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Worms is a series of turn-based computer games with the common theme of players each controlling a small platoon of cartoon-style worms across a two-dimensional, deformable landscape. The series is decidedly tongue-in-cheek, typified by cartoony graphics and an eclectic and bizarre set of weapons. Worms is part of a wider genre of turn-based games in which each player controls characters who duel with projectile weapons; predecessors include Scorched Earth and Gorillas. The game, whose concept was devised by Andy Davidson, is thought to have been inspired by Lemmings, with which it shares many similarities. An in-game screenshot of the Worms World Party computer game. ...
An in-game screenshot of the Worms World Party computer game. ...
A turn-based game, also known as turn-based strategy, is a game where each participant plays in turn. ...
A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ...
A worm is an elongated soft-bodied invertebrate animal. ...
Scorched Earth is a popular shareware computer game from the PC-DOS era, originally written by Wendel Hicken, in which tanks do turn-based battle in two-dimensional terrain, adjusting the angle and power of their tank turrets before each shot. ...
Gorillas was a computer game distributed with MS-DOS 5. ...
Lemmings, a 1990 Amiga computer game developed by DMA Design and published by Psygnosis, was one of the most popular computer games of its time. ...
Games in the series The Worms series consists of the original Worms game, Worms DC, Worms 2, Worms Armageddon, Worms World Party, Worms 3D and Worms Forts: Under Siege, Worms 4 : Mayhem , as well as a number of smaller spin-offs including Worms Pinball and Worms Blast. The game was originally a fan project, created with a cut-down version of Blitz BASIC given away with an issue of Amiga Format magazine. It later evolved into a full commercial game, developed by Team 17 originally for the Commodore Amiga computer. These games have been released regularly since the mid-1990s, and are available for Windows-based computers, Amiga systems, Sega Dreamcast, Nintendo 64, Nintendo Game Boy and Game Boy Advance, Nintendo GameCube, Nokia N-Gage, SNES, Sony PlayStation , Sega Saturn, and PlayStation 2, Microsoft Xbox and possibly others. A game is a recreational activity involving one or more players, defined by a) a goal that the players try to reach, and b) some set of rules that determines what the players can do. ...
Blitz BASIC is a programming language (BASIC dialect) for the Amiga computer, originally made by Acid Software from New Zealand. ...
Team 17 is an originally Swedish (then called Team 7) video game company now based in Ossett, Yorkshire, United Kingdom. ...
Amiga is the name of a range of home/personal computers using the Motorola 68000 processor family, whose development started in 1982. ...
The tower of a personal computer (specifically a Power Mac G5). ...
Amiga is the name of a range of home/personal computers primarily using the Motorola 68000 processor family, whose development started in 1982, initially as a game machine. ...
The Sega Dreamcast (Japanese: ドリームキャスト; code-named Katana and Dural during development) was Segas last video game console. ...
An N64 (with Super Smash Bros. ...
The original Game Boys design set the standard for handheld gaming consoles. ...
The Game Boy Advance is a best-selling handheld. ...
The Nintendo GameCube (Japanese: ゲームキューブ; originally code-named Dolphin during development; abbreviated as GCN) is Nintendos fourth home video game console, belonging to the 128-bit era; the same generation as Segas Dreamcast, Sonys PlayStation 2, and Microsofts Xbox. ...
Nokia N-Gage phone (original version) The Nokia N-Gage is a mobile telephone and handheld game system designed using the Nokia 3650 as a base. ...
The North American Super Nintendo Entertainment System The Super Nintendo Entertainment System, also known as the Super NES or SNES, is a 16-bit video game console released by Nintendo in North America, Europe, and Australia. ...
The PlayStation (Japanese: プレイステーション) is a video game console of the 32-bit era, first produced by Sony Computer Entertainment in the 1990s. ...
The Sega Saturn video game console The Sega Saturn (Japanese: セガサターン, Sega Saturn), a video game console of the 32-bit era, was released on November 22, 1994, in Japan and May 1995 in the United States; 170,000 machines were sold the first day of the Japanese launch. ...
The PlayStation 2 (PS2) (Japanese: プレイステーション2) is Sonys second video game console, after the PlayStation. ...
The Xbox is Microsofts game console, released on November 15, 2001. ...
During the development of Worms 2, Andy Davidson wrote Worms - The Director's Cut, an exclusive special edition produced exclusively for the Amiga. This was, to his eyes, the pinnacle of the series. Featuring weapons not seen in any Worms game before or since, it looks like an enhanced version of the original game. Although many die-hard fans feel it is the best Worms game ever made, only 5000 copies were ever sold. In 2003, Worms 3D was released. This was the first game in the series to bring the annelid characters into a three-dimensional environment. It features an innovative "poxel" engine, described as a hybrid of polygons and voxels (the 3-D analogues of pixels). This allows for pseudo-realistic terrain deformation similar in style to the 2-D games, in which the terrain was represented by a bitmap. 2003 is a common year starting on Wednesday of the Gregorian calendar. ...
Classes and subclasses Class Polychaeta (paraphyletic?) Class Clitellata Oligochaeta - Earthworms and others Acanthobdellida Branchiobdellida Hirudinea - Leeches Class Myzostomida Class Archiannelida (polyphyletic) Class Echiura *Some authors consider the subclasses under Clitellata to be classes The annelids, collectively called Annelida, are a large phylum of animals, comprising the segmented worms, with about...
3-D or 3D abbreviates three dimensional and is often related to a stereoscopic display that exploits binocular vision. ...
A voxel is a volume element, representing a value in three dimensional space. ...
For the use of the term raster in radio regulation, see frequency raster. ...
The latest game in the series is Worms Forts: Under Siege, for PlayStation 2, Xbox and PC. It was released in November 2004 and features the biggest variation on the gameplay that the series has yet to see. Rather than fighting only worms on a fully destructible land, your worms are able to build forts. The object of the game has changed from only killing the worms, as you can now win a game by destroying the opponent's fort. The PlayStation 2 (PS2) (Japanese: プレイステーション2) is Sonys second video game console, after the PlayStation. ...
The Xbox is Microsofts game console, released on November 15, 2001. ...
One of the first PCs from IBM - the IBM PC model 5150. ...
2004 is a leap year starting on Thursday of the Gregorian calendar. ...
Worms 4: Mayhem will be released in mid-late 2005, and will feature a revamp of the original Worms 3D engine, featuring smoother terrain deformation and making extensive use of cel shading techniques. The gameplay will be much the same as it was in Worms 3D, but new gameplay modes will be introduced. 2005 is a common year starting on Saturday of the Gregorian calendar. ...
The game Each player controls a team of several worms. During the course of the game, players take it in turns to select one of their worms and use whatever tools and weapons are available to kill the opponents' worms and win the game. Worms may move around the terrain in a variety of ways, some requiring particular tools such as the "Bungee" and "Ninja Rope". Each turn is time-limited to ensure that players do not hold up the game with excessive thinking or moving. Over fifty weapons and tools may be available, but games are usually played with a reduced and thus less complicated arsenal, the settings for which are often saved into a "scheme" for easy selection in future games. Over time players have developed and refined a large number of very different and unusual schemes that do not always stick to the traditional worms gameplay. Other scheme settings allow "reinforcement" crates to be deployed, from which additional weapons can be obtained; "Sudden Death" whereby the game is rushed to a conclusion after a time limit expires; and the inclusion of terrain objects such as land mines and explosive barrels. Most weapons, when used, cause explosions that deform the terrain, removing chunks. The landscape is an island floating on a large body of water, or a restricted cave with water at the bottom. A worm dies when it enters the water (either by falling off the island, or through a hole in the bottom of it), or when its health is reduced to zero by, most commonly, contact with explosions or being knocked off the screen (unlikely in island levels but possible in cave levels).
Weapons and tools Main article: Worms weapons and tools These are the weapons you may use in the Worms series of games. ...
A feature that makes Worms known among many gamers is its wide variety of weapons. As new versions are released, new weapons are added to the collection, and very few are removed, if any. As a result, newer games offer about 50 weapons. Since Worms Armageddon, weapons that were intended to aid as utilities rather than damage-dealers (though some of them can also be used to deal damage when used in certain ways) were classified as tools. This classification mainly differs in the fact that they don't fall in ordinary weapon crates, and instead appear on toolboxes.
Online play In Worms Armageddon and Worms World Party, and all future games of the Worms series, there is a feature called WormNET that allows players to compete over the Internet, using a Metaserver. There are a variety of unusual schemes that have been developed and refined by the WormNET community that are often played instead of the official schemes created by the original developer of the game. Some schemes have "rules" that are not enforced by the game itself, but are expected to be followed by players for the purposes of playability. For reference purposes aimed at new players already familiar with the game in general, these schemes are described here (victory requires destruction of all opponents unless otherwise stated):
Battle Race In Battle Race (BR) The terrain resembles a maze and is indestructible (unaffected in any way by use of weaponry). The object of the game is not to kill the opponents' worms but to be the first player to move your worm from the "Start" to the "Finish", which often takes many turns. The Start and Finish denote small regions of the terrain, normally marked by S and F respectively, formed out of the terrain itself. At the beginning of the game all players must place their worm, and do so by clicking in the Start region. The game ends when a player reaches the Finish, and all other players are obliged to surrender. A small maze. ...
Bazookas and Grenades With the Bazookas and Grenades (BnG) scheme you are allowed only to use bazookas and grenades, and some close combat weapons, to attack the enemy. "Anchoring" is a common setting in this scheme, whereby the worms are denied movement unless through the use of a tool such as "Blowtorch" or "Teleport", which the player is limited to a small allocation of each. A common rule in BnG is "no baking"/"no sitting" (among other names). This means a player cannot use the 5 second fuse on the grenade; more specifically, the player cannot drop a grenade next to the opponent and allow the fuse to burn down - the grenade must explode before it comes to a rest.
Capture the Flag Capture the Flag (CTF) is a variation of the Fort scheme (see below). In this variation, victory can also be achieved by destroying the opponent's "flag", usually a small icon drawn into the terrain.
Fort Players are divided up into two teams. Each team places their worms on a pre-decided side of the terrain, which is normally fashioned to resemble two castles with a body of water between them. Invading the opponent's fort by sending a worm to the other side is normally forbidden, as is "fishing" whereby crates on a team's fort are stolen by the enemy.
Rope Race Rope Race (RR) is essentially a Battle Race, but with all weapons disabled and only "Ninja Rope" at your disposal.
Roper Ropers (aka "Propers" or "ProRopers") are popular games in which a cavern terrain is used to stage a display of considerable skill with use of the "Ninja Rope", where players attempt to kill each other by launching Land Mines, Bazookas and Grenades from the Ninja Rope after first collecting a crate (this collection is compulsory and abbreviated as the "CBA" rule (Collect Before Attack)) Attacking a player in last position (i.e. lowest total health) is forbidden by the "ABL" rule (All But Last) unless other players' worms are also injured in the same attack (the "Piles" rule)
Shopper Shopper (aka "Shoppa") games utilize the CBA, ABL, and AFR (Attack From Rope) rules. Players attack from a rope if the weapon is compatible, and it's required that players attack each other with whatever weapons they can collect from crates. Variations of this are W2W (Wall to Wall), in which players are required to have their worm touch both walls of the map or other designated walls before attacking. Another variation is "Fly Shoppa", in which the map contains a large obstacle in the center over which players must "fly" by launching their worms from ropes, soaring to the other side before being allowed to attack. The Shopper game has unique maps, usually of a cityscape. One of the first maps to start this trend was "City Shopping 2001", by a player called Dogma. The "City Shopping 2002" map, also by Dogma, became one of the most well-known maps in the game, for it's excellent design, hiding holes, and pitfalls.
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