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Super Mario World (スーパーマリオワールド, Sūpā Mario Wārudo?, commonly abbreviated SMW) is a platform game developed and published by Nintendo Co., Ltd. as a pack-in launch title for the Super Famicom/Super Nintendo Entertainment System. It has gone on to become a tremendous critical and commercial success, becoming the best seller for the platform, with 20 million copies sold worldwide. Like in previous games in the Mario series, the plot involves Mario traversing through different lands on a quest to rescue Princess Toadstool, who has been kidnapped by Bowser Box of Super Mario World This is the cover art for a video game. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
Nintendo Entertainment Analysis and Development (or EAD; formerly Research & Development Team 4) is the largest division inside Nintendo of Japan, under the management of Shigeru Miyamoto. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
A game designer is a person who designs games. ...
Takashi Tezuka ) (born November 17, 1960) is a video game designer for Nintendo. ...
Over the years, Mario has appeared in at least 140 popular video games to date, both with starring and less significant roles. ...
This article is about the country in East Asia. ...
is the 325th day of the year (326th in leap years) in the Gregorian calendar. ...
Year 1990 (MCMXC) was a common year starting on Monday (link displays the 1990 Gregorian calendar). ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
is the 225th day of the year (226th in leap years) in the Gregorian calendar. ...
Year 1991 (MCMXCI) was a common year starting on Tuesday (link will display the 1991 Gregorian calendar). ...
is the 155th day of the year (156th in leap years) in the Gregorian calendar. ...
Year 1992 (MCMXCII) was a leap year starting on Wednesday (link will display full 1992 Gregorian calendar). ...
Video games are categorized into genres based on their gameplay. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...
The ESRBs logo. ...
In computing, a platform describes some sort of framework, either in hardware or software, which allows software to run. ...
This article should be merged with Super Nintendo Entertainment System The Super Famicom design differed from that of the American SNES, though the controllers are almost the same. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
âGBAâ redirects here. ...
This article is about Nintendos emulation feature and download service. ...
The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
Cartridge for the VIC 20 homecomputer In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
Nintendo (Japanese: 任天å ; NASDAQ: NTDOY, TYO: 7974 ) is a Japanese company originally founded on November 6, 1889 by Fusajiro Yamauchi to produce handmade hanafuda cards, for use in a Japanese playing card game of the same name. ...
Pack-in games are those games that have been included with home video game systems, as gratuity. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
A 3D rendering of Mario Over the years, Mario has appeared in more than 200 video games to date, both with starring and less significant roles. ...
Mario ) is a video game character created by Japanese game designer Shigeru Miyamoto and the official mascot of Nintendo. ...
Mario, Princess Peach, and Luigi Princess Peach Toadstool (ピーチ姫 Pīchi Hime) is a fictional character in Nintendo video games. ...
Bowser, alternately referred to as King Koopa and known in Japan as Koopa ), is a video game character in Nintendos Mario universe. ...
In Japan, Super Mario World is also known as Super Mario Bros. 4 and it was one of the launch games for the system, along with Pilotwings and F-Zero. A launch game is a video game that has been made available to consumers synchronously with its respective video game console, meaning they are the only available games at the time of the consoles launch. ...
This article does not cite any references or sources. ...
This article is about the first game in the series. ...
The game has been re-released twice, first in a Game Boy Advance version with modified gameplay, as part of the Super Mario Advance series. The second re-release was for the Wii's Virtual Console in North America in 2007; there were no changes from the original SNES version. âGBAâ redirects here. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
This article is about Nintendos emulation feature and download service. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
Game description
This is a side-scroller as in previous Mario games, and it takes advantage of the Super Nintendo's 16-bit graphics and stereo sound. The game consists of a journey through levels in seven worlds: Yoshi's Island, Donut Plains (later a series of tracks in Super Mario Kart), Vanilla Dome, Twin Bridges Area (including the Cheese & Butter Bridges and Soda Lake) terminating in Cookie Mountain, Forest of Illusion, Chocolate Island, and the Valley of Bowser. There are also two secret worlds - Star Road and Special Zone (accessed via the Star World) - which can be found by finding a key and a key hole in certain levels. Experienced players can utilize the Star Road to reach the end of the game in only 12 levels. A side-scrolling game or side-scroller is a genre of video games in which the gameplay action is viewed from a side-view camera angle, and the onscreen characters generally move from the left side of the screen to the right in order to reach their goals. ...
Label for 2. ...
Super Mario Kart is the first video game in the Mario Kart series, released in 1992 for the Super Nintendo Entertainment System. ...
Star Road is a fictional place is the Nintendo universe, specifically the Mario franchise. ...
Super Mario rides a Yoshi in one of the first levels of World 1. Super Mario World contains a "world map" screen, which provides a passive overview of all the game's levels; each level is accessed individually from the world map. The concept was previously seen in Super Mario Bros. 3, and World's execution is similar but more elaborate. The game features 72 courses laid out across the seven worlds, and 96 exits (some levels have more than one exit; these levels are usually marked red). Secret exits open up new routes on the overworld map, often leading to secret levels. When a player reaches the completion of the 96 "goals," the beginning screen will display a star next to the number "96" beside the file the goals were completed on. Something to consider, however, is the fact that the game cover states that it contains "96 levels," implying that the number of stages and exits are equal when in reality there are only 72 true levels. Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
Super Mario Bros. ...
In computer and video games, the overworld generally refers to an out-door or world map section of the game, as opposed to a dungeon or level. In a typical RPGs, the player can usually save their game whenever they like, and will usually have a different appearance (to reflect...
Screenshot of the first world map. The Yoshi's Island world is shown here. Numerous changes were made to the graphics, sound and presentation, as expected when a series moves to a more advanced console with 16-bit gameplay. For example Princess Toadstool (later known as Peach) for the first time is depicted with blonde hair and white gloves, in line with her official character design. Mario is capable of a variety of new moves, including a "spin jump". Mario can pick up and throw items, but is now also able to throw them upwards or set them down gently. In addition to the classic Fire Flower ability to project fireballs, the Cape Feather allows Mario to fly with a cape. He can also use the cape to glide down slowly and thus traverse wide distances while airborne. Conveniently, Mario can receive cape and fire power-ups even when he is regular Mario, eliminating the need to "power-up" to Super Mario first. Mario can also spin jump in this game allowing him to ricochet off of hazardous surfaces, break through blocks (only when "Super"), and destroy enemies he would normally bounce off of; a caped spin jump will cause the cape to hit enemies adjacent to Mario, while a fire spin jump will launch one fireball each to Mario's left and right. Mario can also look straight up, although this ability is not useful in-game, other than controlling "direction coins," coins that move up, down, etc., from blocks. Finally, Super Mario World introduced Yoshi, a dinosaur Mario can ride (see the Yoshi article for his abilities in SMW). Image File history File links Supermarioworld_map. ...
Image File history File links Supermarioworld_map. ...
Like the Starman, Fire Flowers flashing colors were achieved by quickly rotating through several palettes. ...
Australian three piece psychobilly band from Melbourne, active from 1992-1997 and reformed in 2005. ...
Two feathers Feathers are one of the epidermal growths that form the distinctive outer covering, or plumage, on birds. ...
This article is about the Nintendo character Yoshi. ...
The Yoshis appear in four different colors (green, yellow, red, and blue), each with different abilities. Upon eating a shell of any color, blue Yoshis can fly, red Yoshis can spit fire, and yellow Yoshis stomp the ground, hurting nearby enemies. A yellow shell that has been entered by a Koopa becomes multicolored, allowing Yoshis of any color to fly, stomp, and spit fire all in one. There are also Baby Yoshis in the Star World levels which can be picked up by Mario. After eating five enemies, three berries, or any power-up, they will become a fully grown Yoshi of the same color. Blocks are almost always a big part of a Mario game. In Super Mario World, one of the new blocks is the yellow block, which spins on its horizontal axis when hit, rendering it temporarily passable, then reverts to its solid state after a few seconds. (To destroy these blocks permanently, Mario must get a Super Mushroom and then spin jump on top of them. Blocks that are not destroyed using this method have items or a vine in them.) There are also blocks which Mario can pick up and throw, but disappear after a few seconds. New red triangular blocks grant Mario the ability to walk on vertical surfaces such as walls or pipes, or can be used as a trampoline when riding on Yoshi. A Super Mushroom as seen in Mario Kart: Double Dash!! The Super Mushroom is a power-up from the Mario series of video games. ...
Enemies hit by fireballs from Fire Mario will turn into coins which can be collected, rather than getting knocked off the screen; the same is true if Yoshi spits out a red Koopa shell (which becomes a trio of fireballs). Koopa Troopas jump out of their shells after being stomped on. Paratroopas become regular Koopa Troopas if stomped on. Stomping on the shell-less Koopa will completely defeat it. Once they are completely defeated, they will not reappear if the player returns to that area unless the player exits and then re-enters the level. Additionally, for the first time Bowser does not breathe fire in the game, and uses a machine to attack Mario. When any powered-up form of Mario gets hit by an enemy, he will revert back to Regular Mario. However, when Super Mario receives another power-up, his previous item is transferred to a "reserve box" at the top of the screen. When he is hit, the item drops down and he can catch it. For example, Fire Mario can interchange with Caped Mario at any time as long as the reserved item is held. However a Super Mushroom will never change Fire or Caped Mario, as he is already "super". Getting hit to the point to Regular Mario or pressing SELECT releases the item in the box. Super Mario World was the first Mario game to provide the option of exiting a level without losing a life or completing it. This capability is only activated after the player has finished the level at least once. When replaying a level, players can exit to the map screen by pressing the START button to pause the game, then pressing SELECT. It was also the first Mario game to use a visible halfway point marker in levels; if the player is able to activate the marker, and dies or exits the level before reaching the end, they will arrive at the marker's location when re-entering the level. The marker will stay "set" even if the player does not immediately re-enter the level, and will not be reset until that level is completed. The marker will even turn Regular Mario into Super Mario. In 2-Player mode Mario and Luigi, using the Select key on the World Map, can freely exchange extra lives but can never be left with less than one life.
Star World and Special Zone The secret exits in some levels lead to one of five portals to Star Road, an otherwise secret realm. Each portal gives the player access to a level in the Star World. The levels here all have a baby Yoshi of a particular color (blue, red, or yellow), which must be fed five enemies or coins or eat a star (if available) for Mario to be able to ride it. Feeding a colored Yoshi a power-up results in it growing up immediately. Yoshis have special abilities when holding Koopa shells in their mouths, based on both their own color and the color of the shell. Blue color allows the Yoshi to fly, red spits fireballs instead of releasing the shell, and yellow stomps the ground to stun or kill all nearby enemies (green has no special ability, but is the only one that turns enemies into coins once swallowed). For example, a blue Yoshi who holds a red shell in its mouth can fly, and then will spit the shell out as fireballs, and a red Yoshi who eats a yellow shell can stomp, then shoot fireballs. Star Road is a fictional place is the Nintendo universe, specifically the Mario franchise. ...
Each level in Star World has two exits. The normal exit simply counts toward the total number of exits found; to properly complete it, however, the player must find the key and the keyhole (i.e. the secret exit) in each level to complete the circuit around the Star World and advance to Special Zone by finding the secret exit in Star World 5. In Special Zone, there is a Super Famicom logo in the top-left corner of the screen. This logo is also part of the European SNES logo. In the Special Zone, there are eight additional levels which are often said to be of particular difficulty. Some have unique characteristics not seen in any other part of the game. In the American translation, the levels are named with expressions from surfer slang (in the following order: Gnarly, Tubular, Way Cool, Awesome, Groovy, Mondo, Outrageous and Funky) whereas the Japanese version has other names describing the approximate difficulty of the courses (each two levels would refer to itself as the same course). Save points are provided after every other level. This article or section does not cite its references or sources. ...
Completing the Special Zone results in a drastic change in graphics on whichever file the levels were completed on. Piranha Plants become pumpkins, Koopa Troopas now wear Mario masks and their colors have been switched so blue and yellow shells are now more common, and Bullet Bills become Pidgits. The world map takes on a different color scheme, using more of an Autumn palette - however, the levels themselves do not change color. In the Game Boy Advance port, however, this change does not take effect until all 96 exits are found. This article is about the temperate season. ...
âGBAâ redirects here. ...
In the English SNES version, the redone enemies have new names, but in the Japanese version and Super Mario Advance 2, the enemies share the same name since they are basically the same enemy. In Super Mario Advance 2, two additional enemies receive a facelift: Pokey and Goomba (the latter of which is thought to have been considered for it in the SNES version since it has two identical copies in the game data, one of which is used after Dinosaur Land changes).[1] The Super Mario remake series was created by Nintendo as a program to modernize their games for the Game Boy system. ...
Using Star Road also allows more experienced players to complete the game in only 12 stages. However, the stages are more difficult as the switch palaces have been skipped. At the end of the game, after defeating Bowser and saving the Princess, Mario, Princess, and Yoshi return to Yoshi's home where Yoshi babies of different colors hatch. After they all cheer and thank you, the credits roll. During the credits, photos of the various character and villains appear with their designated name given. This is similar to the ending of SNES's Donkey Kong Country. For the television series, see Donkey Kong Country (TV series). ...
Development The game was produced by Shigeru Miyamoto, the music was composed by Koji Kondo, and the graphics were designed by Shigefumi Hino.[citation needed] Shigeru Miyamoto , born November 16, 1952) is a Japanese video game designer. ...
Koji Kondo , b. ...
Shigefumi Hino (born in 1963) is a graphics designer, game director, and planner from Nintendo. ...
Music Koji Kondo composed all of the music used in Super Mario World. Most of the music used in the game, with the exception of the Title Screen Theme, the Ending Theme, the Overworld Map Themes, and Bowser's Theme, is a variation on the same melody. The music is played normally on the overworld levels. It is then slowed down and made to echo in caverns, moves in a slow, wave-like fashion (in 3/4 or waltz time) in Underwater levels, and in the athletic theme it is played fast and lively to suit the level taking place in the air. When riding on Yoshi, the soundtrack of any level is accompanied by bongo drums. Koji Kondo , b. ...
The time signature (also known as meter signature) is a notational device used in Western musical notation to specify how many beats are in each bar and what note value constitutes one beat. ...
Bongos Bongo drums or bongos are a percussion instrument made up of two small drums attached to each other. ...
The Castle Theme and Ghost House theme have remnants of the basic SMW theme, but played in a minor key to evoke feelings of anxiety. In music theory, the key identifies the tonic triad, the chord, major or minor, which represents the final point of rest for a piece, or the focal point of a section. ...
Waiting around on the Special Zone map screen for about two minutes (Eight loops of the Special Zone theme) causes the map music to change to an updated steel drum version of the original Super Mario Bros. main theme. This resets to the original Special Zone music upon entering and exiting a level. It has been announced that a song comprising of the title screen music and ending music will be a musical option for the Isle Delfino stage in Super Smash Bros. Brawl. Steelpan (also known as steeldrums or pans, and sometimes collectively with the musicians as a steelband) is a musical instrument and a form of music originating in Trinidad and Tobago. ...
This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ...
Reception At the time, Nintendo was late to the 16 bit video game market, which was slowly being taken away by Sega and their Mega Drive/Genesis system.[2] A new game, Sonic the Hedgehog, helped create numerous sales and greater popularity for Sega.[2].[2] Shigeru Miyamoto stated at the time that because of the very limited production time, the game was not as good as he had hoped and that with time the quality of games for the system would increase allowing more emotion and story.[2] Despite this, however, the game received positive scores, with a 97% average from GameRankings. [3] This article is about the video game company. ...
The Sega Mega Drive ) is a video game console released by Sega in Japan in 1988, North America in 1989, and the PAL region in 1990. ...
Sonic the Hedgehog is the platform game that launched the career of Sonic the Hedgehog and Sonic Team. ...
Game Rankings is a website with objective to congregate all reviews of video games spreads in the Internet and to establish a average and to constitute a ranking. ...
Impact The game has often been compared to Super Mario Bros., in the sense that both games established the standard for all subsequent side-scrollers released on their respective systems. Super Mario World was one of the first games to reward the player for "getting one-hundred percent" (finding all the secret exits in the levels, many of which lead to secret levels), an idea that has since become very popular. This article is about the Super Mario Brothers video game for the NES. For other uses, see Super Mario Bros. ...
In computer and video games, a level (sometimes called a stage, course, episode, round, world, map, wave, board, phase, or landscape) is a separate area in a games virtual world, in modern games typically representing a specific location such as a building or a city. ...
In addition, with the augmented capabilities of the SNES, Super Mario World advanced the graphics in Mario games. All of the objects and characters in the game moved from flat sprites to a more three-dimensional look. Super Mario World also used the SNES's multiple background layers for parallax scrolling and other background effects such as sparkling stars, as well as occasional sprite scaling and rotation effects. In computer graphics, a sprite (also known by other names; see Synonyms below) is a two-dimensional/three-dimensional image or animation that is integrated into a larger scene. ...
This article may be too technical for most readers to understand. ...
A copy of Super Mario World came with each Super Nintendo upon the system's release in Europe and America.[4] Though this package deal was later dropped,[citation needed] it helped Super Mario World on its path to becoming one of the best-selling video games of all time internationally. A prequel was made in 1995 entitled Super Mario World 2: Yoshi's Island featuring Yoshi as the main protagonist.
Ports and re-releases Super Mario All-Stars
The box art for Super Mario Advance 2: Super Mario World. The game was packaged in a special version of Super Mario All-Stars called Super Mario All-Stars + Super Mario World, which was released in 1994 only in the United States and in Europe as the pack-in game for the Super NES "Super Mario Set" bundle. This version included four save files (instead of three) and a different sprite set for Luigi, re-designed by Nintendo of America, instead of being a green recolour of Mario's sprite like before. The PAL version was only available in Australia, the UK and in the German-speaking countries (Germany, Austria, Switzerland). Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
Super Mario All-Stars, known in Japan as Super Mario Collection ), is a video game that was developed and published by Nintendo for the Super Nintendo Entertainment System in 1993. ...
Pack-in games are those games that have been included with home video game systems, as gratuity. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) was a 16-bit video game console released by Nintendo in North America, Europe, Australasia, and Brazil between 1990 and 1993. ...
Game Boy Advance Super Mario World was ported to the Game Boy Advance as Super Mario World: Super Mario Advance 2 in 2002. This version of Super Mario World adds a handful of features, such as Peach Coins and differences in jumping ability between Mario and Luigi.[5] It has been re-released as a Player's Choice title. It can be considered a port of the All Stars version. âGBAâ redirects here. ...
The NTSC Players Choice release of the GameCube title, Star Fox Adventures. ...
Wii Virtual Console Super Mario World was one of the first games to be announced for Wii's Virtual Console service with a cost of 800 Wii Points, and was originally intended to be ready for the North American launch of the console. Nintendo of America later removed the game from its list of Virtual Console games for 2006. Eventually it was released in Japan on December 2, 2006, the day of the Japanese launch, in America on February 5, 2007[6] and in Australia and Europe on February 9, 2007. The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
This article is about Nintendos emulation feature and download service. ...
Wii Points is a payment system that Nintendo uses for its Wii console through the Wii Shop Channel. ...
is the 336th day of the year (337th in leap years) in the Gregorian calendar. ...
is the 36th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
is the 40th day of the year in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era in the 21st century. ...
Related products Less than a month after the game's American release, DiC Entertainment produced a Super Mario World animated TV show based on the game, although some of the game's elements and names were renamed or changed. It was the last Super Mario cartoon series. DiC Entertainment later released "Super Mario All Stars," which was a compilation of previous Super Mario cartoons. While this compilation was technically the final Super Mario cartoon series, "Super Mario World" is regarded as the last original cartoons series. The DIC Incredible World logo used from the late 2001-present. ...
A number of television programs based on the Super Mario Bros. ...
There was a direct sequel to Super Mario World planned for the Philips CD-i, Super Mario's Wacky Worlds, but this game was cancelled during development because of the CD-i's commercial failure and limitations. CD-i or Compact Disc Interactive is the name of an interactive multimedia CD player developed and marketed by Royal Philips Electronics N.V. CD-i also refers to the multimedia Compact Disc standard utilized by the CD-i console, also known as Green Book, which was co-developed by...
Super Marios Wacky Worlds was a cancelled video game planned for the Phillips CD-i, and was in A screenshot of Super Marios Wacky Worlds. ...
See also Wikibooks has more on the topic of Super Mario World Image File history File links Wikibooks-logo-en. ...
Wikibooks logo Wikibooks, previously called Wikimedia Free Textbook Project and Wikimedia-Textbooks, is a wiki for the creation of books. ...
Saturday Supercade The Super Mario Bros. ...
The Super Mario remake series is a series of re-releases of Mario titles for handheld consoles, often with updated graphics and added features. ...
SMW, also known as XOC Plays SMW, is an album of 21 arrangements of material from the Super Nintendo game Super Mario World, the music of which having been composed by Koji Kondo. ...
References - ^ Gooba Madness. X-Cult
- ^ a b c d Game Over by David Sheff, 1993, Random House.
- ^ http://www.gamerankings.com/htmlpages2/519824.asp?q=Super%20mario%20world
- ^ http://www.megalong.com/games/platform.asp?pid=6
- ^ http://uk.gamespot.com/gba/adventure/supermarioworldsuperma2/review.html?om_act=convert&om_clk=gssummary&tag=summary;review
- ^ March 2007/V213 Issue of Nintendo Power (page 40)
Game Over: How Nintendo Zapped an American Industry, Captured Your Dollars, and Enslaved Your Children is a non-fiction book written by David Sheff and published by Random House, New York in 1993. ...
// Random House is a publishing house based in New York City. ...
External links - Super Mario World at Nintendo.com
- The Mushroom Kingdom - Game resources
- Mario Mayhem - General information
- SMWiki - A wiki with romhacking information
- SMW Central - Another romhacking resource
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