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Encyclopedia > Zul'Gurub
Zul'Gurub
Dungeon Type: raid
Level: 60+
Player Limit: 20
Location: Stranglethorn Vale

Zul'Gurub is a fictional location set in Blizzard Entertainment's video game and book series, Warcraft. In the MMORPG World of Warcraft it is an instance dungeon in the virtual world. StrangleThorn Vale In the WarCraft Universe, this is a region with lush rainforests, located south of WestFall(ALliance owned territory) and DuskWood(formerly Alliance ruled region also, but now mostly infested by Undead beings, and lots of wild animals). ... Blizzard Entertainment is an American PC game developer and publisher. ... A computer game is a game composed of a computer-controlled virtual universe that players interact with in order to achieve a defined goal or set of goals. ... The Warcraft Universe is the fictional universe in which the Warcraft series of computer games and announced movie are set. ... Players interacting in Ultima Online. ... World of Warcraft (commonly abbreviated as WoW) is a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. ... In MMORPGs, an instance dungeon is a special area, typically a dungeon, that generates a new copy, or instance, for each group that enters the area. ... A virtual world is a computer-simulated environment intended for its users to inhabit and interact via avatars. ...

Contents


Background

Zul'Gurub was the capital of the ancient Troll Gurubashi Empire and is located in the northeastern portion of Stranglethorn Vale within Azeroth. Two Jungle Trolls, as seen in World of Warcraft. ... StrangleThorn Vale In the WarCraft Universe, this is a region with lush rainforests, located south of WestFall(ALliance owned territory) and DuskWood(formerly Alliance ruled region also, but now mostly infested by Undead beings, and lots of wild animals). ... Azeroth as seen from Warcraft: Orcs and Humans. ...


The ancient Gurubashi trolls, driven to desperate measures during a civil war, sought the aid of the darkest god from the trolls' collective pantheon of primitive deities: Hakkar the Soulflayer. Hakkar was a vile and bloodthirsty spirit who exulted in blood sacrifice. Though he aided the Gurubashi trolls in greatly expanding their civilization throughout all of Stranglethorn and the islands of the South Seas, he demanded a great price. The bloodthirsty god demanded blood sacrifices every day. The trolls soon realized what a terrible mistake they had made by consorting with such an evil force.


The strongest tribes rose up against Hakkar and his followers, and a terrible war ensued. The budding empire was devastated by the magic unleashed by the angry god and his rebel children. However, the trolls succeeded in destroying Hakkar's physical manifestation and banishing his followers -- the Atal'ai -- from their kingdom. The Atal'ai were forced into the uncharted Swamp of Sorrows to the north. There, they built a great temple to their fallen god -- Atal'Hakkar -- where they could continue to do their master's work.


In the World of Warcraft the descendants of the Atal'ai led by the Prophet Jammal'an are attempting to resurrect the God at their temple in the swamps, even after it was sunken by the green dragonflight. But that is another story.


Hakkar IS back with the help of his bolder followers returning to their city, giving him form again in the world of Azeroth, and threatening the planet.


The wise yet somewhat fledgling tribe of jungle trolls, the Zandalar, have sounded the call to arms to the Horde and Alliance alike to return to Zul'Gurub for them and defeat the Blood God once and for all. They offer great rewards of all shapes and sizes to those that can serve their cause.


Nomenclature

Zul'Gurub is commonly abbreviated to ZG.


Instance zone

The Instance zone was released with patch 1.7 on September 13, 2005 and is a 20-player raid dungeon. September 13 is the 256th day of the year (257th in leap years). ... 2005 (MMV) was a common year starting on Saturday of the Gregorian calendar. ...


Zul'Gurub is divided into 10 unique boss encounters including defeating the main boss at the end, Hakkar. Five of the bosses represent different animal aspects. Players can take the bosses in any order, but it's recommended that they defeat the five aspect bosses before taking on Hakkar because he loses power for each of those aspects you defeat.


Zul'Gurub doesn't quite have as many traditional drops as normal instances, in particular most of the set pieces are acquired through quests, and collecting quest items. Though the bosses still drop "Superior" and "Epic" quality armor and weapons that are positioned in relative power between the drops from the previous high-end instances (Blackrock Spire, Stratholme, et al), and Molten Core. Some players would argue that some of the epic quality items that drop in ZG, are the current best in certain character builds. Blackrock Spire from the World of Warcraft. ... Stratholme is a location set in Blizzard Entertainments video game and book series, Warcraft. ... Ragnaros just after being Summoned with Majordomo Executus. ...


Strategies

Some argue that Zul'Gurub (ZG) is more difficult than Molten Core (MC) despite being a 20-man instance. This is mostly because the bosses of ZG and the random mobs in the zone demand more skill than MC, and any raid needs to use more complex strategies in order to beat them. It is recommended that the raid has the following build in order to clear the instance:


3-4 Warriors (for tanking, and occasionally DPS), 3-4 Paladins/Shaman (depending on faction), 2-3 Hunters (who make up a large portion of ranged DPS, and mana drain), 2 Druids (healing and crowd control), 2 Rogues (melee DPS), 2-3 Priests (healing), 1-2 Warlocks (mana draining and DPS), and 3-4 Mages (burst DPS, crowd control, and dispensing food/drink).


Polymorph must be used frequently. Always try to polymorph casters first and kill melee targets. Druids have the ability to put the snake mobs to sleep, in order to have better aggro control. Cure poison, Dispell, and spell canceling are needed for several boss fights as well.


Hakkar's Corrupted Blood Buffer

Hakkar was the cause of a large-scale virtual plague dubbed Corrupted Blood. It is also known as the WoW Plague, Hakkar's SARS, and AIDS. A virtual plague or virtual virus is an infection that can be transferred between the characters of players in a massively multiplayer online role-playing game (MMORPG). ... Corrupted Blood is a virtual plague that has infected World of Warcraft; it is also the first disease to affect any MMORPG with a significant game effect. ... Severe Acute Respiratory Syndrome (SARS) is an atypical form of pneumonia. ... The Red Ribbon is a symbol for solidarity with HIV-positive people and those living with AIDS. Acquired immunodeficiency syndrome or acquired immune deficiency syndrome (AIDS or Aids) is a collection of symptoms and infections in humans resulting from the specific damage to the immune system caused by infection with...


Quoted From Shack News:

"Heres the skinny: Blizzard adds in a new instance, Zul'Gurub. Inside is the god of blood, Hakkar. Well, when you fight him he has a debuff called Corrupted Blood. It does like 250-350 damage to players and affects nearby players. The amazing thing is SOME PLAYERS have brought this disease (and it is a disease) back to the towns, outside of the instance. It starts spreading amongst the general population including npcs, who can out generate the damage. Some servers have gotten so bad that you can't go into the major cities without getting the plague (anyone less than level 50 will quickly die)."

Blizzard fixed this problem by restarting the servers that were affected.


References

  • Zul'Gurub preview at worldofwarcraft.com

See also

The Warcraft Universe is the fictional universe in which the Warcraft series of computer games and announced movie are set. ... This is a list of the major and minor Locations ordered by region (after the events of the Third Great War) in the Warcraft universe — a fictional universe in which a series of video games and books are set. ... This is an alphabetical list of the major and minor groups and organizations in the Warcraft universe — a fictional universe in which a series of video games and books are set. ...

External links


  Results from FactBites:
 
[GW] Guide to Zul'Gurub - World of Warcraft (600 words)
Zul'Gurub is a 20 man instance dungeon with MC style scripted boss encounters.
Zul'Gurub is located in Stranglethorn Vale, directly east from Lake Nazferiti.
Zul'Gurub is the ruined capital city of the Gurubashi (troll) Empire.
  More results at FactBites »


 

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