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Encyclopedia > Wemic
Dungeons & Dragons creature
Wemic
Alignment True Neutral
Type Monstrous Humanoid
Source books Monsters of Faerun, Forgotten Realms (MC3), 1E Monster Manual 2, Tales of the Lance, Monstrous Manual, Races of Faerun
First appearance
Image Wizards.com image

In the Dungeons & Dragons fantasy roleplaying game, the wemic is a monster with the upper body of a humanoid and the lower body of a lion. Like centaurs, they are considered "tauric" creatures. In Dungeons & Dragons and some similar role-playing games, alignment refers to the moral and ethical perspective of the player characters, non-player characters, monsters, and societies in the game. ... In the Dungeons & Dragons fantasy role-playing game, monstrous humanoid is a type of creature, or creature type. ... Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) currently published by Wizards of the Coast. ... Smaug in his lair: an illustration for the fantasy The Hobbit Fantasy is a genre of art that uses magic and other supernatural forms as a primary element of plot, theme, or setting. ... A roleplaying game (RPG) is a type of game in which players assume the roles of characters and collaboratively create stories. ... In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid that lives in temperate forests. ... A taur (metanalyzed from centaur), also called a centauroid, is a modern creature of science fiction and fantasy literature. ...

Contents

Description

Wemics are larger and stronger than humans; a wemic can leap up to 50 feet with a running start. Their front claws are sharp, and they can fight with both claws and weapons at the same time. Some gamers have suggested that they are keen of eye and ear, that they can roar, that they can rake with their back claws, and so on, but these options are not universally used in most role-playing games. The human part of a wemic has feline characteristics around his or her eyes and ears, and perhaps in the nose and teeth as well. Males are generally represented as having long mane-like hair.


Image:C:tempwemic.jpg


Society

Wemics are excellent hunters and fighters. They do not make settled homes, but generally follow the herds they hunt for food. Some have compared them with the aboriginal people of the central plains of North America. A nomadic, stone-age folk, wemics are often represented as barbaric, illiterate, and uncivilized; they are famous for being highly superstitious. Others would describe Wemics as nature-oriented people with a rich tradition of oral history; they live close to the earth and are in tune with its magical forces. North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ... Stone Age fishing hook. ...


When a wemic must be still for a time, telling stories around a fire, pausing for a meal, waiting for a friend, or just to take a brief rest, the Wemic commonly assumes a posture in which his hindquarters rest on the ground as his front legs remain straight and his forepaws stay flat on the earth. This they call sitting. This is different from a Wemic sprawling (both hind and forequarters on the ground, but with torso upright) or laying down.


Subspecies

Wemics entered the 3rd edition of Dungeons & Dragons in the accessory Monsters of Faerûn, which also introduced the mountain wemic: essentially the same build, but the lion portions replaced by those of a large cougar. Mountain wemics are slightly smaller than common wemics and generally solitary. Faerûn is a fictional subcontinent, the primary setting of the Dungeons & Dragons world of Forgotten Realms. ... For other uses, see Cougar (disambiguation). ...


Wemics in the Forgotten Realms

Wemics appear in the Forgotten Realms campaign setting. They inhabit the vast african-savanna-like grassland known as the shaar, waging war with the Loxos, Thri-Kreen and Centaurs which also dwell there. It has been suggested that Forgotten Realms Campaign Setting be merged into this article or section. ... A campaign setting is a fictional fantasy world which serves as a setting for a role-playing game or wargame. ... World map showing location of Africa A satellite composite image of Africa Africa is the worlds second_largest continent in both area and population, after Asia. ... Savanna at Ngorongoro Conservation Area, Tanzania. ... Shaar and the Eastern Shaar is a fictional region in the fantasy setting of the Forgotten Realms. ... The Loxo are a fictive race in the Dungeons & Dragons fantasy role-playing game. ... In the Dungeons & Dragons fantasy role-playing game, the thri-kreen, or mantis warrior, are an insect-like monstrous humanoid race. ... In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid that lives in temperate forests. ...


Creative origins

David C. Sutherland III, the artist who painted the covers of the first edition Monster Manual and Dungeon Master's Guide, created the modern-day wemic for a game product called Monster Cards Set 3, a first edition Dungeons and Dragons supplement released in 1982. David C. Sutherland III was an early Dungeons & Dragons artist. ... Current Monster Manual (v3. ... Dungeon Masters Guide for D&D version 3. ... Year 1982 (MCMLXXXII) was a common year starting on Friday (link displays the 1982 Gregorian calendar). ...


References

  • Conners, William, et al. Monstrous Compendium Forgotten Realms Appendix (TSR, 1989).
  • Keeping, JF. "The Ecology of the Wemic." Dragon #157 (TSR, 1990).

TSR, Inc. ... Year 1989 (MCMLXXXIX) was a common year starting on Sunday (link displays 1989 Gregorian calendar). ... The cover of the 300th issue Dragon is one of the two official magazines for source material for the Dungeons & Dragons role-playing game and associated products. ... Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ... The Complete Book of Humanoids was a sourcebook for the second edition of the Dungeons & Dragons fantasy role-playing game. ... Year 1993 (MCMXCIII) was a common year starting on Friday (link will display full 1993 Gregorian calendar). ... James Wyatt is a game designer and a former United Methodist minister. ... First edition Monster Manual The Monster Manual is the primary sourcebook for monsters in the Dungeons & Dragons fantasy role-playing game. ... Wizards of the Coast (often referred to as WotC or simply Wizards) is a publisher of games, primarily based on fantasy and science fiction themes. ... Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ... Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ... Dungeons & Dragons (abbreviated as D&D or DnD) is a fantasy role-playing game (RPG) currently published by Wizards of the Coast. ... In the Dungeons & Dragons fantasy role-playing game, there are 15 types of creature, also called creature types. ... In the Dungeons & Dragons fantasy role-playing game, aberration is a type of creature, or creature type. Aberrations generally all have bizarre anatomies, strange abilities, alien mindsets, or any combination thereof. ... In the roleplaying game Dungeons & Dragons, an animal is a creature type. ... In the Dungeons & Dragons fantasy role-playing game, construct is a type of creature, or creature type. Constructs are either animated objects, or any artificially constructed creature. ... Draconomicon image of the Chromatic and Metallic Dragons In modern fantasy fiction, dragons are often depicted as having many different races, each usually based on a particular color of their scales or an affinity with an element; much of this originated in the Dungeons & Dragons (D&D) role-playing game... In the Dungeons & Dragons fantasy role-playing game, elemental is a type of creature, or creature type. Elemental creatures are composed of one of the four classical elementals of air, earth, fire, or water. ... In the Dungeons & Dragons fantasy roleplaying game, Fey is a type of creature, or creature type. Fey are usually humanoid in form, and are typified as having supernatural abilities and a connection to nature or to some other force or place. ... In the Dungeons & Dragons fantasy role-playing game, giant is a type of creature, or creature type. Giants are humanoid-shaped creatures of great strength and size. ... In the Dungeons & Dragons fantasy role-playing game, humanoid is a type of creature, or creature type. Humanoids are any creature shaped generally like a human (two arms, two legs, one head, or a humanlike torso, arms, and head), of Small or Medium size, with few or no supernatural or... In the Dungeons & Dragons fantasy role-playing game, magical beast is a type of creature, or creature type. Magical beasts are similar to animals in many ways, but usually have a higher intelligence, and possess supernatural or extraordinary abilities. ... In the Dungeons & Dragons fantasy role-playing game, monstrous humanoid is a type of creature, or creature type. ... In the Dungeons & Dragons roleplaying game, Ooze is a type of creature, or creature type. This category includes such monsters as the gelatinous cube, slimes, jellies, deadly puddings, and similar mindless, amorphous blobs. ... In the Dungeons & Dragons fantasy role-playing game, an outsider is a type of creature, or creature type. Outsiders are at least partially composed of the essence (if not the material) of a plane other than the Prime Material Plane. ... In the Dungeons & Dragons fantasy role-playing game, plant is a type of creature, or creature type. Plant creatures are any type of creature composed of vegetable material which is not merely an ordinary plant. ... In the Dungeons & Dragons fantasy role-playing game, undead is a type of creature, or creature type. Undead creatures were most often once-living creatures, which have been animated by spiritual or supernatural forces. ... In the Dungeons & Dragons fantasy role-playing game, vermin is a type of creature, or creature type. Vermin can be any insects, arachnids, other arthropods, worms, and similar invertebrates, including giant versions of normal creatures. ... The following is a list of the chromatic dragons from the role playing game Dungeons & Dragons. ... The list of Dragonlance creatures attempts to list the races that can be found in the Dragonlance setting. ... The following is a list of the gem dragons from the role playing game Dungeons & Dragons. ... The following is a list of the metallic dragons from the role playing game Dungeons & Dragons. ... The following is a list of the planar dragons from the role playing game Dungeons & Dragons. ... The following is a list of the less common dragons in the role playing game Dungeons & Dragons. ...

Wemics in other systems

Wemics in other systems :


Wemics are a player race in Maelstrom, a UK based live action roleplaying game. However, in this system they appear as highly cultured, bipedal felines, rather than quadrapeds. A live action role-playing game, or LARP as it is commonly known, is a form of role-playing game where the participants perform some or all of the physical actions of the characters they play the role of. ...


Wemics in the Maelstom game-world are divided into two cultural groups - those from Amun Sa and those from Tritoni, although some also reside in the Free Islands. This said, individuals or small prides of Wemics are still found all over the Known World.


A similar creature, called a liontaur, appears in the 1992 Sierra Entertainment Quest for Glory III computer role-play game by Lori Ann Cole and Corey Cole. It first appeared in Quest for Glory II as a single character, before making its appearance as an entire tribe of such creatures. There was a similar creature in Quest for Glory I, called the cheetaur. It resembled a wemic, but with the skin colouration and appearance of a black panther. The cheetaur was more beastial than its liontaur cousins, being little more than a rampaging monster(as well as the fourth deadliest living creature in the valley, after the Antwerp, Minotaur, and Saurus Rex)


  Results from FactBites:
 
Wemic - Wikipedia, the free encyclopedia (599 words)
Wemics have the torso, arms, and head of a human and the body, legs, and tail of a lion.
Wemics entered the 3rd edition of Dungeons and Dragons in the accessory Monsters of Faerûn, which also introduced the mountain wemic: essentially the same build, but the lion portions replaced by those of a large puma.
Wemics in Maelstrom are roughly devided into two main groups - those from Amun Sa and those from Tritoni, although some also reside in the Free Islands.
  More results at FactBites »


 

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