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DirectX Developer Center: XNA Frequently Asked Questions (2997 words) |
 | The XNA Framework Content Pipeline, which is a set of tools that allow developers to more easily incorporate 3D content into their games. |
 | The XNA Framework was designed to leverage many familiar elements of the Framework, such as core class libraries and a Common Language Runtime, but is optimized for game development and execution. |
 | The XNA Framework runtime environment for Xbox 360 requires that a physical hard drive be present on your Xbox 360 retail console. |
| Gamasutra - "Interview: From Redmond With Love?" (1071 words) |
 | Microsoft and the XNA team have apparently been talking to people in the industry about the problems they're going to face going into the next generation of consoles: The issues are clear: "Consumers are demanding richer experiences. |
 | When XNA was originally launched at Game Developers Conference in 2004, there was some confusion from casual observers as to its true nature, likely due to the early stages of its development and the relatively vague nature of the initial announcement. |
 | The XNA team is hoping to have the publically usable version of XNA Studio usable by Game Developers Conference in March 2006. |