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Chrono Trigger (クロノ・トリガー, Kurono Torigā?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System video game console. It was released on March 11, 1995 in Japan, and August 22, 1995 in North America. The game's story follows a group of young adventurers who travel through time to prevent a global catastrophe. Image File history File links Chrono_Trigger. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
This article is about the country in East Asia. ...
North American redirects here. ...
This article is about the country in East Asia. ...
North American redirects here. ...
Square Electronic Arts L.L.C., also known as Square EA, was a joint venture between console video game developers Square Co. ...
A game designer is a person who designs games. ...
Kazuhiko Aoki (鿍 å彦 Aoki Kazuhiko) (born November 6, 1961), also known as K. Aoki, is a well renowned Japanese video game creator and producer, and one of the original game developers of Square Co. ...
A game producer is the person in charge of overseeing development of a video game. ...
An editor has expressed a concern that the subject of the article does not satisfy the notability guideline for Biographies. ...
A game director is a person who is in-charge of significant creative aspects of a video game. ...
Square Enix producer Yoshinori Kitase has been credited on the following games: Final Fantasy X-2 Kingdom Hearts Final Fantasy X Final Fantasy Anthology Final Fantasy VIII Ehrgeiz: God Bless the Ring Final Fantasy VII Chrono Trigger Final Fantasy VI Final Fantasy V Final Fantasy Adventure He is currently working...
Akihiko Matsui was a battle designer for the Square Co. ...
In this Japanese name, the family name is Toriyama Akira Toriyama ) born on April 5, 1955, in Kiyosu, Aichi, Japan,[2] is a widely known and acclaimed Japanese manga artist known mostly for his creation of the Dragon Ball manga, as well as the media franchise of the same name...
Characterization is the process of creating characters in fiction, often those who are different from and have different beliefs than the author. ...
Yuuji Horii (å äºéäº Horii YÅ«ji, born January 6, 1954) is a Japanese video game designer. ...
Hironobu Sakaguchi ) (born November 25, 1962) is a Japanese game designer, game director and game producer. ...
Masato Kato (b. ...
Yasunori Mitsuda (å
ç° åº·å
¸ Mitsuda Yasunori, born January 21, 1972) is a Japanese composer, sound programmer and musician best known for his work in video game music, specifically Chrono Trigger, Chrono Cross, Shadow Hearts, Shadow Hearts: Covenant, Xenogears, Xenosaga Episode I: Der Wille zur Macht, and Mario Party. ...
A composer is a person who writes music. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
The Chrono series is a video game franchise owned by Square Enix (formerly Square). ...
In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
For other uses, see PlayStation (disambiguation). ...
This article is about the country in East Asia. ...
is the 70th day of the year (71st in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
North American redirects here. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
This article is about the country in East Asia. ...
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Events of 2008: (EMILY) Me Lesley and MIley are going to China! This article is about the year. ...
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Further information: Game classification Video games are categorized into genres based on their gameplay interaction. ...
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This article does not cite any references or sources. ...
A video game content rating system is a system used for the classification of video games into suitability-related groups. ...
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The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
The CD-ROM (an abbreviation for Compact Disc Read-Only Memory (ROM)) is a non-volatile optical data storage medium using the same physical format as audio compact discs, readable by a computer with a CD-ROM drive. ...
This article does not cite any references or sources. ...
This article does not cite any references or sources. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
This article or section does not cite its references or sources. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
Game console redirects here. ...
is the 70th day of the year (71st in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
North American redirects here. ...
Chrono Trigger was developed by a group that Square called the "Dream Team", consisting of Hironobu Sakaguchi, Kazuhiko Aoki, and composer Nobuo Uematsu—known for their works on the Final Fantasy series—and Yuuji Horii and artist Akira Toriyama, developers for the Dragon Quest series.[1] Masato Kato wrote most of the plot, while composer Yasunori Mitsuda scored most of the game before falling ill and deferring his duties to Uematsu.[2][3] Hironobu Sakaguchi ) (born November 25, 1962) is a Japanese game designer, game director and game producer. ...
Kazuhiko Aoki (鿍 å彦 Aoki Kazuhiko) (born November 6, 1961), also known as K. Aoki, is a well renowned Japanese video game creator and producer, and one of the original game developers of Square Co. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
This article is about the Final Fantasy franchise. ...
Yuuji Horii (å äºéäº Horii YÅ«ji, born January 6, 1954) is a Japanese video game designer. ...
In this Japanese name, the family name is Toriyama Akira Toriyama ) born on April 5, 1955, in Kiyosu, Aichi, Japan,[2] is a widely known and acclaimed Japanese manga artist known mostly for his creation of the Dragon Ball manga, as well as the media franchise of the same name...
Dragon Quest logo Dragon Quest ), published as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII: Journey of the Cursed King, is a series of role-playing games produced by Enix (now Square Enix). ...
Masato Kato (b. ...
Yasunori Mitsuda (å
ç° åº·å
¸ Mitsuda Yasunori, born January 21, 1972) is a Japanese composer, sound programmer and musician best known for his work in video game music, specifically Chrono Trigger, Chrono Cross, Shadow Hearts, Shadow Hearts: Covenant, Xenogears, Xenosaga Episode I: Der Wille zur Macht, and Mario Party. ...
Nintendo Power magazine described certain aspects of Chrono Trigger as revolutionary, including its multiple endings, plot-related sidequests focusing on character development, unique battle system, and detailed graphics.[4] Square re-released a ported version by TOSE in Japan for the Sony PlayStation in 1999, later repackaged with a Final Fantasy IV port as Final Fantasy Chronicles in 2001. It has never been released in PAL territories. Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
A quest in a gaming context, especially in MMORPGs, is generally a task or series of tasks, which a player or group of players may complete in order to gain a reward. ...
Square Company, Limited ) was a Japanese video game company founded in September of 1983 by Masafumi Miyamoto and Hironobu Sakaguchi. ...
TOSE Software Co. ...
Sony Computer Entertainment, Incorporated ) (SCEI) is a Japanese video game company specializing in a variety of areas in the video game industry, mostly in video game consoles and is a full subsidiary of Sony Corporation that was established on November 16, 1993 in Tokyo, Japan. ...
For other uses, see PlayStation (disambiguation). ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
Final Fantasy Chronicles is a compilation of the computer role-playing games Final Fantasy IV and Chrono Trigger, released for the Sony PlayStation. ...
Television system by country The PAL region is a video game publication territory which covers Australia, New Zealand, and varying European countries. ...
Gameplay
Chrono Trigger features standard console RPG gameplay with several innovations. The player controls the protagonist and his companions in the game's two-dimensional fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled down overhead view. Locations such as cities and forests are represented by more realistically scaled field maps, in which players can converse with locals to procure items and services, solve puzzles and challenges, or encounter enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible on field maps or lie in wait to ambush the party. Contact with enemies on a field map initiates a battle that occurs directly on the map rather than on a separate battle screen.[5] This concept had previously been featured in such titles as Secret of Mana and Final Fantasy Adventure, but was uncommon at the time for RPGs outside the action RPG genre. This article does not cite any references or sources. ...
2D computer graphics is the computer-based generation of digital imagesâmostly from two-dimensional models (such as 2D geometric models, text, and digital images) and by techniques specific to them. ...
A fictional universe is an imaginary world that serves as the setting or backdrop for one or (more commonly) multiple works of fiction or translatable non-fiction. ...
Dungeon was perhaps the first computer role-playing game, and ran on Digital Equipment Corporation PDP-10 mainframe computers. ...
In computer and video games, the overworld generally refers to an out-door or world map section of the game, as opposed to a dungeon or level. In a typical RPGs, the player can usually save their game whenever they like, and will usually have a different appearance (to reflect...
A random encounter is a feature commonly used in hack and slash role-playing games and computer and video games whereby encounters with non-player character (NPC) enemies or other dangers occur sporadically and at random. ...
Secret of Mana, known in Japan as Seiken Densetsu 2 , lit. ...
Final Fantasy Adventure (Seiken Densetsu: Final Fantasy Gaiden (èå£ä¼èª¬ ï½ãã¡ã¤ãã«ãã¡ã³ã¿ã¸ã¼å¤ä¼ï½) in Japan, and Mystic Quest in Europe), released in 1991, was the first game in the Seiken Densetsu series. ...
An Action-RPG, or action role-playing game is a type of computer and console role-playing game which requires quick action or reflexes from the player. ...
Example of a basic battle Players and enemies may use physical or magical attacks and items to wound targets during battles. Each character and enemy has a certain number of hit points, and successful attacks reduce that character's hit points, while hit points can be restored with potions and spells. When a playable character loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a previously saved chapter, except in specific storyline-related battles that allow or force the player to lose. Between battles, the player can equip his/her characters with weapons, armor, helmets, and accessories that provide special effects (such as increased attack power or defense against magic), and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on field maps, often in treasure chests. By exploring new areas and fighting enemies, players progress through Chrono Trigger's story. Chrono Trigger, SNES version screenshot, taken by me (FriedMilk) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ...
Chrono Trigger, SNES version screenshot, taken by me (FriedMilk) This is a screenshot of a copyrighted website, video game graphic, computer program graphic, television broadcast, or film. ...
This article or section does not cite its references or sources. ...
In many video games, especially computer role playing games, treasure chests contain various items, currency, and sometimes monsters. ...
Chrono Trigger uses an Active Time Battle system—a staple of Square's Final Fantasy game series designed by Hiroyuki Itō for Final Fantasy IV—named "Active Time Battle 2.0".[6] Each character can take action in battle once a personal timer dependent on the character's speed statistic counts to zero. Magic and special physical techniques are handled through a system called "Techs". Techs deplete a character's magic points (a numerical meter like hit points), and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies spread in a line. Enemies often change positions during battle, creating opportunities for tactical Tech use. A unique feature of Chrono Trigger's Tech system is that numerous cooperative techniques exist.[5] Each character receives eight personal Techs which can be used in conjunction with others' to create Double and Triple Techs for greater effect. For instance, Crono's sword-spinning Cyclone Tech can be combined with Lucca's Flame Toss to create Fire Whirl. When characters with compatible Techs have enough magic points available to perform their techniques, the game automatically displays the combo as an option. Square Enix (formally Square Co. ...
This article is about the Final Fantasy franchise. ...
Hiroyuki ItÅ (JP:ä¼è¤ è£ä¹) is a game director and designer for Square Enix, and is most known for his work in the role-playing game series, Final Fantasy. ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
An Attribute (also called a statistic, characteristic or ability) is an abstract number (or, in some cases, a set of dice) which represents a single aspect of a fictional character in a role-playing game. ...
Magic points (MP; also called mana) are units of magical power that are used in many role-playing, computer role-playing and similar games as an expendable resource that is needed to pay for magic spells. ...
Area of effect (or AoE) is a term used in many role-playing games to describe attacks or spells that affect multiple targets within a specified area. ...
Chrono Trigger features several other unique gameplay traits, including time travel. Players have access to seven eras of the game world's history, and past actions affect future events. Throughout history, players find new allies, complete side quests, and search for keynote villains. Time travel is accomplished via portals and pillars of light called "time gates", as well as a time machine named Epoch. The game contains thirteen unique endings; the ending the player receives depends on when and how he or she reaches and completes the game's final battle.[7][8] Chrono Trigger also introduces a New Game+ option—after completing the game, the player may begin a new game with the same character levels, techniques, equipment and money that he or she ended the previous game with. Certain items central to the storyline are removed and must be found again, such as the sword Masamune. Square has since employed the New Game+ concept in later titles, including Vagrant Story, Chrono Cross, Parasite Eve and Final Fantasy X-2. Time travel is a concept that has long fascinated humanity—whether it is Merlin experiencing time backwards, or religious traditions like Mohammeds trip to Jerusalem and ascent to heaven, returning before a glass knocked over had spilt its contents. ...
Time travel is a concept that has long fascinated humanity—whether it is Merlin experiencing time backwards, or religious traditions like Mohammeds trip to Jerusalem and ascent to heaven, returning before a glass knocked over had spilt its contents. ...
The Epoch in concept art. ...
New Game Plus (usually written as New Game +) is a video game mode that allows the player to start a new game after they finish the game at least once, where certain aspects of the finished game affect the newly started game. ...
This article does not cite any references or sources. ...
In role-playing games a skill represents a characters expertise in a certain area. ...
Vagrant Story ) is a console role-playing game developed and published by Square Co. ...
Chrono Cross ) is a console role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. ...
Parasite Eve is the name of a Japanese novel by Hideaki Sena, first published in Kadokawa Horror Bunko, which has been adapted into a 1997 film and a 1998 video game for the Sony PlayStation by Squaresoft. ...
It has been suggested that Characters of Final Fantasy X-2 be merged into this article or section. ...
Plot Characters -
Promotional art illustrating Crono, Lucca, and Frog battling Magus Chrono Trigger's seven playable characters come from different eras in the game world's history. Trigger begins in 1000 A.D. with Crono, Marle, and Lucca. Crono is a silent protagonist, characterized as a brave, fearless young man skilled with a katana. Marle is Princess Nadia of the Guardia kingdom—an active, spirited tomboy with a crossbow. Often at odds with her father, Marle hides her royal lineage to slip out of the castle. Lucca is a friend of Crono and a mechanical genius who wields a gun; her home is filled with laboratory equipment and machinery. From the era of 2300 A.D. comes Robo, a robot with a bright and curious personality created to assist humans and outfitted with a powerful arm. Found dormant in the future, Robo is repaired by Lucca and joins the group in gratitude.[9] Chrono Trigger is a console role-playing game released in 1995 and created by Square Co. ...
Image File history File links Chrono_Trigger_Magus_battle_artwork. ...
Image File history File links Chrono_Trigger_Magus_battle_artwork. ...
Crono ) is the main character from the 1995 Super Famicom/SNES game Chrono Trigger, developed by Square Co. ...
Marle is a playable character in Squaresofts Chrono Trigger. ...
Lucca is a playable character in Squaresofts Chrono Trigger. ...
For other uses, see Katana (disambiguation). ...
For other uses, see Tomboy (disambiguation). ...
This article is about the weapon. ...
Robo is a playable character in Squaresofts Chrono Trigger. ...
The fiercely confident Ayla dwells in 65,000,000 B.C. Unmatched in raw strength, Ayla is the chief of Ioka Village and leads her people in war against the Reptites. The last two characters—Frog, and the optional character Magus—originate in 600 A.D. Frog is a former squire once named Glenn; Magus the warlock changed his body to that of an anthropomorphic frog and slew his friend Cyrus. Chivalrous but mired in regret, Frog dedicates his life to protecting the queen of Guardia and avenging Cyrus by killing Magus. Magus is a powerful sorcerer and the leader of the Mystics, a race of demons and intelligent animals who war against humanity. Magus was once known as Janus, the young prince of the Kingdom of Zeal, which was destroyed by Lavos in 12,000 B.C. The incident sent him forward through time, and as he ages, he plots revenge against Lavos and broods over the fate of his sister, Schala.[9] Lavos, who destroys human civilization and ravages the world in 1999 A.D., is an extraterrestrial parasitic creature that harvests DNA and the earth's energy for his own evolution. Ayla is a playable character in Squaresofts Chrono Trigger. ...
Frog is a playable character in Squaresofts Chrono Trigger. ...
Magus is a fictional character playable in Squaresofts 1995 console role-playing game Chrono Trigger. ...
For other uses, see Squire (disambiguation). ...
Anthropomorphism, also referred to as personification or prosopopeia, is the attribution of human characteristics to inanimate objects, animals, forces of nature, and others. ...
The Enchanted Garden of Messer Ansaldo by Marie Spartali Stillman: a magician makes his garden bear fruit and flowers in winter. ...
The Kingdom of Zeal. ...
Schala (ãµã©, Sara) is a fictional character from the video game Chrono Trigger, where she is the princess of the magical Kingdom of Zeal. ...
Story Chrono Trigger begins with the 1000 A.D. Millennial Fair, where Crono and Marle sample Lucca's new teleportation device. Marle volunteers, but disappears through a strange portal when the machine reacts with her pendant.[10] Crono asks to be sent through the machine to find her, and discovers he's traveled back 400 years. He meets Marle at Guardia Castle, and learns that a search party looking for the missing queen of that era found her instead.[11] Marle then vanishes; Lucca arrives and claims that she's actually the princess of Guardia in 1000 A.D., and that since her ancestor was not rescued, Marle ceased to exist. With the help of a talking amphibian called Frog, Crono and Lucca rescue the real Queen, kidnapped by "Mystics" who worship the wizard Magus. Marle reappears and the group returns to 1000 A.D., where Crono is placed on trial for allegedly kidnapping Marle. He's sentenced to death, but breaks free from the prison. With Marle and Lucca, he flees the king to nearby Guardia Forest, where they stumble into a time gate. The grandfather paradox is a paradox of time travel, first described by the science fiction writer René Barjavel in his 1943 book Le Voyageur Imprudent (The Imprudent Traveller).[1] The paradox is this: Suppose a man traveled back in time and killed his biological grandfather before the latter met the...
This article is about the Wizard character class archetype in role-playing games. ...
They're shocked to find a devastated world filled with futuristic ruins, and uncover a video of the "Day of Lavos". The video shows a creature called Lavos erupting from the planet's surface in 1999 A.D and decimating the planet.[12] The group resolve to prevent this catastrophe and recruit a robot named Robo before entering a new gate to arrive at the ethereal End of Time (year )—where an enigmatic old man offers advice, magical powers, and the use of several time gates. Crono and his friends hear that Magus created Lavos during the Middle Ages of 600 A.D., and that only a sword wielded by the "Hero" called the Masamune can defeat him.[13] They find the sword's broken blade, deducting that the Hero is Frog and that the sword was somehow made by Melchior, who lives in 1000 A.D. Melchior notes that he needs Dreamstone, a rock found only in antiquity, to repair the Masamune. The group travel to 65,000,000 B.C. and meet the cavewoman Ayla, who gives Crono her Dreamstone after a friendly drinking contest.[14] Image File history File links CTLavos. ...
Image File history File links CTLavos. ...
Melchior repairs the sword, and Frog accompanies Crono as they set out to Magus's lair. They battle his three generals and confront the warlock in the process of casting a spell. Magus claims he did not create Lavos, who dwells within the planet to siphon its energy—but merely intended to summon it.[15] The spell's interruption causes a massive time gate that swallows Magus's castle and everyone within. Crono and his friends awaken in 65,000,000 B.C.; after helping Ayla defeat the Reptites, they witness Lavos crash deep into the earth from above. Agreeing that Lavos is an extraterrestrial lifeform, the group travels to the ancient, enlightened Kingdom of Zeal in 12,000 B.C. Zeal recently discovered Lavos and seeks to drain its power to achieve immortality through the Mammon Machine. A mysterious prophet warns the kingdom's queen about Crono, forcing their return to prehistory with no way back. At the End of Time, they learn of a time machine constructed in the future called the Wings of Time (or Epoch). Image File history File links CTmeetmagus. ...
Image File history File links CTmeetmagus. ...
They travel back to Zeal, where the Ocean Palace will soon be activated. Lavos awakens, disturbed by the Mammon Machine, and the prophet reveals himself to be Magus before attempting to kill the creature.[16] Crono stands up to Lavos but is vaporized by a powerful blast. Schala, Zeal's princess, selflessly saves Magus and Crono's friends by transporting them to safety. Lavos destroys the kingdom of Zeal, causing tidal waves to reshape the planet. Soon after, Dalton from Zeal declares himself ruler of the world via the Blackbird airplane. He detains the group and impounds the Epoch, which his henchmen modify to fly. Crono's friends defeat Dalton atop the redesigned Epoch and meet on the surface with Magus, who admits that he's the young prince Janus, and plotted to summon and kill Lavos in 600 A.D.[17] Magus offers to join the group and claims that a sage named Gaspar can revive Crono; he joins the party unless battled.[18][19] Crono's friends find the old man at the End of Time to be Gaspar; he gives them an egg-shaped device called the "Chrono Trigger", and following his instructions, Crono's friends visit the frozen moment of Crono's death and extract him from danger. Gaspar relates various issues affecting the world across the eras to Crono and his friends, encouraging them to participate in sidequests to prepare for Lavos.[20] Their journeys involve defeating the remnants of the Mystics,[21] stopping Robo's maniacal AI creator,[22] addressing Frog's feelings towards Cyrus and reconciling with his spirit,[23] and locating and charging up the mythical Sun Stone. Robo volunteers to cultivate land damaged by a desert monster in 600 A.D. The group holds a campfire reunion for him in 1000 A.D., where he speculates that the time gates were created by an entity other than Lavos.[24] A mysterious red time gate appears later that night, which Lucca uses to save her mother from a mechanical accident in 990 A.D. Crono and his friends lastly track down the mythical Rainbow Shell in 600 A.D., only to find Marle's father being prosecuted by the chancellor for allegedly selling the shell in 1000 A.D.[25] Crono and his companions expose the chancellor to be a Mystic impostor, and Marle makes peace with her father. A quest in a gaming context, especially in MMORPGs, is generally a task or series of tasks, which a player or group of players may complete in order to gain a reward. ...
AI redirects here. ...
Crono and his friends then attack Queen Zeal in her risen Ocean Palace fortress (now called the Black Omen) and destroy the Mammon Machine at its heart. The Queen calls forth Lavos, and the team penetrate the creature's shell either through fierce fighting or by crashing the Epoch into it. They learn that Lavos has been harvesting DNA to control its own evolution.[26] Lavos uses the amassed genetics to assume a final combative form, which the group vanquishes. At the final night of the fair, Crono and his friends say their goodbyes and adjourn to their own eras in time through the diminishing gates. If Magus joined the party, he departs to search for his missing sister, Schala. Crono's mother accidentally enters the time gate at the fair before it closes, prompting Crono, Marle and Lucca to set out in the Epoch to find her while fireworks light up the night sky.[27] Alternatively, if the party used the Epoch to break Lavos's outer shell, Marle will help her father hang Nadia's bell at the festival and accidentally get carried away by several balloons. Crono jumps on to help her, but cannot bring them down to earth. Hanging on in each others arms, the pair travel through the cloudy, moonlit sky. The structure of part of a DNA double helix Deoxyribonucleic acid, or DNA, is a nucleic acid molecule that contains the genetic instructions used in the development and functioning of all known living organisms. ...
Development and release Chrono Trigger was produced by Kazuhiko Aoki and directed by Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Development supervisors included Hironobu Sakaguchi, producer and creator of the Final Fantasy series, and Yuuji Horii, director and creator of the Dragon Quest series. A fan of time travel fiction (such as the TV series Time Tunnel), Horii fostered a theme of time travel in his general outline of Chrono Trigger with input from Akira Toriyama.[28][29] Masato Kato subsequently edited and completed the outline by writing the majority of the game's story, including all the events of the 12,000 B.C. era.[2] Kato devised the system of multiple endings because he could not branch the story out to different paths.[2] He also created ideas for double and triple Techs.[2] Yoshinori Kitase and Takashi Tokita then wrote various subplots.[2] The characters of Chrono Trigger were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. Other notable designers include Tetsuya Takahashi, the graphic director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as field graphic artists.[30] Kazuhiko Aoki (鿍 å彦 Aoki Kazuhiko) (born November 6, 1961), also known as K. Aoki, is a well renowned Japanese video game creator and producer, and one of the original game developers of Square Co. ...
Akihiko Matsui was a battle designer for the Square Co. ...
Square Enix producer Yoshinori Kitase has been credited on the following games: Final Fantasy X-2 Kingdom Hearts Final Fantasy X Final Fantasy Anthology Final Fantasy VIII Ehrgeiz: God Bless the Ring Final Fantasy VII Chrono Trigger Final Fantasy VI Final Fantasy V Final Fantasy Adventure He is currently working...
An editor has expressed a concern that the subject of the article does not satisfy the notability guideline for Biographies. ...
Hironobu Sakaguchi ) (born November 25, 1962) is a Japanese game designer, game director and game producer. ...
This article is about the Final Fantasy franchise. ...
Yuuji Horii (å äºéäº Horii YÅ«ji, born January 6, 1954) is a Japanese video game designer. ...
Dragon Quest logo Dragon Quest ), published as Dragon Warrior in North America until the 2005 release of Dragon Quest VIII: Journey of the Cursed King, is a series of role-playing games produced by Enix (now Square Enix). ...
Poster for Back to the Future (1985). ...
Time Tunnel co-stars, Dr. Tony Newman and Dr. Doug Philips. ...
In this Japanese name, the family name is Toriyama Akira Toriyama ) born on April 5, 1955, in Kiyosu, Aichi, Japan,[2] is a widely known and acclaimed Japanese manga artist known mostly for his creation of the Dragon Ball manga, as well as the media franchise of the same name...
Masato Kato (b. ...
Square Enix producer Yoshinori Kitase has been credited on the following games: Final Fantasy X-2 Kingdom Hearts Final Fantasy X Final Fantasy Anthology Final Fantasy VIII Ehrgeiz: God Bless the Ring Final Fantasy VII Chrono Trigger Final Fantasy VI Final Fantasy V Final Fantasy Adventure He is currently working...
An editor has expressed a concern that the subject of the article does not satisfy the notability guideline for Biographies. ...
A subplot is a series of connected actions within a work of narrative that function separately from the main plot. ...
This article is about the comics created in Japan. ...
Son Goku Dragon Ball (ãã©ã´ã³ãã¼ã«) is a Japanese manga by Akira Toriyama serialized in the weekly anthology magazine, Weekly Shonen Jump, from 1984 to 1995 and originally collected into 42 individual books called Tankôbon. ...
Tetsuya Takahashi (髿© å²å Takahashi Tetsuya) (born November 18, 1966 in Shizuoka Prefecture, Japan) is currently the head of game software company Monolith Soft, Inc. ...
Yasuyuki Honne is an artist who worked for Square Co. ...
Tetsuya Nomura ) (born October 8, 1970) is a Japanese video game director and character designer working for Square Enix (formerly Square). ...
Yusuke Naora is an art director and character designer for the video game coporation Square Enix. ...
Early alpha versions of Chrono Trigger were demonstrated at the 1994 and 1995 V-Jump festivals in Japan.[31] A few months prior to the game's release, Square shipped a beta version to magazine reviewers and game stores for review. An unfinished build of the game, it contains unused music tracks, locations, and other features changed or removed from the final release—such as a dungeon named Singing Mountain, and its eponymous song.[32][33] The ROM image was uploaded to the internet, prompting fans to explore and document the game's differences, including two unused world map character sprites and presumed additional sprites for certain non-player characters.[34] Rumors of a planned eighth character exist, but are wholly unsubstantiated. Code complete redirects here. ...
A V-Jump magazine featuring Yugi Mutou and Judai Yuki (Jaden Yuki) V-Jump ) is a Japanese magazine about new graphic novels and video games based on popular manga. ...
Code complete redirects here. ...
A ROM image, or simply ROM, is a computer file which contains a copy of the data from a read-only memory chip, often from a video game cartridge, a computers firmware, or from an arcade games main board. ...
An NPC from the video game The Elder Scrolls IV: Oblivion. ...
Chrono Trigger used a 32-megabit cartridge with battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono Trigger included art for the game's ending and running counts of items in the player's status menu.[36] Developers created the North American version before adding these features to the original build, inadvertently leaving in vestiges of Chrono Trigger's early development (such as the song Singing Mountain).[36] Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono Trigger for English audiences and gave him roughly thirty days to work.[37] Lacking the help of a modern translation team, he memorized scenarios and looked at drafts of commercial player's guides to put dialogue in context.[37] Woolsey later reflected that he would have preferred two-and-a-half months, and blames his rushed schedule on the prevailing attitude in Japan that games were children's toys rather than serious works.[37] Some of his work was cut due to space constraints, though he still considered Trigger "one of the most satisfying games I ever worked on or played."[38][37] Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion.[36] ROM hackers released a literal fan translation patch and annotated script in 2007 to clarify key differences.[39][36] Square shipped Trigger with two world maps, and Japanese buyers who preordered received holographic foil cards. The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
RAM redirects here. ...
A saved game is a piece of digitally stored information about the progress of a player in a computer or video game. ...
Ted Woolsey is an American game translator and producer who had the primary role in the U.S. production of Squaresofts role-playing games during the SNES era (circa 1990-1996). ...
Nintendo Corporation, Limited (Japanese: 任天堂; Ninten is translated roughly as leave luck to heaven or in heavens hands, do is a common suffix for names of shops or laboratories; TSE: NTDOY) was originally founded in 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese...
Screenshot of Lunar Magic, a level editor for Super Mario World, illustrating how a user can modify the game. ...
This article is about the photographic technique. ...
| Super Famicom release | |
| | Final Fantasy Chronicles |
 | Ayla, as shown in an anime cut scene in the PlayStation release Square released an enhanced port of Chrono Trigger developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release before that of Chrono Cross, the 1999 sequel to Trigger, to give new players familiarity with the story of its predecessor.[29] This version included anime cut scenes created by original character designer Akira Toriyama's Bird Studio and animated by Toei Animation, as well as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtle ties to Chrono Cross.[29] The port was later released in North America in 2001—along with a remastered version of Final Fantasy IV—under the package title Final Fantasy Chronicles. Reviewers criticized Chronicles for lengthy load times and an absence of new in-game features.[40][41] Whether Chrono Trigger will appear on the Wii's Virtual Console depends on the settlement of certain copyright issues.[42] There have been two notable attempts by Chrono Trigger fans to unofficially remake parts of the game for PC with a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten small interactive cut scenes from Trigger, and Chrono Trigger Remake Project, which sought to remake the entire game,[43][44] were forcibly terminated by Square Enix by way of a cease and desist order.[45][46][47][48] Since then, fans have created a few ROM hacks.[49][50] Image File history File links The Japanese box art for the SNES version of Chrono Trigger This is the cover art for a video or computer game. ...
This is the cover art for a video or computer game. ...
In computer science, porting is the process of adapting software so that an executable program can be created for a computing environment that is different from the one for which it was originally designed (e. ...
TOSE Software Co. ...
Chrono Cross ) is a console role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. ...
Animé redirects here. ...
Bird Studio is the comic studio founded by Akira Toriyama, where he works with his assistants. ...
Toei Animation Company, Limited ) (JASDAQ: 4816) is a Japanese animation studio owned by the Toei Company. ...
Chrono Cross ) is a console role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. ...
The tone or style of this article or section may not be appropriate for Wikipedia. ...
Final Fantasy IV ) is a console role-playing game developed and published by Square (now Square Enix) in 1991 as a part of the Final Fantasy video game series. ...
Final Fantasy Chronicles is a compilation of the computer role-playing games Final Fantasy IV and Chrono Trigger, released for the Sony PlayStation. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
This article is about Nintendos emulation feature and download service. ...
A stylised illustration of a modern personal computer A personal computer (PC) is a computer whose original sales price, size, and capabilities make it useful for individuals. ...
This article is about process of creating 3D computer graphics. ...
Cease-and-desist is a legal term meaning essentially stop: It is used in demands for a person or organization to stop doing something (to cease and desist from doing it). ...
Screenshot of Lunar Magic, a level editor for Super Mario World, illustrating how a user can modify the game. ...
Music -
Chrono Trigger was scored by Yasunori Mitsuda and veteran Final Fantasy composer Nobuo Uematsu. A sound programmer at the time, Mitsuda was unhappy with his pay and threatened to leave Square if he could not compose music.[3] Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "maybe your salary will go up".[51] Mitsuda reflected, "I wanted to create music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and so I'd always talk with him about the setting and the scene before going into writing."[3] Mitsuda slept in his studio several nights, and attributed certain songs—such as To Far Away Times—to inspiring dreams.[51] After he contracted stomach ulcers, Uematsu joined the project to compose ten songs and finish the score.[3] Mitsuda considers Chrono Trigger a landmark title which helped mature his talent.[52] At the time of the game's release, the number of tracks and sound effects was unprecedented—the soundtrack spanned three discs in its 1995 commercial pressing.[4] Square also released a one-disc acid jazz arrangement called "The Brink of Time" by Guido that year. In 1999, Square produced another one-disc soundtrack to complement the PlayStation release of Trigger, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda also composed four new pieces for the game's bonus features which weren't included on the soundtrack. Recently, Mitsuda arranged versions of music from the Chrono series for Play! video game music concerts, presenting the main theme, Frog's Theme, and To Far Away Times.[53] The music of the Chrono video game series, comprising Chrono Trigger, Radical Dreamers, and Chrono Cross was mainly composed by Yasunori Mitsuda. ...
Yasunori Mitsuda (å
ç° åº·å
¸ Mitsuda Yasunori, born January 21, 1972) is a Japanese composer, sound programmer and musician best known for his work in video game music, specifically Chrono Trigger, Chrono Cross, Shadow Hearts, Shadow Hearts: Covenant, Xenogears, Xenosaga Episode I: Der Wille zur Macht, and Mario Party. ...
This article is about the Final Fantasy franchise. ...
Nobuo Uematsu , born March 21, 1959) is a Japanese composer of video game music, and one of the most well-known, prolific, and versatile in the field. ...
Acid jazz (sometimes groove jazz) is a musical genre that combines jazz influences with elements of soul music, funk, disco and hip hop. ...
Performed by the group Guido, The Brink of Time is an album of jazz versions of songs from the soundtrack to the game Chrono Trigger, which was composed by Yasunori Mitsuda. ...
GUIDO is the band composed of Hidenobu KALTA Ohtsuki and Hiroshi Hata. ...
For other uses, see Orchestra (disambiguation). ...
A cut scene or cutscene (sometimes also referred to as a cinematic) is a sequence in a video game over which the player has no control. ...
PLAY! concert series logo PLAY! A Video Game Symphony is billed as the first symphony world-tour featuring music from video games. ...
Fans have heavily remixed the soundtrack, producing over 600 tributes and several cover performance albums released over the internet or sold at retail.[54] These include Time & Space - A Tribute to Yasunori Mitsuda and Chrono Symphonic, released by the remix website OverClocked ReMix. Hip hop production team Compromised also created a bastard pop album known as The Chrono Trigger Mixtape, Vol. 1, produced by mixing the a cappella from rap songs with the instrumental remixed versions of Chrono Trigger tracks.[55] Japanese fans often sell their remix work in compilation albums popularly called "Dōjin" by Western fans.[54] The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.[56] A remix is an alternative version of a song, different from the original version. ...
Time & Space - A Tribute to Yasunori Mitsuda is an album of 18 remixes in a comteporary style arranging material from various Squaresoft video game soundtracks, the music of which having been composed by Yasunori Mitsuda. ...
OverClocked ReMix, also known as OC ReMix or OCR, is a website dedicated to reviving computer and video game music from the past and re-interpreting it with new technology and software, as well as various traditional means. ...
Hip hop music is a style of music which came into existence in the United States during the mid-1970s, and became a large part of modern pop culture during the 1980s. ...
This article, image, template or category should belong in one or more categories. ...
Bastard pop is a musical genre which, in its purest form, consists of the combination (usually by digital means) of the music from one song with the a cappella from another. ...
This article is about the vocal technique. ...
An instrumental is, in contrast to a song, a musical composition or recording without lyrics or any other sort of vocal music; all of the music is produced by musical instruments. ...
DÅjin ), often romanized as doujin, is a general Japanese term for a group of people or friends who share an interest, activity, hobbies, or achievement. ...
Video Games Live (VGL) is a concert event put on by the video game industry to help encourage and support the culture and art that video games have become, featuring music from over 25 major titles. ...
Reception and criticism Chrono Trigger shipped more than 2.36 million copies in Japan and 290,000 abroad.[57] The first two million copies sold in Japan were delivered in only two months.[58] The game was met with substantial success upon release in North America, and its rerelease on the PlayStation as part of the Final Fantasy Chronicles package topped the NPD TRSTS PlayStation sales charts for over six weeks.[59][60][61] This version was later re-released again in 2003 as part of Sony's Greatest Hits line. Chrono Trigger has recently placed highly on all five of multimedia website IGN's "top 100 games of all time" lists—4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, and 18th in 2007.[62][63] GameSpot included Chrono Trigger in "The Greatest Games of All Time" list released in April 2006, and it also appeared as 28th on an "All Time Top 100" list in a poll conducted by Japanese magazine Famitsu.[64][65] In 2004, Chrono Trigger finished runner up to Final Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth best game ever made.[66] The NPD Group, Inc. ...
These are PlayStation, PlayStation 2, and PlayStation Portable games that have been made Greatest Hits games in the US by Sony. ...
IGN - Wikipedia, the free encyclopedia /**/ @import /skins-1. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
A video game magazine is a magazine that talks about video games on PC, other computers or video game consoles. ...
Cover art for Issue 1 of FamitsÅ« magazine, June 1986, then known as Famicom TsÅ«shin FamitsÅ« abbreviated ãã¡ã Fami) is a Japanese video game magazine published by Enterbrain, Inc. ...
Final Fantasy VII ) is a console role-playing game developed and published by Square, and the seventh installment in the Final Fantasy video game series. ...
GameFAQs is a website that hosts FAQs and walkthroughs for video games. ...
MediaWorks may refer to: MediaWorks - a Japanese book and magazine publisher. ...
Chrono Trigger garnered much critical praise in addition to its brisk sales. Nintendo Power called it Square's "biggest game ever", citing improved graphics, sound, and gameplay over past RPG titles. Official U.S. PlayStation Magazine described Trigger as "original and extremely captivating", singling out its graphics, sound and story as particularly impressive.[4][40] IGN commented that "it may be filled with every imaginable console RPG cliché, but Chrono Trigger manages to stand out among the pack" with "a [captivating] story that doesn't take itself too serious (sic)" and "one of the best videogame soundtracks ever produced".[60] Other reviewers (such as the staff of RPGFan and RPGamer) have criticized the game's short length and relative ease compared to its peers.[67][68][61] Overall, critics lauded Chrono Trigger for its "fantastic yet not overly complex" story, simple but innovative gameplay, and high replay value afforded by multiple endings. Nintendo Power magazine is a monthly news and strategy magazine formerly published in-house by Nintendo. ...
Official PlayStation Magazine (often abbreviated to OPM) is an international video game magazine published by Ziff Davis Media focusing on PlayStation culture, including gaming on the original PlayStation, the PlayStation 2, the PlayStation 3, and the PlayStation Portable. ...
RPGFan is a website devoted to electronic role-playing games, including console games and PC games, both domestic and imported. ...
RPGamer is a website which reviews, previews, and reports on various games in the Role Playing Game genre. ...
Sequels Chrono Trigger inspired several sequels and spin-offs; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: Jet Bike Special, a racing game based on a minigame from the original; Chrono Trigger: Character Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a collection of music from the game's soundtrack. The contents of Character Library and Music Library were later included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute OVA entitled "Nuumamonja: Time and Space Adventures" broadcasted at the Japanese V-Jump Festival of July 31, 1996.[69][70] For other uses, see Sequel (disambiguation). ...
A spin-off (or spinoff) is a new organization or entity formed by a split from a larger one such as a new company formed from a university research group. ...
The BS-X logo. ...
A racing game is any game that involves competing in races through a surrogate playing piece or vehicle, either getting it from one point to another or completing a number of circuits in the shortest time. ...
In Fantastic Dizzy, the player has to complete a sliding puzzle to get an extra life. ...
Production IG was founded on December 15, 1987, by Mitsuhisa Ishikawa. ...
Original Video Animation ), abbreviated OVA ), is a term used for anime titles that are released direct-to-video, without prior showings on TV or in theaters. ...
A V-Jump magazine featuring Yugi Mutou and Judai Yuki (Jaden Yuki) V-Jump ) is a Japanese magazine about new graphic novels and video games based on popular manga. ...
is the 212th day of the year (213th in leap years) in the Gregorian calendar. ...
Year 1996 (MCMXCVI) was a leap year starting on Monday (link will display full 1996 Gregorian calendar). ...
Square released a fourth Satellaview game in 1996, named Radical Dreamers: Nusumenai Hōseki. Feeling that Trigger ended with "unfinished business", scenarist Masato Kato wrote and directed the game.[29] Dreamers functioned as a side story to Chrono Trigger, resolving a loose subplot from its predecessor.[71] A short, text-based game relying on minimal graphics and atmospheric music, the game never received an official release outside Japan—though it was translated by fans to English in April 2003.[72] Square planned to release Radical Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy with his work and halted its inclusion.[29] A side story in fiction is a form of narrative that occurs alongside established stories set within a fictional universe. ...
Zork I is one of the first interactive fiction games, as well as being one of the first commercially sold. ...
Fan translation refers to the unofficial translation of various forms of media by fans, usually into a language in which an official translated version is not available. ...
Square released Chrono Cross for the Sony PlayStation in 1999. Cross is a sequel to Chrono Trigger featuring a new setting and cast of characters.[73] Presenting a theme of parallel worlds, the story followed the protagonist Serge—a teenage boy thrust into an alternate reality in which he died years earlier. With the help of a thief named Kid, Serge endeavors to discover the truth behind his apparent death and obtain the Frozen Flame, a mythical artifact.[73] Regarded by writer and director Masato Kato as an effort to "redo Radical Dreamers properly", Chrono Cross borrowed certain themes, scenarios, characters, and settings from Dreamers.[71] Yasunori Mitsuda also adapted certain songs from Radical Dreamers while scoring Cross.[74] Radical Dreamers was consequently removed from the series' main continuity, considered an alternate dimension.[75] Chrono Cross shipped 1.5 million copies and was universally praised by critics.[57][76][77] Chrono Cross ) is a console role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. ...
Parallel worlds started as a plot device in science fiction. ...
There are no plans for a new title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono Cross wanted to make a new Chrono game.[78] The same year, Square applied for a trademark for the names Chrono Break in the United States and Chrono Brake in Japan. However, the United States trademark was dropped in 2003.[79] Director Takashi Tokita mentioned "Chrono Trigger 2" in a 2003 interview which has not been translated to English.[80] Yuji Horii expressed no interest in returning to the Chrono franchise in 2005, while Hironobu Sakaguchi remarked in April 2007 that his creation Blue Dragon was an "extension of [Chrono Trigger]."[81][82] During a Cubed³ interview on February 1, 2007, Square Enix’s Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is still possible if the Chrono Cross developers can be reunited.[83][42] Yasunori Mitsuda has expressed interest in scoring a new game, but warned that "there are a lot of politics involved" with the series. He stressed that Masato Kato should participate in development.[51] The February 2008 issue of Game Informer ranked the Chrono series eighth among the "Top Ten Sequels in Demand", naming the games "steadfast legacies in the Square Enix catalogue" and asking, "what's the damn holdup?!"[84] The name Chrono Break ) was registered as a trademark by Squaresoft (now Square Enix) on December 5, 2001, at the same time as Unlimited Saga. ...
Yuji Horii (堀井雄二 Horii Yūji, born January 6, 1954) is a Japanese video game designer. ...
For other uses, see Blue Dragon (disambiguation). ...
is the 32nd day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Game Informer (often abbreviated to GI) is an American-based monthly magazine featuring articles, news, strategy and reviews of popular video games and associated consoles. ...
References - ^ Square Co.. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22) “Keizo Kokubo: Well then, open the Gates to the Dream Team! ... / Developer's Ending: Cheers! You made it to one of the endings! You're now a member of the Dream Team!”
- ^ a b c d e Procyon Studio: Interview with Masato Kato. Cocoebiz.com (November 1999). Retrieved on 3 June 2007.
- ^ a b c d Chris Kohler (2004). Power-Up: How Japanese Video Games Gave the World an Extra Life (in English). DK Publishing. ISBN 0-7440-0424-1.
- ^ a b c Alan Averill (July 1995). Nintendo Power (in English). Nintendo, 52.
- ^ a b Averill, Alan (1995). Nintendo Power July, 1995 (in English). Nintendo, 53.
- ^ Robert Johnson (2003-04-28). Final Fantasy IV Review. http://www.gamesarefun.com/ GamesAreFun. Retrieved on 2006-09-10.
- ^ Alan Averill (June 1995). Nintendo Power (in English). Nintendo, 37.
- ^ Pringle, Bill (2005). Chrono Trigger Endings. Penn State Personal Web Server. Archived from the original on 2007-07-05. Retrieved on May 7, 2006.
- ^ a b (2001) in Square Enix: Final Fantasy Chronicles instruction manual (in English). Square Enix, 32–33. SLUS-01363.
- ^ Taban: What's going on Lucca? WHERE IS SHE? / Lucca: The way she disappeared... It couldn't have been the Telepod! The warp field seemed to be affected by her pendant... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Queen: Fooled you, didn't I, Crono? / Marle: It's me! But everyone calls me, Leene! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Marle: Say, what does this button do? / Lucca: 1999 A.D.? Visual record of The Day of Lavos... / 'Marle: Wh, what...IS that? / Lucca: Lavos?... Is that what's destroying our world?! / Marle: We must truly be in the future... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Heckran: If only the great Magus who brought forth Lavos 400 years ago, had destroyed the human race! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Frog: This sword... 'Tis the Masamune? I must ponder this turn of events. Remain'eth here the night. ... / Frog: Awaketh, Crono. Though we may fail... ...let us go to Magus's lair. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Magus: You fools! I only «summoned» him! He lives in the inner earth, absorbing the land's power and growing ever stronger! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Magus: I've waited for this... I've been waiting for you, Lavos. I swore long ago... that I'd destroy you! No matter what the price! It is time to fulfill that vow. Feel my wrath, Lavos!! ... / Magus: Aaah!! My powers are being drained! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Magus: Behold. Everything's at the bottom of the sea. Gone is the magical kingdom of Zeal, and all the dreams and ambitions of its people. I once lived there... But I was another person then. ... / Marle: You're... ...Janus, aren't you? ... / Magus: Ever since Lavos's time portal stranded me in the Middle Ages... I have waited to even the score. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Magus: You know, there just might be a way to bring him back. ... / Magus: Gaspar, the Guru of Time, knows how to restore lost or misplaced time streams... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Magus: You wish to fight me? / Player's choice: No. / Frog: Vanquishing thee will neither return Crono nor Cyrus. / Magus: Wait. I'll come with you. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Gaspar: Just as you touch the lives of every life form you meet, so, too, will their energy strengthen you. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Ozzie: Magus! You lied when you said you wanted to create a world of evil! You used me! / Magus: Oh, how dreadful. Say, can you hear that? It's the sound of the Reaper... Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Mother Brain: Listen well humans. ... / Mother Brain: We robots will create a new order... A nation of steel, and pure logic. A true paradise! Our «Species» will replace you... So stop your foolish struggle, and succumb to the sleep of eternity... ... / Marle: What IS this?! We have to do something! / Magus: Hmm... A human processing plant? / Frog: What be this?! We must rescue them! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Frog: Dear Cyrus... Thou must...think ill of me. / Cyrus: On the contrary! You have come far, my friend. When Magus defeated me, I thought of all those whom I had left behind. King Guardia, Queen Leene, and of course, you... Your skill and dedication is superior! I can rest now, knowing that everyone is in good hands. Good bye, my friend! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Robo: After 400 years of experience, I have come to think that Lavos may not be responsible for the Gates. / Marle: What do you mean? / Robo: I have come to think that someone, or something wanted us to see all this. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Chancellor: It's an ancestral will. It says, «Unveil the Rainbow Shell to the people at the Millienal Fair.» / King: What are you talking about?! We have no family heirlooms here! Chancellor: So this is a forgery? Why does the defendant deny the people a glimpse of the «Rainbow Shell?» / Chancellor: Because he no longer HAS it!! He sold the heirloom for cash! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Lucca: It lives on a planet for as long as possible, stealing away the most vital resources... It combined the DNA it found here with its own, and gave birth to those creatures up on Death Peak. Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Mom: Look, Crono! Your cat's running away because you haven't been feeding it! Hey, come back here! / Marle: Oh, great! Crono, that Gate will never open again! / Lucca: Well it looks like we have no choice but to go after them! / Marle: Go after them?! But the Gate's... Lucca, don't turn off your brain, yet! / Lucca: I forgot! We have a Time Machine! Square Co. Chrono Trigger. Square Soft. Super Nintendo Entertainment System. (in English). (1995-08-22)
- ^ Play staff. Yuji Horii interview. play Magazine Online. Fusion Publishing, Inc.. Retrieved on February 16, 2007.
- ^ a b c d e (1999) in Studio BentStuff: Chrono Cross Ultimania (in Japanese). Square Enix, 476–477. ISBN 4-925075-73-X.
- ^ Chrono Compendium staff. Chrono Trigger Credits. Chrono Compendium. Retrieved on 2007-02-16.
- ^ Alpha Versions. Chrono Compendium. Retrieved on January 14, 2008.
- ^ Chrono Compendium staff:Chrono Trigger Prerelease. Chrono Compendium. Retrieved on May 7, 2006.
- ^ Chrono Compendium staff:Singing Mountain. Chrono Compendium. Retrieved on May 9, 2006.
- ^ Chrono Compendium staff:Explore (CTP). Chrono Compendium. Retrieved on July 3, 2006.
- ^ a b c d Translation Differences. Chrono Compendium (April 2007). Retrieved on 2008-02-08.
- ^ a b c d Ted Woolsey (2007-02-16). Interview with Ted Woolsey. Player One Podcast. Retrieved on 2008-01-14.
- ^ Ted Woolsey, Bob Rork. Interview with Ted Woolsey. Chrono Compendium. Retrieved on 2007-04-02.
- ^ KWhazit. Retranslation of Chrono Trigger. Chrono Compendium. Retrieved on 2007-04-02.
- ^ a b (2001) in Sam Kennedy: Official U.S. PlayStation Magazine August 2001; issue 47 (in English). Ziff Davis Media Inc., 107.
- ^ Final Fantasy Chronicles Review for PlayStation. Gaming Age. Retrieved on July 2, 2007.
- ^ a b Adam Riley (2007-02-01). No FFXI on Wii, FF Anniversary Projects on Nintendo Systems, Chrono Update & Much More!. Cubed3.com. Retrieved on 2007-02-02.
- ^ Chrono Trigger: Resurrection staff (2004-09-06). Project discontinued. Chrono Trigger: Resurrection. Retrieved on May 7, 2006.
- ^ Chrono Trigger Remake Project staff. CTRP Closes it's doors. Chrono Trigger Remake Project. Retrieved on May 7, 2006.
- ^ Jones, Darran (2004). games™ October 2004; issue 24 (in English). Highbury Publishing, 130.
- ^ Baker, Chris (2005). Electronic Gaming Monthly February, 2005 (in English). Ziff Davis Media.
- ^ Ragan, Jess (2006-03-20). Singin' the Brews: The History and Philosophy of Homebrew Game Development. 1UP.com. Retrieved on November 9, 2006.
- ^ Shoemaker, Brad (2006-04-17). The Greatest Games of All Time: Chrono Trigger. IGN. Retrieved on November 9, 2006.
- ^ Colette Bennett (2007-10-01). Chrono Trigger: Now retranslated. Destructoid. Retrieved on January 14, 2008.
- ^ ZeaLitY (2008-01-08). Chrono Trigger: Prophet's Guile. Chrono Compendium. Retrieved on January 14, 2008.
- ^ a b c Yasunori Mitsuda (2008-01-28). Radical Dreamer: Yasunori Mitsuda Interview from 1UP.com. 1UP.com. Retrieved on 2008-02-08.
- ^ James Gay (2006-10-13). Yasunori Mitsuda Interview. PAL Gaming Network. Retrieved on 2007-05-22.
- ^ Brandon Driker (2006-30-05). Play! A Video Game Symphony. N-Sider. Retrieved on May 30, 2006.
- ^ a b Music (Chrono Trigger). Chrono Compendium. Retrieved on May 8, 2006.
- ^ Comprised (2005). Chrono Trigger Mixtape vol. 1. Chrono Trigger Mixtape. Archived from the original on 2006-02-08. Retrieved on May 7, 2006.
- ^ Concerts. Chrono Compendium. Retrieved on January 14, 2008.
- ^ a b Square Enix staff (2003-08-04). Square Enix IR Roadshow Document. Square Enix Japan. Retrieved on July 6, 2006.
- ^ Averill, Alan (1995). Nintendo Power June, 1995 (in English). Nintendo, 36.
- ^ Game Rankings staff:Chrono Trigger Reviews. Game Rankings. Retrieved on May 7, 2006.
- ^ a b IGN staff (2001-07-04). IGN: Final Fantasy Chronicles Review. IGN. Retrieved on May 7, 2006.
- ^ a b Wollenschlaeger, Alex (2001-08-15). Final Fantasy Chronicles Tops Sales Charts Six Weeks in a Row. RPGamer. Retrieved on May 8, 2006.
- ^ IGN staff (2006). The Top 100 Games Ever. IGN. Retrieved on August 8, 2007.
- ^ IGN staff (2007). The Top 100 Games Ever. IGN. Retrieved on February 2, 2008.
- ^ GameSpot editorial team:The Greatest Games of All Time. GameSpot (2006-04-17). Retrieved on May 6, 2006.
- ^ Campbell, Colin (2006-03-03). Japan Votes on All Time Top 100. Next Generation. Retrieved on May 7, 2006.
- ^ Brian Ashcraft (2008-03-06). Dengeki Readers Say Fav 2007 Game, Fav of All Time. Kotaku. Retrieved on March 29, 2008.
- ^ Riley Adam (2003-01-29). Chrono Trigger Review. Cubed3. Retrieved on June 27, 2006.
- ^ RPGFan staff:RPGFan Reviews - Chrono Trigger. RPGFan (2001-10-30). Retrieved on July 22, 2006.
- ^ Production I.G staff. 時空冒険ぬうまもんじゃ~ (Japanese). Production I.G. Retrieved on 2007-05-20.
- ^ Production I.G staff. Dimensional Adventure Numa Monjar. Production I.G. Retrieved on 2007-05-20.
- ^ a b Weekly Famitsu. Chrono Compendium (1999). Retrieved on July 3, 2006.
- ^ Chrono Trigger 2: Radical Dreamers. Demiforce (2003-04-15). Retrieved on July 2, 2006.
- ^ a b Andrew Vestal (2000-01-06). GameSpot: Chrono Cross Review. GameSpot. Retrieved on 24 July, 2006.
- ^ Yasunori Mitsuda (2000-12-18). Chrono Cross OST Liner Notes. Chrono Compendium. Retrieved on 24 July 2006.
- ^ Kid: Radical Dreamers...!? And me name's on here, too! What the bloody hell is goin' on? ... / Kid: ......This seems to be an archive from a different time than our own. Aside from the two worlds we already know about...there may be other worlds and times which exist... Square Co. Chrono Cross. Square EA. PlayStation. (in English). (2000-08-15)
- ^ Game Rankings: Chrono Cross. Game Rankings. Retrieved on 27 July, 2007.
- ^ Rotten Tomatoes: Chrono Cross. Rotten Tomatoes. Retrieved on 27 July, 2007.
- ^ Shahed Ahmed (2001-07-03). New Chrono game in planning stages. GameSpot. Retrieved on July 1, 2006.
- ^ Latest Status Info. Trademark Applications and Registration Retrieval (2003-11-13). Retrieved on July 1, 2006.
- ^ 【ゲームな人々】第11回 長きに渡って活躍する凄腕プロデューサー 時田貴司氏(後編) (2003-07-16). Retrieved on 2008-01-15.
- ^ Alex Fraioli, Sam Kennedy (2005-12-02). Dragon Quest vs. America. 1up.com. Retrieved on 2007-10-01.
- ^ EGM staff (2007). Electronic Gaming Monthly 216, June 2007 (in English). Ziff Davis Publishing Holdings Inc., 53.
- ^ Interview vidéo Final Fantasy III. Jeux-France.com (2002-01-31). Retrieved on 2007-02-02.
- ^ Game Informer staff (February 2008). Game Informer (in English). GameStop Corporation, 24-25.
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
is the 154th day of the year (155th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
There are very few or no other articles that link to this one. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
is the 118th day of the year (119th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 253rd day of the year (254th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 186th day of the year (187th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 1995 (MCMXCV) was a common year starting on Sunday. ...
is the 234th day of the year (235th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 47th day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 39th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 47th day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 14th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 92nd day of the year (93rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 92nd day of the year (93rd in leap years) in the Gregorian calendar. ...
is the 183rd day of the year (184th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 32nd day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 33rd day of the year in the Gregorian calendar. ...
Year 2004 (MMIV) was a leap year starting on Thursday of the Gregorian calendar. ...
is the 249th day of the year (250th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 79th day of the year (80th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 107th day of the year (108th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 274th day of the year (275th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 8th day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 28th day of the year in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 39th day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 286th day of the year (287th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 142nd day of the year (143rd in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 39th day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
is the 216th day of the year (217th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...
is the 185th day of the year (186th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 107th day of the year (108th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
is the 62nd day of the year (63rd in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 65th day of the year (66th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
is the 29th day of the year in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Production IG was founded on December 15, 1987, by Mitsuhisa Ishikawa. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 140th day of the year (141st in leap years) in the Gregorian calendar. ...
Production IG was founded on December 15, 1987, by Mitsuhisa Ishikawa. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 140th day of the year (141st in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
is the 105th day of the year (106th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
is the 6th day of the year in the Gregorian calendar. ...
GameSpot is a video gaming website that provides news, reviews, previews, downloads, and other information. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
is the 352nd day of the year (353rd in leap years) in the Gregorian calendar. ...
is the 205th day of the year (206th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2000 (MM) was a leap year starting on Saturday (link will display full 2000 Gregorian calendar). ...
is the 227th day of the year (228th in leap years) in the Gregorian calendar. ...
Game Rankings is a website which keeps track of video game reviews from other sites, and combines them to present an average rating for each game. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Year 2001 (MMI) was a common year starting on Monday (link displays the 2001 Gregorian calendar). ...
is the 184th day of the year (185th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
is the 317th day of the year (318th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday of the Gregorian calendar. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
is the 197th day of the year (198th in leap years) in the Gregorian calendar. ...
2008 (MMVIII) is the current year, a leap year that started on Tuesday of the Anno Domini (or common era), in accordance to the Gregorian calendar. ...
is the 15th day of the year in the Gregorian calendar. ...
Year 2005 (MMV) was a common year starting on Saturday (link displays full calendar) of the Gregorian calendar. ...
is the 336th day of the year (337th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 274th day of the year (275th in leap years) in the Gregorian calendar. ...
Also see: 2002 (number). ...
is the 31st day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 33rd day of the year in the Gregorian calendar. ...
External links Wikiquote has a collection of quotations related to: Image File history File links This is a lossless scalable vector image. ...
Wikiquote is one of a family of wiki-based projects run by the Wikimedia Foundation, running on MediaWiki software. ...
Nintendo. ...
MobyGames is a website devoted to cataloging computer and video games, both past and present. ...
MusicBrainz (MusicBrainz. ...
MusicBrainz (MusicBrainz. ...
MusicBrainz (MusicBrainz. ...
MusicBrainz (MusicBrainz. ...
StrategyWiki is a wiki founded in December 2005 for the gaming community. ...
Video Game Museum, (known mostly as VGMuseum or VGM) is a video game database with an extensive collection of screenshots from title screens, general gameplay and game endings. ...
The Open Directory Project (ODP), also known as dmoz (from , its original domain name), is a multilingual open content directory of World Wide Web links owned by Netscape that is constructed and maintained by a community of volunteer editors. ...
The Chrono series is a video game franchise owned by Square Enix (formerly Square). ...
Chrono Cross ) is a console role-playing game developed and published by Square (now Square Enix) for the Sony PlayStation video game console. ...
The name Chrono Break ) was registered as a trademark by Squaresoft (now Square Enix) on December 5, 2001, at the same time as Unlimited Saga. ...
Chrono Trigger is a console role-playing game released in 1995 and created by Square Co. ...
This article or section may contain excessive or improper use of copyrighted images and/or audio files. ...
The music of the Chrono video game series, comprising Chrono Trigger, Radical Dreamers, and Chrono Cross was mainly composed by Yasunori Mitsuda. ...
Final Fantasy Chronicles is a compilation of the computer role-playing games Final Fantasy IV and Chrono Trigger, released for the Sony PlayStation. ...
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