memory support (up to 8 MB texture / 4 MB frame buffer compared to the Voodoo's 4 MB texture / 2 MB frame buffer.) The larger framebuffer supported a maximum screen resolution of 800x600, while the increased texture-memory allowed more detailed textures. Image File history File links Download high resolution version (812x768, 227 KB) Summary A Voodoo2 chip. ... Image File history File links Download high resolution version (812x768, 227 KB) Summary A Voodoo2 chip. ... It has been suggested that Video Display Processor be merged into this article or section. ... 3dfx Interactive was a company which specialized in the manufacturing of cutting-edge 3D graphics processing units and, later, graphics cards. ...


In a seeming contradiction of Moore's Law, Voodoo2 had an increased chip-count (of 3) compared to the two-chip Voodoo1. Competing products such as the ATI Rage Pro, NVIDIA Riva 128, and Rendition Verite2200 were single-chip products with integrated 2D/VGA cores. The Voodoo2's third chip was a second TMU (texture map unit), which allowed a second texture to be drawn during the same pass, with no performance penalty. At time of introduction, Voodoo 2 was the only 3D-card capable of single-cycle dual-texturing. Of course, usage of the Voodoo2's second TMU depended on application software; Quake II exploited dual-texturing to great effect. The Voodoo2 also inherited the Voodoo 1's usage model: it was a strictly 3D-only card and required the same external pass-through cabling familiar to owners of the Voodoo 1. Growth of transistor counts for Intel processors (dots) and Moores Law (upper line=18 months; lower line=24 months) Moores law is about the empirical observation, that at our rate of technological development, the complexity of an integrated circuit, with respect to minimum component cost, will double in... ATI Technologies Inc. ... NVIDIA Corporation (NASDAQ: NVDA) is a major supplier of graphics processors (graphics processing units, GPUs), graphics cards, and media and communications devices for PCs and game consoles such as the original Xbox and the new upcoming next generation Playstation 3. ... Quake II, released on November 30, 1997, is a first person shooter game developed by id Software and distributed by Activision. ...


Finally, the Voodoo2 introduced Scan-Line Interleave (SLI) capability to the consumer PC market. (The Voodoo1 also had SLI capability, but it was only used in the arcade and professional markets.) In SLI-mode, two Voodoo boards were installed in a PC and ran in parallel, with each unit drawing half the lines of the display. Voodoo2 SLI not only doubled rendering throughput, but also increased the maximum supported screen-resolution to a then-impressive 1024×768.


In 1999, 3DFX released the Voodoo 3, which effectively replaced the Voodoo 2 as the company's top-performing product. The Voodoo 3 was essentially a Voodoo 2 SLI on a single board with the addition of the 2D unit from the failed Banshee.


Specifications

A Voodoo2 board
A Voodoo2 board
  • Voodoo2 (V2 1000) 90MHz clock (memory and core)
  • 135 MHz RAMDAC, 16-bit (65536 color) display
  • 90 Mpixels/sec sustained fill rate for bilinear textures
  • LOD MIP-mapping
  • Z-buffering
  • alpha-blending and fogging

Image File history File links Download high resolution version (1466x844, 387 KB) Summary Generic Voodoo 2 video card. ... Image File history File links Download high resolution version (1466x844, 387 KB) Summary Generic Voodoo 2 video card. ...

See also


  Results from FactBites:
 
3dfx - Wikipedia, the free encyclopedia (3202 words)
The Voodoo 2 was architecturally similar, but the basic board configuration added a second texturing unit, allowing two textures to be drawn in a single pass.
The only real advantage the Voodoo 5 5500 had over the GeForce 2 GTS or Radeon was that its superior anti-aliasing implementation, and the fact that it didn't take as large a performance hit when anti-aliasing was enabled.
The Voodoo 5 6000 never made it to market, due to a severe bug resulting in data corruption on the AGP bus on certain boards, and was limited to AGP 2x.
Voodoo 2 - Wikipedia, the free encyclopedia (317 words)
The Voodoo 2 was a GPU made by 3dfx.
The Voodoo2 also inherited the Voodoo 1's usage model: it was a strictly 3D-only card and required the same external pass-through cabling familiar to owners of the Voodoo 1.
The Voodoo 3 was essentially a Voodoo 2 SLI on a single board with the addition of the 2D unit from the failed Banshee.
  More results at FactBites »


 

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