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I came to Wheel of Times with the sort of open arms that would make Steve Perry proud, without expectations of how the game should be, or better be.
That's not to say that Wheel of Time misuses the license -- I think they do an incredible job of trying to capture the large, epic feel of the series, but miss out on the market or markets that they are attempting to appeal to by staying on the genre fence.
Wheel of Time ends up in a gaming purgatory, definitely not bad enough to be panned, but lacking the certain magic that would send it straight to gaming heaven.
When The Wheel of Time was first announced, gamers and Robert Jordan fans had reason to be both excited and apprehensive.
Wheel of Time promised a mix of first-person action, role-playing, adventure, and strategy, which is a combination few games have ever effectively managed.
On the other hand, because the Wheel of Time novels are so deep, so intricate, and so well-loved by legions of devoted Jordan fans, the game seemed destined to disappoint.