|
Wizard is a computer game for the Commodore 64, released by Progressive Peripherals & Software in the early 1980s. A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
Commodore 64 (C64, CBM 64) was a popular home computer of the 1980s. ...
Events and trends The 1980s marked an abrupt shift towards more conservative lifestyles after the momentous cultural revolutions which took place in the 1960s and 1970s and the definition of the AIDS virus in 1981. ...
Wizard is a Jumpman clone with extra features. The games share a similar platform game format, with a sequence of differently-configured single-screen levels to complete. However, while the object in Jumpman is to collect each "bomb" on the level, the object in Wizard is to collect a key and take it to a lock. Screenshot from the Commodore 64 version of Jumpman Jumpman is an early platform game with 30 levels, written by Randy Glover and released by Epyx in 1983. ...
Platform games, or platformers, are a very popular genre of video games that originated in the early 1980s. ...
A number of different keys A single key A key is a device which is used to open a lock. ...
A lock is a mechanical fastening device which may be used on a door, vehicle, or container. ...
Whereas Jumpman is set in a generic construction yard -style setting, Wizard has a medieval style. The player character is a wizard in purple robes, and the enemies include witches, knights, giant insects and other various monsters. The Middle Ages formed the middle period in a traditional schematic division of European history into three ages: the classical civilization of Antiquity, the Middle Ages, and modern times, beginning with the Renaissance. ...
Albus Dumbledore, from the Harry Potter series, is a traditional wizard. ...
This article is part of the Witchcraft series. ...
A silver statue of an armoured knight, created as a trophy in 1850 For the chess piece, see knight (chess). ...
Orders Subclass Apterygota Symphypleona - globular springtails Subclass Archaeognatha (jumping bristletails) Subclass Dicondylia Monura - extinct Thysanura (common bristletails) Subclass Pterygota Diaphanopteroidea - extinct Palaeodictyoptera - extinct Megasecoptera - extinct Archodonata - extinct Ephemeroptera (mayflies) Odonata (dragonflies and damselflies) Infraclass Neoptera Blattodea (cockroaches) Mantodea (mantids) Isoptera (termites) Zoraptera Grylloblattodea Dermaptera (earwigs) Plecoptera (stoneflies) Orthoptera (grasshoppers, crickets...
Saint George versus the Dragon, by Gustave Moreau (1880) Monster (lat. ...
Like in Jumpman, most of the levels in Wizard have some kind of special gimmick that adds a twist to the game play. Most of these gimmicks are triggered by collecting bonus items on the level. A gimmick is a unique or quirky special feature that makes something stand out from its contemporaries. ...
Whereas in Jumpman, the player character could usually only walk and jump around the screen, the wizard in Wizard is able to use magical spells. Each level has a specific spell. Collecting the key gives the wizard a specific finite amount of times he can cast the spell. Some spells cast projectiles, which can either kill or freeze enemies, while some teleport the wizard around, either by turning him to a non-corporeal "shadow" or by instantly moving him to his starting point. In satellite communication, Teleport refers to a Earth Station Hub, or Uplink Facility. ...
As a major added feature, Wizard includes a construction kit that allows creation and play of user-created levels. However, the kit lacks the ability to add any magical gimmicks to the levels, as the gimmicks are implemented by hard-coding their effects directly into the game program.
Cheats In the level Ladder Land, the spherical bonus item in the middle of the extreme top of the screen is very special. It is guarded with an invisible monster that kills the wizard on contact. Once you have the key, cast a spell at the monster to kill it, then jump on the platform with the item on it. The item's unique special gimmick is that upon collecting, it recreates itself at the exact same place. This leads to a perpetual cycle of collecting the same item over and over again, so as long as the wizard stays put, he can amass millions of points without doing anything at all. |