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Encyclopedia > Zero (video game character)
Mega Man Robot / Reploid
Zero
Zero as he appears in Mega Man Zero, holding the series' version of his signature weapon, the Z-Saber
Zero
Type Advanced Robot
Model Number DWN-Infinity
Weapon Z-Saber, Bustershot Gun, Learning System
Loyalty Maverick Hunters, Resistance
First Appearance Mega Man X

Zero is one of the main characters in the popular Mega Man X (in Japan, Rockman X) series and Mega Man Zero series of video games. In the X series, he is one of the highest ranking "Maverick Hunters" who is fighting to stop Sigma's forces of infected Reploids, known as mavericks, from exterminating humanity. Mega Man firing his weapon while in Shadow Mans stage from Mega Man 3 (NES). ... Official Capcom image of Zero used on the box art of the Gameboy Advance game Mega Man Zero. ... This article needs to be cleaned up to conform to a higher standard of quality. ... The Maverick Hunters is an organization from the science-fiction video game series Mega Man X created to hunt down and terminate Mavericks. ... Mega Man X, released in 1993 by Capcom, is the first game in the Mega Man X series. ... This page refers to the entire Mega Man X Series. ... This article needs to be cleaned up to conform to a higher standard of quality. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... The Maverick Hunters is an organization from the science-fiction video game series Mega Man X created to hunt down and terminate Mavericks. ... A Reploid, from the science-fiction video game series Mega Man X and Mega Man Zero, refers to a robot whose design was ultimately derived from the original Mega Man X design. ... A Maverick, in the video game series Mega Man X and Mega Man Zero, is a Reploid who generally defies the will of the Maverick Hunters or of the human governments. ... Human beings are defined variously in biological, spiritual, and cultural terms, or in combinations thereof. ...


Incidentally, Keiji Inafune, Mega Man creator and a current senior corporate officer at Capcom, had admitted to creating Zero to be Mega Man X himself, the character who would replace Mega Man as the hero. However, due to concerns that players would find it hard to relate Zero with the original Mega Man due to the large visual differences between the two characters, he was made Megaman X's partner, and the Mega Man X widely known today was designed for this purpose instead. Eight years later, Zero did eventually get his own starring role, in the Mega Man Zero series. Keiji Inafune (稲船敬二) is the creator of the Mega Man and Onimusha video game series and designs characters for many other Capcom games. ... Capcom (カプコン in Japanese) is a leading Japanese developer and publisher of computer and video games. ... Image:Mega Man X from X7. ... Mega Man is a video game character and the star of the main Mega Man series created by Capcom. ...


Weapons and abilities

Zero has abilities similar to Mega Man X's own, commonly refered as the "Get Weapon" ability, or "Variable Weapon System". He can learn new attacks from defeated mavericks.


In the Mega Man X series, Zero had demonstrated many abilities. As a paralel to Mega Man X's X Buster, Zero has (or had) his own Z Buster, a long-range plasma cannon. Zero is also able to dash and climb walls, a standard feature in Mega Man X and Mega Man Zero games. Throughout the X-series, Zero has also been seen to punch the ground, unleashing a large shockwave. He has also demonstrated a double-jump ability several times, which is something of a trademark for him.


Zero's appearance has changed a lot over time. In the game Mega Man X, Zero had round shoulders and fairly plain armor designs. In Mega Man X2, Zero was reconstructed with a slightly altered armor design, the most prominent features were the squared shoulders, gold linings on his ankles, a redesigned buster, and the Z Saber mounted on his shoulder. In Mega Man X3, Zero's design was kept mostly the same, but his buster was redesigned again. Zero saw no further changes in appearance other than updated graphics until Mega Man X8, which slimmed him down significantly and made a few minor alterations. Throughout the X-series Zero frequently has an alternate black armor, at which point he has increased attack abilities. Mega Man X: Command Mission also featured a hidden armor upgrade called Absolute Zero, which was reminiscent of Bass's Treble Boost in the classic Mega Man series. Absolute Zero uses no weapons, relying instead on his claws and feet in battle, which are devastating by themselves. In the Mega Man Zero series, Zero's armor appearance was redone completely, resembling the X-series design only in color scheme, and slightly in the helmet.


Zero only has two weapons in the earlier X series games. In later games, he can gain others.

  • Z Buster: Zero's first weapon. It each of the first three Mega Man X games, it received a new design, then disappeared from Mega Man Xtreme 2 and Mega Man X4. In Mega Man X5, the Z Buster reappeared. Oddly, the in-game sprites depicted the X2 design while all artwork and cutscenes clearly showed the X3 design. In Mega Man X6, the Z Buster appeared for the final time, with the X3 design. It has not been seen since then. No explanation for its disappearance has been given.
  • Z Saber: This weapon first appeared in Mega Man X2, and became Zero's main weapon in Mega Man X4. It is an energy sword that has a reputation for being very powerful but usually short-ranged. Throughout the series there have been several ways of powering it up to launch projectiles and block enemy shots. In Mega Man X7, the Z Saber actually had the ability to reflect shots back at the enemy. X has had limited experience using the Z Saber in Mega Man X3 and Mega Man X6, and was also in posession of it at the beginning of the first Mega Man Zero game.
  • D Glaive: A long staff with an energy blade at the end, this weapon has appeared in both Mega Man X7 and Mega Man X8. At first Zero was slow to weild it, but in Mega Man X8 he can lash out at enemies much faster than he could before. In both games it provides longer range than the Z Saber.
  • V Hanger: Twin energy daggers appearing in Mega Man X7. They had even shorter range than the Z Saber but were much faster. Zero could also perform a special boomerang attack with them.
  • B Fan: Energy fan weapons appearing in Mega Man X8. They allowed for Zero to block enemy shots, but other than that had no outstanding features.
  • T Breaker: A hammer weapon able to negate the effects of enemy barriers, appearing in Mega Man X8. Combined with the power of Gravity Antonion, the T Breaker can unleash an earthquake attack that can break weak floors.
  • K Knuckle: Not to be confused with the Z Knuckle of Mega Man Zero 4, this weapon appeared in Mega Man X8. Zero equips the K Knuckle when using punches and kicks for attacks. The K Knuckle also modifies the powers that Zero has gained from defeated Mavericks so that they work with his fists and feet, rather than with a weapon.
  • Sigma Blade: This massive sword is used by Sigma at the end of Mega Man X8, but Zero can also gain access to it after you've beaten the game. It has incredible attack strength, breaks enemy barriers with ease, and its range is second only to the D Glaive.

Zero also had a number of different swords to work with in Mega Man X: Command Mission; each modifies the attributes and strength of his attack.

  • Soul Saber: This large metal blade allows Zero to perform a single spinning slash attack, called "Slash At Death". Despite the sword's intimidating appearance, the attack strength was not outstanding, but it would become stronger when Zero's Life Energy was running low.
  • Doubletooth: A single sword with two energy blades mounted next to each other. Zero could perform only a basic slash, but had a higher chance of performing a Critical Hit. There is also a stronger Doubletooth +.
  • Z Ichimonji: A thin metal blade that glows with dark blue energy. It doesn't do very much damage, but can break enemy armor. The stronger version is called Rei Ichimonji.
  • Z Rapier: This thin, red energy blade allowed Zero to perform a triple slash, as opposed to the Z Saber which at the time only allowed a double slash. It allows for high speed but low defensive ability. There is a stronger but extremely rare Z Rapier +.
  • Red Lotus Saber: The most powerful of Zero's weapons, but at a price. This sword drains all of Zero's defensive power and channels it into a massive flame blade, which can unleash a truly devastating triple slash, called the "Bone Slicer". It's also Zero's fastest weapon. While it leaves Zero highly vulnerable to enemy assaults, the sword's attack strength is simply phenominal.

In the Mega Man Zero series, Zero loses all of his previous techniques and must earn them again, from the sequel and onward, as EX Skills. He also gains a slew of new weapons to make his arsenal much more versatile. Each weapon becomes levelable in Mega Man Zero and Mega Man Zero 2. In future games they start out fully powered. This article needs to be cleaned up to conform to a higher standard of quality. ... Mega Man Zero is the fifth series in Capcoms Mega Man series of video games, and debuted in 2002 on the Game Boy Advance. ...

  • Recoil Rod: This Rod, when fully charged, pushes enemies and movable obstacles, and if fully-charged and pointed downward, can allow Zero to do a pogo jump. It appeared in Mega Man Zero 3.
  • Triple Rod: The Triple Rod, as its name implies, can extend to thrice it's original length and reach otherwise unatainable enemies. When charged up, it becomes a double-bladed staff and Zero spins it at enemies. It appeared in the first Mega Man Zero game.
  • Chain Rod: This Rod can grapple enemies, walls, ceilings and movable blocks. It can also pull enemies and movable blocks toward Zero with a simple pull. When charged up it has the same effect as the Triple Rod. It appeared in Mega Man Zero 2.
  • Buster Shot: Zero first obtained this weapon from the fallen Resistance soldier, Milan. Refered in the manuals as an old-model Resistance gun that can be upgraded by the Z-Saber to allow for charged shots. It is NOT Zero's own Z Buster, contrary to a translation error in the first Mega Man Zero game. The Buster Shot has appeared in all Mega Man Zero games.
  • Z Saber: Given back to him by X's spirit, the Z Saber has been modified with X-Buster technology, allowing it to be charged up and release a devastating splash of energy. It appears in all Mega Man Zero games.
  • Shield Boomerang: A reflecive shield that deflect enemy buster shots, and can be charged up and sent forward as a spinning blade-like weapon that returns to Zero with a curve, thus the Boomerang part. It appears in Mega Man Zero, Mega Man Zero 2, and Mega Man Zero 3, but not in Mega Man Zero 4.
  • Z Knuckle: Replacing both the Rod weapons and the Shield Boomerang in Mega Man Zero 4 is the Z Knuckle. Zero attacks using his bare hands and, if a fatal blow is delivered, can rip off a piece of the enemy to be used as a weapon to replace the Z Knuckle temporarily (or until manually cancelled). It can be charged up to allow for a stronger attack. Such Z Knuckle weapons include a Battle Axe, a Laser Gun, a Cannon, a Claw (similar to the claw enemies in Mega Man Zero 2), and many others.

Zero as he appears in Mega Man Zero, holding his signature weapon, the Z Saber Mega Man Zero is the fifth series in Capcoms Mega Man series of video games, and debuted in 2002 on the Game Boy Advance. ...

Game History

Though Zero's full origins are never outright stated, they are strongly implied throughout all the Mega Man series. In Bass' ending for Mega Man 2 - The Power Fighters, Dr. Wily informed Bass that he was working on a new robot that would replace Bass as his strongest creation. The silhouette of this robot was shown, it is Zero in his post-X3 design, and a buster on his right arm, but without the Z-Saber. Beyond this, no more is mentioned on the subject in the classic series; however it is once more implied in Mega Man X4 that Dr. Wily is Zero's creator, as in his opening sequence it depicts the mad scientist lecturing Zero on Mega Man (who he refers to as "his nemesis"), and how he must destroy him. Also, when flashbacks are shown of Zero stepping out of his original capsule, Wily's "W" and Skull insignias can be seen. Wily's name also appears among the random text during the Mega Man X5 opening video. Beyond this it is not mentioned what happened to Zero, Wily, Mega Man or any of the other characters in this timespan. Dr. Wily - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Mega Man Classic - Wikipedia, the free encyclopedia /**/ @import /skins-1. ... Mega Man X4 is the fourth game in the Mega Man X series. ... They LAUGHED at my theories at the institute! Fools! Ill destroy them all! Caucasian, male, aging, crooked teeth, messy hair, lab coat, spectacles/goggles, dramatic posing — one popular stereotype of mad scientist. ... Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. ...


Zero returned not long after Mega Man X was discovered. A Maverick at this point in time, Sigma was sent to the underground tunnel in which Zero had been spotted to take care of him personally. After a long, hard battle, in which Zero appeared to be nearly victorious, the crystal in Zero's forehead began glowing with a "W" (another Dr. Wily reference), causing him extraordinary pain. Taking advantage of this, Sigma (who was horribly injured by this point) slammed his fist into the crystal, smashing it and knocking Zero out. Upon leaving with the unconscious Zero, Sigma made the request that Zero be sent back to Dr. Cain's lab for examination. A Maverick, in the video game series Mega Man X and Mega Man Zero, is a Reploid who generally defies the will of the Maverick Hunters or of the human governments. ... Sigma as a letter in the Greek alphabet (Σ, σ, or ς) may refer to many things: Upper-case letter Σ is used as a symbol for the summation operator forming a series in mathematics. ...


Dr. Cain reprogrammed Zero to no longer desire to kill humans and instead better society. Sigma, who had taken an interest in the robot, then took Zero under his wing and trained him to be an elite Maverick Hunter, including making him highly proficient with a sword. Soon after the training was finished, Sigma himself went Maverick, and the events in Mega Man X began to unfold. The Maverick Hunters is an organization from the science-fiction video game series Mega Man X created to hunt down and terminate Mavericks. ... Mega Man X, released in 1993 by Capcom, is the first game in the Mega Man X series. ...


X, feeling guilty over humanity's desperate situation, decided to join the Maverick Hunters. Zero kept a close eye on X, saving him twice from one of Sigma's stronger allies, Vile. In the second battle, Zero sacrificed himself to give X a fighting chance. If X had not already obtained the Arm upgrade from Dr. Light's hologram, he, in his dying breaths, gave this upgrade to X. Name trivia Right Labs logo from the Famicom game RockBoard. ...


In Mega Man X2, an organisation called the X-Hunters revealed to X that they planned to find the parts of Zero and restore him as a general in Sigma's army. X then was forced to collect the parts of Zero before the X-Hunters did. Whether or not this was accomplished in-game, when X went to face Sigma, Zero was standing by his side. If X had failed to collect the parts, Zero himself would attack X, but if X had collected the parts, the Zero would instead be a copy, colored black, which the true, revived Zero dispatched with his new Z-Saber, which would become his signature weapon. After the fake Zero was defeated, he helped X make his way to Sigma's lair. Due to the fake Zero's appearance in a "flashback" image in the opening of Mega Man X5, it is believed that canonically, X did recover all of Zero's parts. Mega Man X2 was released in 1994 by Capcom and is the second game in the Mega Man X sub-franchise. ... Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. ...


In Mega Man X3, Zero was actually playable in a limited fashion, in that he could be called upon for assistance at any point in a given level except for boss fights. In the game, Mavericks attacked Maverick Hunters HQ, causing both X and Zero to rush back as soon as possible. X was kidnapped, forcing Zero to save him from his captors. Later on, in Dr. Doppler's hideout, Zero aided X in taking down the Maverick outbreak. Optionally, he could risk his life to defeat one of the bosses, letting X obtain his Z-Saber; if this happens Zero is badly damaged (not destroyed), and will no longer be playable. At the end of the game, it was revealed that Sigma was, at this point, a virus; at the time, this seemingly had nothing to do with Zero, but later on, proved to be a pivotal factor in Zero's personality. Mega Man X3 was released in 1995 by Capcom. ...


In Mega Man X4 he was fully playable for the first time. Zero, unlike X, was more familiar with Repliforce, in particular his love interest, Iris, and her brother, Colonel. As of such, Zero tried his best to make peace in the conflict, not war, seeing it in the best interests of all involved. Zero and Colonel, however, could not see eye-to-eye, and wound up fighting twice throughout the conflict. Zero was eager to battle Colonel the first time out of pride, but the fight ended in a draw when Iris stepped in. In second, however, Zero attempted peaceful resolutions but failed. This forced Zero into unwillingly killing Colonel. Heartbroken by the terrible act Zero had committed, Iris herself battled him. However, Iris was not a combat Reploid, and the program she used on herself caused her to die of rejection symptoms after the battle, much to Zero's distress. He went on to uncover Sigma once again and stopped him from destroying the planet with Repliforce's space station, Final Weapon. Mega Man X4 is the fourth game in the Mega Man X series. ...


Zero played a pivotal role in Mega Man X5. The space colony Eurasia was set to impact the Earth (which had recently been coated in a large breakout of the Maverick virus), which would cause catastrophes of unimaginable proportions. Unbeknownst to all, Sigma was behind the downing of Eurasia, and with good reason - he had been informed by an "unknown source" (fairly obviously Wily; he is Zero's father, he hates X, the "W" insignia appears throughout the game's later stages, and one of the later bosses is the Shadow Devil, reminiscent of one of Wily's favorite creations, who also transforms into a familiar-looking miniature skull castle) that the high concentration of the Maverick virus would purify Zero's body, awakening his original, evil self and unlocking his dormant powers. The Maverick Hunters stopped the crash, and then found Sigma's hideout and promptly went to shut him down - however, X was badly injured, and Zero was practically left for dead. Dr. Light revived X, and the Maverick Hunter went on fighting Mavericks in memory of his fallen friend, adding Zero's Z-Saber to his arsenal. Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. ...


Alternatively, Eurasia crashed with Earth, causing terrible problems on the surface (although it wound up anything but destroying the planet). The end result was a far more powerful, but still incomplete Maverick Zero, who X had to defeat later on. The ending was mostly the same, except X had no memories of Zero. Canonically this ending did not happen, although it is interesting to note, in it X frequently uses the term, "Elysium," as the name of his dream place, where humans and Reploids can live together in peace. "Elysium" is also the name of an ancient heavenly world in Mega Man Legends 2. The sequel to Megaman Legends (Rockman DASH) released in May, 2000 in Japan and, October, 2000 in North America. ...


Zero's history following that is somewhat confusing. Capcom had originally planned for Mega Man X5 to be the final game of the X-series. Zero's dead body would have been left in ruin following those events to be revived in the first Mega Man Zero game. However, Capcom promptly changed their minds and released Mega Man X6 before Mega Man Zero. Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. ... This article needs to be cleaned up to conform to a higher standard of quality. ... Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. ... This article needs to be cleaned up to conform to a higher standard of quality. ...


In Mega Man X6, the mad scientist Gate began tampering with Zero's data. By studying a piece of Zero's body found in the debris, Gate created the new Nightmare Virus, a discolored clone of Zero (called "Zero Nightmare"), and the near-invulnerable Reploid, High Max. X, taking the assault on Zero's reputation personally, set out to investigate. Upon destroying the Zero Nightmare, X is reunited with his friend, mysteriously repaired and carrying a brand new Z-Saber. Together, X and Zero set out to defeat Gate and the imperfectly resurrected Sigma. Who exactly repaired Zero was never directly stated. Dr. Light, who repaired X, denies knowing who repaired Zero. Some believe it is Gate's ally, Isoc, as he is only Reploid who claimed to have seen Zero before X found him, and he demonstrates an odd obsession with Zero, even laughing joyously when Zero defeats Isoc's own men. Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. ...


Zero's ending in this game helps to mend the storyline between the Mega Man X and Mega Man Zero games. It shows Zero being sealed to remove a component from his body (presumably something having to do with the virus's influence on him, and/or his original murderous personna). The procedure is estimated to take 102 years. It is important to note that this event does NOT immediately follow the others in X6, hence why Zero is still present in future X-series games. This event is later referenced in the japanese soundtrack Remastered Tracks Rockman Zero: Telos. The sealing is depicted as taking place after the Elf Wars, an event that postdates the rest of the X-series. This page refers to the entire Mega Man X Series. ... This article needs to be cleaned up to conform to a higher standard of quality. ...


Alternatively, it is possible to clear Mega Man X6 without ever finding Zero. In this event, cutscenes show that Zero is indeed alive, but X and the other Maverick Hunters never find him. Zero leaves on his own, stating that there's something he needs to take care of. Like the alternate ending to X5, canonically, this ending does not happen. Mega Man X6 is the sixth main game in the Mega Man X series by Capcom, and is the first to not be directed by series creator Keiji Inafune. ...


In Mega Man X7, Zero is responsible for the bulk of the Maverick Hunter workload due to the fact that X has recently refused to battle for any reason, due to his doubts about the Hunters' violent methods. Zero captures a mysterious Reploid, Axl, who has just recently abandoned the vigilante group Red Alert. Axl assists Zero in stopping Red Alert's rampages, and eventually X rejoins them. After the battles, Zero has nightmares of X attacking him, out of obsession for eliminating Mavericks. It is believed that this foreshadows the rise of Copy X in the game Mega Man Zero. Mega Man X7 signified a few changes to Zero's gameplay. His Z-Buster was eliminated altogether, and in addition to learning new attacks from defeated Mavericks, Zero can also gain other melee weapons to replace his saber. This tradition would continue through Mega Man X8 and Mega Man X: Command Mission. Mega Man X7 is the seventh main game in the Mega Man X series, and the first to have 3D gameplay. ... Mega Man X8 is the eighth game in the Mega Man X video game series. ... US Boxart for Mega Man X, for SNES. The Mega Man X series was the second Mega Man franchise which debuted in 1993 on the Super Famicom/Super NES. It is one of the spinoffs of the Mega Man series from Capcom. ...


Zero continues to work with X and Axl, who is now a full-fledged Maverick Hunter, in dealing with new threats in Mega Man X8. An apparant love interest develops between Zero and a new navigator, Layer. Zero's memories of the virus incident from Mega Man X5 continue to haunt him, fueling his hatred towards Sigma. Upon confronting him, Sigma confirms that Zero is the original carrier of the Maverick Virus, which was transferred to Sigma prior to the game Mega Man X (presumably it happened when Sigma shattered Zero's head gem, as depicted in a flashback in Mega Man X4). This information was long-since stated in japanese sourcebooks, but was never before made officially available to the public in other regions. Mega Man X8 is the eighth game in the Mega Man X video game series. ... Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. ... This page refers to the entire Mega Man X Series. ... Mega Man X4 is the fourth game in the Mega Man X series. ...


In the game Mega Man X: Command Mission, Zero is sent along with X and another Hunter, Shadow, to investigate Reploid uprisings in Giga City. Zero is seperated from X after Shadow betrays them, and presumed dead, until he reappears some time later and attacks one of the rebelling Reploids in a mechaniloid factory. At this point, Zero is joined by X, Axl, and a number of other Reploids that X assembled to assist him. With Shadow's betrayal still fresh in his memory, Zero is unwilling to trust X's new friends, and promptly decides to work alone. However, one of the Reploids, Spider, risks his life in Zero's defense. After this, Zero decides to rejoin X's group permanently. US Boxart for Mega Man X, for SNES. The Mega Man X series was the second Mega Man franchise which debuted in 1993 on the Super Famicom/Super NES. It is one of the spinoffs of the Mega Man series from Capcom. ...


It should be noted, Mega Man X: Command Mission takes place in the 23rd century, 22XX. It was formerly believed that Mega Man Zero took place during this time, but in truth that series has no set date. It simply takes place roughly 100 years after Zero's sealing, an event which we now know takes place sometime after Mega Man X: Command Mission. US Boxart for Mega Man X, for SNES. The Mega Man X series was the second Mega Man franchise which debuted in 1993 on the Super Famicom/Super NES. It is one of the spinoffs of the Mega Man series from Capcom. ... This article needs to be cleaned up to conform to a higher standard of quality. ... US Boxart for Mega Man X, for SNES. The Mega Man X series was the second Mega Man franchise which debuted in 1993 on the Super Famicom/Super NES. It is one of the spinoffs of the Mega Man series from Capcom. ...


At the beginning of Mega Man Zero, Zero was discovered in suspended animation by a human scientist named Ciel, who leads a band of Reploid freedom fighters. Ciel used the Cyber Elf Passy to revive Zero, who in turn saved Ciel from forces of Neo Arcadia. Zero, however, was suffering memory loss due to "hibernation sickness." As it turned out, Neo Arcadia was the government of the world at this time period. Due to energy shortages, Reploids were discriminated against and often deemed Maverick and terminated without justifiable cause. Copy X, a ruthless and conceited clone of the real X, was in charge of this policy. Zero agreed to join Ciel's team in fighting this oppression of Reploids. This article needs to be cleaned up to conform to a higher standard of quality. ... This article needs to be cleaned up to conform to a higher standard of quality. ...


Later on in Mega Man Zero 2, Zero learned of what had happened before his sealing; Sigma and his Mavericks were defeated, but some time after the Elf Wars broke out. Zero himself helped X to end them by defeating and banishing Omega, the most terrifying Reploid of the time. Several decades after Zero was sealed, X sacrificed his body to stop the worst Cyber Elf of all, the Dark Elf, leaving him in a more ethereal form. X's body is destroyed and the Dark Elf released by a rogue Resistance commander, Elpizo. Zero defeats Elpizo, but the Dark Elf escapes. She and Zero appear to know each other, and X informs Zero that the Dark Elf was not always known by her current name. Her powers became a threat due to a curse by Dr. Weil, the man who started the Elf Wars, at which point people began calling her the Dark Elf. Mega Man Zero is the fifth series in Capcoms Mega Man series of video games, and debuted in 2002 on the Game Boy Advance. ... Dark elves are the (mostly) evil counterparts of the Light Elves in many mythologies and fantasy settings. ...


In Mega Man Zero 3, Weil and Omega reappear and seize control of Neo Arcadia, and the Dark Elf. Weil reveals (and X confirms) that the body Zero currently inhabits is a copy, even though he still has his real soul. This led to a final battle between him and Omega, who is revealed to contain the "Original" Zero. With the help of the Dark Elf, who breaks free of her curse, Zero manages to destroy Omega once and for all, but Weil escapes. The Dark Elf, now called Mother Elf, roams free. Mega Man Zero is the fifth series in Capcoms Mega Man series of video games, and debuted in 2002 on the Game Boy Advance. ...


In the upcoming Mega Man Zero 4, Zero and Ciel defending a caravan of human refugees from Neo Arcadia, which is no longer a safe place even for humans ever since Weil took over. They take refuge in Area Zero, the crash-site of debris from Eurasia in Mega Man X5. The humans at this point carry a distrust of Reploids, but the actions of Zero and the Resistance eventually help build understanding between them. Weil intends to destroy Area Zero using his spaceborn cannon, Ragnarok. Zero goes to Ragnarok and confronts Weil, who reveals the reason for his grudge against the rest of the world. After the Elf Wars, Weil was banished illegally, and oddly punished with eternal life. Although he was human, he was transferred to a cybernetic body built to constantly regenerate itself, so that Weil would be forced to live forever alone, cut off from the rest of the world (until Mega Man Zero 3, of course). Weil in his hatred is now obsessed with making the rest of the world suffer and ultimately destroying it. In order to stop Ragnarok from colliding with Earth, Zero must kill Weil and sacrafice himself to destroy the cannon before it hits Earth. Zero as he appears in Mega Man Zero, holding his signature weapon, the Z Saber Mega Man Zero is the fifth series in Capcoms Mega Man series of video games, and debuted in 2002 on the Game Boy Advance. ... Mega Man X5 is the fifth main game in the Mega Man X series by Capcom. ... Mega Man Zero is the fifth series in Capcoms Mega Man series of video games, and debuted in 2002 on the Game Boy Advance. ...


Zero's legacy survived over three millenia later, in the game Mega Man Legends 2 (the exact date of this, or even the century for that matter, are not known). In one of the stores in Yosyonka, Zero is seen on a poster in his black armor from the X-series, being described as some sort of comic book superhero. The sequel to Megaman Legends (Rockman DASH) released in May, 2000 in Japan and, October, 2000 in North America. ...


A different version of Zero appears in MegaMan Network Transmission, but with a surprisingly similar origin as his twin. In the title, he was a virus created by Lord Wily and World Three in an attempt to bring down the Internet by infecting the Navis that inhabit it. He is a very deadly virus and the main boss of the game, but if the player performed a certain number of significant acts in the game, Zero would be reborn as a Navi himself. He is only one of two characters from the X series to appear in the Battle Network series, the other being Colonel. A game in the Mega man battle network series Categories: Computer and video game stubs ... The World Three (WWW) is a net crime organization created by Dr. Wily in the Megaman Battle Network Series. ... North American box art of the first MegaMan Battle Network game. ...



Preceded by:
Sigma
Leader of the Maverick Hunters
22nd Century (years not revealed, no earlier than 2113)
Succeeded by:
Mega Man X


The Maverick Hunters is an organization from the science-fiction video game series Mega Man X created to hunt down and terminate Mavericks. ... Mega Man X is main character of the Mega Man X series created by Capcom. ...


Voice Credits

  • Mega Man X (All, Eastern): Ryoutarou Okiayu
  • Mega Man X7 (Western): Jack Merluzzi
  • Mega Man X8 and CM (Western): Lucas Gilbertson
  • Mega Man Zero (All): Yuuto Kazama

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Quake III Arena, the game that spawned the interests of many in multiplayer first-person shooter games, was released on December 2nd 1999.
All the characters in the game are a replica of the ones that appear in the game show.
The specialty of this game is that, as in the game show, every player that you select would have a special finishing move, and only when the player is in grog state (not steady) one can apply the finishing move.
Video game character - Wikipedia, the free encyclopedia (496 words)
A video game character is a fictional character appearing in a video game or computer game.
A supporting character is a character who most often acts as a sidekick or lesser character to the main character(s).
A joke character is a character who exists in a serious game and is often a bumbling, weak, and/or unimportant character who thinks highly of him or herself.
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