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These are the weapons available in the Worms series of games. The Worms World Party weapons and tools menu. ...
Worms Armageddon Cover Art Worms is a series of turn-based computer games with the common theme of players each controlling a small platoon of worms across a two-dimensional (and, in more recent games, three-dimensional), deformable landscape. ...
Weapons and Tools in Worms Armageddon
Projectile Weapons These weapons generally follow projectile motion. A projectile is any object sent through space by the application of a force. ...
Bazooka: The bazooka is a weapon that launches a shell that explodes on impact. Unlike most throwable weapons, the bazooka is affected by wind. It is possible for a worm to fire the bazooka in one direction, and have the wind carry the shell back in the other direction into a target. Homing Missile: The homing missile behaves just like the bazooka, above, except that it is not affected by wind and it locks onto a target (select by the mouse before launching). The explosive shell, however, does not lock on very strongly and tends to make a very wide curve as it homes into the target. This can result in it missing completely, or hitting land well before reaching the target. A guided missile is a military rocket that can be directed in flight to change its flight path. ...
Patsy's Magic Bullet: Essentially a more intelligent and powerful version of the homing pigeon, above. It rarely collides with land. This weapon was first introduced as a secret feature in Worms 2, then called "Patsy's Magic Bullet", quite possibly a reference to the assassination of John F. Kennedy. John F. Kennedy The assassination of John Fitzgerald Kennedy, the thirty-fifth President of the United States, took place on Friday, November 22, 1963, in Dallas, Texas, USA at 12:30 PM Central Standard Time (18:30 UTC). ...
Mortar: The mortar behaves like the bazooka (see above) except that it is not affected by wind. Its launch power cannot be specified, so it is always launched at the same speed, which limits its aiming capabilities. On detonation, the mortar produces a very small explosion and releases several bomblets, which spread as they are released and also detonate on impact with small explosions. Grenade: The grenade can have a fuse setting of 1-5 seconds and can also be set toggled between minimum/maximum bounce ability. Cluster Bomb: The cluster bomb behaves exactly as the grenade does, except that it creates a smaller explosion on detonation and releases several bomblets that detonate on impact. The cluster bomb is very effective in confined spaces, as the bomblets will likely detonate simultaneously. Banana Bomb: The banana bomb works in precisely the same way that the cluster bomb does, except that it creates far more damage and injury. The Banana Bomb may be a homage to the weapon used in the game Gorilla, a predecessor to Worms. Gorilla is a video game distributed with MS-DOS 5, Windows 3. ...
Holy Hand Grenade: The holy hand grenade is a much more powerful version of the regular grenade. It also differs in that the fuse is fixed at a minimum of three seconds, and it only detonates when it has come to a rest on the terrain. The Holy Hand Grenade of Antioch is a fictional weapon from the film Monty Python and the Holy Grail, based on the Sovereigns Orb of the United Kingdom. ...
Almost every aspect of this weapon resembles the Holy Hand Grenade of Antioch which appeared in the Monty Python movie Monty Python and the Holy Grail. The Holy Hand Grenade of Antioch is a fictional weapon from the film Monty Python and the Holy Grail. ...
The Monty Python troupe in 1970. ...
Monty Python and the Holy Grail is a comedy film from 1975. ...
Petrol Bomb: The petrol bomb detonates on impact, creating a small explosion and releasing fire. Unlike most fire that disappears in one turn, the fire produced can last for up to 3 turns. Super Banana Bomb: The Super Banana Bomb has exactly the same explosive power as a Banana Bomb, but the player can detonate it by remote control rather than with a timed fuse. Once thrown, the player can send a signal to explode the main banana bomb into its five bomblets, and then (if not hit by this explosion) send a second signal to detonate the bomblets. This weapon can be devastatingly more powerful than the Banana Bomb, because the five bomblets explode simultaneously, each with the force of Dynamite. If left for long enough, the Super Banana Bomb will explode spontaneously.
Firearms These weapons shoot in a straight line; they are not affected by gravity or wind. The shots also tend to propel the victim worms in a direction, enhancing the strategic potential on the weapons. Handgun: The handgun fires six bullets in slow succession. The aim can be altered while firing. Uzi: The uzi fires ten bullets in quick succession. The aim can be altered while firing. Minigun: The minigun fires twenty bullets in quick succession. The aim can be altered while firing. Longbow: The longbow provides the player with two arrows and therefore two shots, which can be taken separately (as opposed to fired automatically in succession, as with the pistol, uzi, or minigun). If the arrows hit land, they remain there and form a part of the terrain. Shotgun: The shotgun provides the player with two shots, which can be taken separately (as opposed to fired automatically in succession, as with the pistol, uzi, or minigun). Each shot can create a relatively large hole in the landscape, large enough for a worm to occupy. Strategies unique to the shotgun include: - Blasting a hole in the landscape with the first shot to give the player a clear second shot at an enemy worm.
- Shooting the landscape out from under an enemy, causing it to fall. The second shot may be used to finish it off if the fall lands it in a precarious position.
Close combat These weapons tend to do little injury and no damage, but can send victims over relatively great distances. They are generally used to hit enemy worms into the water or into mines, rather than for their injury alone. Baseball Bat: The baseball bat is used at zero-range and will propel the target over a great distance. It has a variable launch angle, up to about 70 degrees to the horizontal. If several worms are positioned next to each other, this weapon can launch all of them. The weapon does a small amount of damage, but is usually used to launch worms into the water where they drown. Rawlings SLLMP Liquidmetal Plasma Senior League Baseball Bat A baseball bat is a smooth rod, often but not always wooden, used in the game of baseball to hit the ball after the ball is thrown by the pitcher. ...
Viking Axe: Used at zero-range, this weapon will halve the victim's health (rounded down). No other effects are achieved. Dragon Ball: With this weapon, the worm fires a pulse horizontally towards the enemy, propelling them with a fair amount of force, with a greater horizontal component than vertical. The fireball has a limited range. The dragon ball may be initiated during a jump. This weapon is based on Ken and Ryu's fireball attack in the fighting game Street Fighter II, even to the point of the worm in question shouting "Hadoken!" while attacking. The Dragon Ball and Fire Punch get their names from their Street Fighter II counterparts, swapping around the words - originally Fireball and Dragon Punch. When a Worm prepares to use these attacks, he'll put on Ryu's signature red headband. Ken Masters (ã±ã³ã»ãã¹ã¿ã¼ãº or æ³, his first name, in Japanese, means Fist) is a video game character created by Capcom. ...
Ryu, as illustrated by Shinkiro. ...
Screenshot of Kung Fu Master (1984, Irem). ...
Street Fighter II: The World Warrior (1991) was a highly popular and immensely successful fighting game created by Capcom. ...
Fire Punch: When using this weapon, the worm leaps vertically into the air, carving through terrain, and delivering a forceful blow to any worms in the way. The victims are propelled roughly to the diagonal, and this extra height gives the fire punch an advantage over the dragon ball, above, in that it can be used to launch worms over obstacles. The fire punch may be initiated during a jump, giving extra height. Like the Dragon Ball, this is also based on one of Ken and Ryu's attacks in Street Fighter II. Ken Masters (ã±ã³ã»ãã¹ã¿ã¼ãº or æ³, his first name, in Japanese, means Fist) is a video game character created by Capcom. ...
Ryu, as illustrated by Shinkiro. ...
Street Fighter II: The World Warrior (1991) was a highly popular and immensely successful fighting game created by Capcom. ...
Prod: This zero-range close combat weapon does no damage or injury, instead it provides only a small push to the victim, which can be enough to kill the worm if the worm falls a great height or lands into the water. The main point of this weapon is the absurdity of being defeated by such a feeble assault, thus humiliating the enemy. In this way it is vaguely akin to a knife kill on Counter Strike. The prod was not available in the original Amiga game, although it was listed in the instruction manual. It is rumoured that the move could be accomplished by pressing a number of keys in a certain sequence. In Worms 4: Mayhem, in a multiplayer mode, the prod can be made to kill a worm instantly. Kamikaze: The Kamikaze is a suicidal move, in which the worm launches itself in a horizontal or diagonal direction. The worm will carve through the terrain, and any worms caught in the path will be punched out of the way as though struck by the Fire Punch. The kamikaze worm explodes after a very short flight. Suicide Bomber: When used, the worm detonates and produces a small explosion, releasing poisonous fumes that will poison any worms caught up in them.
Drop-and-run Explosives These fused weapons are the simplest to deploy. Dynamite: The dynamite has a fixed five-second fuse time. Proximity Land Mine: Mines remain on the landscape when they are deployed and are only triggered when they are near a worm. When triggered, a three-second fuse begins and the mine explodes when the fuse expires. Mines can be knocked about on the landscape by explosions and various close combat weapons. Priceless Ming Vase: The Ming vase behaves like the dynamite, except that on detonation it releases a few bomblets that detonate on impact and also create powerful explosions. Like all cluster weapons, the Ming vase is especially effective in confined spaces. The Ming Dynasty (Chinese: ææ; Hanyu Pinyin: ) was the ruling dynasty of China from 1368 to 1644. ...
Ming vases are sometimes featured in slapstick comedy. Because they are so famously valuable, to break one in trivial or exaggerated circumstances is seen as comical. A Ming vase is a vase from the period of the Ming Dynasty in China. ...
This article is about comedic slapstick. ...
Animals/Walkers Just like the drop-and-run explosives, above, you don't need to aim these: just land the weapon. These weapons will start moving as soon as they are deployed with some degree of intelligence. Sheep Launcher: The Sheep Launcher can be used to fire a sheep (see below) in much the same fashion as a mortar. It can be used to launch a sheep over long gaps that it would otherwise fall into, and up ledges. For other uses, see sheep (disambiguation). ...
Homing Pigeon: The homing pigeon is similar to the homing missile (see above), except that it will fly itself to the target using path-finding AI. The AI is notoriously weak, however, and pigeons invariably fly themselves into the terrain. Artificial intelligence (AI) is defined as intelligence exhibited by an artificial entity. ...
Aqua/Super Sheep: The super sheep goes about like a regular sheep, but when the detonation key is pushed again, it launches vertically upward, giving the player the ability to steer it while it is in air. It explodes on contact with the terrain. The aqua sheep is an enhanced version of the Super Sheep. Its only difference from the Super Sheep is that it can enter the water without drowning. While in the water, it travels exactly as it does through the air, though at a slower speed. Cloned Sheep: Only appearing in Worms 2, the cloned sheep is like a cross between Mad Cows and Sheep. Activating it will release a selectable number of sheep (up to 5), who will then walk and jump around in the usual way. Pressing the fire button again will detonate them all at once, doing 75 damage points each. This can be dangerous at times, however. Cloning is the process of creating an identical copy of an original. ...
The cloned sheep is a reference to the first successfully cloned mammal, Dolly the sheep. Cloning is the process of creating an identical copy of an original. ...
Orders Subclass Multituberculata (extinct) Plagiaulacida Cimolodonta Subclass Palaeoryctoides (extinct) Subclass Triconodonta (extinct) Subclass Eutheria (includes extinct ancestors)/Placentalia (excludes extinct ancestors) Afrosoricida Artiodactyla Carnivora Cetacea Chiroptera Cimolesta (extinct) Creodonta (extinct) Condylarthra (extinct) Dermoptera Desmostylia (extinct) Embrithopoda (extinct) Hyracoidea Insectivora Lagomorpha Litopterna (extinct) Macroscelidea Mesonychia (extinct) Notoungulata (extinct) Perissodactyla Pholidota Plesiadapiformes...
Dolly and her first-born lamb, Bonnie Dolly (5 July 1996 â 14 February 2003), a ewe, was the first mammal to have been successfully cloned from an adult cell. ...
Mad Cow: Mad Cows march forward over the terrain when they are released and will only explode when they encounter an obstacle or steep upward slope. They can be launched in a herd of up to five Cows, enabling the player to use the first few Cows for excavation of the terrain and the later Cows for the attack. It is also possible to change the worm's direction as the Cows are being released, causing them to be released both ways. This weapon is a reference to the Mad Cow disease epidemic in Britain, which was the subject of much attention in the media at the time Worms 2 was being developed. See also exploding cow. Bovine spongiform encephalopathy (BSE or commonly mad cow disease) is a fatal, neurodegenerative disease of cattle, which infects by a mechanism that shocked biologists on its discovery in late 20th century and appears transmissible to humans. ...
The exploding cow is the alleged practice of fart lighting with cattle. ...
Mole Bomb: When released, the mole bomb scuttles over the terrain very slowly, with small jumps when it encounters obstacles. When the detonation key is pressed a second time, the mole launches upward with a slight deviation from the vertical, with parabolic motion, and burrows into any terrain it encounters. Hitting the detonation key for a third time will detonate the mole, which produces a small explosion. The mole detonates automatically on contact with a worm, barrel, or a second block of land. Old Woman: When released, the Old Woman walks slowly over the terrain with a fixed fuse of five seconds, before exploding. The Old Woman changes direction when it encounters an obstacle. Salvation Army: The Salvation Army behaves exactly as the Old Woman does, except the fuse is significantly longer and it can be detonated remotely with a second press of the detonation key. Additionally, powerful bomblets are released on detonation. Sheep: The sheep is a convenient weapon that can cause significant damage to enemy worms. When fired, the sheep bounces off in the direction your worm is facing. By firing a second time you cause the sheep to explode. Alternatively, the sheep will explode on its own after about 10 seconds. A sheep explosion is fairly powerful: it can cause a maximum of 75 damage points, the same as a stick of dynamite. The sheep explosion will propel a worm, so a victim can be launched and possibly drowned. The explosion will also detonate oil cans and crates, which may cause enough additional damage to kill even a strong worm. A sheep attack is especially useful early in a game, when the explosion can be centered among multiple victims. This works especially well if the sheep explodes in a tunnel. Because the sheep can travel quite a long way, and can drop down over a ledge without hurting itself, it is also a useful weapon for long-range damage, especially when a there is not room for a projectile weapon. There are dangers to using an exploding sheep. The sheep will turn around if it bumps into an obstacle, and may walk right back towards your worm, or in the very least, away from its intended target. A sheep will walk right off a ledge, and if this is above water, it will drown. The sheep is also a tool in that it can collect crates that are in its path. If it walks into a crate, then you get the contents. Exploding sheep are a phenomenon that occur in some other computer games. An exploding sheep in the computer game Revenge of the Mutant Camels. ...
Skunk: The Skunk behaves like the Mole Bomb in its initial phase, in that it moves slowly, with small jumps. After five seconds, it begins releasing green-coloured fumes, which poison any worms caught up in them and drift with the wind. After another, longer fuse, the skunk detonates in a small explosion. Both detonations can be caused remotely before the fuses expire, by hitting the detonation key a second or third time.
Air strikes Air strikes occur remotely and so can be used from anywhere on the map. They are generally only useful for hitting exposed targets. They cannot be used in cavern terrains. Air Strike: The Air Strike is the simplest aerial attack. A number of bombs are dropped together from an airplane, follow a parabolic path, and explode on contact. Carpet Bomb: The Carpet Bomb behaves like the Air Strike but the bombs resemble rolls of carpet. Each carpet roll bounces on the terrain, causing an small explosion with each bounce. Each carpet roll eventually disappears in a final impact, after a few bounces. French Sheep Strike: The French Sheep Strike behaves in a similar way to the Carpet Bomb, above, only more destructive. Each bomb, which resembles a sheep on fire, bounces twice on the terrain before disappearing. The explosions are more powerful and a lot of fire is released too. This weapon is based on French sheep-burning events in which British sheep imported into France were burned either in protest or because of fear of diseases such as foot-and-mouth. Foot-and-mouth disease (FMD), sometimes called hoof-and-mouth disease, is a highly contagious but non-fatal viral disease of cattle and pigs. ...
Mail Strike: A Mail Strike releases a number of bombs that resemble postal letters. They are heavily affected by wind and fall slowly, making it difficult to target the weapon precisely. The "Mail Strike" is probably based on postal strikes or just a reference to mailbombs. A mailbomb (or mail bomb), also called parcel bomb or letter bomb, is an explosive device sent via the postal service, and designed to explode when opened, injuring or killing the recipient, usually someone the sender has a personal grudge against, or more indiscriminately as part of a terrorist campaign. ...
MB Bomb: The MB Bomb, which resembles a balloon (which in turn resembles a cartoon face) drifts down from the sky directly over the targetted area at a constant speed, but is affected by wind. It detonates on impact and creates a very large explosion. The cartoon face is based on Martyn Brown, one of the developers of the game, and this is where the intitials MB come from. In the manual for the PC version of Worms Armageddon, the MB Bomb is described as a confused computer games developer. Mine Strike: The Mine Strike drops land mines in a parabolic arc down onto the terrain below. The mines will bounce around before coming to rest. The mines behave like regular mines, and have 3-second fuses. A parabola The parabola (from the Greek: ÏαÏαβολή) is a conic section generated by the intersection of a a right circular conical surface and a plane parallel to a generating straight line of that surface. ...
Mole Squadron: When this is used, moles are dropped from the sky in a parabolic arc, and when they hit the ground, they begin to dig. They typically dig all the way down to water, but if they encounter an open space and fall out of the terrain, or encounter a worm or barrel, they explode on contact. Genera Uropsilus Desmana Galemys Talpa Mogera Parascaptor Scaptochirus Scaptonyx Scapanulus Urotrichus Neurotrichus Scalopus Parascalops Scapanus Condylura For other meanings, see Mole (disambiguation). ...
Napalm Strike: This weapon behaves initially as the Air Stike does, except that the bombs explode immediately an release fire which drifts down over the terrain. Concrete Donkey: The Concrete Donkey drops vertically downward over the targeted area. It bounces on contact with land, and creates a large explosion with each bounce. It continues to bounce over the target, smashing through the terrain, until it reaches water and sinks. The Concrete Donkey is based on a similarly-themed outdoor ornament in the garden of Andy Davidson, the creator of the Worms concept.
Global Weapons Weapons that affect the whole terrain and therefore require no aiming. Armageddon: The Armageddon is the most powerful weapon in the game. It consists of a shower of meteorites, with each meteorite exploding on contact. This attack typically destroys 2/3rds of the landscape, killing most worms present except those burrowed deep underground. Look up Armageddon in Wiktionary, the free dictionary Armageddon refers, generally, to end times or Earth ending catastrophes in various religions and cultures. ...
This weapon may be a reference to the 1998 movie Armageddon, which featured destructive meteorite impacts on cities. The Marvel Comics supervillain Blackheart also has a meteor-dropping attack called Armageddon in the Marvel vs. Capcom series. Or perhapds it is a reference to the Christian escatological beliefs. 1998 (MCMXCVIII) is a common year starting on Thursday of the Gregorian calendar, and was designated the International Year of the Ocean. ...
The album cover Armageddon is a 1998 disaster film/science fiction film about a group of blue-collar deep-core drillers who are sent by NASA to deflect an asteroid on a collision course with Earth. ...
It has been suggested that Felicia (pseudonym) be merged into this article or section. ...
Doctor Doom, one of the most archetypical supervillains. ...
Blackheart is a fictional character in the Marvel Comics universe. ...
The Marvel vs. ...
Earthquake: The Earthquake shakes the terrain, causing worms, barrels, mines and crates to bounce around. Indian Nuclear Test: When detonated, the water turns white and rises, drowning any worms too near it. All worms on the landscape are poisoned. This weapon was originally a political reference to the French nuclear weapons testing which was in the news at the time Worms 2 was being made, but for Worms Armageddon it was more topical to reference the Indian nuclear weapons program. The weapons were tested underwater and produced the same 'whitening' effect as is seen in the game. Scales of Justice: The Scales of Justice redistributes the total health in the game. Firstly, the health is divided equally between each team, and then the health within each team is divided equally among the worms. Low Gravity: This will decrease the gravity for the current turn, causing worms and objects to fly higher. It is possible to deactivate this in the middle of a turn by using another Low Gravity.
Construction Tools Blow Torch: The Blow Torch is used to create near-horizontal tunnels in the landscape. It can be used as a weapon, but does not do much injury. The Blowtorch is most often used to push worms around, like the Prod, when used as an offensive weapon. Pneumatic Drill: The Pneumatic Drill is used to create vertical tunnels downwards into the landscape. It can be used as a weapon, but rarely achieves anything beneficial. Girder: The Girder is a strip of metal which can be placed in an open space near the active worm and acts like it is a part of the landscape thereafter. It can be placed as a bridge, ladder, shield, block, or platform. Girder Pack: The Girder Pack is a set of five Girders, above, that can be placed on the same turn.
Transport Tools Bungee: The Bungee allows a worm to walk off a cliff without falling and hurting itself. The bungee is selected, and activates automatically when the worm walks off a high cliff. Pressing the detonation key will release the worm from the bungee, which then disappears. Jet Pack: The jet pack allows the worm to fly around the terrain, but it only has a limited amount of fuel. Ninja Rope: The Ninja Rope allows worms to traverse the terrain, particularly cavernous terrains, very quickly. The Ninja Rope requires a lot of practice to use effectively. Parachute: Providing it is selected, the parachute will deploy when the worm falls too far, or if the detonation key is pressed while the worm is in mid-air. This allows the worm to float to the ground. It is heavily affected by wind, and the player can influence the direction or speed of the parachute. Teleport: The Teleport tool allows the worm to transport itself quickly and easily from one location to another. The turn ends when the teleport is used. The Teleport tool in Worms is a homage to Star Trek. Almost every aspect of the Teleport in Worms is similar to the Teleport in the Star Trek series, though the Teleport is different in Worms Armageddon. Star Trek collectively refers to a science-fiction franchise spanning six unique television series, 726 episodes and ten motion pictures in addition to hundreds of novels, video games, fan stories and other works of fiction all set within the same fictional universe created by Gene Roddenberry in the mid-1960s. ...
Other Skip Go: Skip Go ends the players turn. Surrender: This surrenders the players team, and the player is unable to do anything for the rest of the game. Crate Spy: When collected in a utility crate, the player is able to see the contents of all crates for the rest of the game. Double Damage: When collected in a utility crate, all explosions and injury are twice their normal strength for the rest of the turn. Double Turn Time: When collected in a utility crate, the player's available turn time is doubled. Fast Walk: When activated, walking speed is increased. Freeze: When used, the Freeze will encase the user's entire team with ice. Any frozen worm will not take damage, and cannot be moved, but the land underneath the worms can still be destroyed, and the frozen worms will fall. Frozen worms can still fall into the water and die. Worms cannot be poisoned while frozen. Invisibility: Only usable in Internet games, this will make the user's worms invisible to the other players. Using a weapon will normally deactivate the invisibility, but transport tools and a few others do not. Laser Sight: This will show a long straight line when using firearms, making it easier to aim. Select Worm: This allows the player to select and use another worm at any time during the player's turn.
Weapons and Tools in other Worms Games Gas Canister: Introduced in Worms 3D, one lands this next to a worms, and this grenade will emit a cloud of poisonous gas. Any worm caught in the cloud will be poisoned. The gas canister should have appeared in Worms: Armageddon, but was replaced by the skunk before release. Homing Cluster Bomb: This is a blue bomb that works in almost the same manner as the Cluster Bomb. Before firing, the player must specify a target point. They then throw the bomb. When the bomb explodes, it releases smaller bomblets which then home in on the target point, exploding on contact with anything solid. This weapon is available only in Worms 2. Sticky Bomb: Introduced in Worms 3D, this weapon behaves similarly to the grenade, but instead of bouncing it will stick to the first thing that it touches, be it a piece of land or a worm. There it will stay until it explodes. Blowpipe: This was only in Worms 3D. With this, the user would simply have to take aim (most likely on a worm, but also blows up drums), and fire. If you happen to hit a worm, they will be blown back a very little bit, and cursed with poison. Mega Mine: Only appearing in Worms 3D, this weapon is similar to the mine, but is much larger and takes off 100 points of damage. It will also hurl the target much further away when exploding. Doctor Strike: In Worms 3D, this strike is used to drop 6 health crates over a self-designated area. If one worm collects all of these, then they'll become a god among worms. Lottery Strike: This is the Mail Strike in Worms 3D. It is greatly affected by the wind, falls slowly, and can do damage between 1 and 49. This is not a very reliable weapon. Inflatable Scouser: This Worms 4: Mayhem weapon could be controlled to approach your opponent. Once he touched the opponent, the inflatable scouser grabs him, inflates, and explodes in midair, causing some fall damage. Very useful when the wind blows toward the water. Starburst: Starburst is the Worms 4: Mayhem equivalent to 'Kamikaze,' except you can actually steer. A worm straps a rocket to his back and launches himself. Steered with the movement keys. Tail Nail: The Worms 4: Mayhem equivalent to the viking axe buries the victim in the soil, creating minor damage and disabling the worm's use of certain weapons. The worm cannot move at all unless he is blown out. A tail nail is both irritating and cruel, so savour the moment when this close-combat weapon does its work!
See also |