“Metroid 3” redirects here. For the third game in the Metroid Prime Series, see Metroid Prime 3: Corruption. Super Metroid (スーパーメトロイド, Sūpā Metoroido?) is an adventure video game developed by Nintendo R&D1 and published by Nintendo for the Super Nintendo Entertainment System video game console. Super Metroid is the third installment in the Metroid series of video games. With its 24-megabit cartridge size, it was the largest game available for the console at the time of its release.[1] Box of Super Metroid This is the cover art for a video game. ...
A video game developer is a software developer (a business or an individual) that creates video games. ...
Intelligent Systems (formerly known as R&D1) is an internal team of Nintendo Co. ...
This article or section does not cite its references or sources. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
A game designer is a person who designs games. ...
This article does not cite any references or sources. ...
Yoshio Sakamoto is a game designer at Nintendo who was the manager of the companys R&D1 studio and is known as one of the central figures behind the Metroid series of games. ...
This article is about the country in East Asia. ...
is the 78th day of the year (79th in leap years) in the Gregorian calendar. ...
1994 1994 in games 1993 in video gaming 1995 in video gaming Notable events of 1994 in computer and video games. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
is the 108th day of the year (109th in leap years) in the Gregorian calendar. ...
1994 1994 in games 1993 in video gaming 1995 in video gaming Notable events of 1994 in computer and video games. ...
is the 209th day of the year (210th in leap years) in the Gregorian calendar. ...
1994 1994 in games 1993 in video gaming 1995 in video gaming Notable events of 1994 in computer and video games. ...
North America North America is a continent[1] in the Earths northern hemisphere and (chiefly) western hemisphere. ...
is the 232nd day of the year (233rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
Video games are categorized into genres based on their gameplay. ...
Action-adventure games (British English: arcade adventure) are video games that combine elements of the adventure game genre with various action game elements. ...
In computer games and video games, single-player refers to the variant of a particular game where input from only one player is expected throughout the course of the gaming session. ...
The Entertainment Software Rating Board (ESRB) is a self-regulatory organization that applies and enforces ratings, advertising guidelines, and online privacy principles for computer and video games and other entertainment software in the United States and Canada (officially adopted by individual provinces 2004-2005). ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australasia between 1990 and 1992. ...
Virtual Console ), sometimes abbreviated as VC, is a feature of the Wii gaming console created by Nintendo that emulates older video game consoles and allows players to play games originally released for those consoles. ...
The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
In various types of electronic equipment, a cartridge can refer one method of adding different functionality or content (e. ...
Metroid Prime ) is a video game released on November 15, 2002, developed by Nintendo-owned Retro Studios and published by Nintendo for the Nintendo GameCube. ...
Adventure games are a type of computer entertainment programs and video game, characterized by investigation, which may include exploration, puzzle-solving, interaction with game characters, and have a focus on narrative rather than reflex-based challenges. ...
Namcos Pac-Man was a hit, and became a universal phenomenon. ...
Intelligent Systems (formerly known as R&D1) is an internal team of Nintendo Co. ...
Nintendo Company, Limited (任天å or ãã³ãã³ãã¼ NintendÅ; NASDAQ: NTDOY, TYO: 7974 usually referred to as simply Nintendo, or Big N ) is a multinational corporation founded on September 23, 1889[1] in Kyoto, Japan by Fusajiro Yamauchi to produce handmade hanafuda cards. ...
The Super Nintendo Entertainment System or Super NES (also called SNES and Super Nintendo) is a 16-bit video game console released by Nintendo in North America, Brazil, Europe, and Australasia between 1990 and 1992. ...
A video game console is an interactive entertainment computer or electronic device that manipulates the video display signal of a display device (a television, monitor, etc. ...
Box art of the first Metroid game The Metroid ) games are a series of video games produced by Nintendo. ...
The Megabit is a unit of information storage, abbreviated Mbit or sometimes Mb. ...
Super Metroid is a 2-D platform video game with action and adventure elements. Game progression revolves around sequentially gathering power-ups that allow Samus Aran (the main character) to overcome obstacles in order to access new parts of the world. Like most 2-D Metroid games, the world has a non-linear design and features many hidden areas, making exploration a central concept of the game.[2] Dimension (from Latin measured out) is, in essence, the number of degrees of freedom available for movement in a space. ...
A simple platform sequence from the game Wonder Boy Platform game, or platformer, is a video game genre characterized by jumping to and from suspended platforms or over obstacles. ...
To meet Wikipedias quality standards, this article or section may require cleanup. ...
Adventure games are a type of computer entertainment programs and video game, characterized by investigation, which may include exploration, puzzle-solving, interaction with game characters, and have a focus on narrative rather than reflex-based challenges. ...
Power Up, the Professional Organization of Women in Entertainment Reaching Up is an organization with the stated mission to promote the visibility and integration of gay women in entertainment, the arts, and all forms of media. Power Up provided funding and assistance to the 2003 short film . ...
Samus Aran ), is the fictional protagonist of the Metroid video game series. ...
Super Metroid was released on the Wii's Virtual Console service on August 20, 2007 in North America.[3] The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
Virtual Console ), sometimes abbreviated as VC, is a feature of the Wii gaming console created by Nintendo that emulates older video game consoles and allows players to play games originally released for those consoles. ...
is the 232nd day of the year (233rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
Gameplay
Samus in the aquatic world, Maridia Super Metroid shares many aspects of gameplay with other games in the Metroid series. It takes place in a large, open-ended world with different areas that are connected via doors and elevators. Samus traverses the planet through its complex cavities to hunt down the Space Pirates. In order to progress in the game, Samus must defeat four main bosses: Kraid, the giant lizard whose base makes up a large part of Brinstar; Phantoon, a spectral entity that controls the desolate Wrecked Ship; Draygon, a crustacean monstrosity that occupies a submerged pirate lab in Maridia; and Ridley, who controls Norfair. Screenshot of Samus Aran in Maridia from Super Metroid. ...
Screenshot of Samus Aran in Maridia from Super Metroid. ...
In computer and video games, linearity denotes that the objectives of the game must be completed in a fixed sequence whereas non-linearity means that the player always has multiple choices. ...
Kraid is a fictional alien monster from the Metroid series, closely resembling the Japanese monsters called Kaiju. ...
Brinstar as portrayed in Super Metroid. ...
Phantoon is the boss of the Wrecked Ship in Super Metroid for the SNES. Samus Aran must kill it to restore electricity to the ruins. ...
Draygon is the boss that inhabits the far east end of Maridia in Super Metroid for the SNES / Super Famicom. ...
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This article or section contains a plot summary that is overly long or excessively detailed compared to the rest of the article. ...
This article is being considered for deletion in accordance with Wikipedias deletion policy. ...
Items
From the inventory screen, the player can enable or disable weapons and other abilities. There are two uses for items and equipment found in the game world: to defeat enemies and to overcome obstacles found in the environment. Some items augment the type of weapon the main character uses. Some items help facilitate the progression of the game by gaining new abilities that allows the player to explore areas that were previously inaccessible. Other items, like energy and reserve tanks increase Samus' maximum life total. Image File history File links No higher resolution available. ...
Image File history File links No higher resolution available. ...
Plot After extinguishing the Metroids on their home planet of SR-388 in Metroid II: Return of Samus, bounty hunter Samus Aran brings the last surviving Metroid larva to the Ceres Space Colony. There, scientists conduct research on the larva and reach the conclusion that the powers of Metroids could be harnessed for the benefit of mankind. Confident that things are in order, Samus leaves Ceres in search of a new bounty to hunt. However, shortly after leaving, Samus picks up a distress call from Ceres and returns to investigate. As Samus explores the space colony, she is attacked by the dragon-like Ridley. Samus and Ridley engage in battle, but Ridley soon flies off with the larva in his talons. At the same time, a countdown sets off for the self-destruction of the space colony and Samus has 60 seconds to return to her gunship. A drawing of a Metroid from the concept art of Metroid Prime. ...
A picture of SR388 from Metroid Fusion. ...
Metroid II title screen Metroid II: Return of Samus is the second title in the Metroid series that appeared on the Nintendo Game Boy. ...
A bounty hunter is an individual who seeks out fugitives (hunting) for a monetary reward (bounty), for apprehending by law, if such laws exist. ...
Samus Aran ), is the fictional protagonist of the Metroid video game series. ...
The Super Metroid title screen features the Ceres Space Colony The Ceres Space Colony, named after the Roman Goddess, is mentioned in the prologue of Super Metroid. ...
It has been suggested that European dragon be merged into this article or section. ...
This article or section contains a plot summary that is overly long or excessively detailed compared to the rest of the article. ...
A countdown is the backward counting to indicate the seconds, days, etc. ...
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Samus follows Ridley to the planet Zebes, the home of the Space Pirates. The base was destroyed in the first Metroid game, but has now been rebuilt. It should be noted that a whole section of Crateria, the first section of Zebes, looks like Tourian from the first game (dubbed Old Tourian), with Mother Brain's old control chamber. She sets out to locate the Metroid larva and prevent the Pirates from gaining use of its powers. After defeating the four main bosses, Samus battles her way through Tourian, encountering newly bred Metroids. After passing through several corridors filled with crumbling enemies, she encounters a Metroid of incredible size. Before she can escape, the giant creature drains most of her life force. However, it seems to recognize Samus just in time; it appears that this huge Metroid is the larva taken from SR388. According to the Nintendo Power Player's Guide, the huge Metroid is aptly named "Super Metroid". As in the beginning of the game, "The Metroid followed [Samus] like [she] was its mother." A screenshot of Zebes from Super Metroid. ...
This article or section contains a plot summary that is overly long or excessively detailed compared to the rest of the article. ...
Samus fighting the first form of Mother Brain. After the Metroid departs, Samus recovers her energy and confronts Mother Brain. After Samus shatters the creature's stasis tank and inflicts enough damage, Mother Brain attaches itself to a giant mechanical body and the battle begins again. During the battle, Mother Brain uses a massive burst of energy from its eye, nearly destroying Samus. Samus finds herself unable to move while Mother Brain charges up to finish her off. Before the final blow can be inflicted, however, the Super Metroid suddenly attacks Mother Brain, draining its energy until it appears dead. The Metroid then attaches itself to Samus and begins feeding its energy to her. However, Mother Brain soon recovers and begins firing upon the hatchling, weakening it until it lifts off of Samus. A final shot destroys the hatchling, leaving its remains to fall upon Samus. Samus Aran attacking the Mother Brains containment tank in Super Metroid. ...
Samus Aran attacking the Mother Brains containment tank in Super Metroid. ...
Pulsating with light, Samus now finds that she possesses the Hyper Beam, an incredibly powerful weapon that has replaced her other beams. With it, she easily destroys Mother Brain, who falls to the floor and turns to dust. This in turn triggers a self-destruct sequence, giving Samus a mere three minutes to escape through the emergency evacuation shaft of the original base. Along the way, Samus rescues several Etecoons and a Dachora, then she makes it to her gunship just in time and takes off, watching the planet explode in a flash of light.
Development Super Metroid was the third game produced in the Metroid series. The game's early planning began in 1990 with Nintendo's Nintendo Research & Development 1 (R&D1) headed by Yoshio Sakamoto. The first-party developer Intelligent Systems, consisting of former members of R&D1, was asked to program the game. With a total of 22 people, the game was completed in 1993.[4] 1990 1990 in games 1989 in video gaming 1991 in video gaming Notable events of 1990 in video gaming. ...
Nintendo Research and Development 1 (R&D1) is Nintendos oldest development team. ...
Yoshio Sakamoto is a game designer at Nintendo who was the manager of the companys R&D1 studio and is known as one of the central figures behind the Metroid series of games. ...
Intelligent Systems Co. ...
Notable events of 1993 in computer and video games. ...
Reception At the time of its release, Super Metroid was universally praised. To this day, it remains one of the most popular and critically lauded games not only for the Super NES, but in all of gaming history. It has sold 1.4 million units (780.000 in Japan and 460.000 in North America), becoming a Player's Choice. It frequently appears in "best games of all time" lists; Electronic Gaming Monthly has named Super Metroid the best game of all time,[5], it came in 4th place on the reader's choice edition of IGN's 100 greatest video games of all time, and IGN ranked it the third best game of all time in its 2003 "top 100" list, and fourth best game of all time in its most recent 2006 list, with the motivation: The NTSC Players Choice release of the GameCube title, Star Fox Adventures. ...
Electronic Gaming Monthly (often abbreviated to EGM) is an American video game magazine. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
- "Hailed as one of the best 2D adventures ever, Nintendo's sci-fi epic still provides one of the most thought out and intriguing gameplay experiences around. Ranging from extensive platform challenges to gigantic boss battles to a comprehensive power-up system, Super Metroid has attained a divine place in the hearts of longtime gamers. Certainly, it stands as something players and developers can idolize for years to come."[6]
Swedish game publication Super PLAY ranked Super Metroid number 6 in the "top 100" list its March 2003 issue, commenting on its atmosphere (the following is a translation from Swedish): Super PLAY (often abbreviated SP) is a Swedish video game magazine. ...
Year 2003 (MMIII) was a common year starting on Wednesday of the Gregorian calendar. ...
- The graphics and sound form a wonderful symbiosis, creating an almost tangible atmosphere. Concerning the looks, there is no individual part that sticks out; the game maintains an even, stable, and thoroughly crafted graphical style. The music mostly consists of reserved, dark and mystical melodies that lurk in the background. After a while they consume you, fully immersing you in the Samus role. And the role is indeed an exciting one to play. The pure joy of exploration is on top and constantly makes you thirst for more.
In a Metroid feature in its December 2002 issue, Super PLAY also noted the game's care to detail: Also see: 2002 (number). ...
- Super Metroid remains one of the most well made adventures ever produced. Every detail, from the echoing ice shafts to the statue that shifts color to illustrate which of the game's four bosses have been defeated, is indicative of an almost manic dedication among the developers at R&D1.
In the July 2006 issue of GamePro, Super Metroid was listed as one of the "15 Retro Games For The Nintendo Wii You Must Play". Cover of the May 1994 issue. ...
The Wii (pronounced as the pronoun we, IPA: ) is the fifth home video game console released by Nintendo. ...
Legacy Super Metroid served as a formula for subsequent 2-D games in the Metroid series, as it refined and provided a definitive version of concepts introduced in the first two Metroid games. The two-dimensional Castlevania games beginning with Castlevania: Symphony of the Night on the PlayStation/Sega Saturn and continuing on the Game Boy Advance and DS borrow elements from Super Metroid, such as the "retraversal" style of gameplay involving items that grant new abilities to access new areas, as well as the style of map. This has led to the creation of the terms "Castleroid" and "Metroidvania", used when describing similar action-adventure games. Castlevania is a video game series, created and developed by Konami. ...
Castlevania: Symphony of the Night (SOTN) is a Japanese action-adventure game developed by Konami Computer Entertainment Tokyo and published by Konami for the Sony PlayStation video game console. ...
The Sony PlayStation ) is a video game console of the 32/64-bit era, first produced by Sony Computer Entertainment in the mid-1990s. ...
The Sega Saturn ) is a 32-bit video game console, first released on November 22, 1994 in Japan, May 11, 1995 in North America and July 8, 1995 in Europe. ...
This article does not cite any references or sources. ...
DS, Ds or dS can mean: Nintendo DS, a handheld gaming device made by Nintendo RBC DS, RBC Dominion Securities, professional wealth management since 1901 Several games for Nintendo DS whose titles use a pun on the name DS: Advance Wars: Dual Strike Castlevania: Dawn of Sorrow Digimon Story Fullmetal...
Metroidvania is a portmanteau used by the media and fans to describe a genre 2D video games with an emphasis on a side-scrolling, exploratory action-adventure structure. ...
Speedrunning Super Metroid's open-ended gameplay style has made it a popular choice for speedruns. Due to the non-forced storyline and optional powerups, many players compete to see who can complete the game fastest, or with the fewest items, or both. This has caused Super Metroid to be a major contributor to the speedrun phenomenon, and one of the most popular games for both assisted (assisted: using an emulator to play the game, and using tools like single frame advance, or slowdown) and unassisted speedruns. A speedrun (IPA: ) is a play-through of a computer or video game, created with the intent of completing it as quickly as possible, optionally under certain conditions, mainly for the purposes of entertainment and competition. ...
See also This article does not cite any references or sources. ...
References Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 246th day of the year (247th in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 202nd day of the year (203rd in leap years) in the Gregorian calendar. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 219th day of the year (220th in leap years) in the Gregorian calendar. ...
Year 2006 (MMVI) was a common year starting on Sunday (link displays full 2006 calendar) of the Gregorian calendar. ...
is the 246th day of the year (247th in leap years) in the Gregorian calendar. ...
IGN is a multimedia news and reviews website that focuses heavily on video games. ...
Year 2007 (MMVII) is the current year, a common year starting on Monday of the Gregorian calendar and the AD/CE era. ...
is the 202nd day of the year (203rd in leap years) in the Gregorian calendar. ...
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