It has been suggested that this article or section be merged into Neurohacking. (Discuss) A wetware hacker is an individual who utilize various technology, contemporarily electronic, to influence wetware. Sensory and extra-sensory, like transcranial magnetic stimulation, inputs are used to augment perception and alter consciousness. Wikipedia does not have an article with this exact name. ...
Neurohacking [1] is any method of interfering with the structure and/or function of neurons, for self-improvement, treatment of problems, or exploration. ...
Wetware, also known as liveware or meatware, is a term generally used to refer to a person operating a computer. ...
Senses are the physiological methods of perception. ...
Transcranial magnetic stimulation (TMS) is the use of powerful rapidly changing magnetic fields to induce electric fields in the brain by electromagnetic induction without the need for surgery or external electrodes. ...
It is the desire of a wetware hacker is to take advantage of the physical interface with the brain, visual and auditory perception, along with direct electromagnetic manipulation, to alter the mind, at least temporarily. Comparative brain sizes In animals, the brain, or encephalon (Greek for in the head), is the control center of the central nervous system. ...
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There are three main types of wetware hacking: Perception Augmentation and Control Supplementation, Recreational Neural Electromagnetic Stimulation, Rehabilitation and Enhancement. There is overlap in the application of various devices and techniques between these categories. Meaning the same device or technique could be used to facilitate more then one type of significance depending on its employment process.
Perception Augmentation and Control Supplementation
This category deals primarily with human-machine interface(HMI), but often in ways not discussed in main stream HMI research. Certainly the concept of interface implants would classify as a wetware hack, the application of wetware hacker devices and techniques in noninvasive yet innovation ways leaves a lot of room for exploration of this category. Perception Augmentation centers on utilizing wetware exploitables to enhance sensory experience of artificially creates stimulus. For example, utilizing brainwave synchronization to improve the perceived experience of a virtual reality simulation. A specific example of Control Supplementation would be utilizing a biofeedback technique to add additional input to a computer interface. Human-Machine Interface (HMI) is a term that refers to the layer that separates a human that is operating a machine from the machine itself. ...
Brainwave synchronization is a process whereby audio signals are introduced to the brain causing a response directly related to the frequency of the signal introduced. ...
This article is in need of attention from an expert on the subject. ...
Recreational Neural Electromagnetic Stimulation This category concerns the use of wetware hacker devices and techniques for recreation and entertainment. Digital Drugs, although the term digital is somewhat inaccurate. Perhaps Psychotronic, or REMS (Recreational Electro Magnetic Stimulation), or some other yet unknown cleverness will become the popular term in the future.
Rehabilitation and Enhancement Perhaps the oldest category, rehab and mental enhancement has been around in some form since the invention of electricity. In the 1990's, the supposed decade of the brain, it was thought by a few that the first wave of electrical cognitive devices from the 60's and 70's would finally reach wide spread use. Mind Gyms, of one form of another, cropped up all along the West Coast of the United States. AltaStims, star chambers, and float tanks were dusted off and offered to the public. Only to recede back to obscurity. Many devices and techniques of the wetware hacker found their start, at least conceptually, in this category.
Classifications CLASS III The most basic level. This class includes hacks of mild to moderate peak intensity, short duration of effect, and no pathways of application beyond normal sensory input. Devices:Galvanic skin response, Light Machine, Brainwave Generator. Galvanic skin response (or GSR), also known as electrodermal response (EDR) or psychogalvanic reflex (PGR), is a method of measuring the electrical resistance of the skin and interpreting it as an image of activity in certain parts of the body. ...
Techniques:Basic forms of brainwave synchronization, biofeedback and binaural beats. Brainwave synchronization is a process whereby audio signals are introduced to the brain causing a response directly related to the frequency of the signal introduced. ...
This article is in need of attention from an expert on the subject. ...
Binaural beats or binaural tones are auditory processing artifacts, apparent sounds, the perception of which arises in the brain independent of physical stimuli. ...
CLASS II A moderate level. This class can include significant peak intensity and/or moderate duration of effect without serious invasiveness of application. Application can include mild forms beyond normal sensory input. Devices:EEG, Cranial Electrotherapy Stimulation (CES), Transcranial magnetic stimulation (TMS). EEG can mean: Electroencephalography - the method and science of recording and interpreting traces of brain electrical activity as recorded from the skull surface or the device used to record such traces Emperor Entertainment Group - A Hong Kong entertainment company. ...
This article or section does not cite its references or sources. ...
Transcranial magnetic stimulation (TMS) is the use of powerful rapidly changing magnetic fields to induce electric fields in the brain by electromagnetic induction without the need for surgery or external electrodes. ...
Techniques:Progressive forms of biofeedback and brainwave entrainment. This article is in need of attention from an expert on the subject. ...
CLASS I The highest level. These are characterized by extreme intensity and invasiveness of application. Effects tend to be long lasting. Application requires pathways beyond normal sensory input. Devices: rTMS Techniques: Wireheading, extreme examples of neurological biofeedback Wireheading is the name given to the practice of using electrical current to directly stimulate the pleasure centers of the brain, with the intent of creating a narcotic-like high. ...
See also Biomechatronics is an applied interdisciplinary science which aims to integrate mechanical elements in the human body, both for therapeutic (artificial hearts) and augmentation (mainly military uses for the moment) reasons. ...
A brain-computer interface (BCI) or direct neural interface is literally a direct technological interface between a brain and a computer not requiring any motor output from the user. ...
A diagram showing the CNS: 1. ...
This article is in need of attention from an expert on the subject. ...
7 of 9, a Borg in Star Trek: Voyager The term cyborg, a portmanteau of cybernetic organism, is used to designate an organism which is a mixture of organic and mechanical (synthetic) parts. ...
An exocortex (speculative) is an external information processing system that augments, in a subtle and seamless fashion via a brain-computer interface, the brains biological high-level cognitive processes. ...
Neural Engineering is an emerging interdisciplinary field of research that uses engineering techniques to investigate the function and manipulate the behavior of the central or peripheral nervous systems, drawing upon the fields of computational neuroscience, experimental neuroscience, clinical neurology, robotics, signal processing of living neural tissue, with the goal of...
Neuroprosthetics is an area of neuroscience concerned with neural prostheses, that is, neural interfaces with artificial components. ...
Posthuman Future by Michael Gibbs Transhumanism (sometimes abbreviated >H or H+) is an intellectual and cultural movement supporting the use of new sciences and technologies to increase human physical and cognitive abilities and improve the human condition in unprecedented ways. ...
External links - Cyberware Technology by Taryn East
- Wetware Technology
- General Bionics
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