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Encyclopedia > Zork magic

Zork universe Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally. ...

Zork games

Zork trilogy

Zork I
Zork II
Zork III Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Zork I: The Great Underground Empire is an... Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally. ... Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally. ...

Enchanter trilogy

Enchanter
Sorcerer
Spellbreaker Enchanter is a 1983 interactive fiction computer game written by Marc Blank and Dave Lebling and published by Infocom. ... Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision This article is about the computer game. ... Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Spellbreaker is an interactive fiction computer game written...

Wishbringer
Beyond Zork
Zork Zero
Return to Zork
Zork: Nemesis
Zork Grand Inquisitor
Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Wishbringer: The Magick Stone of Dreams is an... Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Beyond Zork (full title: Beyond Zork: The Coconut... Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Zork Zero: The Revenge of Megaboz is an... Return to Zork - Wikipedia /**/ @import /skins-1. ... Zork: Nemesis is a 1996 graphical adventure game developed by Activision. ... Categories: Stub | 1997 computer and video games | Interactive fiction | Mac OS games | PC games | Zork ...

Encyclopedia

Encyclopedia Frobozzica Cover of the Encyclopedia Frobozzica included with Return to Zork. ...

Miscellaneous

Timeline   Calendar   Magic
Double Fanucci Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision In the Zork series of interactive fiction computer... In the Zork series of interactive fiction computer games, created by Infocom and Activision, the Zork Calendar is the system for assigning calendar dates to days in the fictional Zork Timeline of the Great Underground Empire, formerly known as the Kingdom of Quendor. ... Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Double Fanucci (or just Fanucci) is a fictional...

Companies

Infocom   Activision Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Infocom was an American software company, based in... Activision, Inc. ...

In the Zork series of interactive fiction computer games, created by Infocom and Activision, spells, potions, and other magical concoctions are used throughout the Great Underground Empire, formerly known as the Kingdom of Quendor.


Zork can run on modern Z-machine interpreters, as well as the older models it was made for originally. ... Zork, an early work of interactive fiction, running on a modern interpreter Interactive fiction, often abbreviated as IF, describes software containing simulated environments in which players use text commands to control characters. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... Zork universe Zork games Zork trilogy Zork I Zork II Zork III Enchanter trilogy Enchanter Sorcerer Spellbreaker Wishbringer Beyond Zork Zork Zero Return to Zork Zork: Nemesis Zork Grand Inquisitor Encyclopedia Encyclopedia Frobozzica Miscellaneous Timeline   Calendar   Magic Double Fanucci Companies Infocom   Activision Infocom was an American software company, based in... Activision, Inc. ...

Table of contents
1 Spells
     1.1 Official Spells
     1.2 Unnamed Spells
     1.3 Unofficial Spells
2 Cubes of Foundation
3 Potions
     3.1 Official Potions
     3.2 Unnamed Potions
     3.3 Unofficial Potions





Spells

The following are known spells, along with their magical category and cubes of influence, if known. Magical categories include High for Creation spells, Middle for Enlightenment or Divination, and Deep or Low for Transmutation. The Cubes of Influence are Cubes of Foundation which increase a person's chances of successfully casting a spell. Spells shown in bold are known to be too powerful to gnusto.

Official Spells
Name Description Category Cubes
aimfiz transport caster to someone else’s location -- booznik'd zifmia.    
bayala deform body -- related: musdex    
beburtt create the illusion of inclement weather high  
bittyjoo make lies undetectable (and vaporize chocolate)    
blorb safely protect a small object as though in a strong box    
blorple explore an object's mystic connections    
boor***uil possibly cause teeth to fall out    
booznik reverse spells in spellbook deep  
borch put insects to sleep -- related: espnis    
caskly cause perfection   change,
connectivity
cleesh change a creature into a small amphibian    
conbak build strong bodies 12 different ways    
dabhhu ensure complete obedience (for one hour)    
dratsay willfully avoid sending spirit through time -- booznik'd yastard middle  
drilbo strip a floor of yellowed wax -- related: egdelp    
eliwran deactivate time tunnels -- booznik'd narwile middle  
espnis sleep -- related: borch   mind,
death
exex make things move with greater speed    
faift change appearance to look younger    
filfre create gratuitous fireworks    
filmie temporarily transports the mind of a player into the body of a Dungeons & Dungeons character    
fizmo cause stopped-up pipes to unclog    
fripple fails at protecting towns from wild beasts    
frolg tie knots -- booznik'd glorf deep  
frotz cause something to give off light change,
light
 
fweep turn caster into a bat    
gaspar provide for your own resurrection    
gilch astral travel    
girgol stop time    
ghel-ooh suspend subject in a gelatinous substance    
givans make a conscious effort to stay out of other bodies -- booznik'd snavig    
gizgum predict visits from relatives    
glorf untie knots -- related: rezrov deep  
gloth fold dough 83 times -- doesn't always work correctly    
gnusto write a magic spell into a spell book   change,
earth
golgatem create a bridge over a body of water high  
golmac travel temporally    
gondar extinguish fire -- booznik'd radnog    
gorch possibly create a ladder    
grigpo unknown    
guncho banish victim to another plane of existence    
imali worsen eyesight    
igram turn purple things invisible deep  
izyuk fly like a bird    
jindak detect magic   light,
connectivity
kcorht cause vegetation to wilt -- booznik'd throck -- related: meef deep  
kepmkomn cause massive destruction to specified edifices    
kendall simplify instructions middle  
koaasst play soothing ambient music    
krak slow time drastically    
krebf repair willful damage    
kulcad dispel a magic spell    
lesoch gust of wind   air,
fire
lexdom create lock and key middle  
lidibo make a creature think you’re really, really ugly high  
liskon shrink a living thing   change,
earth
lladnek make instructions more complicated -- booznik'd kendall middle  
lobal sharpen hearing    
loktar cause temporal distension    
malyon animate   fire,
life
margi turn invisible things purple -- booznik'd igram deep  
maxov bind the energies of different magics -- booznik'd voxam high  
meef cause plants to wilt    
melbor protect magic users from harm by evil beings    
metaglog destroy a bridge over a body of water -- booznik'd golgatem high  
musdex deform body -- related: bayala    
narwile activate time tunnels middle  
nerzo balance checkbook    
nikmo cause urge to initiate a temporary relationship    
nitfol converse with beasts in their own tongue    
obidil make caster more attractive to other creatures high  
onkik unknown    
otsung erase spell written in book with gnusto -- booznik'd gnusto    
ozmoo survive unnatural death    
pax-ten slow productivity through confusion    
pulver dry liquids    
quelbo transmute coconuts into gold    
rezrov open even locked or enchanted objects middle change,
earth
snavig change shape to that of target creature deep change,
dark
stegaw turn eggs into ripe guano    
swanzo exorcise an inhabiting presence    
throck grow vegetation deep life,
water
tinsot freeze   water,
fire
tossio turn granite to fettuccini    
ttrubeb create the illusion of pleasant weather -- booznik'd beburtt high  
umboz obviate need for dusting    
vardik shield a mind from an evil spirit    
vaxum make a hostile creature your friend    
vezza view the future    
vorzer seal open doors shut -- booznik'd rezrov middle  
voxam separate the energies of different magics high  
yastard send spirit through time middle  
yimfil unknown    
yomin mind probe   mind,
light
yonk augment the power of certain spells    
yozozzo turn person into mallard, or vice versa    
zemdor turn original into triplicate    
zifmia magically summon a being -- booznik'd aimfiz    
zimbor turn one really big city into lots of tiny, little ashes    
zimdor triple quantity of intoxicating beverages -- usage regulated by the Frobozz Magic Alcoholic Beverage Company. deep  
zooka turn eggs into overripe cabbage    
zugthug automatically correct spelling errors    
Unnamed Spells
  scroll of Fireworks -- related: filfre    
  scroll of Honing    
  scroll of Mischief    
  scroll of Protection    
  scroll of Recall    
  turn embarrassing photo invisible    
Unofficial Spells
badkeb turn rust to iron -- booznik'd bekdab    
beeyok resist gravity -- booznik'd koyeeb -- related: feeyuk    
bekdab turn iron to rust -- booznik'd badkeb    
bozbar cause an animal to sprout wings    
egdelp create waxy build-up on wood -- related: drilbo    
feeyuk allow creature to resist gravity -- related: beeyok    
fiznav make boat sea-worthy    
hseelc change an amphibian into a greater creature -- booznik'd cleesh    
huncho send object to a higher plane    
iswow unknown    
katpil dig    
koyeeb increase gravity -- booznik'd beeyok    
ledak detect forgery    
lleps reverse effect of memorized spell -- related: booznik    
louganis cause creature to repel water    
luncho send object to lower plane    
mortin cause the immediate death of the caster    
nonav navigation and boat-guiding aid    
partay unknown -- available at Ye Olde Magick Shoppe, with a money-back guarantee    
plasto look like someone else    
qwerty unknown    
radnog ignite a fire -- booznik'd gondar    
satchmoz spatial shift -- related: trizbort    
shazok call lightning from storm    
swanko banish spirit    
taclor heal wounds    
trizbort spatial shift -- related: satchmoz    
urbzig turn a dangerous object into a harmless one    
wigro turn undead    
yumzo possibly defeat a mongoose    
zikkle possibly make invisible things appear    





Cubes of Foundation

The Cubes of Foundation are the fundamental building blocks of the universe, fused with elemental powers and forces. Of the seventeen known to exist, only thirteen have been specifically identified:

Property Totem Animal Blorple Destination
Earth moles Packed Earth
Water dolphins Water Room
Air eagles Air Room
Fire salamanders Fire Room
Dark grues Dark Room
Connectivity spiders String Room
Light fireflies Light Room
Death worms Boneyard
Life rabbits Soft Room
Mind owls No Place
Change butterflies Changing Room
Time turtles Sand Room
Magic unicorns Magic Room





Potions

The following are known potions, along with their color and flavor. After the Age of Magic, people had no desire to remember obscure potion names, and simply referred to them by their abilities, such as the "potion of Healing."

Official Potions
Name Description Color Flavor
berzio obviate the need for food or drink --
the first potion ever created; named after the inventor of spell books
ochre tasteless
blort see in dark places amber chives
flaxo exquisite torture indigo anchovies,
prune juice,
and garlic powder
fooble increase muscular coordination aqua lime jelly
ignatz      
knalb      
kwin      
onbit      
sirano speak in poetry    
vilstu obviate the need for breathing orange pepper
waldoe      
Unnamed Potions
  talk to plants yellow‐green  
  potion of Death    
  potion of Enlightenment    
  potion of Forgetfulness    
  potion of Healing    
  potion of Might    
Unofficial Potions
govake heal minor wounds (not to be ingested) reddish-orange  





  Results from FactBites:
 
Zork: Magic Meets Science Fiction (844 words)
Zork is a 48K game marketed on floppy disc for the Apple II and other computers.
Magic plays some part in the game and not always in context, which could be annoying.
Magic should be logical and not arbitrary if it is to exist.
Zork Grand Inquisitor - Wikipedia, the free encyclopedia (629 words)
Zork Grand Inquisitor is a graphical adventure game, released in 1997 by Activision for the IBM compatible PC and Apple Macintosh.
Zork Grand Inquisitor was one of the first computer games to include true closed captioning so that a deaf person could play without missing any of the sound effects and spoken dialog in the game[1].
Zork Grand Inquisitor is set in 1067 GUE, after the events of Zork: Nemesis but before Return to Zork.
  More results at FactBites »


 

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